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Old 04-04-2006, 07:35 PM   #1
Taralphiel
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Quote:
Originally Posted by Folwren
Oh, I like that I idea. I think it would be fun to find him, so I would like to be a volunteer unless someone else wants to. My character is Thornden, who's a fairly large chap, though for the most part he's quiet, kind, and gentle, so he'll be nice to your little, less than healthy boy.

-- Folwren
Ah, thank you very much! Wherever you like, I can position him so you run into (or over..) him. If you want more detail, I can send you my post in a PM, or you can wait for it to be put up on the thread. Up to you entirely

*coughs herself* Maybe that Emergency Room will be a must, as there'll be a new patient arriving soon :P

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Old 04-04-2006, 08:05 PM   #2
JennyHallu
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Drum roll please...

As I have received the go-ahead from lmp, this is the floor plan of the Mead Hall. If you do not have a room marked, choose one by number and post it here. I will go back and edit the original plan to reflect your room choice. Notice that the rooms upstairs are generally larger than those down (and therefore probably cost a bit more when the building was an Inn), and think about the location of the room when you select one.

I didn't know if anyone shared a room.

All rooms have at least one window outdoors, or at least they will when Neal helps me turn this into an elevation drawing.
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Old 04-04-2006, 08:08 PM   #3
littlemanpoet
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I think I'm guilty of having read a character's mind and then included it as if Saeryn had heard Larswic say it. I'm referring to the words I put in Saeryn's mouth regarding Larswic not being happy about his new lord. I have had really no time to take a careful look at much, working 11 hours a day this week (subbing for my sup), so could someone tell me if I did indeed goof that way?

So at the midafternoon point, we have this, I think:

Eodwine, Falco, and Saeryn going to see the new stoneshaper character with the broken down wagon wheel. Celuien, I'll wait for you to post next for this.

I'm not sure what Degas is up to, but I suppose he can be along with Eodwine and Falco and Saeryn.

Thornden, Gárwine, Æðel, and Léof are in the stable, the latter's foot being examined.

Kara, Linduial, and Marinel are in the backyard, looking after the fire and meal, and Larswic is wandering about, not too far from them.

Frodides and Ruthven are in Kara's room (still unassigned).

Jenny has produced a two great floor plans that I'm quite happy with, and I expect her to post them or link them to hear soon. One is of the entirety, the second is of the guest quarters, with some rooms assigned.

Did I account for everyone (what a crew!)?

Oh yeah. Gudryn. Sigh. Esgal has not been about lately. I'm thinking about sending her off to be tutored by Gedd of Edoras, allowing her to pop in whenever Esgal's around, and her bopping away whenever she isn't..... hmmmm.....

Last edited by littlemanpoet; 04-04-2006 at 08:19 PM.
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Old 04-04-2006, 08:20 PM   #4
JennyHallu
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Look up, lmp. Already there.
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Old 04-04-2006, 08:31 PM   #5
Alcarillo
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Cool map.

But it's different than I imagined it. The stables (in my mind) were where the great hall should be, and vice versa. I imagined the residential wing to be one long, L-shaped hallway on two sides of the kitchen/great hall block, with rooms on one side and doors to the k/gh on the other. And the stables were somehow connected to the building.

By the way, Gárwine will take Room #6.

And also, which direction is north?
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Old 04-04-2006, 08:50 PM   #6
Celuien
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Quote:
Originally Posted by littlemanpoet
Eodwine, Falco, and Saeryn going to see the new stoneshaper character with the broken down wagon wheel. Celuien, I'll wait for you to post next for this.
Okay. Will be up soon...
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Old 04-05-2006, 03:02 AM   #7
littlemanpoet
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North is back of the kitchen. South is the front door. The stables are west. The idea is that the White Mountains are behind the mead hall, and it looks out over the plain (if it has a clear view, which is by no means a given). I haven't thought about what's "across the street".
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Old 04-05-2006, 08:34 AM   #8
Bêthberry
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Boots

Cool stuff going on here!

Sorry I didn't get back promptly about the layout questions here or to post. Work has been hectic lately and there's so much going on that needs to be done before the fun of participating in gaming. (No, no, I won't call it the "Downs" syndrome. )

There had been two chimneys in the old Horse, one in the Great Hall and one in the kitchen. The one in the kitchen also provided a chimney for smaller fireplaces in some of the more prestigious rooms of the Inn. So that is why I was confused about what fell where. (Gotta learn to remember what I read in everyone's posts!) The kitchen chimney/fire would not have been near the outside wall. But that, as they say, is ancient history and obviously no one is bound by that plan.

