The Barrow-Downs Discussion Forum


Visit The *EVEN NEWER* Barrow-Downs Photo Page

Go Back   The Barrow-Downs Discussion Forum > Middle-Earth Fun and Games > Middle-earth Mirth
User Name
Password
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read


Reply
 
Thread Tools Display Modes
Old 05-05-2006, 06:58 PM   #1
The Saucepan Man
Corpus Cacophonous
 
The Saucepan Man's Avatar
 
Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,390
The Saucepan Man has been trapped in the Barrow!
White-Hand

Quote:
Originally Posted by Anguirel
An update of upcoming mods
I wouldn't mind modding another game when the opportunity arises.

Quote:
Originally Posted by lmp
Yes. The villagers need to have a healthy sense of paranoia, and knowing they've lost a seer, ranger, or what have you, can only aid and abet such paranoia.
My experience in Diamond's recently-finished game suggests to me that the paranoia and confusion (on both sides) may deliciously be heightened by not knowing the roles of those killed, how many Gifteds there are, how many Wolves there are etc. And it adds greatly to the opportunity (again, on both sides) to cause mischief for one's opponents, which may suit this game well. A point to consider, anyway.
__________________
Do you mind? I'm busy doing the fishstick. It's a very delicate state of mind!
The Saucepan Man is offline   Reply With Quote
Old 05-05-2006, 07:34 PM   #2
Nogrod
Flame of the Ainulindalë
 
Nogrod's Avatar
 
Join Date: Jan 2006
Location: Wearing rat's coat, crowskin, crossed staves in a field behaving as the wind behaves
Posts: 9,308
Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.
Send a message via MSN to Nogrod
Quote:
Originally Posted by The Saucepan Man
My experience in Diamond's recently-finished game suggests to me that the paranoia and confusion (on both sides) may deliciously be heightened by not knowing the roles of those killed, how many Gifteds there are, how many Wolves there are etc. And it adds greatly to the opportunity (again, on both sides) to cause mischief for one's opponents, which may suit this game well. A point to consider, anyway.
I agree, to a degree...

In a basic kind of a game, it seems to work. And I'm just wondering, whether Lommy and I should really think of sticking into some of this stuff by Diamond in our game, which will be quite basic anyhow (let's see what we come up with? ).

But a question to Lmp as well! As your games is built in one sense on families, should we have something like "families sticking together" -sort of stuff from our own initiative (which I would happily like to PM to my family-members before the roles are given - and the game starts!), or is there some additional & institutional things you have in your sleeve? F.ex. family-members can't vote for another in day1, 2, 3,...?, or something?

It would be nice to try to play the day1 once in a lifetime with serious discussion, but still hanging on to the roles -as this family-based idea could allow it?
__________________
Upon the hearth the fire is red
Beneath the roof there is a bed;
But not yet weary are our feet...
Nogrod is offline   Reply With Quote
Old 05-05-2006, 08:25 PM   #3
mormegil
Maundering Mage
 
mormegil's Avatar
 
Join Date: Apr 2005
Location: Texas
Posts: 4,651
mormegil is a guest at the Prancing Pony.mormegil is a guest at the Prancing Pony.
I have to say that I loved not knowing roles and hated it at the same time. I think it added a breath of fresh air and some new excitement to WW for me. I would love to see it around much more. Though I'm not sure about it during LMP's game. It may be nice to know but it may be more fun to not. What do others think?
__________________
“I wish it need not have happened in my time," said Frodo.
"So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.”
mormegil is offline   Reply With Quote
Old 05-05-2006, 08:32 PM   #4
Celuien
Riveting Ribbiter
 
Celuien's Avatar
 
Join Date: May 2005
Location: Assigned to Mordor
Posts: 1,767
Celuien has just left Hobbiton.
The game is so different and complex already that while not knowing is interesting, I'm nervous about adding another level of confusion to it.

Though since there's no goose-cobbler, there's less to worry about with players on the village side betraying the other villagers to the wolves.

I would prefer to have the tallies for number of wolves and gifteds because those numbers are going to shift every night, and if they don't, knowing that they didn't is sort of important for everyone to know, including any successful gifteds.
__________________
People assume that time is a strict progression of cause to effect. But actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly, timey-wimey... stuff.
Celuien is offline   Reply With Quote
Old 05-05-2006, 08:33 PM   #5
Nogrod
Flame of the Ainulindalë
 
Nogrod's Avatar
 
Join Date: Jan 2006
Location: Wearing rat's coat, crowskin, crossed staves in a field behaving as the wind behaves
Posts: 9,308
Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.
Send a message via MSN to Nogrod
Quote:
Originally Posted by mormegil
I have to say that I loved not knowing roles and hated it at the same time. I think it added a breath of fresh air and some new excitement to WW for me. I would love to see it around much more. Though I'm not sure about it during LMP's game. It may be nice to know but it may be more fun to not. What do others think?
Even I do think, that you were not addressing me in questioning "the others" (as I kind of pointed my stance in my last post already), but I would just like to add to the weight of numbers to Morm's point: in smaller or otherwise traditional games (one which me and Lommy are going to put up in the WWJ-thread quite soon), these new ideas are truly welcome. In games that anyway pose a new challenge to everyone (lmp's game), they would be less than wanted, as you would have to cope with so many new things already.

Agreeing with you Morm, I guess?

EDIT: X-posted with Celuien, and agreeing with her on everything!
__________________
Upon the hearth the fire is red
Beneath the roof there is a bed;
But not yet weary are our feet...
Nogrod is offline   Reply With Quote
Old 05-05-2006, 08:43 PM   #6
The Saucepan Man
Corpus Cacophonous
 
The Saucepan Man's Avatar
 
Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,390
The Saucepan Man has been trapped in the Barrow!
White-Hand

Quote:
Originally Posted by Celuien
I would prefer to have the tallies for number of wolves and gifteds because those numbers are going to shift every night, and if they don't, knowing that they didn't is sort of important for everyone to know, including any successful gifteds.
A fair point, as is that made by Morm and Noggy.

Perhaps we could know the current tally but not the final roles of those who have died ...?
__________________
Do you mind? I'm busy doing the fishstick. It's a very delicate state of mind!
The Saucepan Man is offline   Reply With Quote
Old 05-05-2006, 08:54 PM   #7
Celuien
Riveting Ribbiter
 
Celuien's Avatar
 
Join Date: May 2005
Location: Assigned to Mordor
Posts: 1,767
Celuien has just left Hobbiton.
Quote:
Originally Posted by The Saucepan Man
Perhaps we could know the current tally but not the final roles of those who have died ...?
I suppose that's fair enough. We'd know about the occurrence of any shift in alliances without being given extra information about which gifteds were around.

Of course, there's still the concern of piling too many changes on at once. I defer to our esteemed Smi... I mean, Elempi, for the decision.
__________________
People assume that time is a strict progression of cause to effect. But actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly, timey-wimey... stuff.
Celuien is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:00 PM.



Powered by vBulletin® Version 3.8.9 Beta 4
Copyright ©2000 - 2026, vBulletin Solutions, Inc.