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03-29-2006, 09:18 AM | #2561 | ||
Riveting Ribbiter
Join Date: May 2005
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Quote:
Quote:
So, umm, I think I'm crazy enough to go three in a row, unless the game fills and someone who hasn't been around wants a spot.
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03-29-2006, 04:08 PM | #2562 | |
Flame of the Ainulindalë
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Quote:
We might f.ex. have a rule, that only those villains outnumbering the others, are allowed the "night-kill"? In this case the wolves would have the edge in the beginning, but if vampires would pass them in numbers, the wolves would be in a very sticky situation indeed. A kind of seer-wolf could do the trick to balance it somewhat. A seer-wolf would dream as a seer, but be revealed her/his dream-targets vampireness only. One could think of an automatic upgrading here, the W-S having "upgrades" to her/his dreams automatically, if someone s/he has dreamed of, had turned to a vampire later on? Or the cursed villager, turning only to a wolf, not to a vampire: if the vampires would try to turn that person to a vampire, they would just be informed, that it didn't happen? During the days, both wolves and vampires would anyhow just have to make it with their tongues... Anyway: the vampires ability to increase their numbers is a strong asset as the game goes forwards and should be balanced in someway... The villagers, anyhow, seem to be the ones, that will really have the hard times... Maybe something to compensate to them also? The real seer having auotomatic upgrades? A PM'd Seer's discovery of innocence to all innocent villagers, when that comes around? Or maybe even all of the Seer's information passed on to all villagers - in that case no automatic upgrades, I guess = you couldn't believe everything the seer has learned after one or two days? Or two hunters? Three? (a +15 game would be needed, I suppose) Maybe we could have different kinds of hunters? 1 normal (having to suspect one villain, of the kind that comes to kill her/him), 1 multiple-villain-hunter (able to suspect two or three villains at the same time, but only applying, if the attackers are of the kind - vampire or a wolf - s/he suspects) and 1 "Rambo-class"-hunter (not needing to suspect anyone: just dragging any attacker with her/him to death - the attacker killed could be randomly decided by the Mod)? It seems fascinating - and very complicated! This, if thought through with care, could be a really challenging game. But the threat of one party or another being too overwhelming lures around... EDIT: 500 messages!
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03-29-2006, 04:12 PM | #2563 |
Riveting Ribbiter
Join Date: May 2005
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Another balance...maybe:
If a vampire targets a wolf, vampire dies. If a vampire attacks a gifted, nothing happens to the gifted AND the gifted learns the vampire's identity. Or is that pushing the balance too far against the vampires?
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03-29-2006, 04:15 PM | #2564 |
The Pearl, The Lily Maid
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Um...I recognize that I may very well be all on my lonesome in this...
But I think the vampires sound absolutely confusing and unbalanced...especially in a game with two newbies have signed up. Grendelien and Findëasëa, are you still here? I'm all for calling the werewolves potted petunias if our Fearless Leader so wishes, but actually modifying the game for these vampires sounds too confusing. A lot of kinks need to be worked out first.
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03-29-2006, 04:21 PM | #2565 | |
Flame of the Ainulindalë
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Quote:
It sounds interesting - if it could be well and balancedly organized. I have no intention in asking Farael to go on with this wild idea in an instant, in a game that after all is his game! That's not something that I could, or even would like to do...
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03-29-2006, 04:24 PM | #2566 | |
Riveting Ribbiter
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But seriously, you have a point. And the vampire is awfully similar to Elempi's confusing evil wizard. That game is going to be very, very complex. Players: Caranlondien JennyHallu Nogrod? Diamond? Grendelien Saucepan Wolf Findëasëa Celuien (un-question-marked myself. ) Zali So we have 9 (?) so far. Maybe the village won't be large enough for the new role anyway.
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03-29-2006, 04:53 PM | #2567 |
Ghost Prince of Cardolan
Join Date: Nov 2005
Location: In hospitals, call rooms and (rarely) my apartment.
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How about this?
