![]() |
|
|
|
Visit The *EVEN NEWER* Barrow-Downs Photo Page |
|
|
|
|
#1 | ||
|
Corpus Cacophonous
Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,390
![]() |
Quote:
Quote:
__________________
Do you mind? I'm busy doing the fishstick. It's a very delicate state of mind! |
||
|
|
|
|
|
#2 | |
|
Flame of the Ainulindalë
|
Quote:
In a basic kind of a game, it seems to work. And I'm just wondering, whether Lommy and I should really think of sticking into some of this stuff by Diamond in our game, which will be quite basic anyhow (let's see what we come up with? ).But a question to Lmp as well! As your games is built in one sense on families, should we have something like "families sticking together" -sort of stuff from our own initiative (which I would happily like to PM to my family-members before the roles are given - and the game starts!), or is there some additional & institutional things you have in your sleeve? F.ex. family-members can't vote for another in day1, 2, 3,...?, or something? It would be nice to try to play the day1 once in a lifetime with serious discussion, but still hanging on to the roles -as this family-based idea could allow it?
__________________
Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
|
|
|
|
|
|
#3 |
|
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,651
![]() ![]() |
I have to say that I loved not knowing roles and hated it at the same time. I think it added a breath of fresh air and some new excitement to WW for me. I would love to see it around much more. Though I'm not sure about it during LMP's game. It may be nice to know but it may be more fun to not. What do others think?
__________________
“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
|
|
|
|
|
#4 |
|
Riveting Ribbiter
Join Date: May 2005
Location: Assigned to Mordor
Posts: 1,767
![]() |
The game is so different and complex already that while not knowing is interesting, I'm nervous about adding another level of confusion to it.
Though since there's no goose-cobbler, there's less to worry about with players on the village side betraying the other villagers to the wolves. I would prefer to have the tallies for number of wolves and gifteds because those numbers are going to shift every night, and if they don't, knowing that they didn't is sort of important for everyone to know, including any successful gifteds.
__________________
People assume that time is a strict progression of cause to effect. But actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly, timey-wimey... stuff. |
|
|
|
|
|
#5 | |
|
Flame of the Ainulindalë
|
Quote:
Agreeing with you Morm, I guess? EDIT: X-posted with Celuien, and agreeing with her on everything!
__________________
Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
|
|
|
|
|
|
#6 | |
|
Corpus Cacophonous
Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,390
![]() |
Quote:
Perhaps we could know the current tally but not the final roles of those who have died ...?
__________________
Do you mind? I'm busy doing the fishstick. It's a very delicate state of mind! |
|
|
|
|
|
|
#7 | |
|
Riveting Ribbiter
Join Date: May 2005
Location: Assigned to Mordor
Posts: 1,767
![]() |
Quote:
Of course, there's still the concern of piling too many changes on at once. I defer to our esteemed Smi... I mean, Elempi, for the decision.
__________________
People assume that time is a strict progression of cause to effect. But actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly, timey-wimey... stuff. |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
|
|