I have a question for LMP. What has happened to the banners that once flew from the rafters in the Great Hall? They commemorated old games completed in Rohan. Are they under the pile of rubble or has the Ostler put them away safely to await the completion of new construction?

The old rag lady might be interested in them.

I haven't checked out Jenny's new floorplan yet. Ruthven has her own home, a stoop (or squat) behind some of the other finer houses in Edoras.

Sorry, won't be posting today--no play time.
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Old 04-05-2006, 08:59 AM   #9
JennyHallu
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Bethberry, I put two chimneys:

One is to a large hearth, shared by the kitchen and the hall, and one to a smaller summer hearth on the back wall, to be used when the outdoor heat means patrons are not interested in additional heat from the chimney.

I meant I need more chimneys in that I did not design the Hall with any chimneys or fireplaces at all in the residential wing, and while small coal braziers, wood-burning stoves small enough not to need a chimney, and bed warmers could easily have been used to augment heat in those rooms, they surely wouldn't be enough for comfort in a harsh winter.

Also, chimneys are very difficult to route to several fireplaces unless those fireplaces are on top of eachother, and such ductwork would vastly increase the risk of fire.

Honestly, my solution to this problem will probably be to add a few random chimneys to the roof of the residential wing, and let each player decide whether the placement of the chimney and of their room means they likely have a fireplace. Remember that even if your room doesn't have one, the presence of a chimney in the wall will warm your room a great deal (even if you were never particulary chilly to begin with.

As for the outer appearance of the building, consensus seems to be that it is constructed partially of stone, and the rest made up of half-timbered wattle-and-daub walls. (Wikipedia has some excellent articles describing both these terms) My husband has been putting at least one window in every room for light (He gave Eodwine a double window, but everyone else's is identical.) He plans to draw these as glazed windows, but with small panes in a diamond pattern. Objections? We hadn't considered shutters. What do you think? The bold line around the outside of the lot was intended to indicate a wall for security. Do you agree that there should be one? How tall? This wall was incorporated as the back wall of the stable, which is, in our current version, a fairly simple building, almost a lean-to, open in the front with vents for light and air circulation between the top of the wall and the roof. Neal has the roofs patterned for wooden shake shingles. Objections? Suggestions?

Please by no means regard this plan as final! Please give me suggestions for improvements, and with Lmp's approval, I'll edit the plan quite cheerfully! I just felt that the confusion as to who was where and how they got there could be remedied by some common idea as to where the rooms are in relation to eachother, and I don't mean to force my own mental image of the building on the rest of you. I don't want this to be a unilateral project, I want this plan to be a collaborative effort.
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Old 04-05-2006, 09:00 AM   #10
Nerindel
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Thumbs up

Cool map Jenny, very helpful! I always pictured the residental quarters on the other side of the inn, but it looks great.

Can Æðel please have room #17.
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Old 04-05-2006, 09:07 AM   #11
JennyHallu
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Oh, and by the by, I intend to have Marenil move (fairly soon) down to a smaller room on the first floor. He feels somewhat uncomfortable among the nobility and official-ness, and prefers to be closer to the everyday running of the Hall. He'd also like to free the large upstairs room for more important guests. He also wants to occasionally get Lin out of his hair, but that's the least of his reasoning.

With Lmp's approval, of course.

Oh and Folwren, I put a question mark beside Thornden's name. I thought that Thornden, as he is working on taking a very important role within Eodwine's household, might have an upstairs room, but it is of course up to you.

I took the upstairs room because Lin's spoiled, and the other rooms already assigned have been given out according to descriptions in the story thread of relative placement.

EDIT: Just noticed your request, Nerindel: I'll get you and Garwine both named on the chart tonight after work.
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Old 04-05-2006, 09:14 AM   #12
Kath
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Guess Kara will take room 12 then please! Plans look really good Jenny.
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Old 04-05-2006, 09:59 AM   #13
littlemanpoet
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Quote:
Originally Posted by Bêthberry
I have a question for LMP. What has happened to the banners that once flew from the rafters in the Great Hall? They commemorated old games completed in Rohan. Are they under the pile of rubble or has the Ostler put them away safely to await the completion of new construction
The banners and the old White Horse sign have been safely squirreled away. The roof and ceiling had already been removed, so any decorations will have been caringly dealt with.

No wall for security. Believe it or not. The old White Horse Inn (unless Bethberry corrects me) was a rather open establishment, ready for business. So the change to a Mead Hall will probably mean a wall, but the height thereof will be determined later.

Rest assured, Jenny, I'll let you know if there's anything I won't allow, so you don't have to keep saying "with LMP's approval".
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