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#1 | |
Curmudgeonly Wordwraith
Join Date: Jun 2007
Location: Ensconced in curmudgeonly pursuits
Posts: 2,515
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This has always been the reason I have cordially despised Middle-earth based games. The amount of levelling required to even out different races in regards to inherent abilities (or lack thereof) renders the games unbelievable from a canonic sense, and the ultimately rare imbued objects are suddenly as common as copper pennies.
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And your little sister's immaculate virginity wings away on the bony shoulders of a young horse named George who stole surreptitiously into her geography revision. |
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#2 | |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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As blantyr said, magic in Middle earth was almost always subtle. It was so subtle that those lacking in subcreative ability would frequently go without realizing it and when they did see it they completely misunderstood it.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... Last edited by Kuruharan; 05-19-2011 at 08:58 PM. Reason: realized I made an absolutely *hilarious* typo that changed the meaning of what I was trying to say |
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#3 | |||
Late Istar
Join Date: Mar 2001
Posts: 2,224
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#4 | ||
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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I'd prefer not to get carried away with this sort of thing. Quote:
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#5 | ||
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,493
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Yup, like Boromir in Lothlorien.
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#6 | ||
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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Before bringing Goldie to the Golden Perch, I sat back and tried to remember a single instance of her using spell craft in an inn in her original game. I couldn't think of one. I then tried to think of how she might plausibly want to use spell craft in a mixed race inn that the mortals might conceivably notice. I convinced myself, almost, that a lack of magic didn't truly didn't matter. Almost. With all due reflection, playing Goldie without magic wouldn't be as bad as playing Goldie without fully opaque clothing. Both seem wrong at a basic and fundamental level, even if no one is likely to notice. And yet, given a healthy disagreement here on what 'canonical' Tolkien magic might be like, it might be for the best that no one should try to role play out the varied honest and deeply held ideas. |
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#7 | |||
Wight of the Old Forest
Join Date: Dec 2008
Location: Unattended on the railway station, in the litter at the dancehall
Posts: 3,329
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But the inns aren't the whole of BD role-playing. There have been and will be games where magic can play a part. Quote:
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Und aus dem Erebos kamen viele seelen herauf der abgeschiedenen toten.- Homer, Odyssey, Canto XI |
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#8 | |
Curmudgeonly Wordwraith
Join Date: Jun 2007
Location: Ensconced in curmudgeonly pursuits
Posts: 2,515
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I am reminded of the part in The Hobbit where the Dwarves and Bilbo bury their ill-gotten gold and the Dwarves put all sorts of spells on their hidden treasure. Was it effective or merely mumbo-jumbo from members of a race who had lost whatever subcreative power they had sometime after Narvi crafted the doors of Moria.
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And your little sister's immaculate virginity wings away on the bony shoulders of a young horse named George who stole surreptitiously into her geography revision. |
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#9 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,493
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Blantyr - Yes, you're right that Tolkien without magic isn't Tolkien, and Elves aren't Elves. However, I'd say that most of the time their magic just radiates from them without them preforming anything. For example, Gildor didn't do anything noticably magical, but the Hobbits felt it.
Sometimes their magic is more evident to a reader (like flooding the Bruinen or Galadriel's mirror. Or even Legolas' ability to sleep on the run). But the day-to-day magic is, as as said before, subtle. You don't necessarily notice it, but it's there. And talking about RPing in an inn, to emphasize the magic, other characters have to react to it. Like Al reacted to Elin - even though she is only a woman of Gondor (but they are also noted to have this radiating something).
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#10 | |
Wisest of the Noldor
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Pitch and Morth– I'm actually going to have to agree with he of the naked avatar here:
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![]() blantyr, your skill at introducing the subject of "Ambarquenta" and your character Goldie into any given thread is truly a wonder to behold. However, I cannot help thinking that it would be much simpler and less confusing to everyone else if you were to make a specific "Ambarquenta" thread and just discuss the game there. How about it? ![]()
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#11 | ||
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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In the game I'm currently playing, elves practice 'the Art' as opposed to 'sorcery' which is practiced by others. Elves have an intuitive and almost casual attitude towards the Art, while humans need to study lore or receive instruction to learn spells. I'm a bit dubious about this. In the books I haven't seen humans studying lore or apprenticing to more experienced individuals to learn spells. What is more important in a role playing environment is that the players buy into what the author of the rules said, as modified by the game master. Some players will have very specific ideas on how Middle Earth spell craft works, and will not enjoy a game inconsistent with their ideas. I think Tolkien was subtle and mysterious enough about his magic that there is all sorts of room for varying opinion. If one cannot let go of one's own ideas, if one must have it just so to have fun, one isn't going to have fun. I am reasonably content with how the game I'm in has played to date. The problems mentioned above are real, but not in my experience unsurmountable. In our rule system, various races do get extra skills and abilities. If one comes from Rohan, one gets bonuses with various horse related skills. If one is an elf, one gets more bonuses than any other race. On the other hand, the two players running elves in our game tried to play well rounded woods crafty elves. One has only so many points available to buy skills. By the time one buys tracking, climb (trees), acrobatics (tightrope walking) and many other exotic seldom used abilities one might expect of elves, one hasn't a lot of points left to by combat skills. The two over powered characters in our game are a dwarf and a hobbit. The players put every possible point into combat skills, and thus dominate fight scenes. This is a problem, but is due to the character creation system, not the nature of Tolkien's world. The way 'the Art' of the elves works in our game, one also doesn't get much of an advantage in dominating others. While Goldie might boost healing or subdue somewhat the corrupting influence of The Enemy, she isn't throwing lightning bolts or anything at all of that nature. She