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#1 | |||||
Drummer in the Deep
Join Date: Feb 2003
Location: Next Sunday A.D.
Posts: 2,145
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Plus I don't want to write out three deaths per night. ![]() The Mytho is a very powerful role if played right, maybe it would be more challenging in a game where there are fewer gifteds. Not in this game, certainly. Quote:
![]() I guess I was thinking that the Werehamster is more of a psycho killer than some supernaturally altered beast, and that "deep magic" would kill it. Or something. Quote:
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![]() I have no objections either way, if the Players would like to hold a vote that'd be ok. A small problem if the game is long - I'm going downstate early Saturday morning, Aug. 20. If it's a choice of having an extra early (or long) DAY/NIGHT, or having someone step in for me for that one day, which would you choose? Quote:
As to roleplaying - if you would like to, go ahead.
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But all the while I sit and think of times there were before
I listen for returning feet and voices at the door |
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#2 |
Shade of Carn Dûm
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When is this game scheduled to start? I have just remembered that I will be gone this coming weekend, unfortunately without a computer. I don't want to miss out on another whole game due to this, but I don't want to cause inconvenience...or get lynched right away!...
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"Wherever I have been, I am back." |
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#3 |
Pile O'Bones
Join Date: Jul 2005
Posts: 22
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Erm
I feel woefully ignorant and probably completely missed something along the way, but could someone explain to me the role of the cobbler, gifted villager and cursed villager? I don't have a clue, probably because I've only been on this forum for like a week :-D Thank ye.
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#4 |
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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cobbler Wants to die (get lynched) and roots for the werewolves.
cursed villager The cursed villager doesn't know s/he's cursed. If s/he is killed by the werewolves, s/he becomes another werewolf; if the cursed villager is lynched by the village, the cursed villager just dies and identity remains unknown until the end of the game. gifted villagers There are different kinds: seer chooses one other villager to dream about each night; hopes to snag a werewolf. ranger chooses a villager to protect each night; hopes to protect fellow gifted, especially seer. hunter chooses one villager to hunt each night; hopes to pick a werewolf so that if the werewolves pick the hunter, both hunter and werewolf die. shirriffs know who each other is. They can PM each other during the day. Werewolves can only PM each other at night. Hope that brief summary helps. Did I leave anything out? |
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#5 |
Shade of Carn Dûm
Join Date: Sep 2003
Location: In the warm bosom of a Warg
Posts: 378
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Thanks, lmp, that's a lot clearer. So I guess by your description of shirrifs the normal villagers are now expressly disallowed from pm-ing one another. In earlier games it was merely frowned upon.
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#6 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,651
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I would like to add something about the cobbler role. It doesn't do the role justice to simply say he wants to die. His/her goal is for the wolves to win so he will do whatever he/she can to aid that. If he needs to die to save a wolf he will. If she can vote for a double lynching of two who she suspects innocents she will. If the voting is close between a villager and somebody the cobbler expects is a wolf they won't kill the wolf. They will do anything they can to aid the wolves. Simply getting lynched the first day won't really help them that much. TORE played the role beautifully.
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” Last edited by mormegil; 08-10-2005 at 02:29 PM. Reason: Thanks Samwise |
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#7 | |
Shade of Carn Dûm
Join Date: Sep 2003
Location: In the warm bosom of a Warg
Posts: 378
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-- Well, I'm back. |
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#8 | |
Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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