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Old 02-07-2007, 12:48 PM   #1
mormegil
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I think one of the problems on my bandwagon was that I wasn't able to be present while it happened. It easy to lynch somebody who is abscent. Plus I hadn't been behaving completely normal, but I have tried lately to add some variety to playing style.
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Old 02-07-2007, 01:26 PM   #2
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And I liked it morm! Do you know I never suspected you at all? Which is just unheard of. It was strange realising that you'd been quiet though!
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Old 02-07-2007, 02:42 PM   #3
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It wasn't unbalanced, per se. It just required a good bit of luck on both sides (perhaps a bit more on the wolves side), which I suppose is how any game of werewolf should eventually end up. (I know I hate it when my victories are cheapened by saying the game was balanced in my favor *coughdeulingwizardscough*)

The "shaman" was like a seer, but instead the dream could go to any player. Given that there were some 12 villagers to 3 wolves, all the liklihood of receiving dreams was in the favor of the village, which allowed innocents to come forward with concrete information, and removed the danger of the shaman being revealed. It was like having an unkillable seer who could just make more and more known innocents and in the end it was obvious who the wolves were because there was quite literally everyone else was a known innocent. (My only loss as a wolf ever, and it was in part my fault for a crazy, overbold plan to combat the shaman.)
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Old 02-07-2007, 03:48 PM   #4
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Good game. I liked the villagers' reasoning towards the end.
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Old 02-07-2007, 04:19 PM   #5
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I think the game was basically quite even, in it's initial setting I mean. Remember that both the Hunter and the Assassin could have had cut it both ways.

Like Boro said, by the happenstance that the Hunter and one Ranger came under heave pressure on Days1 and 2, they came forwards and changed the dynamics a lot by that. Had they been killed off then and there the situation would have returned to "somewhat even" again.

Then there was the incredible Assassin named Anguirel... I mean I had thought that the Assassin might kill once or possibly twice in a game. You could all think how often you would have used that power yourselves, especially after killing one of the Rangers as your first job...

And surely it helped Ang in his work that there seemed to be something like a Village consensus pretty early on that Lal, Kath, Rikae (and Firefoot) looked the most suspicious. Add to that the "knowledge" (well, one can't be sure, but anyhow) of Durelin and Boro - later also Ang being innocents. Well the wolves had no chance in that situation anymore.

So even though it looked like the wolves were having the upper hand after a couple of Days the tide had actually started to turn slowly against then already, consisting of a lots of minute details that consistently turned to the favour of the villagers.

With someone else gaining the mostly random suspicion on Day1 than Boro, Someone not spotting some people wolvishly backing each other in a vague manner, someone less assured / bloody player as the assassin... and the game would have been a lot different.

But it was a lot of fun as it was, and kudos to the Village for great thinking and brilliant co-operation, and a deep bow to the wolves who died fighting to the end (especially Rikae did great the last Day she was alive!).
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Old 02-07-2007, 11:22 PM   #6
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Quote:
Originally Posted by Nogrod
I mean I had thought that the Assassin might kill once or possibly twice in a game. You could all think how often you would have used that power yourselves, especially after killing one of the Rangers as your first job...
Would somebody really not use a dagger like that?
Quote:
I would have been so obsessed about that shiny pointy thingie that I'd pierce the eyes of anybody coming too close. I would have whined about why does the Assassin get only one kill a day.
On the other hand. I guess it was lucky that Ang got it...
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