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Old 01-20-2005, 09:57 PM   #1
piosenniel
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White Tree Prisoner of Númenor Planning Thread

*** THE DISCUSSION SECTION FOR THE IN-PLAY RPG BEGINS AT POST #165 ***

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This planning thread is being opened for the purpose of completing an RPG proposal.

Only these writers may post to this thread at present (all other posts will be removed):
  • piosenniel
  • Child of the 7th Age

  • Sophia the Thunder Mistress – Game proposer

  • alaklondewen
  • Himaran
  • littlemanpoet
  • Meneltarmacil
  • Nilpaurion Felagund
  • Regin Hardhammer
  • samsmyhero
  • TomBrady12

Last edited by piosenniel; 08-09-2005 at 11:25 AM.
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Old 01-20-2005, 09:59 PM   #2
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White Tree

The Game Proposal as it will appear on the Discussion thread for the game begins here:

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Sophia the Thunder Mistress invites you to play in her game:

Prisoner of Númenor


~*~

Historical Information:

During the reign of King Ar-Pharazôn, the Númenorean army sailed for Middle-Earth with the intent of overthrowing Sauron. However, because Saruon surrendered peacefully to Ar-Pharazôn he was not destroyed but instead brought back to Númenor as a prisoner. Through his considerable guile and flattery, Sauron worked his way into Ar-Pharazôn’s trust until he achieved nearly godlike status in Númenor.

After the commissioning of a temple in Armenelos Sauron’s cult worship is at its height. He has convinced not only Ar-Pharazôn but also many of the general population that the Ban of the Valar (the decree forbidding men to sail to Aman) was designed to hold them back.

The climate in Númenor has becoming increasingly hostile to the Elves and the Valar. The use of any language but Adûnaic has been banned. The King’s Men, who side with Ar-Pharazôn in opposing the Valar are based in Armenelos (Arminalêth in Adûnaic), while the Faithful who remain allied with the elves rally around the Lords of Andunië. They have been removed from Andunië and sent to Rómenna where the King’s Men can more easily watch them and occasionally capture and sacrifice them in the temple of Sauron.

The previous Lord of Andunië , Amandil, and his son Elendil, sensed the impending doom of Númenor. Amandil set sail secretly to beg the mercy of the Valar. He has not been seen or heard of since. The new Lord of Andunië, Elendil, has prepared ships on which the Faithful will make their escape should the wrath of the Valar be unleashed against Númenor.

Recently Ar-Pharazôn took a large fleet of ships and sailed toward Valinor, determined to become the first mortal to set foot on the Undying Lands since Eärendil. He will land any day. Númenor’s decline is nearly over; Westernesse is shortly to be destroyed.

Last edited by piosenniel; 02-23-2005 at 02:56 AM.
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Old 01-20-2005, 09:59 PM   #3
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White Tree

Basic Storyline:

While making a trip to Rómenna, an important underground leader of the Faithful, Abârpânaru Karíbzîr, is arrested by agents of the King’s Men scant days before they’re supposed to board one of Elendil’s ships. When the few remaining Faithful at Andunië (who go by the name of the Anannost, the “House of Many Years”) receive word of his capture, his daughter, Kâthaanî is determined to rescue him from jail against his explicit instructions. A small rescue party mounted on Númenor’s swiftest horses is sent. Meanwhile the remaining People of the Anannost must travel from Andunië to Rómenna to board the ships. The Rescuers must save Abârpânaru and get back to the ships at Rómenna, before the Faithful sail without them.

Last edited by piosenniel; 02-23-2005 at 03:01 AM.
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Old 01-20-2005, 10:00 PM   #4
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White Tree

The purpose of the story is: To find and rescue Abârpânaru, to escort the Anannost safely to Elendil’s ship, to escape the Akallabêth.

This means we will know the story is over when: The Anannost are safe and Númenor is drowned.

Starting Location:
Andunië

Likely Destination:
The Great Ocean, post-wave.

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Timeframes:

This game takes place in the autumn of the year 3319 SA

The storyline itself or plot covers approximately 6 weeks.

This game requires a time commitment of 12 weeks from the moderator, game owner, and major players.

Last edited by piosenniel; 01-09-2006 at 01:45 AM.
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Old 01-20-2005, 10:01 PM   #5
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Sophia the Thunder Mistress' character

NAME: Kâthaanî Karíbzîr/ “Cerveth” Adaneth Melethroch

AGE: 32

RACE: Men, Númenorean

GENDER: Female

WEAPONS: Kâthaanî carries a long bladed (rather dull) knife with a tarnished silver hilt which she uses more frequently as a sort of all purpose tool than a weapon. She has been known to use it to pry open simple locks.

APPEARANCE: Cerveth is tall (about 6’2”) and more lean than slender. She is long-bodied and narrow, not muscular and slightly wider at the shoulders than the hips. She is dark of hair and grey of eye with a long nose and a well-defined jaw for a woman. She is quite clever with her hands and can manipulate various contraptions easily (locks, tack) She is somewhat ill at ease in the elaborate costumes of the Númenorean upperclass women feeling far more comfortable in simple dresses and with her hair pulled loosely out of her face, and will frequently wears men’s clothes when she needs to ride astride.

