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#1 | |
A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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#2 |
Laconic Loreman
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Alright, so just some observations from the first Dueling Wizards game that I remember.
I will first tell Legate, that yes the sub-mods had to be around a lot, but I knew that when I told lmp I'd do it. I assure you I got enough sleep, and I hope to all my evil companions I did an efficient job of sending the information to all the necessary people. As soon as I saw a message I forwarded it right back out. So, yes, the sub-mod needs to be someone who has a lot of available time, and is on often, but I didn't have any issues with getting the information to the right people in a reasonable time. (Well at least I didn't hear Roa complaining about me ![]() But, the sub-mod definitely has to be someone with the time and comittment to do the job...something I can't do this time around but I am hoping to be able to get into a DW game if one is started. As far as the game balance, lmp, had many many dry runs before starting his game and it had turned out pretty even. I think the Good team was disadvantaged with only being able to PM during the day, because on top of trying to do the ordinary day business of analyzing and voting, the GW had to try to communicate with his gifteds as far as what action should be done. And it didn't seem like Gurthang could plan as effectively as Roa, simply because of only being able to PM during the day. So, definitely letting both teams only PM at night should alleviate some of the "work load" the GW has to do, and they could plan more effectively. Also, before we do start, clear rules for everything definitely has to be established for a game as complex as this one. I remember an issue right off the bat, it was a while ago and don't remember the exact details (maybe someone else does?). I just remember lmp, Kuru, and myself awarding Roa an extra kill at one point because of something we all felt was unfair. At that time that was the decision we thought was appropriate, and I believe as Gurthang pointed out before the extra kill hurt the good team. However, that wasn't the only reason the evil team was able to win and win pretty decisively. I thought the biggest reason was Roa's play as the evil wizard. She definitely had a great plan, did a great job of executing her plan, and overall just being in control. I think the GW could have done a better job of planning had he been able to communicate at night, because only being able to communicate during the day was, when you also have to worry about posting and finding wolves, was just too much. You had that situation when tp was awaiting for directions from the GW and so on, so allowing both teams to only communicate at night I think would solve that.
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Fenris Penguin
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#3 | ||||
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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I like the idea of Wizardly protections, but not whole game. That would just get silly. The next Night should be good enough. I don't think it would be easy to keep track of who was protected and who wasn't, and when the protections were up if we did it for multiple Nights. Trust me, by the time each wizard has their roster full, IF they ever get their roster full, there won't be that many people left in the village. People drop like flies in this game.
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
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#4 |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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I would love to grace everyone with the sparkling brilliance of my input at being the good submod...alas, I don't really remember anything about it.
The only thing I really remember is having to step in when lmp couldn't be there to post about the wizards duel and everyone was just twiddling their thumbs. I'll try to re-read and see if I can remember anything.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#5 | ||||
Flame of the Ainulindalë
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And even if I myself think one should run a host of dry-runs before trying a new concept I'd also remind of the fact that dry-runs are only random results. If Lommy and A little Green will take the bait we might try the dry runs some weekend we'll be together and we could see how it works with some more specified gaming as well. * Quote:
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* I thought of trying this one out with Lommy & Greenie in a way that would also take notice of the different personalities of people possibly playing. I mean the any one seer looks differently to Legate and Shasta (or Spm and Valier) as they have very different profiles... The Wizards surely take these different profiles into account but I would just be intersted to try it out not purely random but with a few different scenarios where the Wizards would have different tactics (scrying the silent ones vs. scrying the opinion-shifters etc.). But we'll see about that...
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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