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Old 01-29-2007, 06:18 PM   #1
Celuien
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The hunter gets to choose another villagers to bring along if killed. There are a couple of variations on the specifics of the role (if the hunter only hunts when killed at night, or also if killed by day, for example) but it pretty much comes down to the same thing. The hunter doesn't die alone at night, and may not die alone by day...
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Old 01-29-2007, 06:26 PM   #2
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Firefoot, ya know, Mac is a very dangerous wolf; but he is also a great wolf-hunter.
The same can be quite true about Mormegil or Eomer or any number of people no one ever trusts. "They can be great if they're on our side" is never a good reason to trust anyone.
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I've never seen an evil Lommy that I recall, so I'm not sure whether I'd be able to recognise one.
So we should just trust her? No way.

My point is that everyone is going to come into the game with people they like to trust. As soon as you know who those people are, put them on your distrust list, too, because they're the people who are best going to be able to fool you.
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Old 01-29-2007, 06:45 PM   #3
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Quote:
Originally Posted by Firefoot
My point is that everyone is going to come into the game with people they like to trust. As soon as you know who those people are, put them on your distrust list, too, because they're the people who are best going to be able to fool you.
Would that not leave every one with lists looking like this

Distrust: Everybody else

Trust: Me



The essense of what you say is of course true, that there should be no one that is automaticaly trusted.
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Rune is my brother from another mother.

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Old 01-29-2007, 06:50 PM   #4
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Quote:
Originally Posted by Celuin
But if there's anyone I really don't trust, it'd have t'be that moonshiner Rune. Tries to steal me business, he does, with that false brew of his. [img]ubb/tongue.gif[/img]
I was meerly saying that I did not trust her as a retaliation for this comment, no special intend behind it. . .
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Old 01-29-2007, 06:52 PM   #5
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Would that not leave every one with lists looking like this

Distrust: Everybody else

Trust: Me
Why not? That's what my list always looks like, and it's worked for me so far.

Personally, I would like to know what inclines Boromir to trust Firefoot and Gil so fully this early in the day while distrusting Cel over first post IC-ness.
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Old 01-29-2007, 07:00 PM   #6
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Durelin is battling Black Riders on Weathertop.Durelin is battling Black Riders on Weathertop.
Durelin wandered in, the pouch at her hip rattling with bones. She kneeled on the floor and drew them out, tossing them onto the ground with a clatter.

"Beware the Ides of..." She stopped, peeked into her bone bag, and pulled out one lonely piece of scapula so it could join the rest of its compatriots. "February."

The wise-woman tilted her head up toward the rafters of the inn, as if perusing stars that were not there.

"Well, if anyone's still alive then to beware it."

Durelin paused, waiting for someone to comment. She received only bewildered, bemused, and just plain alarmed stares.

"If you want something more specific I'm going to have to bring in a dead animal." She turned to the innkeeper, Celuien. "Can I do that?"
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Old 01-29-2007, 07:03 PM   #7
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White Tree

Roa, pretty much feeling. I feel Firefoot's and Gil-galad's post are in earnest and genuine. Celuien's feels like a fake kindness...trying to appear nice, but it's all an act.
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Old 01-29-2007, 07:08 PM   #8
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Oh, and people about the wolves strength:

I would like to remind you that the wolves get TWO kills a night until one of them is killed. My guess is that's what the narration was referencing with one wolf being stringer than the other two: The stronger wolf can take down a kill on his own, while the weaker two have to work together. If the strong one is killed first, then the weaker two still have to work together, and if a "weaker one is killed, then the remaining weak one has to hunt with the stronger one because s/he can't do it alone. In actual gameplay, it doesn't matter which wolf is which.

So it's actually quite dire, and not hopeful at all, Celuien. Sorry to burst your bubble.

EDIT: Cross-posted with Boro. You're not a "feeling" guy- unless your style has drastically changed since I last played with you.

Besides, we all know that only Valier's feelings are trustworthy in this game.
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Old 01-29-2007, 07:11 PM   #9
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Originally Posted by Roa_Aoife
So it's actually quite dire, and not hopeful at all, Celuien. Sorry to burst your bubble.
Better that it is burst. I hadn't thought of that scenario, but it's a very important consideration. The one I'd dreamt up is in my cross post above.
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Old 01-29-2007, 07:17 PM   #10
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That might be it. I'm thinking the one wolf might know both of the others while the other two only know the identity of the lead wolf. But I'm sure there are other possibilties.
This occurred to me, but I don't think it's correct. The lead wolf could very easily just tell the other two who each other were (or it would be incredibly easy to let it slip by accident). There wouldn't be any way to enforce that rule. (Granted, there aren't any ways to enforce several rules, such as pm'ing between villagers, but still.) Whatever it is, I don't think that this is what makes one wolf more powerful than the others.
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Old 01-29-2007, 07:19 PM   #11
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The stronger wolf can take down a kill on his own, while the weaker two have to work together. If the strong one is killed first, then the weaker two still have to work together, and if a "weaker one is killed, then the remaining weak one has to hunt with the stronger one because s/he can't do it alone. In actual gameplay, it doesn't matter which wolf is which.
That sounds like a plausible explanation. If that was the case, killing the lead wolf and one of the weaker ones would mean maybe the last wolf couldn't kill - now that's hopeful.
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Old 01-29-2007, 07:09 PM   #12
Celuien
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Celuien has just left Hobbiton.
The only dead animals I'll tolerate in here, Durelin, are the kind that're roasted up with some nice gravy. Anything not meant for cooking will stay out in the yard, if you please.
Quote:
Originally Posted by Rikae
The hunter sounds like it might be more danger than help, with no certain knowledge to guide him/her.
Definitely.

Quote:
Originally Posted by Boro
I wonder if one wolf knows the identity of his/her two partners, and the other two are clueless?
That might be it. I'm thinking the one wolf might know both of the others while the other two only know the identity of the lead wolf. But I'm sure there are other possibilties.
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People assume that time is a strict progression of cause to effect. But actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly, timey-wimey... stuff.

Last edited by Celuien; 01-29-2007 at 07:12 PM. Reason: Crossed with Roa and Boro
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Old 01-29-2007, 07:52 PM   #13
Roa_Aoife
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Quote:
Originally Posted by Celuien

Originally Posted by Rikae
The hunter sounds like it might be more danger than help, with no certain knowledge to guide him/her.

Definitely.

Not if it's Nogrod's version of the hunter. Which, the mod being Nogrod, it most likely is.
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Old 01-29-2007, 08:02 PM   #14
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Just to get everyone back on track- We're over thinking this Strong wolf- weak wolves idea. I'm absolutely certain that it's there to explain why we have two kills instead of one with our usual three wolves, up until one dies. In actual play, it doesn't matter which is which. We'll have two kills a night as long as there are three wolves, and one kill a night with 1 or 2 wolves. Those are the rules stated at the top of the page. While it was a good thing to bring up, it's now just a distraction.

We need to catch a wolf quickly, or else our numbers will start shrinking drastically.
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