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#1 |
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,039
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I just noticed that no Hunter position was listed above. I assume that's intentional?
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#2 |
Wight of the Old Forest
Join Date: Dec 2008
Location: Unattended on the railway station, in the litter at the dancehall
Posts: 3,329
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And what about a cobbler - or won't we know that in advance? And retractable or irretractable votes?
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Und aus dem Erebos kamen viele seelen herauf der abgeschiedenen toten.- Homer, Odyssey, Canto XI |
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#3 |
Ghost Prince of Cardolan
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No hunter; no cobbler. As a "classic" game I thought it was important to pare down the roles to their most basic form, and I almost didn't even include a Ranger.
Votes are irretractable. A maximum of two double-lynches will be permitted during the game.
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#4 |
Flame of the Ainulindalë
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I think we have had such a many experimental games lately that we tend to forget the basic set-up. So cobblers are an addition and have been just in a few games in here (more lately) - and some argue even the hunter is an additon, but I think most games have one. But it's nice to see a rather conservative line-up for a while.
Although I'm not so sure I like these "night kill" numbers being one or two per Night when the moddess so decides - or that there would be a limited (depending on what?) double-lynch-possibility... Well, you're calling the trouble on yourself Mnemo... your choice. (Just see how Brinn was called after her decisions just on whether to modkill somene or not - and you're possibly digging yourself a much deeper grave here... ![]() I just suggest you make some rules that will be on for the whole game and make them clear (add the final version to the beginning of the game thread - well, some people will claim they didn't know even if they were there, but you at least had done your best to inform people - as soon as you get decided on them). So either one kill / Night, or two kills / Night (up to a certain number of wolves around or something - or all the time, as soon as there is a rule we know why it was so). So not that you just decide whether there will be multiple kills or not on a Nightly basis - unless that's the twist you wish to bring in this time (but then I'm afraid many people will just not come near this game looking at how some reacted to the last one). I'm easier with the double-lynches. If it's said we have two, then fine - meaning it's the first two and there will be no nitpicking over it aterwards eg. everybody knows and understands the rule. If it will be random when a double-lynch happens you may need to kiss goodbye to a number of players once more. So make the terms clear. Then it's up to everyone to decide whether they want to join or not. I'm in, anyway, whatever your rules will be... I'm just on vacation and want to see this one through. ![]()
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#5 |
Ghost Prince of Cardolan
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I might be convinced to let the variable kills drop (I am thinking it would only happen once in the game, and would either be "two kills" or "no kills"). The reason for including it in the first place is more of a character disposition of the Hostess (for storytelling purposes) than anything else. After last game's confusion I don't want to do anything that would make this game terribly stressful to the players, much less result in meltdowns, hurt feelings, or disrespect.
The reason I wanted to put double-lynches back in is because they were staples in the early games, and were only dropped because people realized that if the seer survives long enough to give a list of known innocents, the village can automatically win mathematically. Limiting the number of double-lynches should get rid of that possibility. Actually, the Hunter and Ranger (originally Guardian) were introduced at the same time--as well as the Cursed Villager. This is why I mentioned that at one point I was seriously considering not including a Ranger either. So the variable kills are up for discussion. Also, more people need to sign up--hopefully ones who aren't burned out by the last game. ETA: And yes, the first two double-lynches would be successful. ETA II: After careful consideration, especially of the last game, I've decided to nix the variable kills. The first post will be edited accordingly, as well as include other rules that have been already discussed. Thanks, Nog.
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Got corsets? Last edited by Mnemosyne; 07-06-2009 at 06:46 PM. |
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#6 | |
Flame of the Ainulindalë
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Quote:
I don't remember we've had a host of games on July - well someone can check that out - but I'm pretty comfortable with that feeling. But I do hope people come forwards. 13 shouldn't be too much! (Well I know Lommy and Aganzir are on an Inter-Rail for three weeks at least cruising through Europe and Greenie will probably not take part either as she has a summer camp ahead of her soon).
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#7 | |
Ghost Prince of Cardolan
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Quote:
Sally has also promised to help on the PR front with recruiting, as she's got a lot more social interaction guts than I do.
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#8 | |
Flame Imperishable
Join Date: Dec 2007
Location: Right here
Posts: 3,928
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Quote:
And couldn't the wolves just decide to use their double kill (as long is it isn't past a certain stage in the game)? I may be able to play, so put me down with a question mark.
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#9 | ||
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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Oh, and a possible welcome aboard, dearie. ![]()
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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#10 |
Shade of Carn Dûm
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What if each team only got one double kill/lynch up to a certain time in the game? That is, because having smaller teams and suffering a double kill/lynch would make it almost unfair.
And welcome to the Downs Tum!!
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