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Old 01-20-2005, 09:57 PM   #1
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White Tree Prisoner of Nśmenor Planning Thread

*** THE DISCUSSION SECTION FOR THE IN-PLAY RPG BEGINS AT POST #165 ***

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This planning thread is being opened for the purpose of completing an RPG proposal.

Only these writers may post to this thread at present (all other posts will be removed):
  • piosenniel
  • Child of the 7th Age

  • Sophia the Thunder Mistress – Game proposer

  • alaklondewen
  • Himaran
  • littlemanpoet
  • Meneltarmacil
  • Nilpaurion Felagund
  • Regin Hardhammer
  • samsmyhero
  • TomBrady12

Last edited by piosenniel; 08-09-2005 at 11:25 AM.
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Old 01-20-2005, 09:59 PM   #2
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White Tree

The Game Proposal as it will appear on the Discussion thread for the game begins here:

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Sophia the Thunder Mistress invites you to play in her game:

Prisoner of Nśmenor


~*~

Historical Information:

During the reign of King Ar-Pharazōn, the Nśmenorean army sailed for Middle-Earth with the intent of overthrowing Sauron. However, because Saruon surrendered peacefully to Ar-Pharazōn he was not destroyed but instead brought back to Nśmenor as a prisoner. Through his considerable guile and flattery, Sauron worked his way into Ar-Pharazōn’s trust until he achieved nearly godlike status in Nśmenor.

After the commissioning of a temple in Armenelos Sauron’s cult worship is at its height. He has convinced not only Ar-Pharazōn but also many of the general population that the Ban of the Valar (the decree forbidding men to sail to Aman) was designed to hold them back.

The climate in Nśmenor has becoming increasingly hostile to the Elves and the Valar. The use of any language but Adūnaic has been banned. The King’s Men, who side with Ar-Pharazōn in opposing the Valar are based in Armenelos (Arminalźth in Adūnaic), while the Faithful who remain allied with the elves rally around the Lords of Anduniė. They have been removed from Anduniė and sent to Rómenna where the King’s Men can more easily watch them and occasionally capture and sacrifice them in the temple of Sauron.

The previous Lord of Anduniė , Amandil, and his son Elendil, sensed the impending doom of Nśmenor. Amandil set sail secretly to beg the mercy of the Valar. He has not been seen or heard of since. The new Lord of Anduniė, Elendil, has prepared ships on which the Faithful will make their escape should the wrath of the Valar be unleashed against Nśmenor.

Recently Ar-Pharazōn took a large fleet of ships and sailed toward Valinor, determined to become the first mortal to set foot on the Undying Lands since Eärendil. He will land any day. Nśmenor’s decline is nearly over; Westernesse is shortly to be destroyed.

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Old 01-20-2005, 09:59 PM   #3
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White Tree

Basic Storyline:

While making a trip to Rómenna, an important underground leader of the Faithful, Abārpānaru Karķbzīr, is arrested by agents of the King’s Men scant days before they’re supposed to board one of Elendil’s ships. When the few remaining Faithful at Anduniė (who go by the name of the Anannost, the “House of Many Years”) receive word of his capture, his daughter, Kāthaanī is determined to rescue him from jail against his explicit instructions. A small rescue party mounted on Nśmenor’s swiftest horses is sent. Meanwhile the remaining People of the Anannost must travel from Anduniė to Rómenna to board the ships. The Rescuers must save Abārpānaru and get back to the ships at Rómenna, before the Faithful sail without them.

Last edited by piosenniel; 02-23-2005 at 03:01 AM.
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Old 01-20-2005, 10:00 PM   #4
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White Tree

The purpose of the story is: To find and rescue Abārpānaru, to escort the Anannost safely to Elendil’s ship, to escape the Akallabźth.

This means we will know the story is over when: The Anannost are safe and Nśmenor is drowned.

Starting Location:
Anduniė

Likely Destination:
The Great Ocean, post-wave.

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Timeframes:

This game takes place in the autumn of the year 3319 SA

The storyline itself or plot covers approximately 6 weeks.

This game requires a time commitment of 12 weeks from the moderator, game owner, and major players.

Last edited by piosenniel; 01-09-2006 at 01:45 AM.
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Old 01-20-2005, 10:01 PM   #5
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Sophia the Thunder Mistress' character

NAME: Kāthaanī Karķbzīr/ “Cerveth” Adaneth Melethroch

AGE: 32

RACE: Men, Nśmenorean

GENDER: Female

WEAPONS: Kāthaanī carries a long bladed (rather dull) knife with a tarnished silver hilt which she uses more frequently as a sort of all purpose tool than a weapon. She has been known to use it to pry open simple locks.

APPEARANCE: Cerveth is tall (about 6’2”) and more lean than slender. She is long-bodied and narrow, not muscular and slightly wider at the shoulders than the hips. She is dark of hair and grey of eye with a long nose and a well-defined jaw for a woman. She is quite clever with her hands and can manipulate various contraptions easily (locks, tack) She is somewhat ill at ease in the elaborate costumes of the Nśmenorean upperclass women feeling far more comfortable in simple dresses and with her hair pulled loosely out of her face, and will frequently wears men’s clothes when she needs to ride astride.

PERSONALITY/STRENGTHS/WEAKNESSES: Kāthaanī is impulsive, stubborn, and easily carried away—but rarely blatantly disobedient. She has a tendency to speak first and think about the consequences later, but as she matures she has begun to learn to control her tongue. She has a concrete sense of right and wrong; she has lived in a fairly sheltered world (even with the turmoil in Nśmenor) and has rarely encountered a situation where the moral choice is not instantly clear. She has never gotten along well with young women of her age, and consequently has spent much of her time with adults since her early teens. Because of this Kāthaanī considers herself extremely mature, whether or not her belief is correct is a different matter entirely.

HISTORY: Kāthaanī Karķbzīr was born the only child of Abārpānaru Karķbzīr and his wife, Inzillomķ, in midsummer of the year 3287. Often called Cerveth, after the month of her birth, she spent her childhood years in a large house on the inland side of Anduniė. She sometimes envied those who lived nearer the coast, but their house was ideally situated for her father’s horse breeding, opening as it did on the plains. Her childhood was as uneventful and sheltered as possible, given the circumstances in her homeland. The inner conflict in Nśmenorean society was almost unknown to her, even though her parents were among the Faithful, as they chose not to discuss it with her until she had reached a responsible age. Nevertheless, the values they taught her were the values of the Old Houses of Nśmenor. She is well read, her father studied with her as a child and during her youth she became familiar with much of the history of Nśmenor and some First Age history which has been preserved by the Faithful. She is one of the few Nśmenoreans of her generation to become fluent in Sindarin and has learned some words in Quenya as well.