preserves. She does not dominate. Also, our game master is being very stingy with spell crafted items and cash. Bilbo's fellowship, after defeating some trolls, picked up Glamdring, Orcrist, and Sting. Frodo's group, after meeting a wight on the Barrow Downs, had enhanced weapons all around. Both had liberal amounts of gold for the taking. Our game master is going non-canon. Rare imbued objects and piles of gold are far more rare than book. Heck, when we meet ruffians coming up the Greenway, they often wield clubs rather than swords. The game master doesn't want us getting rich selling poor quality rusty swords taken off ruffians. (There is a glut on the market of rusty swords in our version of Bree.) A lot of players more interested in glory, wealth and combat than duplicating the feel of Middle Earth wouldn't want to play in our game. It might be very hard to get together a group of players that interpret and respect Tolkien in a similar enough way to have fun. Our game system is also designed specifically for Middle Earth. We're not trying to turn GURPS into MERPS with a few edits. Anyway, I've been having fun for three years. Middle Earth is by no means the easiest environment to role play. One needs to find devoted fans willing to buy into the rule creator's and game master's interpretation. It is possible. I'm not sure I'd recommend that everyone try it, but I don't think one should despise honest efforts. |
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#12 | |
Curmudgeonly Wordwraith
Join Date: Jun 2007
Location: Ensconced in curmudgeonly pursuits
Posts: 2,515
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In regards to Elves, I would suggest that the subcreative arts are hierarchical, and those most blessed are those Elves who have seen the light of Aman (such as the Noldor). In some cases, the Eldar, or at least those born in Cuiviénen (like Eöl) also exhibit a propensity for subcreaction. This does not necessarily extend to all Elves, or at least the likelihood is that they have considerably less abilities than the Noldor. In regards to humans, I would say that the Numenoreans, and the line of kings in particular (down to the Dunedain kings such as Aragorn) have exhibited such innate power, particularly in healing and levelling curses, and this may be why Tolkien referred to the Mouth of Sauron as a Black Numenorean, even though that line had been expended several centuries previous to the War of the Ring. Men for the most part, do not exhibit magical propensities. Dwarves have seeming lost whatever subcreative power they had prior to the War of the Ring (as lamented by both Thorin and Gimli in separate instances).
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And your little sister's immaculate virginity wings away on the bony shoulders of a young horse named George who stole surreptitiously into her geography revision. |
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#13 | |
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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The author of our rules suggests that orcs and wild men might have shaman. He suggests there might be secret societies in the south and east around Umbar that teach some poor and corrupt variation of wizardry, that the Black Numenarian tradition might not have entirely died out. I won't assert that such allegations are canon. Our game master hasn't used spell casters among the enemy yet, and I won't object if he never does. |
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#14 | |
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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It is also said that if one enchants an item, a bit of one's soul or heart is left behind in the item. If one combines these two concepts, if one creates enchanted items, dies, and then reincarnates, the reborn smith would have less to give of himself than his prior incarnation once had. There must have been sources of power in the early days. For example, if one saw the two trees, or perhaps walked the undying lands, one's soul was strengthened. Also, power is to some degree hereditary. The child has power if the parent had power, sometimes, sort of, though it is not said that childbirth diminishes one's own power. This might be one perspective on how elves and dwarves diminished over time, how the firstborn faded while men came to dominate. |
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#15 | |||||||
Wisest of the Noldor
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But as a general thing– you can try and explain away individual cases, but it seems hard to me to deny that places in Middle-earth can in themselves be "sacred" or "accursed"– often because of things that happened, or people who lived there. This indeed may be related to "crafting magic". Quote:
According to The Silmarillion, the Dwarves believe they get reincarnated. (Elves, on the other hand, believe Dwarves "return to the earth and the stone of which they were made"). Quote:
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#16 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,493
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Barazinbar just seems to have a nature of its own. One special mountain. I always left it as that in my mind. A stone with a personality.
We can't say that anyone in particular "shaped" it and left a trce of their spirit inside, because Caradhrass is said to dislike both Elves and Dwarves, and Men weren't that lucky either. Even a wizard did not pass. And where the strong failed, even the hobbits failed. ![]() But why specifically Caradhras? I understand that it was done for the purposes of the story, but why not other mountains as well?
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#17 | |
Wisest of the Noldor
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It really disappointed me that the film version turned it into just Saruman spell-casting. I suppose they thought the original version would be confusing.
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#18 | |||
Wight
Join Date: Apr 2011
Location: Settling down in Bree for the winter.
Posts: 208
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One might also credit the rope, or the crafts person who made the rope. Don't really know, though. |
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#19 |
Curmudgeonly Wordwraith
Join Date: Jun 2007
Location: Ensconced in curmudgeonly pursuits
Posts: 2,515
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They were descendants of Durin the Deathless, but none of the Durins that followed Durin I were direct descendants (ie., sons) of the previous Durin. The appearances of Durins seem to be generational, with six versions popping up from the 1st through 4th Ages.
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And your little sister's immaculate virginity wings away on the bony shoulders of a young horse named George who stole surreptitiously into her geography revision. |
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#20 | ||
Wisest of the Noldor
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You know Caradhras is different, though, because there seems to be a real consciousness and purpose behind it, in a way that doesn't apply to the other examples. So I don't know that we can rule out its being inhabited by an actual evil spirit of some kind. There are quite a lot of beings of unknown origin in Middle-earth. Quote:
EDIT:X'd with Morthoron.
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#21 | ||
Wight
Join Date: Aug 2010
Posts: 145
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#22 | |
Wight
Join Date: Aug 2010
Posts: 145
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To the outraged players the Gm simply shrugs "Balance is Good." ![]() [edit]Oops, just saw the double meaning in that. Initially, I only meant "balance in skill set" Last edited by Puddleglum; 05-23-2011 at 10:31 AM. |
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