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Old 07-09-2010, 06:04 PM   #1
satansaloser2005
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Quote:
Originally Posted by Rikae View Post
Well, those definitions are just the default for when the mod doesn't say - mods can override them in the admin thread. But if self-protecting is less traditional, I'd agree that the glossary should say "usually can't protect self".
"Can't protect him/herself unless otherwise specified" is a rather nice way to put it if you ask me. Just for extra clarification.
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Old 07-09-2010, 08:51 PM   #2
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Originally Posted by Morsul the Dark View Post
Really Sally "A Dozen" (If not more) minimum?

come on now. 3 or 4 would be fine.

It's absolutely insulting to think someone can't handle modding a game withou double digit games.
I disagree with this. Modding isn't something that you should do just because. Either you should want to mod because you have a brilliant idea, or because you want to see something different around, like a more traditional game. Most newbie players don't have a good enough grasp of what's going on to be able to have a brilliant idea, or to decide what Downsian Werewolf needs to be like. Case in point, I believe, is rather obvious. And I don't mean to be insulting, but I do think that while maybe most people could handle modding a game, the few who couldn't would ruin it for everyone.

Anyways, I think this thread is a really good idea. I agree with most of what's been said, especially about making the end result guidelines, not rules - but, as I think has been said, with some exceptions, like the mod list.
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Old 07-10-2010, 09:09 PM   #3
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The Eye Why Aganzir hates rangers who protect themselves

Just a quick post because there are two other people who want to use our laptop before going to sleep... I have only skimmed through the thread, but it's good the rules are being discussed.

I think a certain balance should be preserved between the evil and the good team. All the gifteds should have their weakness.
The seer is the strongest gifted in the sense that she can cause the greatest damage to the wolf team, thus she should also be relatively easy to eliminate. The ranger can give the seer an extra night or two, but this should be all. It is too big an advantage for the village if they can, even in theory, keep all their gifteds alive for an extended period of time. The ranger is enough of a problem for the wolves as the last defense between them and their target, and it's simply too much if they can't count on being able to kill the ranger when they want to.

Lommy might have exaggerated a bit when she said I feel very passionately about this, but I do dislike playing with a ranger who can protect herself, even if it's just once during an entire game and I'm innocent myself. Of course it's up to the mod to decide, but in my opinion a self-protecting ranger should never be the default.

Will read and post more when I have more time.
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Old 08-17-2010, 09:54 PM   #4
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Is this thread going to continue? I was under the impression that somebody would submit a draft to me and that I would post it on a sticky thread. Do you all still want this? I don't care either way but to those that play often just let me know.

Thanks
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Old 08-18-2010, 05:53 PM   #5
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I thought the discussion was going to continue, but then it kind of died. I can post a final-ish draft by tomorrow and then get everybody's last opinions.
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Old 08-19-2010, 10:17 PM   #6
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Originally Posted by Macalaure View Post
I thought the discussion was going to continue, but then it kind of died. I can post a final-ish draft by tomorrow and then get everybody's last opinions.
Thank you
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Old 08-19-2010, 10:59 PM   #7
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Quote:
Originally Posted by mormegil View Post
Is this thread going to continue? I was under the impression that somebody would submit a draft to me and that I would post it on a sticky thread. Do you all still want this? I don't care either way but to those that play often just let me know.

Thanks
Well, we started a new game in the middle of this, which distracted everyone, and also I think we've been waiting around to see if anyone would come up with something that's been overlooked.
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Old 08-20-2010, 11:23 AM   #8
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A. Guidelines for Players:

I. Expectations and Responsibilities:
1. Read the rules of the game you are playing in and abide by them.
2. After signing up for a game, you are expected to participate (post at least once per day and vote) throughout the entire game or until your death.
3. If a player cannot participate for a Day, it should be stated and explained on the Admin thread (and only there). Extensive absences can lead to modfire subject to the mod.
4. Remember that the team you are playing on is counting on you. Lack of participation or deviation from your role (in particular its intended alignment) will spoil the game for the other players.

II. General Rules:
1. Name-calling, swearing, and abbreviated/implied swearing are not allowed. This is against the rules of the forum and may lead to consequences beyond the game.
2. Turn your status on invisible so that people do not know when you are online when playing.
3. Editing a post for reasons other than grammar or crossposting is prohibited. Once a post is submitted, the content within it must not be changed.

III. Deadline and Voting:
1. Posting in the game thread has to stop at the deadline.
2. Unless otherwise specified by the mod, votes should be on a separate line, preceded by a "++", and bolded. Otherwise they do not count.
3. Votes are counted up to deadline 'downs time. Votes posted after this time do not count. (F.ex., for a 1pm deadline, a vote posted at 1:00 counts, at 1:01 does not.)
4. Votes can be regarded as non-retractable unless otherwise specified by the mod.

IV. Guidelines on communication between players during a game:
1. No PMing or other outside communication about an ongoing game is allowed, unless your role specifically allows it.
2. No game-related communication between living and dead players is allowed.
3. PMs and other private discussion may not be quoted during the game.
4. Post-game discussion including the dead should not begin until after the final narration or until the mod officially allows it.
5. Admin threads are only intended for rules, signups, game management, and notifications about absences. They are not a place to chat.


B. Guidelines for Mods:

I. Before Signing up for Modding:
1. Would-be mods must have participated in at least X games of Barrowdowns werewolf before modding.
2. When you sign up to mod you should say when you are or aren't able to do it.
3. Mods who miss their turn twice or miss a reserved month once are removed from the list.
4. Members who have already moderated a game cannot mod again until at least 6 months after their last game.
5. It is very strongly recommended that your game should have a Tolkien-related theme.
6. Try to keep the number of traditional and experimental games even.