Her father began training her in the care of his horses, and particularly the Kariborim as soon as she was old enough, and by her early teens she was an accomplished horsewoman with a sound understanding of her charges and several generations of the most important bloodlines memorized.

As Kāthaanī matured she began to realize that her parents’ views did not reflect the views of much of Nśmenorean society and she quickly became as ardently Faithful as the rest of her family. In her early twenties her family relocated to a smaller more modest house farther outside the city which quickly became the focal point for the group of the Faithful remaining in Anduniė (the Anannost?).

At the turn of the year 3319 Kāthaanī is taking more responsibility for Abārpānaru’s horses as he is taking more responsibility for the family’s political commitments. He has recently returned from a trip to Rómenna and announced that Elendil, the son of Amandil, will soon be leaving Nśmenor for the Elven Realms in Lindon. Kāthaanī is a little frightened by this news, as her father has every intention of leading the Anannost? to Rómenna to join the soon-to-be-Exiles as soon as possible. She is also disappointed because her father had promised her the foal from his planned breeding of Khibil and Lōmi, and it is unlikely that he will follow through with the breeding this spring if they will soon be traveling.

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Sophia the Thunder Mistress'/littlemanpoet's post ------ FIRST FOR GAME

A heavy, grey sky hung over the capital city of Westernesse. Rain had fallen for the last three days and the air was thick with moisture. The white walls of Arminalźth shone dully in the semidarkness and the late Ivanneth trees clung stubbornly to their last brown leaves. The land trembled; the island had shifted several times in the recent past, and now she gave another quick heave as though irritated by the tall Men who walked on her shores. As the ground quieted the skies stirred, and the boiling grey clouds which hovered over Armenelos began to drop hail. A dark haired woman looked up at the sky as pea-sized bits of ice began to bounce off the ground around her feet. She grabbed the hands of two small children and ushered them inside. As the door closed loudly behind them the hail began to fall in earnest, egg sized hailstones hammering on the rooftops of the unnaturally quiet city. As the hailstorm passed, the grey clouds blew east on a brisk wind and a billowy white cloud shaped like a great eagle cast its shadow across the land.

Abārpānarś Karķbzīr and Kāthaanī, his daughter and only child, rode along the southern faces of the fir and larch covered moors of Forostar. They could afford to ride as fast as the wind, with seven Kariborim between them. Abār was afraid that word of their route had reached the King's Men. Abārpānarś was riding night-black Lōmi while Kāthaanī rode chestnut Izri, the youngest foal of Khibil and Kali, who with their other foals, Nitirś, Rūki, and Mani galloped close at hand.

Word had reached them before they left home, that the King's Men were looking for Abārpānarś as a traitor to the King. It was true enough, if being one of the Faithful amounted to betrayal. The Forostar, the least fertile of the Nśmenorean regions, was least populous, and Abārpānarś had deemed it the way that would give them most shelter from the eyes of the King's Men. The ground was stony, which would give greater difficulty to other horsemen, but not the sure-footed Kariborim.

Suddenly the land dropped and the air cooled, and they came among fertile fields of grain, which were the beginning of the Orrostar. They rounded a final hill and must stop of a sudden. They were faced by twenty horsemen.

"You may go no further, traitor!" called one man whose black helm rose taller than the others.

"Go back, Kāthaanī! Make haste!" Kāthaanī obeyed immediately, calling the barebacked Kariborim as she turned her mount and charged back around the hill. Khibil, Abārpānarś's usual mount, did not follow. Abārpānarś hollered and slapped Khibil's rump and sent him chasing after the others.

"Do not let them get away!" cried the leader of the King's Men.

"You have me! Let them go!" Abārpānarś bellowed. The ears of the horses of the King's Men laid back, such was the force of his voice. He took the eyes of their leader and held them. The two strove, and at last the leader gave way.

"We have our quarry."

Abārpānarś dismounted from Lōmi. "Go find Kāthaanī." Lōmi stood next to Abārpānarś, unmoving. He looked in Lōmi's deep brown eyes. "Go!" he whispered. She breathed on his neck, looking straight into his eyes. "They will do you harm!" She nickered. He sighed. "May I prove worthy of your love, dear one."

Kāthaanī paused on the far side of the hill. The clatter of hard hooves in the stones fell to silence all around her as five of the Kariborim joined Izri in the dell behind the hill. Five. Lōmi, then, had remained with her father; though whether she was kept by her own will or Abārpānarś’s, or by some design of his captors, Kāthaanī could not tell. Dismounting quickly from Izri, she left the horses and crept down through the brush and boulders to where she could see the road.

Cursing herself inwardly for her clumsiness, she stood behind a cluster of fir and looked out toward the place where her father had been taken. As she caught sight of the men gathered on the road below, Kāthaanī breathed a sigh of relief. She realized they were yet far enough away that her pitiful attempts at stealth would not have been heard, and cloaked in brown as she was, she judged herself unlikely to be seen. She watched as Abārpānarś’s hands were bound roughly behind him and Lōmi’s reins were tied to the saddle of one of the waiting horses. The riders remounted, and the column moved along the road. South, toward Armenelos. Kāthaanī watched, unmoving, until the horses disappeared into the plains.

Turning back to where she had left the Kariborim, Kāthaanī ran to them, tying her dark hair into a tighter knot on her neck and pinning her cloak more securely. She paused as she reached the horses, the tension in their bodies evident. She kissed Izri’s soft nose before turning to Nitirś, the swiftest among them. “You must bear me now, friend; and we will run more swiftly than ever we have run before.” Although she knew that she would never find help in time to rescue her father before they reached Arandor and the Royal City, there was nothing else for her to do.

Upon mounting, Kāthaanī headed down out of the foothills toward the road. Once they reached the open lands of Andustar she could take to the fields, but for now great speed required great risk and they ran on the open road. Nitirś’s feet struck sparks from the gravel as the dark haired girl and the iron grey horse flew toward Anduniė, the other five trailing behind them like so many leaves in the wind.

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Old 01-20-2005, 10:02 PM   #6
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littlemanpoet's character

NAME: Abārpānarś Karķbzīr - Strong Handed Man Lover of Horses; Mabalar Melethroch

AGE: 112

RACE: Numenorean

GENDER: male

WEAPONS : Bow that is an heirloom of his house, handed down to the eldest child; bears the stylized, rampant horse of Karķbzīr heraldry, black on white; the bow is white with silver filigree after the manner of leaves on vines. Kept on his person, a knife, quarter of a ranga in length, same filigree, also an heirloom. Straight, with a silver hilt. Its blade is straight and slender but strong.

APPEARANCE: 6 feet, 8 inches (not so tall for a Numenorean, I guess...) Raven black hair, clear face, long nose but not too long. Not too full lips. High cheek bones. Lean but not thin. Grey eyes. His war and hunting weapon is the bow. He keeps a long knife with him, an ancestral one with a silver hilt. Its blade is straight and slender but strong.