PERSONALITY/STRENGTHS/WEAKNESSES: Kâthaanî is impulsive, stubborn, and easily carried away—but rarely blatantly disobedient. She has a tendency to speak first and think about the consequences later, but as she matures she has begun to learn to control her tongue. She has a concrete sense of right and wrong; she has lived in a fairly sheltered world (even with the turmoil in Númenor) and has rarely encountered a situation where the moral choice is not instantly clear. She has never gotten along well with young women of her age, and consequently has spent much of her time with adults since her early teens. Because of this Kâthaanî considers herself extremely mature, whether or not her belief is correct is a different matter entirely.

HISTORY: Kâthaanî Karíbzîr was born the only child of Abârpânaru Karíbzîr and his wife, Inzillomí, in midsummer of the year 3287. Often called Cerveth, after the month of her birth, she spent her childhood years in a large house on the inland side of Andunië. She sometimes envied those who lived nearer the coast, but their house was ideally situated for her father’s horse breeding, opening as it did on the plains. Her childhood was as uneventful and sheltered as possible, given the circumstances in her homeland. The inner conflict in Númenorean society was almost unknown to her, even though her parents were among the Faithful, as they chose not to discuss it with her until she had reached a responsible age. Nevertheless, the values they taught her were the values of the Old Houses of Númenor. She is well read, her father studied with her as a child and during her youth she became familiar with much of the history of Númenor and some First Age history which has been preserved by the Faithful. She is one of the few Númenoreans of her generation to become fluent in Sindarin and has learned some words in Quenya as well.

Her father began training her in the care of his horses, and particularly the Kariborim as soon as she was old enough, and by her early teens she was an accomplished horsewoman with a sound understanding of her charges and several generations of the most important bloodlines memorized.

As Kâthaanî matured she began to realize that her parents’ views did not reflect the views of much of Númenorean society and she quickly became as ardently Faithful as the rest of her family. In her early twenties her family relocated to a smaller more modest house farther outside the city which quickly became the focal point for the group of the Faithful remaining in Andunië (the Anannost?).

At the turn of the year 3319 Kâthaanî is taking more responsibility for Abârpânaru’s horses as he is taking more responsibility for the family’s political commitments. He has recently returned from a trip to Rómenna and announced that Elendil, the son of Amandil, will soon be leaving Númenor for the Elven Realms in Lindon. Kâthaanî is a little frightened by this news, as her father has every intention of leading the Anannost? to Rómenna to join the soon-to-be-Exiles as soon as possible. She is also disappointed because her father had promised her the foal from his planned breeding of Khibil and Lômi, and it is unlikely that he will follow through with the breeding this spring if they will soon be traveling.

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Sophia the Thunder Mistress'/littlemanpoet's post ------ FIRST FOR GAME

A heavy, grey sky hung over the capital city of Westernesse. Rain had fallen for the last three days and the air was thick with moisture. The white walls of Arminalêth shone dully in the semidarkness and the late Ivanneth trees clung stubbornly to their last brown leaves. The land trembled; the island had shifted several times in the recent past, and now she gave another quick heave as though irritated by the tall Men who walked on her shores. As the ground quieted the skies stirred, and the boiling grey clouds which hovered over Armenelos began to drop hail. A dark haired woman looked up at the sky as pea-sized bits of ice began to bounce off the ground around her feet. She grabbed the hands of two small children and ushered them inside. As the door closed loudly behind them the hail began to fall in earnest, egg sized hailstones hammering on the rooftops of the unnaturally quiet city. As the hailstorm passed, the grey clouds blew east on a brisk wind and a billowy white cloud shaped like a great eagle cast its shadow across the land.

Abârpânarú Karíbzîr and Kâthaanî, his daughter and only child, rode along the southern faces of the fir and larch covered moors of Forostar. They could afford to ride as fast as the wind, with seven Kariborim between them. Abâr was afraid that word of their route had reached the King's Men. Abârpânarú was riding night-black Lômi while Kâthaanî rode chestnut Izri, the youngest foal of Khibil and Kali, who with their other foals, Nitirú, Rûki, and Mani galloped close at hand.

Word had reached them before they left home, that the King's Men were looking for Abârpânarú as a traitor to the King. It was true enough, if being one of the Faithful amounted to betrayal. The Forostar, the least fertile of the Númenorean regions, was least populous, and Abârpânarú had deemed it the way that would give them most shelter from the eyes of the King's Men. The ground was stony, which would give greater difficulty to other horsemen, but not the sure-footed Kariborim.

Suddenly the land dropped and the air cooled, and they came among fertile fields of grain, which were the beginning of the Orrostar. They rounded a final hill and must stop of a sudden. They were faced by twenty horsemen.

"You may go no further, traitor!" called one man whose black helm rose taller than the others.

