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Old 08-20-2008, 03:52 AM   #1
Brinniel
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Quote:
Originally Posted by Lommy
Hi Brinn! *waves*
*waves back*

Quote:
Originally Posted by Lommy
Tp's way of advicing all sorts of gifted looks rather weird to me. Not that it's uncharacteristic of him, but it irritates me a little... he's obviously trying to gain some control over the village, once again.
My thoughts exactly. And once again comes the temptation to disobey everything he says emerges...

Quote:
Originally Posted by Groin
Beware of those who would be loud and confuse you with too many thoughts!
Quote:
Originally Posted by Lommy
...and beware of those who stay so silent that you can't form a picture of them. The Holy Old Debate!
Noooo, don't say it! I wonder if it's actually possible to go a single WW game without that debate arising...

Quote:
Originally Posted by Lommy
And lastly, what's it with everybody considering this Day1 so important?
Day 1's have their uses, though I'm not sure if they're that important. But I do think it's the easiest Day for wolves and cobbler to hide...
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Old 08-20-2008, 04:55 AM   #2
Mithalwen
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Mithalwen is lost in the dark paths of Moria.Mithalwen is lost in the dark paths of Moria.Mithalwen is lost in the dark paths of Moria.Mithalwen is lost in the dark paths of Moria.
Since I usually say this anyway can I just cut to the chase and say "Lets kill Nogrod"? I have only started skimming through and he is already doing my head in by appearing to use binary number.
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Old 08-20-2008, 05:05 AM   #3
Mithalwen
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Mithalwen is lost in the dark paths of Moria.Mithalwen is lost in the dark paths of Moria.Mithalwen is lost in the dark paths of Moria.Mithalwen is lost in the dark paths of Moria.
And other forms of number for which I have forgotten the names not being a Mathmagician ... and he seems to be talking cobblers *wonders if anyone else understands what will in another time and place be known as Cockney Rhyming Slang*.
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Old 08-20-2008, 06:28 AM   #4
Nilpaurion Felagund
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Pipe Kudos to anyone who doesn't want me lynched.

Ah, cobblers.

I know a thousand different stories of comet crashes into Jupiters, but they all end differently. Some, like the famous Real Hope and The Quacking Cooking Implement went on to win the game, many others just rolled over and died, and a lot in between these two scenarios. We cannot really gauge how effective the confusion a cobbler sows--doesn't mean we'll discount it, but it shouldn't unduly concern us. An innocent is about as likely to confuse as a cobbler; how, then, can we differentiate that two? Motive? An innocent can wish a fellow innocent lynched, as much as a cobbler can. A cobbler can help someone he/she/it thinks wolvish survive, but what he/she/it thinks, really, is about as correct as any of us can come up with. Maybe more, depends on the person. Question is, who here knows who the cobblers are?

I agree with Eönwë when he said:
Quote:
I say "Aim for a wolf and if you miss, you'll probably hit a cobbler."
and this is how I'll play this game. I mean, think about it: Aside from the identity of one other person, a wolf (during the DAY) is just as clueless as a cobbler or an innocent. So catching one is almost as easy (or not) as catching the other.

I usually work with votes, enedwaith, so . . . same diff.

Hm, very tempted to lynch Nogrod. His ramblings remind me too much of the story of an enlightened Elf who refused to write an essay on the Enlightenment.

Eönwë is being Eönwë-ish, as usual. Same for a phantom (he's being a phantom-ish, not Eönwë-ish[/b].)

Mum agrees with me about Nogrod, so yay!

The 'DAY 1 is utter rubbish' people are out in force. Hail, brothers!

End of story. There will be, of course, a sequel.
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Old 08-20-2008, 06:36 AM   #5
Nilpaurion Felagund
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Pipe Idealism as a literary movement.

Oh, and I just thought of this: Gifteds, if anyone comes out and says he/she/it is so-and-so, but you know they're not, because you are, don't counter-declare. He/she/it may help lynch an innocent for one DAY, but at least we get the satisfaction of him/her/it being chewed the following NIGHT.

Of course, the impostor could very well be a wolf, and not a mere cobbler, which means a counter-declaration the following DAY could be a mess. So I guess it'd help if the cobbler assassin targets our impostor, too, that NIGHT.