PERSONALITY/STRENGTHS/WEAKNESSES: Abārpānarś is a great lover of horses, as are all of his household. He is one of the Faithful, and most loyal to his kin, then friends. He is aware of the hope of the Elendili to take flight by ship to the shores of Middle Earth in case of the uttermost failure of Numenor. He is clever of mind and tongue, learned, and counted wise by those who know him well; except for one folly: the Kariborim (known in later years as mearas). There are six: two stallions, Khibil (spring) and Nitirś (kindler); and four mares, Kali (woman), Izri (beloved), Lōmi (night), and Mani (spirit). It is said of Abārpānarś that they are both his strength and his weakness. He loves them dearly and his commitment to their care and removal from the island is at war with his loyalties to kin, friends, and the Faithful. He would that all goes well, but would find it difficult to choose between kin and the kariborim; harder yet to choose between them and friends. He also keeps forty karibi, stock from Middle Earth, and loves them well, but not as dearly as his kariborim.

HISTORY: Born in 3207, Abārpānarś was the eldest son of Adśnzāirū (west-longing). He has a younger sister, Ziraphel (beloved daughter) born in 3222, who is married to one of the Faithful; Abārpānarś and Inzillomi have one daughter, Kāthāani. Abārpānarś considers his daughter the rightful heiress to all he owns, and remembers the sorrows that have befallen the House of Elros, not least because the rights of first born daughters have been forgotten. He has sworn an oath to his wife and daughter that it would not be so in the House of Karibizir.

Abārpānarś was trained in the care of his family's kariborim, and has trained his daughter in their care. Legend would later have it among the Rohirrim that Béma (Oromė) brought them from west over sea, and so it may be; but this line of mearas, or kariborim, were a gift to the Dśnedain from the Elves of Tol Erresėa, and the house of Karķbzīr was the only one in Numenor who still kept them. In the year 3279 he married Inzillomķ Elendili (flower of the night), daughter of Elendil, and named for her full head of raven hair at birth, one of the Faithful, of the house of Elendil.

It is his deepest desire that his seven kariborim should be on board to make the trip. Since Ar Pharazon has left, he has been working ceaselessly to move his kariborim from Andunié in the west, to Romenna in the east, without raising suspicion. He and his daughter Kāthāani have been riding them across the island, to deliver them to his wife's family in Romenna so that they may be taken aboard ship. The King's Men, a dozen in number, confront them, and are bent on taking them captive for treason. Abārpānarś knows that Kāthāani has a palantir in her keeping, in the saddlebag of one of the kariborim. He places himself at the mercy of the King's Men, and sends his daughter and the kariborim away.... but Lomi, his mount, will not leave him. He convinces them not to capture his daughter, and the palantir is kept safe. Both are captured and brought back to Armenelos, imprisoned. His bow is taken from him. He wants it back, but it is not nearly as important to him as the kariborim, or the palantir.

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Old 01-21-2005, 08:43 PM   #7
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Old 01-21-2005, 09:15 PM   #8
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Eye

I'm here and already thinking up a background for my character (Yes, I know I said I'd post earlier, sorry about that.)
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Old 01-21-2005, 09:57 PM   #9
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Meneltarmacil-

Thread just opened this morning, so definitely don't worry about lateness. Whenever you get your character in is great, you know, provided it's in the next week or so. We have quite a bit to do on the actual plot before we can start the game. I have a big paper coming up, so it will be at least (read: more than) another week before we can start things off.

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Old 01-22-2005, 08:47 AM   #10
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Looks like I'm approaching this in the Tolkienian manner - by accident, I assure you! I decided to start with the name, and chose a series of possible English language meanings that appealed to me, then looked up the Adūnaic cognates, and finally the Sindarin, and decided which combination in all three languages most appealed in terms of the character.

Adūnaic to English

abār "strength, endurance, fidelity" (431). Evidently related to bār "lord".

pā "hand" (< *pa3a), pl. pāi (416, 426)

naru "man, male" (434, fully inflected in 437, that also gives an alternative form narū)

*magān *"wright", isolated from Ar-Balkumagān, q.v.

karab "horse" (pl. karīb) (434). Masculine karbū "stallion" (434, 435), feminine karbī "mare" (434).

ZIR "love", desire" (423), cf. -zīr "lover" in Nimruzīr.

zadan "house", fully inflected in 430.

Adūnaic - English - Sindarin

Karķbzīr - Lover of horses - Melethroch

Abārpā - Strong/True Hand - Mabalar

Zadanmagān - Housewright - Cardhįn

My choice

Abārpānaru Karķbzīr - Strong Handed Man Lover of Horses; Mabalar Melethroch

The first name is the character's personal name, the second is the name of his House. Now to build the physical, and find out how the Melethroch family relates to the line of Elros!

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Old 01-22-2005, 09:31 PM   #11
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Please excuse me for dipping into this thread.... Sophia had asked me several days ago if I knew whether daily speech, names etc. would have used Sindarin or Quenyan . I managed to find some information just today, so am going ahead and putting the information here, since I believe her question pertained to this game.

There is a lengthy discussion of this question in the footnotes of UT, pp. 215-216. Tolkien's answer was long and complex, but it basically boiled down to this in terms of Quenyan:

Quote:
Quenyan was not a spoken tongue in Numenor. It was known only to the learned and to the families of high descent, to whom it was taught in their early youth. It was used in official documents intended for preservation, such as the Laws, and the Scroll and Annals of the Kings..., and often in more recondite works of lore. It was also largely used in nomenclature: the official names of all places, regions, and geographical features of the land were of Quenya form (though they usually had local names also, generally of the same meaning, in Sindarin or Adunaic). The personal names, and especially the official and public names, of all members of the royal house, and of the Line of Elros in general, were given in Quenya form.
The last line would obviously apply only to the earlier period when the royal house was sympathetic to the Elves. Kind of sounds like Quenyan was almost like Latin -- reserved for ceremony and the like and even names for high born folk, but not a spoken tonuge.

Earlier in the text and also in the appendix of LotR, Tolkien clearly stated that the Elvish spoken in Numenor was Sindarin.

Pio's earlier link to the "Adunaic language" in Ardalambion that appears in her post above also contains a useful discussion on the place of Sindarin and Quenyan in Numenor.

Clear as mud, right? Hope this helps!
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Old 01-22-2005, 09:37 PM   #12
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Very nice indeed. Would Kāthaanī then, as his daughter, be Kāthaanī Karķbzīr? It goes nicely.