(We'd need a large village) The game starts with four wereorcs and one vampire. The vampire may choose one villager every night to "transform" but only if this transformation will not put the number of vampires over half the number of wereorcs (rounding up) Effectively, this means that you can only have two vampires, and that only if there are three or four wereorcs. So, first day we have four wereorcs and one vampire. Second day I assume it'll be four wereorcs and now two vampires, the vampires can't get anyone else. Third day the villagers lynch a wereorc, but given the rounding up two vampires are still allowed. Fourth day the villagers lynch a vampire. Fourth night, the vampire chooses someone else. Fifth day, the living vampire already choose his next victim, so it's back to three wereorcs and two vampires, but when the day is done the villagers lynch another wereorc. Now the ratio is two-two, so should the villagers get another vampire, the remaining one can't transform anyone else. BUT. If the vampire tries to convert a wereorc nothing happens yet both learn each other's identity. If the wereorc decides to attack the vampire, the vampire is kiled. If the vampire tries to convert a gifted, their role is revealed to the gifted and the fact that the other person was "gifted" is revealed to the vampire, but not what gift he/she has. Wouldn't the game be over too soon? well, to avoid needing a 30+ village which can get far too hectic, I'd say that the vampire is "smarter" than a wereorc and thus he lets the wereorcs do the dirty job while he kicks back and selects his allies carefully. Once all the wereorcs are dead, and should the vampire still be alive, he starts getting a nightly kill. Still, we'd need a village of about 20 people for it to work out.... and that's only if you all want to try it out. Oh, and trying the role of the vampries would mean that we are not doing the Shaman thing.... that way we cah see if a game with vampires is fun or not and on a later day we can do the same experiment for a game with a shaman.
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03-29-2006, 05:42 PM | #2568 |
Wight
Join Date: Mar 2006
Posts: 106
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Is THIS what I was PM'D about? I am so confuzzled.
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03-29-2006, 05:56 PM | #2569 |
Corpus Cacophonous
Join Date: Jan 2003
Location: A green and pleasant land
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That all looks far too complicated to me, Farael.
My speculation about vampires was as an alternative to werewolves, rather than as an additional team. Even then, it would need to be carefully worked out and might ultimately prove to be unworkable. All this adding extra roles and boosting the powers of others to compensate seems to me simply to add unnecssary complication and risks seriously unbalancing the game. I am all for tweaking the roles or trying out new ones, but I think it best that these things be done incrementally rather than by wholesale change. That way, new roles can be tested with minimum risk of imbalance and, if they work, can be later incorprated into new games in different combinations. Oh, and I still don't like wereorcs. They just come across as wholly underwhelming. How about were-wyrms? They're canon.
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03-29-2006, 05:57 PM | #2570 | |
Riveting Ribbiter
Join Date: May 2005
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All looks good to me, Farael. I like the cap on the number of vampires. Keeps them from winning just by transforming all of the ordos.
I'd like to give it a try, if possible. Quote:
This is the recruiting/admin thread for most of the Tol-in-Gaurhoth games, so if you're looking to sign up for a game, you've come to the right place. Any questions, ask away.
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03-29-2006, 06:06 PM | #2571 | |||
Ghost Prince of Cardolan
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Quote:
Quote:
There is a cap on the number of vampires, which is half the number of wereX rounded up. The vampires can only be more than the cap number should the wereX get lynched but not the vampires. The vampires don't get a nightly kill untill all the wereX are gone. A vampire trying to convert a wereX gets himself revealed to the wereX A vampire trying to convert a gifted reveals himself to the gifted and in turn the vampire knows he has chosen a gifted (but not what gifted) A wereX trying to devour a vampire does it as if it was a villager. Vampires don't get nightly kills until all the wereX's are gone. The only way it'd work is with a large village though. The vampires are unlike the werebears in that they don't get a nightly kill every night, and the only way they can rid themselves of the wereX's is by the "conventional" methods. Quote:
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03-29-2006, 06:33 PM | #2572 | |
Corpus Cacophonous
Join Date: Jan 2003
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Quote:
Personally, I think that all this "if X does A, then Y can't do B unless Z does C" kind of thing is far too rulebound and is only likely to detract from the game, even assuming that it doesn't unbalance it. That's not to say that you shouldn't try it, but it doesn't really appeal to me.
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03-29-2006, 06:54 PM | #2573 |
Ghost Prince of Cardolan
Join Date: Nov 2005
Location: In hospitals, call rooms and (rarely) my apartment.
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Well Saucer, then I guess we shall se what the others think. Still, if no more people sign up for the game, we wont have enough players for a far-fetched new thing.
Nothing is set in stone, not even the wereorcs =( now it's either wereorcs in elven village or werewyrm in dwarven hold =P Point is, NOT WEREWOLVES WITH HUMANS.