"Go back, Kâthaanî! Make haste!" Kâthaanî obeyed immediately, calling the barebacked Kariborim as she turned her mount and charged back around the hill. Khibil, Abârpânarú's usual mount, did not follow. Abârpânarú hollered and slapped Khibil's rump and sent him chasing after the others.

"Do not let them get away!" cried the leader of the King's Men.

"You have me! Let them go!" Abârpânarú bellowed. The ears of the horses of the King's Men laid back, such was the force of his voice. He took the eyes of their leader and held them. The two strove, and at last the leader gave way.

"We have our quarry."

Abârpânarú dismounted from Lômi. "Go find Kâthaanî." Lômi stood next to Abârpânarú, unmoving. He looked in Lômi's deep brown eyes. "Go!" he whispered. She breathed on his neck, looking straight into his eyes. "They will do you harm!" She nickered. He sighed. "May I prove worthy of your love, dear one."

Kâthaanî paused on the far side of the hill. The clatter of hard hooves in the stones fell to silence all around her as five of the Kariborim joined Izri in the dell behind the hill. Five. Lômi, then, had remained with her father; though whether she was kept by her own will or Abârpânarú’s, or by some design of his captors, Kâthaanî could not tell. Dismounting quickly from Izri, she left the horses and crept down through the brush and boulders to where she could see the road.

Cursing herself inwardly for her clumsiness, she stood behind a cluster of fir and looked out toward the place where her father had been taken. As she caught sight of the men gathered on the road below, Kâthaanî breathed a sigh of relief. She realized they were yet far enough away that her pitiful attempts at stealth would not have been heard, and cloaked in brown as she was, she judged herself unlikely to be seen. She watched as Abârpânarú’s hands were bound roughly behind him and Lômi’s reins were tied to the saddle of one of the waiting horses. The riders remounted, and the column moved along the road. South, toward Armenelos. Kâthaanî watched, unmoving, until the horses disappeared into the plains.

Turning back to where she had left the Kariborim, Kâthaanî ran to them, tying her dark hair into a tighter knot on her neck and pinning her cloak more securely. She paused as she reached the horses, the tension in their bodies evident. She kissed Izri’s soft nose before turning to Nitirú, the swiftest among them. “You must bear me now, friend; and we will run more swiftly than ever we have run before.” Although she knew that she would never find help in time to rescue her father before they reached Arandor and the Royal City, there was nothing else for her to do.

Upon mounting, Kâthaanî headed down out of the foothills toward the road. Once they reached the open lands of Andustar she could take to the fields, but for now great speed required great risk and they ran on the open road. Nitirú’s feet struck sparks from the gravel as the dark haired girl and the iron grey horse flew toward Andunië, the other five trailing behind them like so many leaves in the wind.

Last edited by piosenniel; 02-03-2005 at 01:38 AM.
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Old 01-20-2005, 10:02 PM   #6
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littlemanpoet's character

NAME: Abârpânarú Karíbzîr - Strong Handed Man Lover of Horses; Mabalar Melethroch

AGE: 112

RACE: Numenorean

GENDER: male

WEAPONS : Bow that is an heirloom of his house, handed down to the eldest child; bears the stylized, rampant horse of Karíbzîr heraldry, black on white; the bow is white with silver filigree after the manner of leaves on vines. Kept on his person, a knife, quarter of a ranga in length, same filigree, also an heirloom. Straight, with a silver hilt. Its blade is straight and slender but strong.

APPEARANCE: 6 feet, 8 inches (not so tall for a Numenorean, I guess...) Raven black hair, clear face, long nose but not too long. Not too full lips. High cheek bones. Lean but not thin. Grey eyes. His war and hunting weapon is the bow. He keeps a long knife with him, an ancestral one with a silver hilt. Its blade is straight and slender but strong.

PERSONALITY/STRENGTHS/WEAKNESSES: Abârpânarú is a great lover of horses, as are all of his household. He is one of the Faithful, and most loyal to his kin, then friends. He is aware of the hope of the Elendili to take flight by ship to the shores of Middle Earth in case of the uttermost failure of Numenor. He is clever of mind and tongue, learned, and counted wise by those who know him well; except for one folly: the Kariborim (known in later years as mearas). There are six: two stallions, Khibil (spring) and Nitirú (kindler); and four mares, Kali (woman), Izri (beloved), Lômi (night), and Mani (spirit). It is said of Abârpânarú that they are both his strength and his weakness. He loves them dearly and his commitment to their care and removal from the island is at war with his loyalties to kin, friends, and the Faithful. He would that all goes well, but would find it difficult to choose between kin and the kariborim; harder yet to choose between them and friends. He also keeps forty karibi, stock from Middle Earth, and loves them well, but not as dearly as his kariborim.

HISTORY: Born in 3207, Abârpânarú was the eldest son of Adúnzâirû (west-longing). He has a younger sister, Ziraphel (beloved daughter) born in 3222, who is married to one of the Faithful; Abârpânarú and Inzillomi have one daughter, Kâthâani. Abârpânarú considers his daughter the rightful heiress to all he owns, and remembers the sorrows that have befallen the House of Elros, not least because the rights of first born daughters have been forgotten. He has sworn an oath to his wife and daughter that it would not be so in the House of Karibizir.

