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Old 01-26-2011, 02:11 PM   #1
Anguirel
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Originally Posted by Aganzir View Post

It won't be any help. They vote on the role reveals at night, anyway. If we lynch just one person today, they can start on night 3. If we do a double lynch, they still start on night 3, only there's one unknown more. We'd have to do a triple lynch today and it isn't worth it. Besides we won't get any information before one of the specials die, anyway. I think this plan smells of cobblery.

And because dead and living wolves can't communicate, I see no reason they should want one of them in Mandos. As if the dead were going to trust one another anyway.
Well, I'm glad you scrutinised my first suggestion better than I had done (it is indeed pretty useless), but I'm afraid it was made in good faith. I've never been a cobbler (at least, not officially), and don't really know how I'd handle the role (I feel it would irritate my pride)...I'd much rather be suspected of being a proper carnivore, much more exciting

I do feel you dismiss my second point too quickly though. A union of dead Elves who trusted each other with good reason could do the wolves real damage (as Gifteds who recognise each other have managed to do in the past). Cobblers are all very well, but they don't really know who they're helping; a wolf, especially if they were sacrificed in such a way that they looked very convincing, could do much more informed damage.

Then again, my kinsmen have probably been the most prone to wolf-hanging of all wolves, so perhaps I'm judging a less pathologically devious pack by my own standard...

I feel remarkably uncommitted in terms of real suspicion, and indeed sense that this feeling is general. I see I'm not alone in quite wanting to lynch Legate to make things a bit less hardline, but kicking him upstairs into Mandos won't do much good in that direction anyway.

I'm quite keen on finding out about the inside of Mandos, in fact; I'm struggling with the urge to volunteer myself for the 'great adventure'...never before have I felt so Elven. Voting for myself would be precisely the opposite of rationality (which I find appealing), while avoiding the exact Nilpaurion cliche because of our unique plight. But I will, at the moment, resist. I wouldn't want any of you to think I was a cobbler, or even a coward.
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Old 01-26-2011, 02:33 PM   #2
Mithalwen
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Originally Posted by Anguirel View Post
I'm quite keen on finding out about the inside of Mandos, in fact; I'm struggling with the urge to volunteer myself for the 'great adventure'...never before have I felt so Elven. Voting for myself would be precisely the opposite of rationality (which I find appealing), while avoiding the exact Nilpaurion cliche because of our unique plight. But I will, at the moment, resist. I wouldn't want any of you to think I was a cobbler, or even a coward.
Oh resist a while.. don't want to be the first to arrive at a party...
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Old 01-26-2011, 02:42 PM   #3
the phantom
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Okay, I'm here! Time to actually get a handle on the rules and roles I'd say.

I have spent a grand total of... oh... five minutes considering tactics and such. I planned to dedicate a good deal of time to it during the first Night, but I was run ragged from dawn until dusk. So, I'm going to say some things and please tell me if my assumptions are missing a key point of this match.

1) There is absolutely no point to the Lovers hinting in any way towards themselves or even towards their partner, for it will be incredibly obvious once one of them comes back to life that he can be trusted, at which time he can say, "I'm so-and-so, and my partner is ______ !" and then bang, living and dead all know the identities of the two lovers. The Lovers should try and avoid death at any cost early on.

2) The Seer should commit suicide right away.

3) Glorfindel should... um... I don't know. Commit suicide soon to gain double protections and give us a trusted source until the baddies are forced to flush a kill on him in order to re-dead him? Or stay alive as long as possible to be a late-game news bearer between the threads?

4) Hunter should.... stay alive until a revived innocent can bring him a target from the Seer on the Dead Thread?

5) Wolves and Cobblers- should kill the Lovers and Glorfindel and the Hunter, and perhaps leave the Seer completely alive? Should the Wolves kill the Cobblers? I realize the Cobblers can eat up the lynches late in the game and clinch the win with their votes, but I'd say these Cobblers are going to be particularly blind as they don't even know the score and whether or not it is possible to gain a sacrificial victory. They might be just as useful on the Dead Thread trying to gain real info there and giving the suspected living Wolves extra votes. Not to mention they could do Seer impersonations to keep between-thread info from being uncontested.

And now to read the posts I've missed....
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Old 01-26-2011, 03:00 PM   #4
the phantom
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Quote:
Originally Posted by Lommy
You're probably going to kill me for this, but I really do want to lynch the phantom. Both for making fun of me (as if I'd ever protect anyone with such a small head and long sleeves!) and because he's never been lynched on Day1 before.
Love you too, dear.

And quite honestly, from a tactical perspective I am attempting to think through whether or not an Ordo should even bother fighting any sort of tide that comes his direction. If one is not gifted, should one fight at all, considering there are Lovers and Glorfindel to protect? But it is so very counter to my nature, and I greatly prefer to exit via Wolf-kill. Bleh.

The idea that I won't be out of the game at all even after death and such- Tell me, is anyone else struggling greatly with how to react? I feel extremely.... not pressured. Almost detached even.
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