II. Before the Game:
1. If there is a foreseeable chance that you might not be available at one of the deadlines, consider appointing a co-mod.
2. Among the first posts in the admin thread one post should contain all of the following
- List of players
- List of roles including the respective number.
- Any special rules or events, in particular an announcement of any secret twists.
- Deadline time.
- Deadline for submission of picks (if differing from general deadline).
- Rules in case of a voting tie.
- Modfire rules for no-shows or inappropriate behavior.
3. If your game is experimental, make sure that you thought everything through and that the game has equal chances of victory for all sides.
4. The rules post should be as clear, complete, and detailed as possible.
5. If you change rules, edit the post and point out the change.
6. The mod has to pm the roles to all players, including ordos.

III. During the Game:
1. Mods should abide by their own rules. Should changes be necessary, they have to be made known to everybody.
2. Mods must not make any extra knowledge available to any player outside of what is covered in the rules.
3. Make sure to start/end all days and nights exactly on time.
4. The game thread should contain a list of players and dead players with time of death and role at the end of every Night and Day.
5. The mod should reveal the role of a lynched player within 30 minutes of the deadline.
6. At the end of the game, the mod has to ensure the beginning of post-game discussion within reasonable time.

Don't forget that your players are counting on you. You are responsible to provide them with a well-managed game.

Last edited by Macalaure; 08-23-2010 at 08:45 PM. Reason: grammar and addition
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Old 08-20-2010, 11:32 AM   #9
Macalaure
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I might have gone a bit overboard with the numbering. Feel free to delete them if you want.

I left an 'X' for the number of games you have to have played before you can mod, because I don't think we reached a conclusion about this.

Do you want an introduction for the post? If so, what should be in it?
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Old 09-02-2010, 11:10 AM   #10
mormegil
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Is everybody more or less okay with this? I made it 7 games prior to modding.

Quote:
Originally Posted by Macalaure View Post
A. Guidelines for Players:

I. Expectations and Responsibilities:
1. Read the rules of the game you are playing in and abide by them.
2. After signing up for a game, you are expected to participate (post at least once per day and vote) throughout the entire game or until your death.
3. If a player cannot participate for a Day, it should be stated and explained on the Admin thread (and only there). Extensive absences can lead to modfire subject to the mod.
4. Remember that the team you are playing on is counting on you. Lack of participation or deviation from your role (in particular its intended alignment) will spoil the game for the other players.

II. General Rules:
1. Name-calling, swearing, and abbreviated/implied swearing are not allowed. This is against the rules of the forum and may lead to consequences beyond the game.
2. Turn your status on invisible so that people do not know when you are online when playing.
3. Editing a post for reasons other than grammar or crossposting is prohibited. Once a post is submitted, the content within it must not be changed.

III. Deadline and Voting:
1. Posting in the game thread has to stop at the deadline.
2. Unless otherwise specified by the mod, votes should be on a separate line, preceded by a "++", and bolded. Otherwise they do not count.
3. Votes are counted up to deadline 'downs time. Votes posted after this time do not count. (F.ex., for a 1pm deadline, a vote posted at 1:00 counts, at 1:01 does not.)
4. Votes can be regarded as non-retractable unless otherwise specified by the mod.

IV. Guidelines on communication between players during a game:
1. No PMing or other outside communication about an ongoing game is allowed, unless your role specifically allows it.
2. No game-related communication between living and dead players is allowed.
3. PMs and other private discussion may not be quoted during the game.
4. Post-game discussion including the dead should not begin until after the final narration or until the mod officially allows it.
5. Admin threads are only intended for rules, signups, game management, and notifications about absences. They are not a place to chat.


B. Guidelines for Mods:

I. Before Signing up for Modding:
1. Would-be mods must have participated in at least 7 games of Barrowdowns werewolf before modding.
2. When you sign up to mod you should say when you are or aren't able to do it.
3. Mods who miss their turn twice or miss a reserved month once are removed from the list.
4. Members who have already moderated a game cannot mod again until at least 6 months after their last game.
5. It is very strongly recommended that your game should have a Tolkien-related theme.
6. Try to keep the number of traditional and experimental games even.

II. Before the Game:
1. If there is a foreseeable chance that you might not be available at one of the deadlines, consider appointing a co-mod.
2. Among the first posts in the admin thread one post should contain all of the following
- List of players
- List of roles including the respective number.
- Any special rules or events, in particular an announcement of any secret twists.
- Deadline time.
- Deadline for submission of picks (if differing from general deadline).
- Rules in case of a voting tie.
- Modfire rules for no-shows or inappropriate behavior.
3. If your game is experimental, make sure that you thought everything through and that the game has equal chances of victory for all sides.
4. The rules post should be as clear, complete, and detailed as possible.
5. If you change rules, edit the post and point out the change.
6. The mod has to pm the roles to all players, including ordos.

III. During the Game:
1. Mods should abide by their own rules. Should changes be necessary, they have to be made known to everybody.
2. Mods must not make any extra knowledge available to any player outside of what is covered in the rules.
3. Make sure to start/end all days and nights exactly on time.
4. The game thread should contain a list of players and dead players with time of death and role at the end of every Night and Day.
5. The mod should reveal the role of a lynched player within 30 minutes of the deadline.
6. At the end of the game, the mod has to ensure the beginning of post-game discussion within reasonable time.

Don't forget that your players are counting on you. You are responsible to provide them with a well-managed game.
__________________
“I wish it need not have happened in my time," said Frodo.
"So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.”
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