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03-29-2006, 07:12 PM | #2574 |
Riveting Ribbiter
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Well, I don't mind having something complicated thrown into the mix, just to shake things up. That said, a back-to-basics standard game would also be fun.
I like the alliteration of were-wyrms, though there's nothing wrong with a were-orc. Other than being a were-orc, of course.
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03-29-2006, 10:56 PM | #2575 |
Flame of the Ainulindalë
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Farael!
Just remove that questionmark from my name. Those hideous werecats killed me the first night in WWJ... So I'm in.
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03-30-2006, 12:08 AM | #2576 |
Eidolon of a Took
Join Date: Sep 2002
Location: my own private fantasy world
Posts: 3,561
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Well, I'm staying mostly out of the vampire discussion since I'm not even commited to playing this game yet (after Valier's WWJ is done I'm going to be setting up my own game, don't know if I should juggle modding and playing) but I thought I'd toss my two cents in about wereorcs.
I like the idea. I don't find it underwhelming or icky. Plus you get to have an Elven village, which is cool, and Orcs are a good counterpoint. I don't care for the term Werewyrms. Weredragons maybe, but Werewyrms just makes me think of mutant nightcrawlers. At any rate, this is all just window dressings, so it's not that important, I just thought I'd opine.
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03-30-2006, 10:15 AM | #2577 |
Flame of the Ainulindalë
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At last I have had time to see, what actually is going on in here.
Firstly, we should see for realities: if Legolas is joining, we will be having 10 people attending so far. It does not seem to be a 25-player megagame, starting on Monday, with lots of new characters etc... I would back The Saucepan Man in that we shouldn't try to revolutionize things too much with the same trial (I'm one of those oldies too... ). But I would be interested in trying something. Both the new "Shaman"-stuff or the Vampire-thing could be interesting. I'm just afraid, that both of those things might make some more trouble to the villagers. With the pace of recruiting players, we should probably try something with the seer. I'm not sure, if Farael's concern with the Seer having too much power is justified, and his suggestion of spreading the Seer's dreams clearly weakens her/him (there are possibilities for the Seer then also, as Sauce mentioned, but still). But how about, if we strengthen the villagers defence in the case of Seer dreams going around and about, by letting just the ranger and the hunter to PM? Sauce suspected, that they would be easier targets to the wolves then. Maybe, maybe not? If they play in somewhat a "wolvish style" during the days, then perhaps not? What they would gain, would be: trust, new ideas and sharing of concerns + possible tactical things together... Worth trying methinks. NOTE: only the ranger and the hunter PM'ing - so they wouldn't know the seer and the Seer wouldn't know them (I appreciate Sauce's point about gifteds being in the dark, but I guess the hunter anyhow, is a "lonely wolf"... ). The rest is only for those interested in speculation about a possible Vampire-game someday in the future: It could be done. And would not be too complicated. Just would need lots of people to play... One vampire to begin with, trying to make a friend for her/himself to begin with. Then laying low, trying to influence the game during the daytime to get the village rid of the Weres - and hoping for survival, both day and night, as villagers. If managing it to the end of the wolves, then s/he or they would be falling on the villagers - and the game continues for awhile still. Not too complicated I think? But would need quite a many villagers... I think Farael's idea of four wolves a bit overstretched. Three wolves + a chance for the one vampire to try and recruit one friend (s/he has quite a chance to miss that one and be revealed to someone) during the nights, so long as no wolves have been lynched (or until s/he has one). Then finito for vampire-recruiting (so max. 2 Vamps for the game). At this scenario, we would have - in the best/worst possible scene, after the night 1 (one innocent lynched day 1 and the vampire succeeding night 1 + wolf kill on innocent night 1) - 5 "baddies" (3W + 2V), and 2 innocents dead + 1 turned to a Vampire. From the initial players, 8 have been "used" here. So something like 20 villagers required to make a balanced game? Comments?
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03-30-2006, 10:24 AM | #2578 |
Flame of the Ainulindalë
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To the other, more practical issues:
Double lynches: No (if the village is small or medium-sized). Deadline 12 AM GMT: Ok. (it's 3AM here, but as I see the value of those extra hours in America, that's fine by me) Retractable votes: Always fun and adding excitement, but I can play without them also. Wereorcs vs. -wyrms vs. whatever: Wereorcs are just fine.
