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#1 |
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
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I've never played a Dueling Wizards game before, so I don't have comments or anything, but I'm definitely excited!
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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#2 |
Wisest of the Noldor
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Oooh! Exciting!
![]() I've technically played in one Duelling Wizards game, but I died very early. Still, here are some suggestions/comments: 1. I agree the Seer is redundant. 2. Not sure about the Visitor. I like the idea of keeping some uncertainty about the role's alignment, i.e. a possible wolf- and yes, in that case there should be two. Even so, it sounds like the sort of role that can skew a game rather easily, so needs careful implementation. 3. What, to you, is the "usual Hunter role"? Logical or non-logical? Similarly, what are the rules for Ranger protections? 4. Are roles normally revealed on death? Or is this like other games with a Dead Thread in that respect?
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#3 | |||
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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![]() As for the Ranger: can't protect the same target twice in a row but can protect the same target multiple times, so theoretically could protect the same person every other NIGHT over and over again. Quote:
I don't want to set up a situation via the rules where one decision by one individual basically wins the game for one side and having only one Visitor could do that. While having two Visitors would dilute the power a bit it would add to the number of players needed for the game. Basically we need to ask ourselves, what would the phantom do to break the game to turn it in his favor depending on what side he was on. ![]() Quote:
My calculations (which might be horribly wrong) say that we need a minimum of 13-15 players to make this work...more would be awesome. So start working Facebook, everybody! ![]()
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#4 | |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,485
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#5 | |
Wisest of the Noldor
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Quote:
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#6 |
Wisest of the Noldor
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Another clarification request- how does the Visitor enter the Dead Thread in the first place? Only by being lynched or killed? Or is there a voluntary option?
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#7 |
Wisest of the Noldor
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Do we feel like making another attempt at recruiting those highbrow types from their ivory tower in the Books forum?
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#8 | |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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I haven't completely decided. ![]() I am, however, open to opinions. It does seem a little odd to my mind to pick a Visitor and then try to kill them, but at the same time in the other Dead Thread games the special people in question also had to be killed. The difference this time is the Good Wizard would be deliberately picking a Visitor. This also brings up the question of do I tell the Visitor that they have been picked as such. We must bring Nilp out of retirement. This could be a role where he could really shine. ![]() Of course for him at this point it is a little bit of been there done that.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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