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Old 02-16-2006, 08:08 PM   #1
Shelob
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I figured that, and after my last post it dawned on me I should probably clarify a few points about the false seer.

>>If the False Seer is Used there will be NO COBBLER OR CURSED. I don't want to give the wolves too much of an advantage. (If the False Seer is not used I'll be using at least one of those roles, depends on the numbers)

>>The Hunter and Ranger will be allowed to talk during the day, which should help balance it a little. Though this will hold true regardless of whether or not the False Seer is used.

>>When one of the seers dies I will tell the village which one it was. So the notation would read something like: SHELOB--False Seer--pushed into a well by wolves on NIGHT 3
Which should clarify something...if nothing else it'll solve the mystery for the remaining seer.



and it may even end up depending entirely on how the wolf:villager:gifted proportions work out, if it's tilted enough in favour of the wolves I'd like to try a game with the False Seer, even just to see how it works out in practice.
[EDIT: I said earlier I'd let you know about the Flase Seer within 24 hours, in reality I'll probably decide shortly before the game begins. That way more people can have input on it.]

Yes, 4.30pmEST=9.30pmGMT. I was making a quick guess on times, thinking further on it I figure I may push it back at least half an hour, but it should settle somewhere in the 4.30/5.30pmEST (9.30/10.30pmGMT) range...
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Last edited by Shelob; 02-16-2006 at 08:17 PM.
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Old 02-16-2006, 09:45 PM   #2
mormegil
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I think I would like to add my name to the roster.

As for the false seer that might be good because since SpM and I are inevitably dreamt of on the first 3 nights perhaps they will receive false information. I can only imagine if the two of us were wolves...the seer would identify two within 2 to 3 nights . Though I'm not a huge fan of the role because I'm thinking from the perspective of playing the seer. You wouldn't never be certain that you were correct and the village wouldn't really know the truth until after their death. However, it may be a lot of fun. So I'm not against it but I would like others to say their piece too.

Edit: I also would like to reserve a slot for Fordim in case we can talk him into playing
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Old 02-16-2006, 09:55 PM   #3
Aiwendil
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I'm in for the next one as well.

The false seer is a very interesting idea, though I also worry that it might bias things against the villagers. One thing that could be done to soften the effect would be to have the false seer simply have a chance of receiving the wrong information - e.g. 50% of the time the false seer is told the truth, 50% of the time a lie. But that might push things too far the other way and give an advantage to the villagers.

Another possibility is that the false seer could always be told that the person he/she dreamt of is innocent. This would prevent a disastrous lynching of an innocent whom the false seer accused of being a wolf. It would also mean that once the real seer dreams of someone other than an innocent, he (but not the false seer) will know the truth about his role.

I don't know that either of those suggestions would work well in practice; I'm just throwing out some ideas.
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Old 02-16-2006, 10:01 PM   #4
Glirdan
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It's official, I'm obsessed...

...or just insane. Or maybe both? Who knows? Anyway, definetly count me in.

This False Seer idea of yours sounds interesting and what better way to try out new ideas then in an actual game that you get to mod, right? I say yes to the False Seer.

As for the times, I believe (correct me if I'm wrong) that we are in the same time zone yet 4:30 is not the best of times for me as I have school for six hours and then band three days a week for an hour and a half which means it would be ending just as the Day/Night begins. Do you think you could push it back?
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Old 02-16-2006, 10:39 PM   #5
Kuruharan
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Kuruharan is battling Black Riders on Weathertop.Kuruharan is battling Black Riders on Weathertop.Kuruharan is battling Black Riders on Weathertop.
Boots Scorecard

The Three have won 1, 2, 3, 5, 7, 9, 10, 11, 13, and 14 for a total of ten wins.

The Ordos have won 4, 6, 8, 12, 15, and 17 for a total of six.

The Black Beornings have won squat for a total of naught.

A Tie occurred in 16 making one.

While the Ordos still have not won two in a row, they now have a chance of it.

(Yes, I'm obsessed with the ordos being able to win two in a row.)
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Old 02-16-2006, 10:47 PM   #6
mormegil
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Quote:
Originally Posted by Kuruharan
(Yes, I'm obsessed with the ordos being able to win two in a row.)
Will you be helping out in this next one?
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Old 02-17-2006, 01:23 AM   #7
Nilpaurion Felagund
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1420! Farael:

You sure you're up to the chance of being lynched on DAY 1--happened to me once; it was fun but kinda depressing.

Ummm . . . I'll probably skip this one, unless some lovely person decides to grace this game with her presence.
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