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#1 | |
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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Well thanks, Lal.
![]() Sometimes you have to get outside your comfort zone to really experience life and learn new things, right? Even if it is incredibly draining ![]() Quote:
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#2 |
Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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I definitely think that the roles should be random, for the same reasons as Kuru stated. Besides, I doubt many people would ask to play an ordinary villager (I sure wouldn't
![]() And I would say that one village at a time is preferable. And this is a completely random thought that occurred to me earlier today. By taking the initials of Werewolf (WW) and adding a Roman Numeral, you get the same thing as the abbreviation for World War (insert apropriate number). ![]() |
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#3 |
Blithe Spirit
Join Date: Jan 2003
Posts: 2,779
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What you say about the comfort zone is interesting, lmp. The exciting thing about werewolf is that unless you are a rather unusual personality type, the whole thing is outside the comfort zone. Even if you are just an ordinary villager. I don't tend, in RL, to go around not trusting anyone around me and doubting everything they say, and to have others do the same to me. I found it surprisingly stressful, psychologically, to put myself in that mindset. But I'm sure it was good for me, really....
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Out went the candle, and we were left darkling |
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#4 |
Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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Is anyone else not too fond of the multiple lynchings?
In The Barrow-wight's original game he didn't have them. In Werewolf IV the villagers won the game by utilising the rule to their advantage: they killed three villagers in one go, confident that the wolf would be among those three. Does anyone else think that this makes the game less fun? That only one person should die in any one day? If there was some mathematical probability of catching all three wolves on the first day by killing all but one of the villagers, would you do it? That would be a horrible way to play the game.
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Los Ingobernables de Harlond |
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#5 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,651
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Eomer I would agree with you on this one. I can see that it's a strategy that works but somewhat ruins the enjoyement of the game. If anyone were to try and step in and break the tie they would be branded a wolf, whether they are one or no.
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
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#6 |
La Belle Dame sans Merci
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As a mod (an endeavor that will/won't be officially okayed in about a week), I would strongly discourage multiple lynchings (with the exception of the non-participation rule, and with extremely boring deaths all around for multiples that die). Numerical logic takes away much of the fun of hovering around for hours wondering if your intuition failed you miserably. Another change is that there will be set hours for DAY and NIGHT (because I don't know about you, but the mod needs to know when she has to be in front of a computer). Other than that, we'd play by the same rules as TGWBS.
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peace
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#7 |
Shadowed Prince
Join Date: Jan 2003
Location: Thulcandra
Posts: 2,343
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Fea, word of advice. People often leave voting extremely late, so if you have set times, you'll need to incorporate writing-time into this. For long deaths, writing could even take half an hour. So make sure you fit that in.
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