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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 | |
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Ghost Prince of Cardolan
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*Raises hand* I am in total agreement with not liking the new Hunter in this game. My two cents for what it's worth I am also in agreement that sometimes roles have to be played with a little in order for things to not be so boring(regular gifted in a regular game),but I didn't like what happened in this game. I thought and still do think that it was an unfair and bad call for Lmp to make The Phantoms pick for him! I had no idea that The Phantom was able to have the luxury of not making a pick himself and let Lmp do it. I freaked when I turned up dead the next Day. I still don't understand the need for the Hunter(or mod ) to have to kill the first wolf that votes for him/her. How does this make that role stronger?
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#2 | |
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Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#3 | |
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Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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I feel bad, Naria, that you got nailed by a rule that was clear enough in my head but not communicated well.
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#1- The hunter can't change her pick absolutely whenever she wants to. There has to be a point at which the moderator can say, "okay, THAT'S toNight's pick." So how does that particular rule work, then, because I'm not exactly sure what you mean by "whenever she wants to". #2 - is the classic approach, which I'm fine with as long as it's augmented - - - which it needs to be in a Dueling Wizards game in order to balance it out against the ability of the evil wizard to create a new werewolf each Night. #3 - I like this. And I don't like it. I like it because it gives the Hunter extra means to be effective, but I don't like it because this makes the Hunter's power a double edged sword that could cut against the good team instead of the evil team, and the good team doesn't need any more knocks against it than I've already put in the system. I would call her the vengeful rather than logical hunter, however. To answer Naria's question in this regard, this gives the Hunter an extra way in which she can be effective. After taking the time to thoroughly understand Nogrod's idea, I have to say 'no' for Dueling Wizards, because the good team needs strength, not unintentional double crossing. Ordinary innocents do that enough to the good wizard already. So unless a better idea is offered for the Hunter, s/he will stay as is for the next game of Dueling Wizards that I mod. |
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#4 | ||
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Flame of the Ainulindalë
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But then again, this kind of automatic wolf-slaying ability kind of takes the sport out of the role, as the hunter can't herself make the difference with her own gaming... The good side PM'ing would be much more efficient way to balance the game - and it would even make it more fun to play to those who are the gifteds, I suppose. PS. - this probably should be somewhere else, but as Saucepan commented here, I would like to answer... Quote:
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#5 |
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Ghost Prince of Cardolan
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Holy crumbly muffins. I just wanted to take this posting oppertunity to say "Wow, it's amazing that Werewolves is still so popular."
It's been a while.
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Solus... I'm eating chicken again. I ate chicken yesterday and the day before... will I be eating chicken again tomorrow? Why am I always eating chicken? |
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#6 |
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Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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A Solution!
For First Night:
If the evil wizard and good wizard pick the same player, the player becomes a werewolf but is known to the good wizard. What do you think? I'm willing to go with SPM's take on the Hunter. With the Good Wizard being a virtual #1 seer and the seer being #2, the Hunter doesn't need to be yet another Seer, I suppose. But I still wish there was some way to bolster the role, even with SPM's sensible explanation in mind. *LMP shrugs* |
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#7 |
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Twisted Taleswapper
Join Date: Dec 2005
Location: somewhere between sanity and insanity
Posts: 1,706
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I was thinking of trying my hand at Modding one of these, but I would definitely need some help, so if others are interested please pm me and we can discuss it.
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grand return?........ |
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#8 | ||
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Sword of Spirit
Join Date: Aug 2003
Location: Oh, I'm around.
Posts: 1,401
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Think about this scenario. On Night 1 the Evil Wizard makes 3 wolves, the Good Wizard makes a Seer. Evil Team has four chances to find the GW, Good Team has 2 chances to find EW. On Night 2, the Evil Wizard makes 4 wolves (so 2 kills), the Good Wizard makes a Hunter. This would give both teams 3 chances that Night to find the opposing wizard. So you see it all works out very well, from the chances per Night look. And if you doubt the value of chances each Night, then think about this: Roa found me on the Night she got 5 chances. And furthermore, at the moment I was found, the Evil Team had scried/killed 13 times and the Good Team had only scried/dreamed 6 times*. So Basically, she was searching the village about twice as fast as I was able to.*This should have been 7, but actually should have been 6. Nilp should have dreamed Night 2 but didn't, so that should have been 7, but he should not have dreamed Night 4 and did, so it should be 6.
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I'm on a Mission from God. |
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#9 |
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Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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So what I'm beginning to conclude is Saucy's original suggestion, ratified by Gurthang, is that the Hunter needs to be stronger while the wizards live, then after the wizard battle the Hunter becomes the classic style hunter. I think I'm okay with that construction.
I'm also beginning to lean toward both Evil and Good Teams PMing ONLY at Night. You know, I must confess that it totally escaped me that I had put in the rules that the Good Team could only PM in the Daytime; with Kuru handling all aspects, I just didn't think about it, and assumed (wrongly and stupidly) that the Good team were PMing at Night. It's something that deserves correction. I really wouldn't mind running another one of these Dueling Wizards games again some time, but you can bet I won't be writing quite the narratives.
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