Since my character bio isn't quite complete (I'm waiting for Abārpānaru's history), I'll post here for the record that Kāthaanī's name (Kātha- all, anī- feminine name suffix) is roughly translatable to Sindarin "Adaneth" (one of the people, woman of the people); but she is more frequently called Cerveth (Sindarin "July") a pet name derived from the month of her birth.

"Abārpānaru", wow, what a mouthful.

As for our plotline: the quote above *glances up at "historical information"* mentions that Ar-Gimilzor moved all the Faithful that he could find to Rómenna to be watched. If we want to preserve the West => East journey, it would be possible that we were a group of still underground Faithful located near, or in Anduniė.

I'll come back later and post more, but I'm too busy to do it now.

Sophia

In light of my cross-posting with Child, I've looked up possible translations for 'Kāthaanī' in Quenya. Best candidates are probably "Nerwen" or "Nerwendė".
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Last edited by Sophia the Thunder Mistress; 01-23-2005 at 01:22 AM. Reason: Quenya
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Old 01-23-2005, 07:54 PM   #13
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Quote:
"Abārpānaru", wow, what a mouthful.- Sophia
Indeed. It seems mouthful names are typical in Adśnaic. As an afterthought I threw in "naru" as a gender indicator, but I'm not sure it's needed. Perhaps Abārpā is sufficient. What do you think?

Quote:
littlemanpoet - Abārpānaru Karķbzīr/Mabalar Melethroch (the captive) BIO/POST NEEDED - pio
I'm still in research phase. I spent today studying the Akkalabźth and the Line of Elros, and discovered a few things I had forgotten or missed the first time.

Quote:
If we want to preserve the West => East journey, it would be possible that we were a group of still underground Faithful located near, or in Anduniė. - Sophia
I like the idea. But in the Sil, Isildur is said to make a singular achievement by going in disguise to the Tree and picking one fruit - even then he is discovered and only remains free after becoming almost mortally wounded. So if we want to go in this direction, there is going to have to be strictly enforced secretiveness among the hidden. Perhaps there is an heirloom (or not) that helps in secretiveness. I noticed the Elendilmir of Silmarien as an heirloom in the house of the Lords of Andśniė. But we don't have to go in that direction either; it would involve receiving a gift from the Eldar. I like the edge-of-the-seat aspect of it, but we would need to prepare the thing carefully in terms of "how". Don't forget, Sauron sits upon his throne in the Black Temple, eager for more victims to sacrifice...

I think they need to know about each other; if not, the premise of this rpg would have to be altered. I do like the password being something in Quenya, or at least Sindarin, though (in consideration of Child's post).
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Old 01-23-2005, 08:13 PM   #14
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lmp and all others

The Players/Characters list I put up is only a housekeeping list I use on Planning and Discussion threads to keep track of one of the areas that needs to be done before I can open a game for play.

Since this is still a Planning Thread, please take your time constructing bios and posts.

Looking forward to seeing this game played!

~*~ Pio
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Old 01-23-2005, 08:14 PM   #15
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I like the idea of a password as well.

Alaklondewen had an idea that she hasn't been able to post yet which might help the secrecy issue. Her idea was that this particular group has been so isolated that they don't even know about Elendil's planned departure until the rescue party reaches Armenelos. If we're isolated to that degree it would certainly help out your difficulties, LMP. How we would notify the main group after we discover Elendil's plans is another question...

LMP, I thought the reference to Isildur's singular accomplishment just pertained to getting into the palace grounds where the white tree grew? Of course, I suppose a jailbreak would be at least that difficult... or worse. Maybe someone will die! *evil*

I like Abarpanaru better than Abarpa. It has a better sound to it, I think. I do find vowel endings somewhat jarring on masculine names, but that's just a matter of preference.

For anyone that's looking for an Adunaic name, before LMP came on board I was planning an emergency fallback captive character on my own (just in case), and the names in contention for him were: Zabathan and Sapathan, meaning respectively "the Humbled" and "the Wise". I'll put the accents on in the proper places if anyone wants to pick these names up.

Sophia

[edit] Thanks pio for keeping up with us. It makes everyone a lot easier to keep track of when those lists go up.
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Old 01-23-2005, 08:40 PM   #16
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I, also, really like the idea of a password. Using this idea, I think we could possibly pull off an entire "underground" group.

My character (who's name is undetermined at this point) will be an underground Faithful who resides in Armenelos. With a secret system in place they could seek his aid. I was considering maybe a possible link between he and Arbarpa(naru), so that Kathaani would remember him and know to seek him out. (Just an idea on which I may elaborate at a later time.)

Quote:
Alaklondewen had an idea that she hasn't been able to post yet which might help the secrecy issue. Her idea was that this particular group has been so isolated that they don't even know about Elendil's planned departure until the rescue party reaches Armenelos.
Yes, I was thinking that if they did not know yet that Elendil was leaving...it would add a new sense of urgency that might be more intriguing. I had even thought they might find my character packing and preparing to leave for Romenna. He would then tell them of the ships waiting in Romenna.

Quote:
How we would notify the main group after we discover Elendil's plans is another question...
What if another rider had already been sent long before the rescuers' arrival in Armenelos to alert the remaining Faithful in the West? My character could easily inform them of this, especially if they become concerned with the others in Anduniė. It is possible the rescuers left just before that rider arrived, or they missed them on the road... Anyway, that would take care of anyone left there.

I feel like I may be forgetting something, but I'll edit or post again if I remember what it is.

~Alak
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Old 01-23-2005, 09:01 PM   #17
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Eye As for my character...

My character (haven't thought of an Adunaic name yet) was going to have been on Ar-Pharazon's ruling council for a while, until he started disagreeing with a number of things and directly challenging the king on many issues, especially that of bringing Sauron to Numenor. As a result of Sauron's corrupting influence, the king fired my character from his position and my character has since joined the Faithful, having adopted the elvish name Thoronmir. (he, by the way, is a distant ancestor of another RPG character of the same name which I have used before)

Would any of this fit in with your plans thus far?
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Old 01-23-2005, 09:09 PM   #18
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Meneltarmacil-

Fired from the council is fine, but I think you should find something else to be fired for, because you'd be extremely high profile if you were fired for that reason and we have to be uber-secret.

I would think as well that whatever you were fired for you ought to be in hiding since Ar-Pharazon wasn't terribly kind to his dissenters, Sauron liked to burn them in the temple at Armenelos.

So your background is iffy... it could work out but it will have to have some tweaking. But I like the idea of someone with political knowledge in our group.

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Old 01-23-2005, 09:04 PM   #19
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Abarpanaru it is.

I'm fine with the idea of the secret group not being in communication with Elendil's party, if it can be made to fit with the premise (I think it can).

I like Alak's ideas.

We could also add a wrinkle that Elendil is uncertain whether to believe the messenger from Aparpanaru's group (which needs its own name). He could wrestle with the possibility that it's a trap crafted by Sauron.
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Old 01-29-2005, 01:58 AM   #20
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Is your character bio ready to place on the proposal or will you be tweaking it a little more?