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03-30-2006, 05:23 PM | #2579 |
Riveting Ribbiter
Join Date: May 2005
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Back to practical matters:
I vote for: No double lynches in a small village (under 12). Retractable votes. Never been in a game with them. Should be interesting. 12 AM GMT is good. Not sure when the game is starting, but if it starts soon, this is notice that I'll be away on April 7 to attend a special concert.
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03-30-2006, 05:38 PM | #2580 |
The Pearl, The Lily Maid
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No double lynches.
12 AM GMT is lovely. Retractable votes are all kinds of fun. I'll be away April 8 to judge at a speech and debate tournament. I won't be around much on April 16? (Easter) as I am singing in church and then we are having peopleses over.
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03-30-2006, 05:55 PM | #2581 |
Ghost Prince of Cardolan
Join Date: Nov 2005
Location: In hospitals, call rooms and (rarely) my apartment.
Posts: 1,549
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Well, I'd like it better if we had 15 people to begin with.... so go!! Invite more players!! Sadly my game is right before LMP's which promises to be epic and so many people are waiting for that one =( but it's ok, we'll have a blast anyway =P
Re: Double lynches: No Re: Retractable votes: No unless there is a 65% majority in the village saying otherwise Re:WereX: Wereorcs and we'll ignore SPM's comments Re: 12 AM GMT: Seems it'll be fine Re:Co-mod: I will need somoene who can be here 12 AM GMT almost every day. My times are volatile at best and while a 12 AM GMT deadline (6 PM over here) works like a charm, I might not be around. Nogrod has volunteered but he said he might not always be around. Is there anyone who knows will be around (almost) for sure?
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03-30-2006, 06:04 PM | #2582 |
Corpus Cacophonous
Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,468
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I still fail to see how any Elf worth his salt should not be able to deal with three Orcs breaking into his house at night. They just ain't fearsome.
But my views are not really relevant now as I am afraid that I am becoming rather busy at work and so will reluctantly have to pull out of the game. Sorry Farael.
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03-30-2006, 06:54 PM | #2583 |
Ghost Prince of Cardolan
Join Date: Nov 2005
Location: In hospitals, call rooms and (rarely) my apartment.
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New player's list
Caranlondien:
JennyHallu: Nogrod: Diamond:? Grendelien: Findëasëa Celuien: Zali Am I forgetting anyone? also, Valier has volunteered to co-mod as she says she'll be available. Hope that's ok with you, Nogrod =)
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03-30-2006, 08:12 PM | #2584 |
The Pearl, The Lily Maid
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I think we should attempt to confirm in some way Grendelien and Findësëa are still participating. I have not seen that they have returned to the board since they signed up.
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03-31-2006, 02:00 AM | #2585 |
Scion of The Faithful
Join Date: Apr 2003
Location: The brink, where hope and despair are akin. [The Philippines]
Posts: 5,430
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Here's Louis!
Farael is very convincing. I'm in, although during the first game week I'd be back to my normally confusing self, with a dash of brilliance every other DAY or so, perhaps. Hehe.
Too bad Sauce pulled out. Whither goest now my revenge? Weregilds are nice. I've seen the evils of double lynchings in my game, so no. Deadline is sehr excellent, 8 pm local. And I don't exaclty relish retractable votes, but I can be swayed by the majority. Shaman looks interesting. The others are quite confusing.
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03-31-2006, 02:10 AM | #2586 |
Dead Serious
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Put me down as a maybe... it all depends how long Valier's game runs- and whether or not there are more worthy new players who deserve a spot.
But otherwise, I'm in...
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03-31-2006, 09:40 AM | #2587 |
Child of the West
Join Date: Dec 2003
Location: Watching President Fillmore ride a unicorn
Posts: 2,390
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I'd like to play too, but first I have to see how long Valier's game is.
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03-31-2006, 11:16 AM | #2588 |
Shade of Carn Dûm
Join Date: Mar 2006
Location: Bag-Endless-Fuel
Posts: 339
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I'm in favor of trying out the Shaman role... Vampires look like fun, but I think more thought has to go into them before trying them out. And I'm not sure what to think about retractable votes. Right now my vote is against them, but if the majority wants them, that's cool too.
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03-31-2006, 11:52 AM | #2589 |
Mischievous Candle
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I really, really would like to play, but I don't know if I should. Confusticate and bebother all this springtime busyness!
