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Old 05-03-2020, 04:47 AM   #1
Nogrod
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Good to see you too Shasta!

And we're up to 22... with this number we'll add a cobbler. any more signing in's on these last hours before the game starts will lead to a consideration of exchanging that cobbler to a one more Infector ("wolf").


What I thought about telling the player whom I'd designate as "narration's U/L" (one more way of making the distinction) was just to give one player more pressure aka. fun - and maybe give the QT one more issue to mull over (I liked hS's idea that it would be especially up to the QT to save her). Now we might just make a ruling that with this quite special role (being a "secondary winning condition" for the villagers - or just QT - or "consolation prize" for the baddies) there could be a special rule also: that the person made to be U/L is not allowed to reveal or claim it. Or we could go with the Innocent Child -idea because that is nothing anyone would try to fake. Although in that case (with practically one free Seer-dream, albeit a dangerous one for the secondary winning condition), I think we might do well to think of the balance once more.

But that is something we need to think anyway, a least if there are any more people joining (looking forwards to seeing Nerwen entering the Thread).



We need some time to decide on the final ratios of different roles, and I need some to make thorough enough randomization of the roles. So let's decide here and now, that the latest hour for anyone to join the game is 6PM GMT/UTC today (aka. three hours before Night1 begins). So that's more or less like 7 hours from now.

Meanwhile, please let me know your thoughts on any of the matters we have discussed thus far. We need to fix them before Night1.
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Old 05-03-2020, 10:15 AM   #2
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Two hours to the DL to join the game!


I have added three sections to the Rules (in the first post), concerning voting, technical things and then the relation of narratives, characters and players. Please go and check.

Any more rules you think we need to state?


Open questions - depending also on the final number of players - are the number of Infectors, using the Cobbler and/or Innocent Child (or a version of it). Depending on the last one, we need to define the kind of "secondary goals" (or the lack of them).

Any others that come to mind?
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Old 05-03-2020, 10:41 AM   #3
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Two hours to the DL to join the game!


I have added three sections to the Rules (in the first post), concerning voting, technical things and then the relation of narratives, characters and players. Please go and check.

Any more rules you think we need to state?


Open questions - depending also on the final number of players - are the number of Infectors, using the Cobbler and/or Innocent Child (or a version of it). Depending on the last one, we need to define the kind of "secondary goals" (or the lack of them).

Any others that come to mind?
Thank you so much for staying on top of this. It's gonna be fun...

I have no opinions on the Infector/Cobbler question (not enough experience to form one). For U/L, my vote (or non-vote?) would go first to 'anyone sent the QT before she dies has a secondary goal to keep her alive'; after that I don't think I have a preference.

hS
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Old 05-03-2020, 12:07 PM   #4
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I am uber pumped and excited. Thanks Nogrod for organizing this and everyone who has joined.
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Old 05-03-2020, 12:13 PM   #5
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Nog, I think you can just decide the remaining rules and everyone will just be happy to roll with it.
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Old 05-03-2020, 12:20 PM   #6
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So here we are.


22 players.


1 Seer
1 Ranger
1 Hunter

+

5 Infectors

+

1 Innocent Child
1 Cobbler

+

12 Innocent (healthy) Villagers



Thinking behind this:

Innocent Child and Cobbler kind of "cancel each other out" (in the end they can benefit either side but their purpose is to benefit opposite sides)

That would leave a ratio of 5:20 aka. 1:4.

Interpolate that and it means the same as 3 wolves in a 12 player game or 4 wolves in a 16 player game. That's a wee-little bit heavy ratio from the villagers POV, but then again the QT might actually help the innocents in the later stages of the game, so I'd say that's just the right ratio.


I'm now going to check everything and then go randomizing the lists in my favorite random.org. -site. Whether it is true or whatever it means, I just love their description of what they do on their website: "The randomness comes from atmospheric noise, which for many purposes is better than the pseudo-random number algorithms typically used in computer programs".

So you are being exposed to atmospheric noise!
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Old 05-03-2020, 02:17 PM   #7
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I have made yet some additions to the rules, basically victory conditions and rules for special roles (including the revelation of which characters are in which role).

It should be there now. Notify me if I have forgotten something.


I thought it decent to notify everyone of their role, so I'll still write a message to the innocent (heatlhy) Villagers and start then dealing the PM's to everyone. So even the innocents will receive a personal PM of their role and some might get one already before the Night1 officially begins.

Starting of Night1 is signalled by a N1 narration appearing to the Game Thread.


See you all in-game in about 24 hours and 45 minutes!

Those with special roles, do not hesitate to contact me if you have anything to ask.
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Old 05-03-2020, 03:28 PM   #8
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All the roles should be dealt now!

If you haven't gotten a PM from me, please do PM me back about it.

It's Night1 now.


So,

Infectors, do start your scheming together. As you know full well, there will be no pick toNight, but get yourselves ready for the game.

Seer: PM me your first dream at 8PM GMT/UTC tomorrow the latest.

Hunter: you may give me a name you'll hunt already during the Night but there's no rush for it. I need one only before Day1 ends, so take your time.

All others, try to sleep well. The troubles are ahead, not yet here and now.
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Old 05-03-2020, 03:58 PM   #9
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