Abârpânarú was trained in the care of his family's kariborim, and has trained his daughter in their care. Legend would later have it among the Rohirrim that Béma (Oromë) brought them from west over sea, and so it may be; but this line of mearas, or kariborim, were a gift to the Dúnedain from the Elves of Tol Erresëa, and the house of Karíbzîr was the only one in Numenor who still kept them. In the year 3279 he married Inzillomí Elendili (flower of the night), daughter of Elendil, and named for her full head of raven hair at birth, one of the Faithful, of the house of Elendil.

It is his deepest desire that his seven kariborim should be on board to make the trip. Since Ar Pharazon has left, he has been working ceaselessly to move his kariborim from Andunié in the west, to Romenna in the east, without raising suspicion. He and his daughter Kâthâani have been riding them across the island, to deliver them to his wife's family in Romenna so that they may be taken aboard ship. The King's Men, a dozen in number, confront them, and are bent on taking them captive for treason. Abârpânarú knows that Kâthâani has a palantir in her keeping, in the saddlebag of one of the kariborim. He places himself at the mercy of the King's Men, and sends his daughter and the kariborim away.... but Lomi, his mount, will not leave him. He convinces them not to capture his daughter, and the palantir is kept safe. Both are captured and brought back to Armenelos, imprisoned. His bow is taken from him. He wants it back, but it is not nearly as important to him as the kariborim, or the palantir.

Last edited by piosenniel; 02-23-2005 at 03:23 AM.
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Old 01-20-2005, 10:04 PM   #7
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TomBrady12's character

NAME: Marsillion Thoronfaer/Nimilroth Narâkmanô

AGE: 52

RACE: Human/Númenorean

GENDER: Male

WEAPONS: Ziraphel, the mother of Marsillion, presented him with the sword of his father on the eve of his departure for Middle Earth. It was originally intended as a marriage present, but Ziraphel deemed Marsillion's situation dangerous, and felt that he may need to carry a sturdy blade on his person. His mother's forethought proved very useful, as Marsillion used the sword on many occasions. The blade is 33 inches in length, and 2 2/3 inches wide. Its long handle is of a dark brown wood, and intended for two handed use. The guard is short, and of polished silver, as is the crown shaped pommel, the most prominent feature of the sword. This weapon is wielded in similar fashion to an axe. Its wide heavy blade, and two handed design make it an ideal hacking weapon. Marsillion is very adept with the sword as he has participated in a number of skirmishes and small battles, most of which against attacking bandits on the wild roads of Middle Earth.

Marsillion has some skill with a bow; however, he prefers to fight with the sword, and leave the bow for hunting. Marsillion also carries a long dagger inside his boot at all times. He has done so since he was given the blade before his first hunting trip as a young boy.

APPEARANCE: Average height for a Númenorean, Marsillion stands 6'6'' and is of a muscular, heavy build. He is by all means a physical presence. He is stronger than most men his age. His wide shoulders and strong arms contrast slightly with his lingering boyish features. His shoulder length hair is dark blond and wispy, even in light breezes. He is very fair skinned, with a dark brow, and no facial hair covering his strong jawline.

PERSONALITY: Marsillion is still young, and at times suffers lapses of judgment, but is, at his core, kind hearted and generous. He tends to be quiet and reflective, usually content to watch as others bicker and squabble around him, but once inspired to action he can be quite fiery. He is not above taking the counsel of older, wiser souls, but can make quick decisions when situations require it. He is well educated, and quick witted. His years traversing Middle Earth have made him mature beyond his years.

HISTORY: Marsillion was born in 3267 at his family home in Andunië. He was the second and youngest child of Azaruth Narâkmanô and Ziraphel Karíbzîr. His sister, Nîlomîth, was much older than he, and married when he was just a young boy. His father was a renowned naval officer, who through a series of military victories, achieved a nearly iconic status. Ziraphel, the sister of Abârpânaru, was a member of the Faithful, and worked tirelessly to convince Azaruth to retire from the King’s service and join the Faithful. She was a convincing speaker, and her reasoning soon changed Azaruth's loyalties. Marsillion endeavored to be like his father in all ways, and planned to follow his path into the military. Azaruth; however, forbade Marsillion to join the military, stating that fighting for the King was no longer an honorable profession. Azaruth became a prominent leader of the Faithful. He found his fame a curse as well as a blessing, though he was able to convince many people to join the faithful he often found it extremely difficult to keep any secrecy in his life. Ar-Pharazôn got wind of Azaruth's betrayal and sent troops to arrest him in the fall of 3305. When the troops arrived Azaruth and Marsillion were relaxing in the garden outside their Andunië home discussing Marsillion's future, as he would soon be a man. Ar-Pharazôn’s men broke into the home and came upon the two in the garden. They seized Azaruth, and commanded Marsillion to vow fealty to the King, or be arrested. Azaruth, knowing he would be killed, ordered Marsillion to swear the oath to Ar-Pharazôn, and tearfully Marsillion obeyed. Azaruth was beaten in front of friends and family in Andunië before being taken to Armenelos. He was sacrificed to Melkor in the temple of Armenelos on the coldest afternoon of the winter of 3305.