Okay, I'll play if it's fine with other players that you'll see me much less than usually. I don't want to steal a spot from someone who could concentrate on WWing better than me right now, but I wouldn't want to miss Farael's game either. And now, some other things. If anyone is interested in my opinions at this point, here they are: -I'd love to try out retractable votes. -I'd prefer keeping the baddies as werewolves. Orcs are almost like humans, so the concept of a man turning into an orc at nights doesn't feel as scary as a man turning into a wolf. Besides, wolves are more graceful. Becaming an orc after the sunset reminds me of princess Fiona in Shrek. Weredragons on the other hand... they must be quite tiny dragons in order to perform their nightly kills without that anyone sees them. However, ultimately it's Farael's choice, so whatever he decides, it's fine with me. -So the deadline is 12 midnight GMT, right? Also, is that 12:00 GMT 0 or GMT +1 due to DST? In any case, that's a very decent deadline, thank you.
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03-31-2006, 09:02 PM | #2590 |
Ghost Prince of Cardolan
Join Date: Nov 2005
Location: In hospitals, call rooms and (rarely) my apartment.
Posts: 1,549
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Farael is very sleepy
I'm dead tired so I'll leave discussion for later, I just wanted to update the player's list
Caranlondien: JennyHallu:Doomsday prophet Nogrod: unemployed barber. Diamond:? Grendelien: Findëasëa Celuien:lampwright Zali NIlp Formen? Kitanna Lhuna????????<--- If not, I won't be her lover anymore *ahem* Oh, hey Nilp, what are you doing in Canada?? =P
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03-31-2006, 09:36 PM | #2591 |
Child of the West
Join Date: Dec 2003
Location: Watching President Fillmore ride a unicorn
Posts: 2,390
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Since I have been killed off in Valier's game I can defiantly play in this one.
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04-01-2006, 02:30 PM | #2592 |
Haunting Spirit
Join Date: Mar 2006
Location: flat-point high
Posts: 52
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I'm so sorry I've been away for a couple days...I definitely am still playing. As soon as this weekend's madness is over, I'll be able to fully dedicate myself to werewolfing!
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04-01-2006, 02:32 PM | #2593 |
The Pearl, The Lily Maid
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That's great...I just worried since I hadn't seen you. Glad you're still excited about it! Can't wait...when are we starting, Farael?
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04-01-2006, 03:21 PM | #2594 |
Ghost Prince of Cardolan
Join Date: Nov 2005
Location: In hospitals, call rooms and (rarely) my apartment.
Posts: 1,549
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I don't want to start the game with fewer than 15 players.... if we get to that number before Monday, we'll start on Monday (night phase 1, so villagers get to start posting on Tuesday). If not, as soon as we get 15 players.
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04-01-2006, 03:42 PM | #2595 |
Haunting Spirit
Join Date: Mar 2006
Location: flat-point high
Posts: 52
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Oh, how rude of me...I don't know where my scattered brain has been...Thanks, all, for the greetings!
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04-02-2006, 05:09 AM | #2596 | |
Flame of the Ainulindalë
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Quote:
Should we go for some occupations? That I think kind of depends on the overall setting of the village - elves, humans...? What's your decision Farael?
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04-02-2006, 05:45 AM | #2597 |
The Pearl, The Lily Maid
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Well...I won't be around to help recruit. Must go remind my husband he's supposed to wake up in a bit, go to church, and then fix my car because somehow I've done something bad to the muffler. But hopefully I will be here tonight and I can see what you guys have accomplished.
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04-02-2006, 12:11 PM | #2598 |
Ghost Prince of Cardolan
Join Date: Nov 2005
Location: In hospitals, call rooms and (rarely) my apartment.
Posts: 1,549
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Re: Occupations
Wereorcs it'll be in an elven village. It will be on the first age and epic roles (such as Silmaril keeper of Feanor follower ) will be allowed.... as long as they are deemed funny enough =D Re: Starting date Unless we get Formen, Diamond and Lhuna confirmed and three more players before about 12 AM GMT, i'll pull the starting date back to Tuesday.
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04-02-2006, 02:00 PM | #2599 |
Riveting Ribbiter
Join Date: May 2005
Location: Assigned to Mordor
Posts: 1,795
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Occupation:
I will be a lampwright.
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04-02-2006, 03:16 PM | #2600 |
Flame of the Ainulindalë
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Occupation:
I will be an unemployed barber. As the elves do not seem to grow a beard, I must be a victim of a poor career-advisoring at school... Although in the Middle-ages the people caring for any operations at the battlefield, or otherwise, were the barbers - the only guys with sharp blades anyway.
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