~*~ Pio
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Old 01-29-2005, 07:03 AM   #21
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Pio, I'll be tweaking at least until we get Kathaani's age settled, since Abarpanaru has to be 80 years older than she.

Also, my character appears to be serving as a kind of template for a lot of things, and I feel we need to give the other players a chance to interact with my plans before we settle. Once I'm sufficiently confident that that has happened, then my bio will be fixed.

Sophia, nevermind the heirloom idea for the knife, then. You need to be able to use it in rather rough-and-ready ways.

I'm a little stumped about when Numenoreans came of age. I noticed that becoming a parent seemed to fall in the late 70's, early 80's, which suggests that marriage occurred perhaps five to twenty years prior to that. Age 50 is apparently "manhood", if 48 is on the threshold.

An Elvish name for the group works for me. Your reasoning is sound.

No other new wrinkles from this corner....

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Old 01-29-2005, 09:05 PM   #22
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Back in town

Pio mentioned early on that a particular character should die in the rescue, or the general time period of it, to add a touch of realism. Finding myself in agreement with this analysis, I would like to model my character (still under construction) as one who believes in his own invincibility, only to fall in the struggle... *sniff*

...unless someone else was already planning on taking the part.

--Himaran
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Old 01-29-2005, 10:05 PM   #23
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I don't think anybody else has been hot to grab at that one.

Maybe you want to do two characters so that you have one left to write?

"Realism", eh? Another topic for debate, there. I'll leave it go for now. It was that matter of someone dying that kind of had me stewing a bit. Someone dying in the attempt to save one lone man's life? That seemed like a pretty poor bargain. So I kind of like the idea the mearas as an additional motivation for rescuing Abar.

I was also thinking that the capture could be handled differently. It could be that all six mearas are being taken across the island at once, and Abarpanaru sacrifice his own freedom so that the other five can escape, and they are determined to rescue him and his mearas. In fact, I kind of like that better. That way, more (if not every) characters have a mearas. Heck, we can always change the number of mearas if we want one for each character.
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Old 01-30-2005, 03:40 AM   #24
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Abarpanaru may rig his capture any way he likes.

LMP is Kathaani's mother alive? And did we ever determine whether the house of Karibzir had a connection to the Lords of Andunie?

I'm working on her history in my study breaks.

Sophia

[Edit]
Quote:
The word Mearas comes from an Anglo-Saxon word meaning simply 'horses'. Its singular form would be mearh, but no character in The Lord of the Rings ever uses that word.
Since Mearas is a Rohirric word, is there any chance we could find a rough equivalent in Sindarin or Adunaic to use instead? Rocharim (Horse-kings) sounds a bit too much like Rohirrim, perhaps Rocherphin (Noble horses) or Rochedair (Fathers of Horses)? Karibarim (Kings of Horses), or Karibhorim (Lords of Horses), or Karibattim (Fathers of Horses)? Or am I overanalyzing just a little too much when the word Mearas seems out of place?
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Last edited by Sophia the Thunder Mistress; 01-30-2005 at 05:14 AM. Reason: a few notes on the Mearas
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Old 02-01-2005, 12:33 AM   #25
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1420! Hello, all!

*sends a billion bricks crashing down on Menel's head*

Sophia sort of read my mind so I'm here: prematurely, I might add.

So far, I only have the name: Balaknaru, or in Sindarin, Cirion. Must do more of the bio. Must find sailor blood in me. Must recall my sojourn in Nśmenor long ago.
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Old 02-01-2005, 08:23 PM   #26
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1420! My Bio

POSTED TO THE PROPOSAL - IF YOU EDIT IT, PLEASE PM ME THAT YOU HAVE DONE SO ~*~ PIO

Here it is. I'm excited for the game.

Name: Azarmanō Hazadbawība/Elenfairė Ostovaivar

Race: Man/Nśmenorean

Gender: Male

Age: 85

Weapons: Azarmanō carries a longbow of the same type traditionally used in the Nśmenorean army. It is made of hollow-cored black steel with black-feathered arrows a full ell (45 inches) long. His great-grandfather was given this longbow for service to the King many years ago in a brighter time. Azarmanō has grown to be an excellent marksman, primarily using it to bring down game, but also in defending his ship against attack while on long sea voyages.

Appearance: Azarmanō stands firm at 6 foot 5 with shoulder length blonde hair that is the color of straw. His eyes shine with a vivid, scintillating blue.“Like sun, sparkling upon the face of the deep sea,” his father has often told him. He is slender, like his mother, and very well groomed. He often wears his favorite green wool cloak while sailing to repel water and offer protection against the buffeting winds.

Personality: Often with a smile on his face, Azarmanō generally takes a positive outlook on life, sometimes using his comic wit to get him through difficult situations. He is an excellent officer, aware of his men’s needs, striving to treat them in a just and equitable manner. Azarmanō is very much in love with his young wife and cares deeply for his son. He is aware of the need to balance his role as a ship’s captain with that of being a husband and father, and generally does a good job of this. His drive and determination coupled with his optimism and commitment to his loved ones define his personality and his basic view of life.

He is, however, very direct and can get impatient to finish the task at hand quickly and may become irritable. This impatience is currently exacerbated by the fact that his family is waiting to board the ship and sail, and he is separated from them.

History: Azarmanō comes from an ancient family, whose members originally worked as fishermen. Their knowledge of boats and the sea led them to become mariners, initially in the employ of the king. They had been one of the families that the Eldar had instructed in the art of navigation and deep sea voyaging. The Ostovaivars eventually rose to become independent shipwrights and ship-owners, but maintained close friendships with many of the Elven traders until the change of policies made such relations impossible. The Ostovaivars’ shipping interests continue to flourish. The family now commands one of the largest fleets in Nśmenor.

Azarmanō had been trained as an officer and was promoted to become the captain of his own vessel, the Gwaun, while still quite young. Over the years, he visited many settlements on Middle Earth, transporting Numenoreans and dealing various commodities with the local people. He strove to treat the locals with respect and compassion, offering them fair prices to the few who came to examine the goods he toted. His natural instinct was to teach them the art of catching fish, just as Azarmanō’s father had done for him. These lessons were difficult to depart, however, because the people were incredulous, some even hostile and many of their dealings with Nśmenor had left them with a strong distaste.

Despite Azarmanō’s best efforts, the relations between the men of Middle Earth and Nśmenor had been deteriorating since before his birth. Many Numenoreans oppressed the men of Middle Earth and made servants of them, without regard for their well-being. This savage treatment outraged Azarmanō and he vowed to redouble his efforts to befriend and aid them any way he could. His efforts had not been well received, but he resolved to continue in hopes that he could gain the trust of a few. But he had also found himself in situations where he had no choice but to unleash an arrow from his bow.

