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Old 10-27-2016, 06:17 AM   #1
Inziladun
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Curse the Black Breath, and the black mouth from which it emerged!

Quote:
Originally Posted by Legate of Amon Lanc View Post
For one: if I got the rules right, then we should select a representative (yeah, a real pity about The Phantom). What I propose however is that also everyone suggests (maybe via a "normal" vote, i.e. bolded and not highlighted?) the name the representative should deliver to the Guards. It is, of course, then up to the Representative whether they behave like a democratically elected representative of the majority and deliver the name of the most suspected person, or whether they pick the person they choose themselves... and on top of everything, whether they are going to be honest about it. I can imagine several funny scenarios already, but let's not get too ahead of us.
Well, not acceding to the wishes of the group will require some tall explaining and but the rep in for a fair amount of suspicion. Especially since, if I recall rightly, we won't know the alignment of the one the guards take.

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Originally Posted by Legate of Amon Lanc View Post
Also, since somebody has to mention this, and once again, the phantom isn't here to supply us with plans: since we are just waiting to get rescued, I wonder if a purposeful tie (or a purposeful miss of vote from the Representative) would actually be benefitial for the village. Meaning, the more there are of us, the greater chance we outnumber the Wolves, the bigger chance the Gifteds aren't mislynched, etc.
But don't the baddies still get their evil whispering in the meantime?

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Originally Posted by satansaloser2005 View Post
The representative doesn't have to send in a name.
Ah, again I think not doing so would reflect poorly on the rep.
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Old 10-27-2016, 07:01 AM   #2
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Originally Posted by Lalaith View Post
I am not pretending to fully understand the rules, but I'm not clear on how this any different to deciding against having a lynching on the first day?
My point is, most of all, that it doesn't have to be even just for the first Day. That's why I suggested to discuss this. We could, theoretically, keep doing it indefinitely - or at least until the situation would shift dramatically (e.g. we'd start losing Gifteds and so on. Although I just realised that has its own problems, such as that we don't know the roles of the dead, right?). But see also below in my reply to Zil...

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Originally Posted by Inziladun View Post
But don't the baddies still get their evil whispering in the meantime?
They would. But the point of this was to minimalise the damage. According to the rules, the innocents can win just by surviving (as Sally now specified, five Days), providing there are more of them than Wolves and they have at least one of the Gifted still alive. Five Days, that's five Wolf-kills. If they don't kill the Gifteds (or at most one), and of course if nobody gets modfired (which could be the biggest concern), that leaves five people alive, out of which only two are Wolves. It is close, of course (and I guess that was the point so that the game remais balanced - btw good job, Sally, in any case), but given that we also have effectively two "Rangers", there is quite some chance that it might work out.

Basically what I am offering for discussion is: is it more dangerous for us to start lynching people (given that in this game, we do not have the traditional voting pattern to rely on and on top of everything, we do not know what was the dead person's role!!) and therefore the win-condition for us practically would become that we have to bag a Wolf (or preferrably both) to win; or, to not lynch people on our own and just let the WWs do the process of thinning the numbers of villagers; but if they don't manage to kill both Gifteds, they are guaranteed to lose.

I simply think this would be an interesting point to discuss, if nothing else.

Otherwise: I suggest we really do cast votes for the person we want as Representative as well as some "unofficial" votes (for example just boldened) for who we would like to see lynched (and we can do it even if we later decide not to lynch anyone in the end. It will lose the point of course, but better to have it than not to have it, anyway. It is still something that tells something about people's thinking, even if they were lying).

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Originally Posted by Inziladun View Post
Ah, again I think not doing so would reflect poorly on the rep.
Unless we decided that they should do so (that was the question in that particular case).
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Old 10-27-2016, 07:24 AM   #3
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Boots

"Oh woe, woooooooooooe!" a fearful sound echoed through the street.

"Woe Day One! Oh Woe! Wooooooooooe!"

"What is that awful sound?" someone asked.

"Sound like somebody is lamenting the fact that it is DAY ONE," replied another.

"Day One, Woe!"

"Well, I wish it would stop," commented the first.

Suddenly a terrible clattering and general rukus broke the air.

"Woe! Woe!!!!!!"

An out of control horse with a terrified Kuruharan clinging to the reins hurtled around the corner. "Woah! Woah Day One, you stupid horse! WOAH!!!!"

Horse and rider shot out of sight.

"Woah, Day One! WOOOOOOOOAH!"

A sound like a dwarf being hurled off the back of a horse and into a fruit stand came back down the street.

"What's the meaning of this," demanded an onlooker.

"This is my new horse Day One," replied Kuruharan.

