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Old 03-08-2006, 10:15 AM   #2361
Gurthang
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First, I vote for the 5:30am time slot. It'd let me see the outcome of each Night/Day before I headed to bed every night, and let me post a quick something as soon as each Day started.

Having Lovers is going to be pretty wild. I can definitely see it changing the game a lot, as in sudden twists. Good thing I like crazy.

I shall be occupied as an arrowsmith... arrowmaker... whatever it's called; you get the idea.

Just to clarify, we have 2 Seers, 4 Wolves, 1 Ranger, 1 Hunter, No Cursed, No Cobbler, No Bear, 2 Lovers.
Seers PM anytime, Wolves PM anytime, Ranger-Hunter no PM, Lovers 1 every 24 hrs. (I assume that means 1 each, so they can send and get one reply.)

Game starts Tuesday? (Good, that's after all my tests!)
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Old 03-08-2006, 10:24 AM   #2362
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I semi-urgently vote for 8:00am GMT. Otherwise us lot will never get involved in the pre-eviction rush, which is always so entertaining...
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Old 03-08-2006, 10:49 AM   #2363
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Count me in!

I vote for 5:30.

Quote:
The Lovers can PM each other only once during a 24-hour period (DAY or NIGHT).
Difficult to inforce, plus seems pointless. Why?

Lovers... while male/female is more conventional, what if the village lynches all the men or women? I think this'll make things a little too easy for all sides except the Lovers.

Quote:
Originally Posted by Farael
as for occupation, even though I'm tempted of actually being the town's Nilp, I wouldn't want to seem to be doing a parody of your antics.... thus, I shall be the town's "Escaped mental asylum internee who suffers a cronic suicidal tendency and conspiracy theories"
If you won't go the whole hog, I shall.

I'm going to be the Nilp fan, stalker and impersonator. I also fish.

Last edited by the guy who be short; 03-08-2006 at 11:05 AM.
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Old 03-08-2006, 11:00 AM   #2364
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White-Hand

Anakronisms? New roles? Fascinating.

Count me in. Job selection etc. to come later.
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Old 03-08-2006, 11:21 AM   #2365
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Ok, ok prophet Nilp. I'll play sign me up! Oh, and I don't think that Caranlondien is a chick, I'm pretty sure he's a he...just going by his profile
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Old 03-08-2006, 11:30 AM   #2366
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1420!

Alright since I see you need a few more females....I'll play! I will have to vote early most of the time, due to time zones, but it shouldn't be too bad. This one better not give me nightmares of you Nilp hidding everywhere in my house again!! Well I guess this time you won't be asking me to kill you....
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Old 03-08-2006, 11:47 AM   #2367
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Times: either option one or two works. Though I will most likely be voting early by a couple of hours, particularly with the 8:00 day-start.

As for occupation, it seems that this town is in need of a psychiatrist. But if that is not permitted, I'll be the candle-maker.
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Old 03-08-2006, 12:27 PM   #2368
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query - this is a big game, how long do you think it will last?
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Old 03-08-2006, 12:37 PM   #2369
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Quote:
Originally Posted by lalaith
query - this is a big game, how long do you think it will last?
WW18, which was a 19 player game with no double-lynchings lasted a gruelling ( ) 16 (real time) days, or something like that ...
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Old 03-08-2006, 12:40 PM   #2370
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Hmmm...I could manage about a fortnight and a bit....
PS Is it true that Americans find the word 'fortnight' hilarious?
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Old 03-08-2006, 12:42 PM   #2371
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Quote:
Originally Posted by littlemanpoet
I appreciate your honesty, Formy. And I think that you are quite right. Such antics will not be seen from me again in Werewolf, or out of it. There were more reasonable ways of handling such issues. Please accept my apologies. It's just a game and things within the game should not be taken personally, because that's not how they're meant. I hope I've learned that lesson .... yet again.
Apology accepted. As I said, I normally hold you in high esteem- and that includes Werewolf.

Meanwhile, regarding Nilp's timing...

I actually think that 8:00 am GMT would be the better for me. Yes, it's one o'clock in the morning over here in the Mountain Standard Timezone, but I'm so often awake, online, getting back from work at that time that it's the more advantageous timeframe in my opinion.

So I'm siding with Europe.
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Old 03-08-2006, 01:11 PM   #2372
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The timezones matter not to me. 5:30am GMT would work better, it would be 12am where I am, but 8am GMT also works. I would just have to vote a little earlier than I normally would. And I wouldn't be back on for the next DAY until between 9:30 or 10:00am my time, which I think would be 4:00am GMT(?)
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Old 03-08-2006, 01:11 PM   #2373
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I think we should cut out the Hunter and the Ranger.