His father, whose fairė was tied to the sea, had acted as role model for Azarmanō and the son had always tried to live up to him. Although the father loved his son, he was often absent on trading missions in Middle-earth, so the boy did not see him very often. During these lengthy absences, his mother had to function on her own. She became very strong willed, a quality that she retained, never taking instructions from anyone other than her husband.

Azarmanō had married shortly after gaining the position of captain. His wife was a lovely woman named Eirien, the younger daughter of one of the nobles faithful to the Elven cause. Recently, the entire Ostovaivar family has been assisting Elendil in his plans for a possible emergency evacuation. Azarmanō’s wife, along with his mother, father, and two-year-old son Thoron, are presently back in Rómenna, waiting to depart on the Thor with the rest of the fleet.

Elendil had instructed Azarmanō to alert the remaining group in the west of the imminent departure to Middle-Earth, using one of his smaller, sleek vessels to ferry them about the southern coast of the Isle and back to the ships. He had departed for the west before the news of the imprisonment came.

- Regin
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Old 02-01-2005, 08:40 PM   #27
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Fascinating!

Regin your bio looks awesome! Someone from outside our little stubborn community will be a definite bonus, and it looks like you're going to be a great addition.

Can Azarmano ride? I think he's gonna need to.

LMP has sent me the beginnings of his first post, so the first post for the game should be up for you guys sooner than later.

Can't wait to see waht the rest of you have put together.

Sophia
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Old 02-27-2005, 03:36 PM   #28
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White Tree Prisoner of Nśmenor Discussion Thread

*** THIS IS THE FIRST POST FOR THE DISCUSSION THREAD ***




Sophia the Thunder Mistress invites you to play in her game:

Prisoner of Nśmenor


~*~

Historical Information:

During the reign of King Ar-Pharazōn, the Nśmenorean army sailed for Middle-Earth with the intent of overthrowing Sauron. However, because Saruon surrendered peacefully to Ar-Pharazōn he was not destroyed but instead brought back to Nśmenor as a prisoner. Through his considerable guile and flattery, Sauron worked his way into Ar-Pharazōn’s trust until he achieved nearly godlike status in Nśmenor.

After the commissioning of a temple in Armenelos Sauron’s cult worship is at its height. He has convinced not only Ar-Pharazōn but also many of the general population that the Ban of the Valar (the decree forbidding men to sail to Aman) was designed to hold them back.

The climate in Nśmenor has becoming increasingly hostile to the Elves and the Valar. The use of any language but Adūnaic has been banned. The King’s Men, who side with Ar-Pharazōn in opposing the Valar are based in Armenelos (Arminalźth in Adūnaic), while the Faithful who remain allied with the elves rally around the Lords of Anduniė. They have been removed from Anduniė and sent to Rómenna where the King’s Men can more easily watch them and occasionally capture and sacrifice them in the temple of Sauron.

The previous Lord of Anduniė , Amandil, and his son Elendil, sensed the impending doom of Nśmenor. Amandil set sail secretly to beg the mercy of the Valar. He has not been seen or heard of since. The new Lord of Anduniė, Elendil, has prepared ships on which the Faithful will make their escape should the wrath of the Valar be unleashed against Nśmenor.

Recently Ar-Pharazōn took a large fleet of ships and sailed toward Valinor, determined to become the first mortal to set foot on the Undying Lands since Eärendil. He will land any day. Nśmenor’s decline is nearly over; Westernesse is shortly to be destroyed.

Last edited by piosenniel; 08-09-2005 at 11:23 AM.
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Old 02-27-2005, 03:37 PM   #29
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White Tree

Basic Storyline:

While making a trip to Rómenna, an important underground leader of the Faithful, Abārpānaru Karķbzīr, is arrested by agents of the King’s Men scant days before they’re supposed to board one of Elendil’s ships. When the few remaining Faithful at Anduniė (who go by the name of the Anannost, the “House of Many Years”) receive word of his capture, his daughter, Kāthaanī is determined to rescue him from jail against his explicit instructions. A small rescue party mounted on Nśmenor’s swiftest horses is sent. Meanwhile the remaining People of the Anannost must travel from Anduniė to Rómenna to board the ships. The Rescuers must save Abārpānaru and get back to the ships at Rómenna, before the Faithful sail without them.
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Old 02-27-2005, 03:38 PM   #30
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White Tree

The purpose of the story is: To find and rescue Abārpānaru, to escort the Anannost safely to Elendil’s ship, to escape the Akallabźth.

This means we will know the story is over when: The Anannost are safe and Nśmenor is drowned.

Starting Location:
Anduniė

Likely Destination:
The Great Ocean, post-wave.

--------------------------------------------------------------------------------------------------------

Timeframes:

This game takes place in the autumn of the year 3319 SA

The storyline itself or plot covers approximately 6 weeks.

This game requires a time commitment of 12 weeks from the moderator, game owner, and major players.
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Old 02-27-2005, 03:40 PM   #31
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White Tree

Sophia the Thunder Mistress' character

NAME: Kāthaanī Karķbzīr/ “Cerveth” Adaneth Melethroch

AGE: 32

RACE: Men, Nśmenorean

GENDER: Female

WEAPONS: Kāthaanī carries a long bladed (rather dull) knife with a tarnished silver hilt which she uses more frequently as a sort of all purpose tool than a weapon. She has been known to use it to pry open simple locks.

APPEARANCE: Cerveth is tall (about 6’2”) and more lean than slender. She is long-bodied and narrow, not muscular and slightly wider at the shoulders than the hips. She is dark of hair and grey of eye with a long nose and a well-defined jaw for a woman. She is quite clever with her hands and can manipulate various contraptions easily (locks, tack) She is somewhat ill at ease in the elaborate costumes of the Nśmenorean upperclass women feeling far more comfortable in simple dresses and with her hair pulled loosely out of her face, and will frequently wears men’s clothes when she needs to ride astride.

PERSONALITY/STRENGTHS/WEAKNESSES: Kāthaanī is impulsive, stubborn, and easily carried away—but rarely blatantly disobedient. She has a tendency to speak first and think about the consequences later, but as she matures she has begun to learn to control her tongue. She has a concrete sense of right and wrong; she has lived in a fairly sheltered world (even with the turmoil in Nśmenor) and has rarely encountered a situation where the moral choice is not instantly clear. She has never gotten along well with young women of her age, and consequently has spent much of her time with adults since her early teens. Because of this Kāthaanī considers herself extremely mature, whether or not her belief is correct is a different matter entirely.