In 3312, at 45, Marsillion became apprentice to Sâpathan Gimilzayân, the head tax and tribute collector of the Númenorean holdings in Middle Earth. Marsillion traveled Middle Earth, from petty kingdom to kingdom, with Sâpathan, collecting treasures beyond his imagination to be shipped back to Númenor. He saw the strain the people of Middle Earth were under, and it went to his heart. It was his job to weasel all the treasures he could from people who fought everyday just to feed their families. Already angry and bitter with Ar-Pharazôn for the murder of his father, Marsillion's rage was fueled as he witnessed the intense greed of his own people.

While traveling, his party was attacked on many occasions by bandits, as well as by local militias. Marsillion found fighting to be a good release for his pent up anger. These attacks, helped make him a strong warrior, even though he was technically not supposed to participate in battle. Marsillion befriended the company of warriors who served as his bodyguard, and with their help he became a master swordsman. His swordsmanship was the only positive gain Marsillion saw from his time in Middle Earth; however, in truth he gained maturity, compassion, and mercy, which were lessons he probably would have learned slowly, or missed completely, had he stayed in Númenor. Tax collector was no position for a compassionate man, and Marsillion did not last long. Being under contract, he could not quit his job, so by night, in the summer of 3317, he came to Umbar and hired a private merchant to sail him back to Númenor. With luck, the ship (the Azargimil) avoided the King's Navy and arrived off the coast a few miles north of Andunië. Marsillion loaded his possessions into a small raft and came ashore alone under the cover of darkness. Travelling secretly and using the name Abârkan, he came at last to his uncle, Abârpânaru Karíbzîr's home outside Andunië, where his mother had dwelt since the death of his father.

Marsillion lived secretly in Andunië with the Karíbzîr family learning the ways of the Faithful, and becoming deeply imbedded in their plans. He grew quite close to his younger cousin Kâthaanî, and became her protector, so to speak. Marsillion found her reckless, and quite frequently in need of protection. He made it his task to look after her safety and well being, and from his arrival in early winter 3317, through the summer of 3319 he spent many hours bailing her out of the trouble she so easily found.

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TomBrady12's post

Marsillion sat quietly in a dark corner of an obscure Andunië inn sipping a pint of ale. The ale was poor, but that was the least of his trouble. He'd come to meet his cousin, Nusaphad Narâkmanô, who had summoned him here the night before. Nusaphad was fairly unskilled, had no taste for books or learning, nor for any serious forms of work. Luckily for him, he was born into a wealthy family, and had overachieving brothers to carry on the pride of his father. Nusaphad ran an Andunië inn belonging to his father as a pretense of work, but most who knew him knew that he consumed more ale then he sold. Marsillion, clever as he was, managed to find a use even for his lazy cousin.

Nusaphad's Inn, The Tîrevia, was a favorite gathering spot for the King's Men garrisoned in and around Andunië, and after a few pints of ale they were often more than willing to pull a slovenly underachiever into their confidence. Through Nusaphad, who was not a member of the faithful, Marsillion gained much information on the plans and movements of the King's Men.

When his older cousin at last slid into the semi dilapidated inn, Marsillion couldn't help but notice how little resemblance there was between them. Nusaphad's olive skin and thick black beard were a stark contrast to Marsillion's fair skin and clean face. Nusaphad took a seat across the table from Marsillion without a word.

“What then, cousin, have you called me here for?” Marsillion asked gingerly. News from Nusaphad was rarely good.

“Breakfast with an old friend not enough of a lure?” Nusaphad replied, with a sarcastic grin spreading across his bearded face.

“Aye,” Marsillion perked up, “the food in this dank hole is far from good, but I suspect it's a mite bit better than whatever news you've brought for me.”

“True enough,” Nusaphad said, the grin disappearing from his face. The smiling eyes that normally defined the otherwise drab man were devoid of light and rimmed in red. Dark matters he left to others when possible, preferring women and drink to matters of business. Marsillion could see that the role of spy was taking its toll on his cousin.

Nusaphad ordered a fresh pitcher of ale and waited for the waitress to leave. “The news is indeed worse than this ale, Nimilroth, a good deal worse in truth. Your mother's brother is in grave danger. The King's Men mean to arrest him on charges of treason,” Nusaphad said quietly, even though the inn was deserted except for the young waitress.

“Is that all you have for me cousin?” Marsillion asked, stretching his arms above his head and slowly getting to his feet. “Perhaps your ale has lost its potency, for we have known this for a fortnight. Besides, what proof is there? A serious charge requires serious proof.”

“Sit down Nimilroth,” Nusaphad replied with pity in his voice. “My ale is potent enough, and I've not told you all that I have brought you here for.” Marsillion sat down and stared hard into his cousin's unblinking eyes.

“Go on then,” was all he could say.

