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Old 10-31-2008, 03:41 AM   #1
Nogrod
Flame of the Ainulindalë
 
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Join Date: Jan 2006
Location: Wearing rat's coat, crowskin, crossed staves in a field behaving as the wind behaves
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Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.
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Originally Posted by Nogrod View Post
Okay. There's this: now both wolf-teams know I'm not a member of the other team. But I'm still not so sure about the value of that piece of information.
Oops... faulty logic there.

The pair who tried to kill me can't be sure about my status but the other team knows I'm not one of the other team. Unless there is a third pair lurking somewhere.


A funny thought emerged. How about we have four pairs of lovers as in the first installment of this game but to avoid the terrible carnage there will be only two kills per Night. They might then kill in turns, two each Night, or then Di may randomise the kills like all four pairs send their kill to her and she then picks two of them or something...

That would mean we have 8 baddies and only 6 innocents around!

Looking at the bright side of it, we might start hitting the right targets with over 50% chances...
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Old 10-31-2008, 04:32 AM   #2
Macalaure
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Macalaure is a guest of Elrond in Rivendell.Macalaure is a guest of Elrond in Rivendell.Macalaure is a guest of Elrond in Rivendell.
I'm still suspicious of Nogrod, but since he should be dead by tonight anyway, there is no point in going after him today. I hope nobody gets the idea to treat him like a known innocent.

Two pairs of lovers in a village of 20 is indeed nearly unfair - especially since the two couples can't win together (at least it was that way last time). Our moddess has hidden a twist somewhere, I'm sure. Maybe she decided to reveal little bits of information one by one.

Quote:
Originally Posted by Nogrod
A funny thought emerged. How about we have four pairs of lovers as in the first installment of this game but to avoid the terrible carnage there will be only two kills per Night.
I had that idea, too, and I think I mentioned it some time yesterday. Less carnage is good for us (though, actually, it's good for them, too, because they're safer themselves), but we can't make connections between the kills and the killers, giving us less information.

Quote:
Originally Posted by Nogrod
That would mean we have 8 baddies and only 6 innocents around!
The good thing is that only one couple alone can win. Even very few innocents have a decent chance to win against 8.

The idea that there are more people with evil intent than with good is scary, though.


I have a feeling we can actually learn something from tonight death this time. I'll go analysing.
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