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Old 02-08-2007, 02:51 PM   #1
the guy who be short
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Count me in please.
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Old 02-08-2007, 03:17 PM   #2
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I agree with Roa here (I must have read the initial suggestion too hastily). On lynching I think it should be the number one only. I thought the list basically for Night-time use only as it would make the Hunter a bit more powerful enemy to the wolves without sacrificing the narrational logic or overpowering her/him with a secured contra-kill with mod's whim (about who of the wolves would then be killed).
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Something else: Should hunter and ranger be able to pm each other? If not, it is possible that the ranger and the hunter pick each other to protect/hunt the night the wolves come for the hunter. Is the hunter protected now and nothing happens, or does the hunter first slay the ranger and is killed after it? It would make an awesome narration.
It would depend on lot of things... If you give the hunter a chance to kill innocents during the Night then s/he could kill the ranger, if you had decided the order of kills that way... But at least my list-thing was made just to prevent any innocent-kills by Night by the Hunter...

But one thing you should consider beforehand is which is the order of activities during the Night-phase. It would be nasty to realise that you had to decide the fate of two actual players from scratch as you hadn't thought of the order beforehand... Surely the needs of the narration might be as good grounds of resolving the Nightly actions as any other!

EDIT: X-d with Roa
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Old 02-08-2007, 04:24 PM   #3
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Tricksy rules

If it is always the first one on the list of the hunter who dies if he is lynched on a day, then the lists are useless in daylight. For this reason I still think I will keep it this way and increase the hunter's power such.

I always thought that the main reason for the logical hunter was to make the role more realistic, so that he can only take somebody with him who is present when he is killed. If the ranger protects the hunter during a wolf attack, the ranger is present, so it would be logical that he, too, could be killed. The hunter is a mightier warrior than the ranger and is known to have a light sleep.


Rule adjustments (blessed be he who invented the admin threads!):

To not give the innocents too many advantages, ranger and hunter may not communicate. They will, however, know each other's identity, and they won't be allowed to pick each other, so the discussed situation can no longer occur. Though the ranger may have good reasons to keep the hunter alive, it's not really the hunter's fate anyway.

I'll change the hunter list size to the number of wolves alive (like Mith suggested). It's simpler and also makes more sense.

I think I will break with a rule and tell a person who has been successfully protected what has happened. He would only know that he has been saved, not by whom or from whom. Let's see how this works out.

To give the wolves a little tidbit, at the end of each day, the cobbler will give me a list of the people who he thinks to be wolves at the moment. This list I will give to the wolves. Not sure what they will be able to make with this information, but it might be of interest to them.


PS: Don't fear to be confused. I'll post the final rules at the beginning of the game thread. These are just technicalities anyway. I would still consider this a fairly basic game.
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Old 02-08-2007, 04:32 PM   #4
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Well, you're the great Mod-God now, so what you say goes. We'll see how it works, and as always, it's good bit luck, and a good bit player dynamics, more than the rules, that decide how things go.
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Old 02-08-2007, 04:36 PM   #5
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That's true.

It's always the players who make a game 'just another one' or 'worthy of rememberance', never the mod or any set of special rules.
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Old 02-09-2007, 05:43 PM   #6
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Quote:
Originally Posted by Macalaure
I think I will break with a rule and tell a person who has been successfully protected what has happened. He would only know that he has been saved, not by whom or from whom. Let's see how this works out.

To give the wolves a little tidbit, at the end of each day, the cobbler will give me a list of the people who he thinks to be wolves at the moment. This list I will give to the wolves. Not sure what they will be able to make with this information, but it might be of interest to them.
These sound really interesting modifications!
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Old 02-11-2007, 03:12 PM   #7
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Girl power!!!!

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Rule adjustments (blessed be he who invented the admin threads!):

It was a she actually *ahem* ...but all blessings gratefully accepted
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Old 02-11-2007, 05:17 PM   #8
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Where are you people? A nice game of werewolf on a tray and no one (the seven not included) takes the bite?

You can't be serious?
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Old 02-12-2007, 07:33 AM   #9
the guy who be short
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I can be two people if you wish.

Honestly, I haven't played for that long. I have some catching up to do.
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Old 02-12-2007, 08:55 AM   #10
Macalaure
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Hmmm, not exactly an onrush of players here.

Do you all feel the need to take a break from werewolf at the moment? Shall I delay the beginning for a week or two? No problem to me.

Or should each of the seven play two people?
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