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Old 09-11-2009, 06:20 PM   #1
Eönwë
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Roles

Evil:
Wolf = A Little Green - A usual wolf
Seer-seer = Brinniel - Specially modified role. A wolf with special powers. Can select a different person each Night to see if they are the seer.
Hunter-hunter = Nilpaurion Felagund - Another specially modified role. Each night, the hunter-hunter hunts one person. If that person is a hunter and the hunter-hunter dies, the hunter is killed and their power negated


Saboteur = Inzil - A new role. Is a wolf, but is on the side of the village. His aim is to get the wolves killed.



Good:

Seer = Kitanna
Hunter = Wilwa
Ranger = McCaber



I will post all the other stuff tomorrow. For now, I bid you all a good night (as opposed to Night)
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Old 09-11-2009, 06:22 PM   #2
Hakon
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Quote:
Originally Posted by Eönwë View Post
Saboteur = Inzil - A new role. Is a wolf, but is on the side of the village. His aim is to get the wolves killed.
Did he know who the other wolves were? Also that explains his vote for Brinn.
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Old 09-11-2009, 06:52 PM   #3
Brinniel
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Ah, victory is sweet. For awhile I wasn't sure we'd be able to pull it off since it seemed so much was going against us. But all of us managed to stay alive and unnoticed for most of the game. Not to mention, you villagers were a big help too.

Quote:
Originally Posted by Hakon
Did he know who the other wolves were?
Yep. We all PMed in the usual way. But we didn't know who the traitor was, even after Inzil's death, which made us wary of each other. After all, if the traitor was still alive at the end, they could screw it all up. Though on the last Night I kind of guessed Inzil was the traitor; I didn't think Nilp would have a special role and be the traitor, and Greenie had been helpful the entire time when she could've easily messed things up, but I still wasn't sure.

Things could've gone quite sour for us, for example if Kit revealed. Just so you all know, I checked to see if she was the seer on Night 1 and what a surprise! I decided to wait to tell the wolves on the next Night with the presence of the traitor, but in the end it didn't even matter because you villagers decided to kill her for us while I was gone. Should I mention that no loyal wolves were involved in that bandwagon?

And I know so many of you thought us foolish for not using the double kill, but we wanted to have fun with Legate (sorry about that, though not really) and on the second Night we decided it wouldn't be a good idea to let Noggie become a known innocent. Because if the village wanted to, they could keep him alive until the end and he's way too helpful for that. And anyway I reminded my mates that slow and steady wins the race (it's true).

The traitor was always a worry since they could cause trouble anytime. I was worried that if it was narrowed down to one wolf, they would a) be the traitor or b) end up being guarded, which meant we'd be done for. So it was really important for us to keep the max number of players alive.

There were times I got frustrated as I felt there were so many rules that would potentially hurt us, but in the end it all worked out. Strange that in games where I'm most frustrated as a wolf, I end up winning...
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Old 09-11-2009, 08:49 PM   #4
Mnemosyne
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So, I'd just like to point out that if we had followed The Plan we would have been a lot better off than we actually were.

Even though I understand Kit's reaction to it.
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Old 09-11-2009, 09:13 PM   #5
Nienna
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So true Mnemo... so true.
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Old 09-11-2009, 10:50 PM   #6
Inziladun
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Ah, village. I'm afraid I failed miserably in my aim to save you.
My initial plan involved the Seer, but due in part to my own actions we lost her on Day 1.
After that, I'd determined that the double-kill option needed to be eliminated as quickly as possible if the innocents were to have a chance. On Night 2 we'd foregone the double, not wanting Legate hanging around as a known innocent. Therefore, I wanted Nog to be guarded Night 3 for the same reason. I knew I couldn't keep that up indefinitely, though. I waited to see if any suspicion would go out toward my packmates, giving me a chance for action.
Ironically, it fell to me to send in the Night 2 and 3 kills. Is that why you lot dropped the ball and didn't do one after I was lynched?
Anyway, as it seemed I would carry the most suspicion of my packmates, I decided to try to get you all to lynch me, and attempt to leave a few clues. The problem I had though, was that none of you had any idea there was a traitor-wolf, and I didn't know how you would take any of my clues. I tried anyway. I hinted at my own lupinity here, with the 'music' remark. I tried to tell you that Nilp was a wolf (the first paragraph). And I pretty much gave you our honest reasoning behind sticking with the single-kill. I was hoping those who had played with me the most might sense something out of the ordinary with me.
Day 3, I knew I wouldn't be around near DL. I tried to start a lynch-wagon on Brinn, building on things others had said, and hoping for the best. It turned out quite as bad as Boro's last game, where I said I wouldn't be around for DL, and came home to find myself swinging.
It was great fun anyway.
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Old 09-11-2009, 11:12 PM   #7
Nilpaurion Felagund
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Good thing we got you lynched early, then. I had a similar option opened for Greenie (cos Brinn and I still weren't sure of her, and we knew this DAY would be harrowing), but I'm glad she turned out to be loyal and she sealed the win for us.

I'll ask Nogrod for her hand later, soon as they wake up.

What were your restrictions, btw? Weren't you allowed to tell the village outright what you were, or all our names, or something?
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Old 09-11-2009, 11:19 PM   #8
Nerwen
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Quote:
Originally Posted by Inziladun View Post
Anyway, as it seemed I would carry the most suspicion of my packmates, I decided to try to get you all to lynch me, and attempt to leave a few clues. The problem I had though, was that none of you had any idea there was a traitor-wolf, and I didn't know how you would take any of my clues. I tried anyway. I hinted at my own lupinity here, with the 'music' remark. I tried to tell you that Nilp was a wolf (the first paragraph). And I pretty much gave you our honest reasoning behind sticking with the single-kill. I was hoping those who had played with me the most might sense something out of the ordinary with me.
Day 3, I knew I wouldn't be around near DL. I tried to start a lynch-wagon on Brinn, building on things others had said, and hoping for the best. It turned out quite as bad as Boro's last game, where I said I wouldn't be around for DL, and came home to find myself swinging.
It was great fun anyway.
Well, we got that you were a wolf (obviously). I think you could have been a bit more explicit with the clues to your fellows– though I suppose it was hard to know how, without risking making them looking more innocent.

As for the plan– yes, I noted that you very helpfully explained the reasons for the missed kills. The thing is, though, wolves actually do stuff like that sometimes– that is, the reason for the kill or whatever seems so self-evident to them that they'll quite happily mention it (remember "looking Frodo-ish", Brinn?).
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