4 wolves? 2 lovers? 2 seers? It could all get a bit much, don't you think?
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Old 03-08-2006, 01:24 PM   #2374
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Quote:
I think we should cut out the Hunter and the Ranger.

4 wolves? 2 lovers? 2 seers? It could all get a bit much, don't you think?

Eomer I would agree with you as far as the Hunter is concerned, but I am not so inclined on the Ranger. With having 4 wolves and 1 of the lovers trying to do their best to save one of those wolves(other lover), wouldn't we need some kind of protection? I would even go so far as to have 2 Rangers, if enough people signed up that is. But since this isn't my game ....I would definatley have to agree on having at least one Ranger!
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Old 03-08-2006, 01:25 PM   #2375
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Quote:
Originally Posted by Lalaith
Hmmm...I could manage about a fortnight and a bit....
PS Is it true that Americans find the word 'fortnight' hilarious?
I don't know about hilarious, but I wouldn't be surprised if most Americans don't know what it means. (Yes, I do know what it means. I suspect most Barrowdowners would, too, as it is in the book.)

Quote:
Originally Posted by Eomer
I think we should cut out the Hunter and the Ranger.

4 wolves? 2 lovers? 2 seers? It could all get a bit much, don't you think?
That was my initial reaction, too, but I think it'll work out alright. one of the wolves is one of the lovers, so we would have a total of 7 special roles without the ranger and hunter, and 9 with. I remember one game (WWVII, I think. And, you Eomer should remember that game well.) where there were three wolves, two shirriffs, a hunter, a seer, a ranger, and a cobbler for a total of 9 special roles. I think it will work fine if we keep the ranger and hunter, but I won't cry if they go.
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Old 03-08-2006, 01:27 PM   #2376
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Fair points (especially about the lover-werewolf: didn't catch onto that so quickly )
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Old 03-08-2006, 01:35 PM   #2377
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I say, the more roles the better, sorry to see there isn't a cursed because that is such an innocuous- shot in the dark- role and rarely comes to fruition--Why cast it away?

I like the boy/girls split, it reminds me of elementary school.

The lovers being m/f.. Well, when the lovers role first came about I asked whether they would be hetero AND homosexual. The conclusion given to me was that, yes, bisexuality would rule.

However, I must commend Nilp for figuring out the solution by evening up the number of sexes.

I like Anguirel and The Guy Who Be Short, I just don't think of them-- in that way. Sorry, fellas.

So, I'm fine with that.

C'mon Nilp! try the random werebear I mentioned on The Guy's thread and then the Ranger and the Hunter coould communicate to even things.

I hope you have enough time for all this... Best wishes

Oh, and I'll deal with any time-frame.
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Old 03-08-2006, 01:49 PM   #2378
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Something Different - Werewolf statistics

I saw Dancing Spawn's sum-up and suddenly was reminded of one of my rainy day projects (as in - I'm a total werewolf-addict). I know you all wish to know. Or possibly not. Anyway, I've read all 'official' games and just like Spawn did, I tried keeping track of a few things. Essentially, I made an overview of all players and their roles in the game. Due to lack of time and patience I have (for now) not included the Junior games.

Some random notions:

Been a wolf three times or more (ergo: watch out):

Holbytlass, Eomer and Spawn.

Been a Gifted three times or more:

Anguirel, Firefoot, Mormegil, Kath, Lhunardawen

Been an Ordinary for the longest period:

Surprisingly enough, it is actually Gil-Galad, who has been an Ordo for six games in a row now.

Most Heroic:

Close call between Firefoot, who was only a wolf one time and had a Gift four times, and Lhuna, who has never been a wolf in the official games and covered all the standard Gifts. How ironic we usually find her so suspicious.

Most Wolvish:

Surprise, Surprise. Eomer has been a wolf no less than four times (five if you include WWJ) and is therefore a clear winner.

Most Frustrated:

Nilpaurion, without a doubt. Eight games and never evil, nor Gifted - except for being a Shiriff once.

Most noticable:

Holbytlass has a pattern. She was a Seer in her first game, then wolf, then ordo, then wolf, then ordo, then wolf and then a Seer again. How odd.

Okay - I'll leave you all alone now. Heh.

--

P.S. Garin, the Cursed has been turned twice so far and both times it ensured a Wolvish victory. In a game such as this, it would definitely be too much.

Also, I believe the Lovers will add quite enough to the game, so if it weren't for the fact that the game would become seriously unbalanced, I'd support Eomer and say no Ranger or Hunter.

May I add, by the way, that it is quite likely none of us girls think of you 'that way' either?
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Old 03-08-2006, 02:36 PM   #2379
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If there's room, I'll play. And don't worry, my participation should be up to usual...I hope....