“The King's men have been watching your uncle for sometime and saw him and his daughter leave Andunië with his prized horses days ago. They know not only his destination, but also his intended route. A company of the King's Men lie in wait as we speak near the junction of Forostar and Orrostar. Your uncle is walking into a trap. And as for proof, it seems to me that Ar-Pharazôn needs none these days but that which his own mind can conjure.”

“Why have you not spoken of this before?” Marsillion demanded, the anger in his voice shattering the silence of the inn.

“I knew not until late in the evening,” Nusaphad said sheepishly, seemingly afraid of the strong armed young man he'd known for so long. “If I'd have ridden out myself to tell you we may both have been discovered.”

“I must go,” Marsillion nearly shouted as he jumped to his feet. He rushed to the door, knocking over a mug of beer on the way.

“You're gonna have to pay for that, mister!” the waitress shouted after him, but the words were meaningless in his ears. He had been there when his father was seized by the King years before. He had to get to Kâthaanî before it was too late. He could not allow her to undergo the same fate as he. The only sound to reach his ears was the beating rhythm of his young mare’s galloping footfalls, moving rapidly down the dirt street, into the east.

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Old 01-20-2005, 10:04 PM   #8
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Regin Hardhammer's character

Name: Azarmanô Hazadbawîba/Elenfairë Ostovaivar

Race: Man/Númenorean

Gender: Male

Age: 85

Weapons: Azarmanô carries a longbow of the same type traditionally used in the Númenorean army. It is made of hollow-cored black steel with black-feathered arrows a full ell (45 inches) long. His great-grandfather was given this longbow for service to the King many years ago in a brighter time. Azarmanô has grown to be an excellent marksman, primarily using it to bring down game, but also in defending his ship against attack while on long sea voyages.

Appearance: Azarmanô stands firm at 6 foot 5 with shoulder length blonde hair that is the color of straw. His eyes shine with a vivid, scintillating blue.“Like sun, sparkling upon the face of the deep sea,” his father has often told him. He is slender, like his mother, and very well groomed. He often wears his favorite green wool cloak while sailing to repel water and offer protection against the buffeting winds.

Personality: Often with a smile on his face, Azarmanô generally takes a positive outlook on life, sometimes using his comic wit to get him through difficult situations. He is an excellent officer, aware of his men’s needs, striving to treat them in a just and equitable manner. Azarmanô is very much in love with his young wife and cares deeply for his son. He is aware of the need to balance his role as a ship’s captain with that of being a husband and father, and generally does a good job of this. His drive and determination coupled with his optimism and commitment to his loved ones define his personality and his basic view of life.

He is, however, very direct and can get impatient to finish the task at hand quickly and may become irritable. This impatience is currently exacerbated by the fact that his family is waiting to board the ship and sail, and he is separated from them.

History: Azarmanô comes from an ancient family, whose members originally worked as fishermen. Their knowledge of boats and the sea led them to become mariners, initially in the employ of the king. They had been one of the families that the Eldar had instructed in the art of navigation and deep sea voyaging. The Ostovaivars eventually rose to become independent shipwrights and ship-owners, but maintained close friendships with many of the Elven traders until the change of policies made such relations impossible. The Ostovaivars’ shipping interests continue to flourish. The family now commands one of the largest fleets in Númenor.

Azarmanô had been trained as an officer and was promoted to become the captain of his own vessel, the Gwaun, while still quite young. Over the years, he visited many settlements on Middle Earth, transporting Numenoreans and dealing various commodities with the local people. He strove to treat the locals with respect and compassion, offering them fair prices to the few who came to examine the goods he toted. His natural instinct was to teach them the art of catching fish, just as Azarmanô’s father had done for him. These lessons were difficult to depart, however, because the people were incredulous, some even hostile and many of their dealings with Númenor had left them with a strong distaste.

Despite Azarmanô’s best efforts, the relations between the men of Middle Earth and Númenor had been deteriorating since before his birth. Many Numenoreans oppressed the men of Middle Earth and made servants of them, without regard for their well-being. This savage treatment outraged Azarmanô and he vowed to redouble his efforts to befriend and aid them any way he could. His efforts had not been well received, but he resolved to continue in hopes that he could gain the trust of a few. But he had also found himself in situations where he had no choice but to unleash an arrow from his bow.

His father, whose fairë was tied to the sea, had acted as role model for Azarmanô and the son had always tried to live up to him. Although the father loved his son, he was often absent on trading missions in Middle-earth, so the boy did not see him very often. During these lengthy absences, his mother had to function on her own. She became very strong willed, a quality that she retained, never taking instructions from anyone other than her husband.

Azarmanô had married shortly after gaining the position of captain. His wife was a lovely woman named Eirien, the younger daughter of one of the nobles faithful to the Elven cause. Recently, the entire Ostovaivar family has been assisting Elendil in his plans for a possible emergency evacuation. Azarmanô’s wife, along with his mother, father, and two-year-old son Thoron, are presently back in Rómenna, waiting to depart on the Thor with the rest of the fleet.

Elendil had instructed Azarmanô to alert the remaining group in the west of the imminent departure to Middle-Earth, using one of his smaller, sleek vessels to ferry them about the southern coast of the Isle and back to the ships. He had departed for the west before the news of the imprisonment came.