"We're trapped in this ward. How did you get a horse?"

"It was necessary so it appeared," said Kuruharan.

The horse, Day One, abruptly disappeared into thin air.

"I've been sitting on that gag for eight months now waiting for the chance to use it and, by crackey, I was going to!" exclaimed Kuruharan.

(I promise to make a serious post soon.)
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Old 10-27-2016, 07:32 AM   #4
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Quote:
Originally Posted by Legate of Amon Lanc View Post
According to the rules, the innocents can win just by surviving (as Sally now specified, five Days), providing there are more of them than Wolves and they have at least one of the Gifted still alive. Five Days, that's five Wolf-kills. If they don't kill the Gifteds (or at most one), and of course if nobody gets modfired (which could be the biggest concern), that leaves five people alive, out of which only two are Wolves. It is close, of course (and I guess that was the point so that the game remais balanced - btw good job, Sally, in any case), but given that we also have effectively two "Rangers", there is quite some chance that it might work out.
Hm. And those hit by the baddies' whisperings don't expire automatically, do they?

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Originally Posted by Legate of Amon Lanc View Post
Basically what I am offering for discussion is: is it more dangerous for us to start lynching people (given that in this game, we do not have the traditional voting pattern to rely on and on top of everything, we do not know what was the dead person's role!!) and therefore the win-condition for us practically would become that we have to bag a Wolf (or preferrably both) to win; or, to not lynch people on our own and just let the WWs do the process of thinning the numbers of villagers; but if they don't manage to kill both Gifteds, they are guaranteed to lose.
Well, in an ordinary situation my feeling is that not voting/not lynching anyone plays into the hands of the wolves. But in this case, with a definite time period to shoot for that will ensure our survival, maybe not reporting anyone to the guards makes sense. At least for toDay I think I'd support that.

Quote:
Originally Posted by Legate of Amon Lanc View Post
Otherwise: I suggest we really do cast votes for the person we want as Representative as well as some "unofficial" votes (for example just boldened) for who we would like to see lynched (and we can do it even if we later decide not to lynch anyone in the end. It will lose the point of course, but better to have it than not to have it, anyway. It is still something that tells something about people's thinking, even if they were lying).
Knowing who people thought should be reported though won't be as helpful, since we can't know the roles of the removed.
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Last edited by Inziladun; 10-27-2016 at 07:32 AM. Reason: x/d with Kuru
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Old 10-27-2016, 08:03 AM   #5
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Since what we suffer from most of all is a lack of information, I think we should all explicitly state our intentions in the case that we are elected representative. Maybe not names, necessarily, although I do think a name would be nice later in the day when we are close to voting, but we should spell out our general philosophies and strategies early in the Day so that we have a framework to build on later.

For example, I would be opposed to letting a "lynch" opportunity slip away, simply because we have no way of knowing if the Gifteds have died, and I don't want to wake up on the last Day to a surprise defeat when it turns out the Black Death has claimed them after all. We have two gifteds, right (on mobile, can't check), and... eight innocents? And the wolves are going to kill five of us? That's more than half the village, and way too many shots at a Gifted for how small we are for my comfort. I don't have time to do the statistics, but that doesn't seem like good odds to me.

So who would I exile from the Ward were I elected representative? With nothing else to go on this early, I would choose the person most obviously hinting that they were drowning in despair after having heard whispers in the night, because if you were a wolf, it would be a great idea to try to make the herbalist heal you instead of your victim.
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Old 10-27-2016, 08:08 AM   #6
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Quote:
Originally Posted by Legate
They would. But the point of this was to minimalise the damage. According to the rules, the innocents can win just by surviving (as Sally now specified, five Days), providing there are more of them than Wolves and they have at least one of the Gifted still alive. Five Days, that's five Wolf-kills. If they don't kill the Gifteds (or at most one), and of course if nobody gets modfired (which could be the biggest concern), that leaves five people alive, out of which only two are Wolves. It is close, of course (and I guess that was the point so that the game remais balanced - btw good job, Sally, in any case), but given that we also have effectively two "Rangers", there is quite some chance that it might work out.
Just one problem- the admin thread says there's three conspirators, not two.

Edit:x'd with Lottie.
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Old 10-27-2016, 08:11 AM   #7
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1420!

Personally, I think we should lynch Kuru and the terrible pun he rode in on.
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Old 10-27-2016, 08:54 AM   #8
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Originally Posted by Nerwen View Post
Personally, I think we should lynch Kuru and the terrible pun he rode in on.
I thank'ee kindly, ma'am!

This will probably be a series of short serious posts since I am at work and can't stay on the board for extended periods.