If I can play, well let me be a......hmmm.... how about I let you decide.

Starts Tuesday?? I can live with that, especially since I'm on March Break and NOT going anywhere.

Time zones... hmmm...I'll fiugre that one out in a bit and get back to you...
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Old 03-08-2006, 03:47 PM   #2380
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Quote:
P.S. Garin, the Cursed has been turned twice so far and both times it ensured a Wolvish victory. In a game such as this, it would definitely be too much.
I simply like the idea of a cursed, It is such an intriguing unknown for both the wolves and the innocents.

Plus, I am inclined towards the wolves a bit because they have killed me far less (zero) than the lousy villagers have. (100% as a jealous Nilp was happy to point out.)

Quote:
May I add, by the way, that it is quite likely none of us girls think of you 'that way' either
Such unwarranted animosity!
I'm actually quite attractive... just ask the NOOSE.
Quote:
Also, I believe the Lovers will add quite enough to the game, so if it weren't for the fact that the game would become seriously unbalanced, I'd support Eomer and say no Ranger or Hunter.
Sure, support the one you just declared the most Wolvish, I see how you are.
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Old 03-08-2006, 03:50 PM   #2381
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Don't worry Garin, I love you.

Though I'm not sure how much comfort that is...
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Old 03-08-2006, 03:56 PM   #2382
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Silmaril

Is there room in the inn of one such as I, a wayfareing stranger amongst strange folk?
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Old 03-08-2006, 04:03 PM   #2383
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The cursed is pointless, and always has been, I feel.

They don't know they're cursed. That's my main argument against them. They just function as a normal villager who might be magic, but nobody at all knows it.

If they knew what they were, it would add interest. Whilst on the villager team, the cursed would try to help - but if it looked like they might be killed in the night, they would have to try to get themself lynched!

Anywho. Just my thoughts on the most pointless role.
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Old 03-08-2006, 04:05 PM   #2384
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Anyone have suggestions in regards to occupations, I'm afraid I'm a wee bit nieve when it comes to Hildorien times.
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Old 03-08-2006, 04:19 PM   #2385
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Quote:
Originally Posted by Naria
Oh, and I don't think that Caranlondien is a chick, I'm pretty sure he's a he
Haha, actually I am a she... Monty Python quote I can't help myself. I'm good for either time slot; Can't wait for the fun to begin!
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Old 03-08-2006, 04:26 PM   #2386
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Well, I'm off to a great start, already being fooled...lol Still weird though....'she' Caran
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Old 03-08-2006, 04:37 PM   #2387
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Yeah, instead of being creative I just used one of the names that came up under "female" in the name generator... My brother objected that it doesn't provide an actual translation of your name, but I'd already made an account, so that's that. lol...Sorry about the confusion!
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Old 03-08-2006, 04:37 PM   #2388
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Quote:
TGBWS: The cursed is pointless, and always has been, I feel.
They don't know they are cursed but it is a nice anomaly to have floating about. It doesn't always come to fruition but is an intriguing 'what if', in my opinion.

A cobbler/cursed might assuage you Guy. The wolves wouldn't know his/her identity and the cobblursed would be torn between backing the wolves and thus face lynching or tempt the wolves to kill him/her.
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Old 03-08-2006, 04:43 PM   #2389
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Quote:
Anguirel: Don't worry Garin, I love you
I just can't quit you Ang.

Now, let's go herd some sheep.

But, seriously...
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Old 03-08-2006, 04:56 PM   #2390
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What's nice about this game is that we'll all have to pay attention and refer to each other with the correct pronouns. I have to say I'm a little tired of people thinking I'm a guy.

Now, about the Cursed:

It's true that what's nice about the Cursed is the unknown quality; but this game is going to be full of unknowns, as we're trying out a fairly disruptive concept. I'm in favor of eliminating the Cursed if only to ensure that we get as pure an experiment with the Lovers as possible (fewer variables). We're all quite comfortable with the ways that the Hunter and Ranger tend to play out, and that's why I'm in favor of using them. It just seems to me that none of the other innovations are helpful enough to the villagers to leave them unprotected by a Ranger, and the Hunter has always carried a double-edged sword at best--when I was the Seer in wwj3 I was taken down by the Hunter very early in the game.

That's actually why I like the Hunter and the Ranger who are also Shirriffs--it helps consolidate the advantages of these two roles, and makes the Hunter a little less of a loose cannon. But I concede that in this game it might be too much to add yet another pair of communicators to the many that we will already have.

Enough about that.

Quote:
Lalaith posted:

PS Is it true that Americans find the word 'fortnight' hilarious?
Yes.