HISTORY: Kāthaanī Karķbzīr was born the only child of Abārpānaru Karķbzīr and his wife, Inzillomķ, in midsummer of the year 3287. Often called Cerveth, after the month of her birth, she spent her childhood years in a large house on the inland side of Anduniė. She sometimes envied those who lived nearer the coast, but their house was ideally situated for her father’s horse breeding, opening as it did on the plains. Her childhood was as uneventful and sheltered as possible, given the circumstances in her homeland. The inner conflict in Nśmenorean society was almost unknown to her, even though her parents were among the Faithful, as they chose not to discuss it with her until she had reached a responsible age. Nevertheless, the values they taught her were the values of the Old Houses of Nśmenor. She is well read, her father studied with her as a child and during her youth she became familiar with much of the history of Nśmenor and some First Age history which has been preserved by the Faithful. She is one of the few Nśmenoreans of her generation to become fluent in Sindarin and has learned some words in Quenya as well.

Her father began training her in the care of his horses, and particularly the Kariborim as soon as she was old enough, and by her early teens she was an accomplished horsewoman with a sound understanding of her charges and several generations of the most important bloodlines memorized.

As Kāthaanī matured she began to realize that her parents’ views did not reflect the views of much of Nśmenorean society and she quickly became as ardently Faithful as the rest of her family. In her early twenties her family relocated to a smaller more modest house farther outside the city which quickly became the focal point for the group of the Faithful remaining in Anduniė (the Anannost?).

At the turn of the year 3319 Kāthaanī is taking more responsibility for Abārpānaru’s horses as he is taking more responsibility for the family’s political commitments. He has recently returned from a trip to Rómenna and announced that Elendil, the son of Amandil, will soon be leaving Nśmenor for the Elven Realms in Lindon. Kāthaanī is a little frightened by this news, as her father has every intention of leading the Anannost? to Rómenna to join the soon-to-be-Exiles as soon as possible. She is also disappointed because her father had promised her the foal from his planned breeding of Khibil and Lōmi, and it is unlikely that he will follow through with the breeding this spring if they will soon be traveling.

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Sophia the Thunder Mistress'/littlemanpoet's post ------ FIRST FOR GAME

A heavy, grey sky hung over the capital city of Westernesse. Rain had fallen for the last three days and the air was thick with moisture. The white walls of Arminalźth shone dully in the semidarkness and the late Ivanneth trees clung stubbornly to their last brown leaves. The land trembled; the island had shifted several times in the recent past, and now she gave another quick heave as though irritated by the tall Men who walked on her shores. As the ground quieted the skies stirred, and the boiling grey clouds which hovered over Armenelos began to drop hail. A dark haired woman looked up at the sky as pea-sized bits of ice began to bounce off the ground around her feet. She grabbed the hands of two small children and ushered them inside. As the door closed loudly behind them the hail began to fall in earnest, egg sized hailstones hammering on the rooftops of the unnaturally quiet city. As the hailstorm passed, the grey clouds blew east on a brisk wind and a billowy white cloud shaped like a great eagle cast its shadow across the land.

Abārpānarś Karķbzīr and Kāthaanī, his daughter and only child, rode along the southern faces of the fir and larch covered moors of Forostar. They could afford to ride as fast as the wind, with seven Kariborim between them. Abār was afraid that word of their route had reached the King's Men. Abārpānarś was riding night-black Lōmi while Kāthaanī rode chestnut Izri, the youngest foal of Khibil and Kali, who with their other foals, Nitirś, Rūki, and Mani galloped close at hand.

Word had reached them before they left home, that the King's Men were looking for Abārpānarś as a traitor to the King. It was true enough, if being one of the Faithful amounted to betrayal. The Forostar, the least fertile of the Nśmenorean regions, was least populous, and Abārpānarś had deemed it the way that would give them most shelter from the eyes of the King's Men. The ground was stony, which would give greater difficulty to other horsemen, but not the sure-footed Kariborim.

Suddenly the land dropped and the air cooled, and they came among fertile fields of grain, which were the beginning of the Orrostar. They rounded a final hill and must stop of a sudden. They were faced by twenty horsemen.

"You may go no further, traitor!" called one man whose black helm rose taller than the others.

"Go back, Kāthaanī! Make haste!" Kāthaanī obeyed immediately, calling the barebacked Kariborim as she turned her mount and charged back around the hill. Khibil, Abārpānarś's usual mount, did not follow. Abārpānarś hollered and slapped Khibil's rump and sent him chasing after the others.

"Do not let them get away!" cried the leader of the King's Men.

"You have me! Let them go!" Abārpānarś bellowed. The ears of the horses of the King's Men laid back, such was the force of his voice. He took the eyes of their leader and held them. The two strove, and at last the leader gave way.

"We have our quarry."

Abārpānarś dismounted from Lōmi. "Go find Kāthaanī." Lōmi stood next to Abārpānarś, unmoving. He looked in Lōmi's deep brown eyes. "Go!" he whispered. She breathed on his neck, looking straight into his eyes. "They will do you harm!" She nickered. He sighed. "May I prove worthy of your love, dear one."

Kāthaanī paused on the far side of the hill. The clatter of hard hooves in the stones fell to silence all around her as five of the Kariborim joined Izri in the dell behind the hill. Five. Lōmi, then, had remained with her father; though whether she was kept by her own will or Abārpānarś’s, or by some design of his captors, Kāthaanī could not tell. Dismounting quickly from Izri, she left the horses and crept down through the brush and boulders to where she could see the road.

Cursing herself inwardly for her clumsiness, she stood behind a cluster of fir and looked out toward the place where her father had been taken. As she caught sight of the men gathered on the road below, Kāthaanī breathed a sigh of relief. She realized they were yet far enough away that her pitiful attempts at stealth would not have been heard, and cloaked in brown as she was, she judged herself unlikely to be seen. She watched as Abārpānarś’s hands were bound roughly behind him and Lōmi’s reins were tied to the saddle of one of the waiting horses. The riders remounted, and the column moved along the road. South, toward Armenelos. Kāthaanī watched, unmoving, until the horses disappeared into the plains.

Turning back to where she had left the Kariborim, Kāthaanī ran to them, tying her dark hair into a tighter knot on her neck and pinning her cloak more securely. She paused as she reached the horses, the tension in their bodies evident. She kissed Izri’s soft nose before turning to Nitirś, the swiftest among them. “You must bear me now, friend; and we will run more swiftly than ever we have run before.” Although she knew that she would never find help in time to rescue her father before they reached Arandor and the Royal City, there was nothing else for her to do.

