![]() |
|
|
|
Visit The *EVEN NEWER* Barrow-Downs Photo Page |
|
|
|
|
#1 |
|
Psyche of Prince Immortal
|
alright i can make it 24 hours... thanks for making me get up early tomorrow...
__________________
Love doesn't blow up and get killed.
|
|
|
|
|
|
#2 |
|
Werewolf Psychic
Join Date: Apr 2007
Location: In fire, water, earth, and air. But mostly water.
Posts: 2,832
![]() ![]() ![]() ![]() |
Really, guys, what is this, three games in a row now?
If it makes you happy, I'll never make another in-character post. Honestly, I expected better. At least I posted. I was really looking forward to this game, and to be executed first (for the third time in a row) because of a prior commitment really stinks. Last edited by Shastanis Althreduin; 10-30-2007 at 12:12 PM. |
|
|
|
|
|
#3 | |
|
Psyche of Prince Immortal
|
Quote:
__________________
Love doesn't blow up and get killed.
|
|
|
|
|
|
|
#4 |
|
Psyche of Prince Immortal
|
alright i've been getting questions
rule about players who don't post in two days in a row: this a hard rule because with such a small number of players it could greatly out balance the game... but i am for it. whether the villain counts as a henchman or as a villager in the final counts?: the Villain counts as a villager. the only thing the villain is there is too help the henchman win like a cobbler.
__________________
Love doesn't blow up and get killed.
|
|
|
|
|
|
#5 |
|
Silver in My Silent Heart
|
What about henchman doublekills?
|
|
|
|
|
|
#6 |
|
Psyche of Prince Immortal
|
If the Henchman kill their villain during the night, they lose there next kill next night. then the night after that they get a double kill. but with low numbers i am suspending the double kill and the bodyguards dual duties. but if the villain gets killed by henchman they still lose the next night. If the Villain is lynched the Henchman still can kill, but the bodyguard gets a double protection bonus for that.
makes sense?
__________________
Love doesn't blow up and get killed.
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
|
|