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Old 08-10-2005, 12:58 PM   #1
Oddwen
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Quote:
Originally Posted by Menel & Ff
If the Werehamster attacks the Cursed Villager, what happens? Does he/she become another hamster and do the two hamsters then work together like the wolves?
The Cursed Villager can be cursed only by Werewolves, I'd think. There should only be one Hamster per game. (Wouldn't that be a pretty power struggle?)
Plus I don't want to write out three deaths per night.

The Mytho is a very powerful role if played right, maybe it would be more challenging in a game where there are fewer gifteds. Not in this game, certainly.

Quote:
Originally Posted by Ff
Oddwen, somehow you didn't finish your response to that question of why the hamster dies when the seer dreams of them; the sentence ends "I always supposed it was because".
Erp, sorry...I was thinking about several different things and didn't end up finishing that one...so lynch me.
I guess I was thinking that the Werehamster is more of a psycho killer than some supernaturally altered beast, and that "deep magic" would kill it. Or something.

Quote:
Originally Posted by Ff
I am against having another wolf. Between the werehamster and the cobbler, I think having a cursed villager is plenty fine.
Another Wolf would be too much. However, having the Wolves and the Hamster and the Cobbler and the Cursed seems to be a lot too. I wouldn't object to seeing either the Cobbler or the Cursed dropped.

Quote:
Originally Posted by SpM
Is there any reason why the game should not continue if all the Wolves are dead but the Werehamster remains alive?
Well, the game isn't called "Werewolf" for nothing.
I have no objections either way, if the Players would like to hold a vote that'd be ok.


A small problem if the game is long - I'm going downstate early Saturday morning, Aug. 20. If it's a choice of having an extra early (or long) DAY/NIGHT, or having someone step in for me for that one day, which would you choose?

Quote:
Originally Posted by Menel
Seeing as my original role wouldn't fit well with the village's setting high in the mountains, I've decided on a new one: Ye Olde Knighte.
Are you sure you want to change? I had such a plan for you.
As to roleplaying - if you would like to, go ahead.
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Old 08-10-2005, 01:07 PM   #2
Azaelia of Willowbottom
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Silmaril eep.

When is this game scheduled to start? I have just remembered that I will be gone this coming weekend, unfortunately without a computer. I don't want to miss out on another whole game due to this, but I don't want to cause inconvenience...or get lynched right away!...
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Old 08-10-2005, 01:25 PM   #3
Laitaine
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Erm

I feel woefully ignorant and probably completely missed something along the way, but could someone explain to me the role of the cobbler, gifted villager and cursed villager? I don't have a clue, probably because I've only been on this forum for like a week :-D Thank ye.
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Old 08-10-2005, 01:45 PM   #4
littlemanpoet
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cobbler Wants to die (get lynched) and roots for the werewolves.

cursed villager The cursed villager doesn't know s/he's cursed. If s/he is killed by the werewolves, s/he becomes another werewolf; if the cursed villager is lynched by the village, the cursed villager just dies and identity remains unknown until the end of the game.

gifted villagers There are different kinds:

seer chooses one other villager to dream about each night; hopes to snag a werewolf.

ranger chooses a villager to protect each night; hopes to protect fellow gifted, especially seer.

hunter chooses one villager to hunt each night; hopes to pick a werewolf so that if the werewolves pick the hunter, both hunter and werewolf die.

shirriffs know who each other is. They can PM each other during the day.

Werewolves can only PM each other at night.

Hope that brief summary helps. Did I leave anything out?
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Old 08-10-2005, 01:56 PM   #5
SamwiseGamgee
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Pipe

Thanks, lmp, that's a lot clearer. So I guess by your description of shirrifs the normal villagers are now expressly disallowed from pm-ing one another. In earlier games it was merely frowned upon.
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Old 08-10-2005, 02:02 PM   #6
mormegil
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I would like to add something about the cobbler role. It doesn't do the role justice to simply say he wants to die. His/her goal is for the wolves to win so he will do whatever he/she can to aid that. If he needs to die to save a wolf he will. If she can vote for a double lynching of two who she suspects innocents she will. If the voting is close between a villager and somebody the cobbler expects is a wolf they won't kill the wolf. They will do anything they can to aid the wolves. Simply getting lynched the first day won't really help them that much. TORE played the role beautifully.
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Last edited by mormegil; 08-10-2005 at 02:29 PM. Reason: Thanks Samwise
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Old 08-10-2005, 02:18 PM   #7
SamwiseGamgee
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Quote:
If the voting is close between a villager and somebody the cobbler expects is a wolf they will kill the wolf.
Do you mean they WON'T kill the wolf? Only that would make more sense in lieu of the rest of your post, mormegil. But your explanation makes a lot more sense, makes the cobbler a much more interesting role. Boy, I'm excited about this game!
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Old 08-10-2005, 02:18 PM   #8
Firefoot
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Quote:
So I guess by your description of shirrifs the normal villagers are now expressly disallowed from pm-ing one another. In earlier games it was merely frowned upon.
The only players who have ever been allowed to PM each other are Shirriffs and Wolves. PM'ing for anyone else (except to the mod) has never been allowed. Just thought I'd clear that up.
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