I think we need to establish facts so the Ward is working from the same foundation. Some of this may seem obvious, but I think it should be stated for clarity.

1) We can assume that people who are Black Breathed are innocent. It would be one twisted group of...let's call them Wolves for the sake of brevity...who would do in one of their own in a game with this level of anonymity. Not to say it is utterly impossible, but we should assume they would not do this at the beginning.

2) We cannot trust the intentions of the representative! This is a vital point to establish. The Ward must make clear to the representative the appropriate target selection. The only way to hold the representative accountable is if the target is clear and then punish them if they deviate from the Ward's will.

3) While I am tentatively inclined to be supportive of Legate's suggestion of not lynching somebody toDAY...I believe the numbers dictate that we will have to eventually. We can't win by just passing the lynch each time.

I would like to run the numbers now, but I have a meeting. Hopefully we can have some people independently run the numbers to verify our possible scenarios.

I will do it myself when I have a chance.

4) This game would be more awesome with a Dead Thread! All games should have Dead Threads now!
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Old 10-27-2016, 08:55 AM   #9
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I don't even get the pun. I'm so embarrassed. Maybe just lynch me for sheer slow-wittedness.
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Old 10-27-2016, 09:51 AM   #10
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Ok, so the rules state:

Quote:
The conspirators may only converse during Night phases. Each Night, they choose one person (by sending me a PM), to whom they whisper dark thoughts. Once demoralized by the conspirators, a patient lives through the Day, but if not treated, succumbs to their despair during the next Night and dies the following Dawn. (Example: Sally is targeted Night 2. I am notified of this by PM at the start of Day 3, and am dead at the start of Day 4.)
If the Conspirators' target isn't blocked by Bard or healed by the herbalist, xe is gone Day 2 after they are afflicted, right? So it would take six Days to take out three villagers?

Ten players, three Conspiarators. If no one is submitted to the guards for removal, is it possible to just wait things out?
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Old 10-27-2016, 10:07 AM   #11
Legate of Amon Lanc
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Originally Posted by Loslote View Post
Since what we suffer from most of all is a lack of information, I think we should all explicitly state our intentions in the case that we are elected representative. Maybe not names, necessarily, although I do think a name would be nice later in the day when we are close to voting, but we should spell out our general philosophies and strategies early in the Day so that we have a framework to build on later.
Good one. Even though I believe we should go a step further and actually say who we would vote for if we were elected the Representative.

My intentions for Day 1 as it is: I am not 100% sure about that, but I would consider not sending a lynch the first Day at all. I would, however, also support a public opinion (unless by some inexplicable chain of events it was absolutely contrary to all human logic in my opinion, but in that case I don't assume people would choose me in the first place).

MORE IMPORTANTLY: I believe we should elect someone we can trust. Basically the most innocent. If we get the opinions from everyone (preferably early enough before DL!), then the vote can also be based on that.

Quote:
Originally Posted by Nerwen View Post
Just one problem- the admin thread says there's three conspirators, not two.
Ah, right. That makes it a slightly worse theory, then. Well, the question stands anyway. But that puts us much more back towards a "normal" game-style. We just have slightly better chances thanks to effectively having something like two Rangers, and slightly worse by having no info whatsoever.

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Originally Posted by Kuruharan View Post
1) We can assume that people who are Black Breathed are innocent. It would be one twisted group of...let's call them Wolves for the sake of brevity...who would do in one of their own in a game with this level of anonymity. Not to say it is utterly impossible, but we should assume they would not do this at the beginning.
The problem is that if I am not mistaken, nobody is supposed to say that aloud. They can only hint. (With which I would suggest that all innocents refrain from making any comments regarding their health unless they really are sick. In fact, if we already have one ill person here, maybe too late for toDay.)
Quote:
Originally Posted by Kuru
2) We cannot trust the intentions of the representative! This is a vital point to establish. The Ward must make clear to the representative the appropriate target selection. The only way to hold the representative accountable is if the target is clear and then punish them if they deviate from the Ward's will.
That makes perfect sense.
Quote:
Originally Posted by Kuru
3) While I am tentatively inclined to be supportive of Legate's suggestion of not lynching somebody toDAY...I believe the numbers dictate that we will have to eventually. We can't win by just passing the lynch each time.
After correcting my numbers, I agree. But we'll see what exactly we do.

EDIT: x-ed with Zil and Boro
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Last edited by Legate of Amon Lanc; 10-27-2016 at 10:21 AM.
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Old 10-27-2016, 10:43 AM   #12
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I don't even get the pun. I'm so embarrassed. Maybe just lynch me for sheer slow-wittedness.
Don't feel bad. The joke was quite stupid.
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