Upon mounting, Kāthaanī headed down out of the foothills toward the road. Once they reached the open lands of Andustar she could take to the fields, but for now great speed required great risk and they ran on the open road. Nitirś’s feet struck sparks from the gravel as the dark haired girl and the iron grey horse flew toward Anduniė, the other five trailing behind them like so many leaves in the wind.
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Old 02-27-2005, 03:41 PM   #32
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littlemanpoet's character

NAME: Abārpānarś Karķbzīr - Strong Handed Man Lover of Horses; Mabalar Melethroch

AGE: 112

RACE: Numenorean

GENDER: male

WEAPONS : Bow that is an heirloom of his house, handed down to the eldest child; bears the stylized, rampant horse of Karķbzīr heraldry, black on white; the bow is white with silver filigree after the manner of leaves on vines. Kept on his person, a knife, quarter of a ranga in length, same filigree, also an heirloom. Straight, with a silver hilt. Its blade is straight and slender but strong.

APPEARANCE: 6 feet, 8 inches (not so tall for a Numenorean, I guess...) Raven black hair, clear face, long nose but not too long. Not too full lips. High cheek bones. Lean but not thin. Grey eyes. His war and hunting weapon is the bow. He keeps a long knife with him, an ancestral one with a silver hilt. Its blade is straight and slender but strong.

PERSONALITY/STRENGTHS/WEAKNESSES: Abārpānarś is a great lover of horses, as are all of his household. He is one of the Faithful, and most loyal to his kin, then friends. He is aware of the hope of the Elendili to take flight by ship to the shores of Middle Earth in case of the uttermost failure of Numenor. He is clever of mind and tongue, learned, and counted wise by those who know him well; except for one folly: the Kariborim (known in later years as mearas). There are six: two stallions, Khibil (spring) and Nitirś (kindler); and four mares, Kali (woman), Izri (beloved), Lōmi (night), and Mani (spirit). It is said of Abārpānarś that they are both his strength and his weakness. He loves them dearly and his commitment to their care and removal from the island is at war with his loyalties to kin, friends, and the Faithful. He would that all goes well, but would find it difficult to choose between kin and the kariborim; harder yet to choose between them and friends. He also keeps forty karibi, stock from Middle Earth, and loves them well, but not as dearly as his kariborim.

HISTORY: Born in 3207, Abārpānarś was the eldest son of Adśnzāirū (west-longing). He has a younger sister, Ziraphel (beloved daughter) born in 3222, who is married to one of the Faithful; Abārpānarś and Inzillomi have one daughter, Kāthāani. Abārpānarś considers his daughter the rightful heiress to all he owns, and remembers the sorrows that have befallen the House of Elros, not least because the rights of first born daughters have been forgotten. He has sworn an oath to his wife and daughter that it would not be so in the House of Karibizir.

Abārpānarś was trained in the care of his family's kariborim, and has trained his daughter in their care. Legend would later have it among the Rohirrim that Béma (Oromė) brought them from west over sea, and so it may be; but this line of mearas, or kariborim, were a gift to the Dśnedain from the Elves of Tol Erresėa, and the house of Karķbzīr was the only one in Numenor who still kept them. In the year 3279 he married Inzillomķ Elendili (flower of the night), daughter of Elendil, and named for her full head of raven hair at birth, one of the Faithful, of the house of Elendil.

It is his deepest desire that his seven kariborim should be on board to make the trip. Since Ar Pharazon has left, he has been working ceaselessly to move his kariborim from Andunié in the west, to Romenna in the east, without raising suspicion. He and his daughter Kāthāani have been riding them across the island, to deliver them to his wife's family in Romenna so that they may be taken aboard ship. The King's Men, a dozen in number, confront them, and are bent on taking them captive for treason. Abārpānarś knows that Kāthāani has a palantir in her keeping, in the saddlebag of one of the kariborim. He places himself at the mercy of the King's Men, and sends his daughter and the kariborim away.... but Lomi, his mount, will not leave him. He convinces them not to capture his daughter, and the palantir is kept safe. Both are captured and brought back to Armenelos, imprisoned. His bow is taken from him. He wants it back, but it is not nearly as important to him as the kariborim, or the palantir.
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Old 03-11-2005, 09:47 AM   #33
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Did we come up with a pejorative nickname that the King's Men have for the Faithful? If we did, I can't remember. If we didn't, does anybody have any ideas? I need a nickname for the jailers to harass Abarpa with...
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Old 03-11-2005, 02:44 PM   #34
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They might use: Abar babar bo babar bonanna fanna fo fabar

or they might not

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Old 03-11-2005, 08:09 PM   #35
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Okay, currently convened at the Karibzir household are:

Kathaani, Inzillomi, Marsillion, Azarmano, and Tiru

In my next post (which I'm composing right now), they'll be coming in and discussing what all is happening. Basically a "Hey, Abarpa's captured" "Oh crap, we've gotta get moving" "Oh crap, the King's Men are coming first thing in the morning" type scenario. I mean to leave off mid-discussion about what to do next, but Himaran and Meneltarmacil: how do you plan on getting your characters into that cozy little well-guarded sitting room? Did you want to have them meet up on the road, or do you want them in on the planning?

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Old 03-12-2005, 12:12 PM   #36
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Is it possible that Abarpanaru's capture was made known publicly? Perhaps a local could bring news to Abarzadan, causing him to visit the home without knowledge of the meeting; do to his interest in Numenor.

If the event is kept in secrecy, I'll just have him find out about it through more subtle means.

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Old 03-13-2005, 05:07 PM   #37
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Keeping the tension

I just thought I'd mention a piece of writing wisdom I came by that never fails to make the story more interesting. Avoid the easy ways out; they tend not to be realistic, and they tend also to kill the tension that could make for a better story. If you write a smooth entry or discussion, or if you convince someone rather easily, or if you defeat your opponents in battle or brawl too easily, it comes off as "half-baked", unrealistic, and the end result is a more boring story. So try and avoid the easy way through/out/around, and allow the tension in a scene to remain, or even build on it. That's one of the ways characters become more real to the other players, and it never fails to make the story more interesting. Happy writing!
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Old 03-13-2005, 06:33 PM   #38
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Great point LMP. A professor I had a few classes with gave me the great advice: "If nothing happens for more than 10 minutes real time, have somebody walk in with a gun, just to spice it up a bit." I suppose in our case, we could have a King's Man show up at inopportune moments. There is nothing more boring to write (not to mention read) than a story line with no "oh crap" moments.

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Old 03-15-2005, 08:32 PM   #39
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I'll attempt to have a short post up for Kathaani tomorrow, I sat down to write it tonight, but I've been in class for like eight hours today and I'm brain-frozen.

Coming up next: Hard and fast formation of the rescue party.


Hopefully Meneltarmacil will bring Thornonmir aboard soon so that the rescuers can start making real plans.

In the meantime, nice writing to all.

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Old 03-16-2005, 09:53 AM   #40
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hopefully my "save" on the RPG is ok, never done one before. Had to go to work before i could quite finish my post. will be up by this evening.


Thanks

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