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#1 | |||
Corpus Cacophonous
Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,390
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Given the amount of space it has taken up (to which I am now contributing), and the difficulty I just had in finding the latest version of the rules (despite lmp’s helpful update posts), it might (with the benefit of hindsight) have been worth creating an admin thread specifically for this game.
![]() A few thoughts. First, I think that everyone should steer clear of criticising the playing styles of others. Everyone has a different style of play, whether adopted for tactical purposes, because of general inclination or as a result of RL events. Provided it stays within the game rules, then people are free to adopt whatever style they wish. That does not mean that particular styles may not be used tactically (either by or against the person in question), but please can everyone avoid direct criticism of other players. By way of example: “I think that X should be lynched because he hardly says anything and is not contributing towards finding a Wolf.” … is fine, whereas … “X hardly says anything and is spoiling the game.” … is not. Secondly, the thorny issue of OOC comments. It has become rather common for people to mention previous games and their fellow players’ exploits therein. I have never been entirely comfortable with that, as it somewhat detracts from the role-play aspect. Nevertheless, it is inevitable (and understandable) that people will use their previous experiences of games and other players in their decision-making and it is only fair that they be allowed to explain those decisions, rather than looking like they are simply making random decisions. Any rule against direct references to previous games is, in any event, easily circumvented by prefacing statement with things like: “I have heard tell that in other villages …” or “Knowing X as I do …” or "In a past life ..." etc. It’s up to lmp whether he wants to ban references to previous games, but I would not be in favour. As far as Nogrod’s reference to Kath and I using “ungentlemanly tactics” in the previous game is concerned, well I am afraid that I take the view, in a game based on bluff and deceit like Werewolf, that anything which is not specifically prohibited by the rules is a legitimate tactic. It is, I think, as well to be clear on that point up front. Quote:
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Two further questions. I assume that the GW gets to scry a villager on Night 1. Is that right? This may have been addressed previously, but I’ll be darned if I can find it. Do Gifteds/Werewolves get to carry out their Night-time activities on the same night that they are scried/Werewolfed, or must they wait until the next Night? Finally, I know from experience just how emotionally, as well as intellectually, absorbing Werewolf games can become. But, in light of events in recent games, please can everyone bear in mind that it’s just a game. Edit: Quote:
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Do you mind? I'm busy doing the fishstick. It's a very delicate state of mind! Last edited by The Saucepan Man; 05-10-2006 at 11:34 AM. |
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#2 | |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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The GW basically lives to die (hopefully after getting a full stock of gifteds) while the EW lives to spawn werewolves.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#3 | |
Animated Skeleton
Join Date: May 2006
Posts: 31
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My, that's a rather sharp piece of wit you've got there. Why don't you let me take that away from you before you cut yourself? Always judge a book by it's cover. |
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#4 |
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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There is the possibility the EW good use the knowledge of who the GW is to his or her advantage- say the EW waits until there are plently of wolves, sees that there are few or no gifted, and then chooses to kill the GW, essentially leaving the village in a horrible spot. There are advantages to secrecy on both sides.
Edit: Cross-posted with Loki. Yes, the GW scries one villager on Night 1, then gets to choose which gift to bestow upon said villager. Or the GW could choose not to bestow said gift, not that he/she would choose that, but it's a possible choice.
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen Last edited by Roa_Aoife; 05-10-2006 at 12:52 PM. |
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#5 | |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#6 |
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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I'm just pointing out one reason why the GW wouldn't want to reveal themself right off the bat. Of course, this all better as in game speculation. I think it should be up to the GW as to whether or not they are revealed to the gifted.
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
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#7 | |
Drummer in the Deep
Join Date: Feb 2003
Location: Next Sunday A.D.
Posts: 2,145
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Then what have we the Herald of Benevolence for? Let the GW decide wether to reveal themselves or not.
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But all the while I sit and think of times there were before
I listen for returning feet and voices at the door |
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#8 | |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#9 | |
Animated Skeleton
Join Date: May 2006
Posts: 31
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"Oh, well, he's the Good Wizard." Then how does that explain the presence of this evil? An Evil Wizard could have been tampering with his magic. Seriously, that's ludicris. That's assuming that the GW knows all about the werewolves and is preparing for it, or just randomly bestows gifts of hunter or ranger or seer upon his people, and that's infeasible. Else, everyone would have some kind of power to combat this threat. The only explanation is that no one saw it coming, and thus the GW would not be spying on his own people unless he was some kind of pervert. Didn't anyone get the The Saucepan Man joke? *grumble* *grumble* I say let the damn players do what they want. If they want to PM each other, fine. if they want to "reveal" their roles to each other, fine. If the GW/EW want to reveal the roles of the wolves or gifted to them, fine. It's their decision, it's their way of playing the game. If they want to screw themselves over by playing badly, it's, quite honestly, their own fault. If we have to suffer for it, it sucks, but that's just called being "fair." What is up with all of this useless banter?
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My, that's a rather sharp piece of wit you've got there. Why don't you let me take that away from you before you cut yourself? Always judge a book by it's cover. |
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