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Old 07-06-2009, 09:16 AM   #1
satansaloser2005
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satansaloser2005 is lost in the dark paths of Moria.satansaloser2005 is lost in the dark paths of Moria.satansaloser2005 is lost in the dark paths of Moria.satansaloser2005 is lost in the dark paths of Moria.
By the way, if this is the idea we discussed at school....heh, heh, heh.


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Old 07-06-2009, 09:59 AM   #2
Mnemosyne
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Hurrah! I shall ask for The Hostess to arrange for a flight to the slightly disturbing mansion from Finland.

And the other places as well, of course...

Editing names in in, like, a minute.
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Old 07-06-2009, 10:09 AM   #3
Inziladun
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Inziladun is a guest of Galadriel in Lothlórien.Inziladun is a guest of Galadriel in Lothlórien.Inziladun is a guest of Galadriel in Lothlórien.Inziladun is a guest of Galadriel in Lothlórien.Inziladun is a guest of Galadriel in Lothlórien.
I just noticed that no Hunter position was listed above. I assume that's intentional?
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Old 07-06-2009, 11:11 AM   #4
Pitchwife
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Pitchwife is a guest of Galadriel in Lothlórien.Pitchwife is a guest of Galadriel in Lothlórien.Pitchwife is a guest of Galadriel in Lothlórien.Pitchwife is a guest of Galadriel in Lothlórien.Pitchwife is a guest of Galadriel in Lothlórien.
And what about a cobbler - or won't we know that in advance? And retractable or irretractable votes?
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Old 07-06-2009, 12:24 PM   #5
Mnemosyne
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No hunter; no cobbler. As a "classic" game I thought it was important to pare down the roles to their most basic form, and I almost didn't even include a Ranger.

Votes are irretractable.

A maximum of two double-lynches will be permitted during the game.
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Old 07-06-2009, 06:12 PM   #6
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I think we have had such a many experimental games lately that we tend to forget the basic set-up. So cobblers are an addition and have been just in a few games in here (more lately) - and some argue even the hunter is an additon, but I think most games have one. But it's nice to see a rather conservative line-up for a while.

Although I'm not so sure I like these "night kill" numbers being one or two per Night when the moddess so decides - or that there would be a limited (depending on what?) double-lynch-possibility...

Well, you're calling the trouble on yourself Mnemo... your choice. (Just see how Brinn was called after her decisions just on whether to modkill somene or not - and you're possibly digging yourself a much deeper grave here...).

I just suggest you make some rules that will be on for the whole game and make them clear (add the final version to the beginning of the game thread - well, some people will claim they didn't know even if they were there, but you at least had done your best to inform people - as soon as you get decided on them).

So either one kill / Night, or two kills / Night (up to a certain number of wolves around or something - or all the time, as soon as there is a rule we know why it was so). So not that you just decide whether there will be multiple kills or not on a Nightly basis - unless that's the twist you wish to bring in this time (but then I'm afraid many people will just not come near this game looking at how some reacted to the last one).

I'm easier with the double-lynches. If it's said we have two, then fine - meaning it's the first two and there will be no nitpicking over it aterwards eg. everybody knows and understands the rule. If it will be random when a double-lynch happens you may need to kiss goodbye to a number of players once more.

So make the terms clear. Then it's up to everyone to decide whether they want to join or not.

I'm in, anyway, whatever your rules will be... I'm just on vacation and want to see this one through.
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Old 07-06-2009, 06:39 PM   #7
Mnemosyne
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I might be convinced to let the variable kills drop (I am thinking it would only happen once in the game, and would either be "two kills" or "no kills"). The reason for including it in the first place is more of a character disposition of the Hostess (for storytelling purposes) than anything else. After last game's confusion I don't want to do anything that would make this game terribly stressful to the players, much less result in meltdowns, hurt feelings, or disrespect.

The reason I wanted to put double-lynches back in is because they were staples in the early games, and were only dropped because people realized that if the seer survives long enough to give a list of known innocents, the village can automatically win mathematically. Limiting the number of double-lynches should get rid of that possibility.

Actually, the Hunter and Ranger (originally Guardian) were introduced at the same time--as well as the Cursed Villager. This is why I mentioned that at one point I was seriously considering not including a Ranger either.

So the variable kills are up for discussion.

Also, more people need to sign up--hopefully ones who aren't burned out by the last game.

ETA: And yes, the first two double-lynches would be successful.

ETA II: After careful consideration, especially of the last game, I've decided to nix the variable kills. The first post will be edited accordingly, as well as include other rules that have been already discussed. Thanks, Nog.
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Old 07-07-2009, 12:26 AM   #8
Eönwë
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Quote:
Originally Posted by Nogrod View Post
So either one kill / Night, or two kills / Night (up to a certain number of wolves around or something - or all the time, as soon as there is a rule we know why it was so). So not that you just decide whether there will be multiple kills or not on a Nightly basis - unless that's the twist you wish to bring in this time (but then I'm afraid many people will just not come near this game looking at how some reacted to the last one).

I'm easier with the double-lynches. If it's said we have two, then fine - meaning it's the first two and there will be no nitpicking over it aterwards eg. everybody knows and understands the rule. If it will be random when a double-lynch happens you may need to kiss goodbye to a number of players once more.
How? Couldn't we just decide (while playing) when to use our double lynches?
And couldn't the wolves just decide to use their double kill (as long is it isn't past a certain stage in the game)?

I may be able to play, so put me down with a question mark.
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