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#1 |
La Belle Dame sans Merci
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This looks wonderful, Mithadan. Thank you for your hard work, and also for your understanding and patience.
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peace
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#2 |
Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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^ Big green thumb's up.
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#3 |
Dead Serious
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I have nothing to add to the accolades, save that I agree with them. The new proposal looks good to me, and seems to encompass pretty much all of the concerns brought up in this discussion.
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I prefer history, true or feigned.
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#4 |
Estelo dagnir, Melo ring
Join Date: Oct 2002
Posts: 3,063
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I think it looks like a great proposal and I think the proposal outlines good change.
My only concerns are with the firm line between 'Game Development' and 'Game Running' essentially. It kinda seems to force a detailed planning period before you even start the game (even though I realize it won't be required, right?), which may make people feel like they have to have everything set in stone before they start the game...because once the planning thread is done, it's done! And limiting recruitment to a planning period also restricts keeping a game open to new players. I know someone, I think Form, commented on the concern that 'only people involved in the game read discussion threads,' and thus you need a planning thread to make it feel open to new people/outsiders I suppose. And having a planning thread, which is the 'open' sort of thread, and then the discussion thread, makes the latter the 'closed' thread. Maybe in the development forum we could have some sort of 'recruiting'/game advertising method in addition to game planning? Edit: That can be used during a game to give notice of on-going games/games without a planning thread that are open to new players, etc. Also the line between the *plot based* and *character based* also kinda bothers me, and as Mithadan pointed out, you'd need to define them specifically in order to use them as labels...which is difficult. I think it makes sense for someone to set out at the beginning what the 'feel' of the game will be, the pace of it, etc...but specifically defining two different types/categories is a little constricting maybe, if perhaps necessary. Re limiting the number of games -- should Piosenniel and/or Mithadan just decide when enough's enough for now and close the opening of games, if in fact there is an explosion of them? (Which is basically what is said under the 'Mods and their roles' section) And I understand the desire for time limits so I'll not whine about that. ![]() Last edited by Durelin; 02-21-2011 at 04:24 PM. |
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#5 | |
Spirit of Mist
Join Date: Jul 2000
Location: Tol Eressea
Posts: 3,394
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Quote:
Any suggestions on defining Plot Based versus Character Based Games? Any suggestions for a queue system, maybe based upon what is used in WW? Such a system might lessen the need for Mods to interfere with games starting due to concerns regarding too many games running at the same time.
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Beleriand, Beleriand, the borders of the Elven-land. |
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#6 |
La Belle Dame sans Merci
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Plot Based Games: games wherein the players write with an eye toward fleshing out a story from a series of predetermined plot points.
Character Based Games: games wherein major plot points develop organically from the behaviors of the players' characters. Does this help?
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peace
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#7 |
La Belle Dame sans Merci
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Ah, and a queue system... Should we perhaps have a queue thread (cleverly named Queue Thread) wherein people interested in owning a game express their interest? A list can be made pretty informally. Until we know how many people even want to run a game, it will be hard to make any regulations or guidelines about how many games can be run.
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peace
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