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Old 05-21-2017, 06:23 PM   #1
Loslote
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I've never played a Dueling Wizards game before, so I don't have comments or anything, but I'm definitely excited! Also, is the hunter logical or non-logical? Can't wait!
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Old 05-21-2017, 09:43 PM   #2
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Oooh! Exciting!


I've technically played in one Duelling Wizards game, but I died very early. Still, here are some suggestions/comments:

1. I agree the Seer is redundant.

2. Not sure about the Visitor. I like the idea of keeping some uncertainty about the role's alignment, i.e. a possible wolf- and yes, in that case there should be two. Even so, it sounds like the sort of role that can skew a game rather easily, so needs careful implementation.

3. What, to you, is the "usual Hunter role"? Logical or non-logical? Similarly, what are the rules for Ranger protections?

4. Are roles normally revealed on death? Or is this like other games with a Dead Thread in that respect?
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Old 05-22-2017, 09:27 AM   #3
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Also, is the hunter logical or non-logical? Can't wait!
-and-

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3. What, to you, is the "usual Hunter role"? Logical or non-logical? Similarly, what are the rules for Ranger protections?
To me the "usual hunters" are as illogical as possible. Probably because of a hazy and scarring memory from the distant past where as a Hunter I accidently took out the Seer or something...I don't remember exactly what my blunder was...I just remember it being baaaaad.

As for the Ranger: can't protect the same target twice in a row but can protect the same target multiple times, so theoretically could protect the same person every other NIGHT over and over again.

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2. Not sure about the Visitor. I like the idea of keeping some uncertainty about the role's alignment, i.e. a possible wolf- and yes, in that case there should be two. Even so, it sounds like the sort of role that can skew a game rather easily, so needs careful implementation.
I know. That is the problem.

I don't want to set up a situation via the rules where one decision by one individual basically wins the game for one side and having only one Visitor could do that. While having two Visitors would dilute the power a bit it would add to the number of players needed for the game.

Basically we need to ask ourselves, what would the phantom do to break the game to turn it in his favor depending on what side he was on.

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4. Are roles normally revealed on death? Or is this like other games with a Dead Thread in that respect?
No, roles would not be revealed on death. The only way for the "General Public" to find out a role for sure is in the dead thread during the NIGHTly reveal vote.

My calculations (which might be horribly wrong) say that we need a minimum of 13-15 players to make this work...more would be awesome.

So start working Facebook, everybody!
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Old 05-22-2017, 12:41 PM   #4
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Basically we need to ask ourselves, what would*the phantom*do to break the game to turn it in his favor depending on what side he was on.
It would definitely involve a disregard for the intended twist of the game, a very convincing false reveal, and annoying the pants off of half the village.
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Old 05-23-2017, 03:07 AM   #5
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Quote:
Originally Posted by Kuru
Basically we need to ask ourselves, what would*the phantom*do to break the game to turn it in his favor depending on what side he was on.
This should be framed and hung on the wall of every mod planning an experimental game.
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Old 05-23-2017, 03:11 AM   #6
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Another clarification request- how does the Visitor enter the Dead Thread in the first place? Only by being lynched or killed? Or is there a voluntary option?
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Old 05-23-2017, 06:35 AM   #7
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Do we feel like making another attempt at recruiting those highbrow types from their ivory tower in the Books forum?
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Old 05-23-2017, 08:30 AM   #8
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Another clarification request- how does the Visitor enter the Dead Thread in the first place? Only by being lynched or killed? Or is there a voluntary option?
Ahh...you noticed my ambiguity on that point.

I haven't completely decided.

I am, however, open to opinions.

It does seem a little odd to my mind to pick a Visitor and then try to kill them, but at the same time in the other Dead Thread games the special people in question also had to be killed. The difference this time is the Good Wizard would be deliberately picking a Visitor.

This also brings up the question of do I tell the Visitor that they have been picked as such. We must bring Nilp out of retirement. This could be a role where he could really shine.

Of course for him at this point it is a little bit of been there done that.
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