Oh, Angamandi, just lynch me.
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Old 08-20-2008, 06:55 AM   #6
Nerwen
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Alas, O factotum, I do not understand this arcane language. At least, not that part of it.

Quote:
Originally Posted by Thinlómien View Post
Tp's way of advicing all sorts of gifted looks rather weird to me. Not that it's uncharacteristic of him, but it irritates me a little... he's obviously trying to gain some control over the village, once again.
So it would seem:

Quote:
Originally Posted by the phantom View Post
I am trying to set up the way this village should be played, and then hope that I am able to play it better.

Quote:
Originally Posted by Brinniel View Post
Noooo, don't say it! I wonder if it's actually possible to go a single WW game without that debate arising
No, it isn't. So let's get it over with.

Lynch the quiet ones!

No, lynch the loud ones!

The quiet ones!!

The loud ones!!

The quiet ones!!!

The loud ones!!!

The loud ones!!!!

The quiet ones!!!!!

(Continue until somebody is lynched.)


There.

As for the benefits of trying to lynch cobblers vs trying not to lynch them... I don't see how that helps at this stage of the game. We are trying to lynch wolves... so in the end we just have to go for someone who looks suspicious.

EDIT: X'd with Nilp (twice).
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Last edited by Nerwen; 08-20-2008 at 07:02 AM.
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Old 08-20-2008, 07:20 AM   #7
Thinlómien
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Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.
Trying to order my thoughts a little...

Feanor of the Peredhil - hasn't posted anything yet
Shastanis Althreduin - hasn't really said much, hasn't given any impression
Formendacil - nothing alarming nor reassuring this far
Kitanna - hasn't posted yet
Eönwë - the only thing that occurs to me about him is that he doesn't look like a cobbler...
Nerwen - looks like normal Nerwen ergo I don't know
Kath - hasn't said anything yet
Nilpaurion Felagund - kind of makes sense, but doesn't really say much... purely based on gut-feeling is slightly wolvish but really, he could be anything
Durelin - no idea
Brinniel - has an innocentish manner for now
Gwathagor - has an innocentish manner, but I wouldn't be too sure
Nogrod - smells of cobbler
Lalaith - looks like normal Lalaith ergo could be anything
A Little Green - hasn't said anything yet - but will say something as soon as I've finished this post
the phantom - is advicing others, arguing and taking the lead... in a way that's fishy but he's always like that...
Groin Redbeard - not enough data
Mithalwen - no idea, except that seems rather vengeful...
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Old 08-20-2008, 07:23 AM   #8
Thinlómien
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Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.
And I didn't mention this in my last post although I was supposed to... I'm now going, but I will be back before the deadline. (I will miss the last hour of toDay though as they've finally decided to show the second season of Rome on Finnish TV and I don't want to miss it...)
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Old 08-20-2008, 08:36 AM   #9
A Little Green
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Hullo, my dear friends - I see there are many of us gathered in this dark and unholy place, far from Varda's stars (Buy a pocket-size Menelvagor, tax-free, and a teddy bear for the seventeen first purchasers! *wink wink*).

Quote:
Originally Posted by the phantom
I am trying to set up the way this village should be played, and then hope that I am able to play it better.
I don't think it's any big news that I'm annoyed by the phantom's open aim to manipulate the village. Even if he was right and his way of playing this village was profitable, I'd still prefer it so that every player plays in the way s/he sees fit. I don't think it's anyone's duty or right or even possibility to choose how the village is to be played.

Quote:
Originally Posted by Lommy
Two wolves are easy to find
I disagree - I think two wolves are as hard to find as five. Though we have less wolves to catch, we also have a bigger chance of lynching a non-wolf. A very cunning wolf can fool us just as neatly with one or four packmates.

Then there is still this proverb -
Quote:
Originally Posted by Ëonwë
Aim for a wolf and if you miss, you'll probably hit a cobbler.
I disagree again. A wolf and a cobbler, though they work for the same goal, have entirely different methods of working because they have very different tools with which they can work. It doesn't go in the way that if a person who looks suspicious isn't a wolf, s/he is then most likely a cobbler. A cobbler doesn't necessarily look suspicious in the same way as a wolf does, because cobblers have less to hide.

I see I just come, disagree, and go. Menelvagors, anyone?
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