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Regin Hardhammer's post

Azarmanô stared at the cove, which was surrounded on three sides by towering cliffs of sheer granite. It was a tight fit for the Gwan, but the ship slipped through the narrow opening just as it had done countless times before. The journey to the western part of the island had been placid, something that could not be said for many of his trips. Azarmanô marveled at how this group of the Faithful had been able to flout the King’s decree and refuse to move eastward as he himself had done some while ago. Of course, he was not often at home, but on board his ship engaged in various trading missions. He frequently traveled to the colonies with a shipload of goods from Númenor and traded these items with his fellow countrymen and whatever local merchants he could find who were still willing to deal with a man of Númenor. Despite his love of the sea and the joy he felt doing honest work, he often chafed at the length of these voyages, yearning to return to his radiant wife Eirien and his young son Thorin.

But today was no ordinary supply mission. Elendil had commanded him to sail west and pick up the last remaining Faithful and bring them back to join the others who had gathered at Rómenna and would soon be fleeing Númenor to sail across the oceans. It was with a heavy heart that Azarmanô prepared to bid farewell to his homeland. Despite persecution from the King and those who followed his lead, he still felt a strong attachment to the land of his fathers. But the departure from Númenor could not be avoided. Disaster and doom were fast approaching the land, punishment for man’s insolence. For many years, the kings had shunned the friendship of the Eldar in their greedy quest for immortality. Azarmanô understood the Faithful must depart across the sea before all was lost. Besides, he thought, he would still have the sea.

Azarmanô went down on the shore and waited for Tiru, the contact from the local Faithful who usually met him and took delivery of the supplies. Today Tiru did not look pleased. His face was wan and nervous and he was moving fast. Azarmanô called out in anticipation, “I have news for you. You must gather the others and tell them that the time has come for us to leave Númenor. Elendil gathers the fleet in the east for the Faithful to depart. We can wait no longer. Tell your neighbors to gather in this cove and I will take them to where Elendil’s ships are gathering in the eastern bay.”

Tiru replied in a rushed tone, “My friend, I’m afraid that we can not yet go. You see the King’s men have captured Abârpânarú Karíbzîr, my master. We have just found out the sad news, and people are needed to help in the rescue." Tiru looked up expectently and added, Perhaps you would be willing to come with us. We have need of another strong bow.”

“I would be honored to rescue the lifeblood of such a noble leader. But we must not tarry. Speed will be needed. Elendil’s ships wait for us to arrive so that they may depart. Every moment they delay is another chance for the King’s men to find the Faithful. My family also is on a ship that will cross the seas and I long to return to them soon. We must be swift and relentless in our search and then go with all speed to the harbor of Romenna. Let me tell my mate to guide the Gwan back east and then I will join you.”

Azarmanô returned to his ship and told his mate to steer the craft eastward and have it wait for his arrival when he returned with the others. “Don’t fear,” he added, “I will return soon.”

Azarmanô turned to Tiru and mounted the chestnut brown horse that had been brought for him. “Let us go to gather the others. Away.” He flicked the reins and clipped his heels to the steed's side and began to ride with all haste.

Last edited by piosenniel; 02-15-2005 at 05:51 PM.
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Old 01-20-2005, 10:06 PM   #9
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Meneltarmacil's character

NAME: Adûnaic: Sakaladûn -- Elven: Thoronmir

AGE: 117

RACE: Numenorean

GENDER: Male

WEAPONS: A long sword forged by master smiths, as well as a Númenórean steelbow, also has chainmail with a steel breastplate and helmet for use in war (Hey, it pays to have had the right connections at one point!)

APPEARANCE: Rather tall, has almost jet-black hair and dark blue eyes, wears mainly blue and white

PERSONALITY/STRENGTHS/WEAKNESSES: Strong-minded and very skeptical at this point. Believes in playing by the rules.

HISTORY: Born into an influential family in Romenna during Tar-Palantir's reign, Sakaladûn operated for quite a while as the king's emissary to the elves of Lindon under Gil-Galad, where he was given the elven name of Thoronmir. However, he was promptly removed from this position when Ar-Pharazôn came to power in 3255 and started to undo much of the unity between the two races that Tar-Palantir had built. Sakaladûn's life would not be completely ruined by this, as he later became an officer in Ar-Pharazôn's army in the colonies of Middle-Earth, where he eventually became one of the top commanders in the colonial forces. During this time, he married Firiel, a woman from Pelargir, eventually having a son and two daughters.