Quote:
Gurthang posted:

Having Lovers is going to be pretty wild.
Just remember to call them the next morning, won't you?
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Old 03-08-2006, 05:15 PM   #2391
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Pipe

Hey, Nilp. I know it's late, but any chance there's still room in the new village for me?
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Old 03-08-2006, 07:26 PM   #2392
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Next game? Perhaps...depends on timing and some other issues. I don't want to continually take up a spot if there are other. I think I've been in the most games overall ...if not me than SpM
I didn't seem to make the list Nilp made which is okay. I'm willing to fill in if you have a vacant slot but I'm fine with sitting too...as Spawn pointed out I'm too great an addict and should give it a break, though Kath will be catching me.
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Old 03-08-2006, 11:21 PM   #2393
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The Eye Okay then.

Vzv, there are three immediate death rules you need to remember (forgot to post them yesterday . . . )

~ Except during DAY 1, an unexcused absence means immediate elimination. By 'excused' I mean previously mentioned in this thread. If you go absent for a reason unforeseeable (meaning you didn't post a reason prior to the absence), make sure it's a really good reason and the Mod God will decide your fate.

~ Three no-votes = death. No excuses.

~ Three DAYs of absence, excused or not = death. C'mon, Three DAYs, that's like half the game!

As for the players:

Female

1. dancing spawn of ungoliant - laundress
2. Kath
3. Lhunardawen
4. Caranlondien
5. tar-ancalime - witch
6. Cailín
7. Celuien - psychiatrist
8. Naria - midwife
9. Valier
10. Lalaith - rich young widow
11. Thinlómien

Male

11. Garin
12. Formendacil
13. littlemanpoet
14. Glirdan
15. Farael - escaped mental asylum internee who suffers a chronic suicidal tendency and conspiracy theories
16. Anguirel - wood-madman
17. Eomer
18. Gurthang - arrowsmith
19. the guy who be short - Nilp fan, stalker and impersonator and fisherman
20. Eonwe
21. SamwiseGamgee (I just had to fit him in! )

Times poll:

(NOTE: I'm moving the second option half an hour later--on Tuesdays and Fridays by 8am GMT I'm just leaving class.)

5:30 am - tar-an, Gurthang, daga'y, Naria, Samwise

8:30 am - Lhuna, Farael, Cailín, Ang, Form, Lalaith

The others need to chip in their choices.

Post-traumatic possum: I would like to ask: Does a mod need be invisible?
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Last edited by Nilpaurion Felagund; 03-09-2006 at 05:00 AM.
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Old 03-09-2006, 12:07 AM   #2394
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Old 03-09-2006, 12:17 AM   #2395
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I love it how insanity seems to be spreading around..... is it Nilp's influence? is it the fact that players have finally caught up on the interesting theory that by being always random you are likely to survive day 1? (but conversely, not make it past day 3)
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Old 03-09-2006, 12:35 AM   #2396
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Quote:
Originally Posted by Farael
I love it how insanity seems to be spreading around..... is it Nilp's influence? is it the fact that players have finally caught up on the interesting theory that by being always random you are likely to survive day 1? (but conversely, not make it past day 3)
Logically speaking, if we were all truely random, then one of us would still die on Day 1 and some of us would have to live past Day 3.

But, yes, randomness can be so much more fun.
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Old 03-09-2006, 01:03 AM   #2397
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I was invited by Nilp (few days ago and made my decision only today), but I'm wondering whether you're still having room for more players.

If it makes mess that I play, I don't necessarily have to...
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Old 03-09-2006, 01:15 AM   #2398
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Old 03-09-2006, 02:40 AM   #2399
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Quote:
Originally Posted by Cailin
...and Lhuna, who has never been a wolf in the official games and covered all the standard Gifts. How ironic we usually find her so suspicious.
Hear! Hear!

An occupation, huh? Hmm...I'll be less crazy and less haughty for now - it always gets me in trouble. Let me get back to you on that.

PLEASE vote for the 8:30 time slot!
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Old 03-09-2006, 03:04 AM   #2400
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Both 8.30am and 5.30am are going to be pretty hard for me to be around at the cut for....but I'll go for 8.30am as a preference.

Could we have a precis of agreed rules btw? I'm still confused about roles and lovers and so on.
One thing - forgive me if it's been mentioned before, I haven't gone through the whole discussion - about the lovers that's worrying me.
Let us say that the wolves are two boys and a girl. The villager lover (a boy) is lynched. When his status is revealed, the wolves will know straight away that their girl teammate is the other lover. Does this matter? And vice-versa, if a wolf is lynched who turns out to be a lover, the other villagers will know the gender of the lover amongst them, which depending on the numbers left, could cause problems.
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