Sakaladûn was appointed to Ar-Pharazôn's ruling council in 3262 due to his aid in overthrowing Sauron. Sakaladûn, however, was not pleased with the king's decision to take Sauron back to Numenor as a prisoner, believing that the Dark Lord should have been destroyed rather than kept alive due to his evil and corruptive nature. Ar-Pharazôn, however, ignored Sakaladûn's recommendation. During the years of Sauron's captivity in Numenor, Sakaladûn's suspicion continued to rise, and he spoke in secret with Elendil about the strange patterns he had noticed in the Council. Sakaladûn opposed many of the changes in Numenor during the years he was on the council, though the majority of the coucil members never paid much attention to his "strange notions". He ran into the strongest opposition from Herugor, the second most powerful man in Numenor and the one he suspected had been learning all kinds of evil things from Sauron. After Sakaladûn flat out refused to have anything to do with an assault on Valinor, first proposed in 3299 and actually started eleven years later, Herugor, probably following instructions from Sauron, made up a number of false accusations about Sakaladûn forming a conspiracy and taking the throne for himself. Herugor then presented these charges before the king, who fired Sakaladûn from his post and had him arrested. Sakaladûn, however, went into hiding and was never found. He now lives among the Faithful, where he goes by the name of Thoronmir full-time. His wife and children have been sent to Lindon, the safest place there is for those of the Faithful at this time, while Sakaladûn/Thoronmir is still in Numenor aiding the Faithful.

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Meneltarmacil's post

Thoronmir let the arrow fly, and the deer fell to the ground. He was about to walk over to it when three riders on black horses rode up.

"Well, well, if it isn't Sakaladûn," said their leader, getting off his horse. "Finally found you, eh? The King's been looking for you for quite a while now."

Thoronmir, formerly known as Sakaladûn, answered him. "I stopped listening to that man when he started going mad. If you want me to come with you, you'll have to force me."

The man laughed and reached for a weapon. Thoronmir reacted faster, leaping up onto the leader's horse and kicking it hard. The black stallion rode off at full speed. The other two riders drew their spears and pursued Thoronmir as he fled, but Thoronmir managed to lose them in the forest.

Thoronmir rode into the hiding place of the Faithful that was nearby. He was met at the entrance by one of their guards.

"Thoronmir, I'm glad you got back here. Where did you get the horse?" the guard asked curiously.

"I ran into some old friends from Armenelos who really wanted me to come back with them," the Thoronmir said. "I declined the offer and borrowed one of their horses to escape with."

The other man didn't smile a whole lot. "Good thing you escaped, because we're really going to need your help here." he said. "You see, there's been a problem. Mabalar has been taken captive and they said we need to act now..."

Last edited by piosenniel; 02-25-2005 at 03:21 AM.
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Old 01-20-2005, 10:07 PM   #10
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Himaran's character

NAME: Abârzadan Batânzâira, Of Strong House Longing of Travel, Turmeawa Mélatrevad

AGE: 43

RACE: Númenórean

GENDER: Male

WEAPONS:

Abârzadan carries a longbow and a few arrows, customary of Númenóreans, but they are not the tools that he wields most smoothly. His favorite weapon is the large, double-bladed axe that he carries comfortably over one shoulder; an heirloom of his father.

APPEARANCE:

Abârzadan is six foot, four inches tall. He has shoulder-length, dark-brown hair, and large blue eyes. The man has a strong frame, large hands -- scarred from hours of axe-practice with his late father, and a slightly mishapen lower lip (which he is chews on frequently). He walks with a partial swagger, much practiced, in order to seem a swashbuckler. Abârzadan's fingers display several rings set with precious gems, adding to his already prominent air of importance; although he despises the look of "cleanliness" and usually keeps his hair greasy and ruffled. Always he seeks to appear as a rich, experienced and road-weary warrior; a tough combination to apply.


PERSONALITY/STRENGTHS/WEAKNESSES:

As a general rule, Abârzadan is haughty and bold; a product of his heritage. His father taught him that only great warriors deserve respect, and even then only those "above" his family's prominent status. The man laughs loudly, and argues frequently, but will rarely become involved in an actual fight: for such matters are "below" him. He does, however, have a kind heart -- despite his father's belief that those poorer than him are unworthy of recognition, Abârzadan is generally touched by the sight of poverty, and will give freely; especially if another important figure is watching him.


HISTORY:

The House of Batânzâira was indeed a great power, but its influence has slowly slipped away. In reality, few among the Faithful have even heard of such a thing. In its days of greatness, it served proudly under Ar-Pharazôn, but as the king himself fell under the influence of the cult of Melkor, Batânzâira too was diminished. Abârzadan's father was one of the last to stand beside Ar-Pharazôn, cautiously counseling him to stray from the dark one's designs. When Sauron discovered his disloyalty, Abâranâ was forced to flee, leaving all his possessions and relations except for his son. Together they journeyed through Númenor in secrecy, at last arriving in the land controlled by the Faithful. To his death Abâranâ never trusted them, believing that he was living among traitors and criminals.

Abârzadan thus was forced to live among the Faithful after a long and pleasent childhood elsewhere, with his father isolated in their large home. (It should be noted that Abâranâ brought both his son and his fortune along.) He learned the ways of a warrior, and often strayed from the designated territory of the Faithful. He still thought that Ar-Pharazôn was not to blame, but that his father had ruined their life in Númenor. One day, he hopes to return there, and attempt to rebuild the dynasty of Batânzâira.

Shortly before his death, Abâranâ made his son swear a strange oath; that he would never marry until after he had proven himself in battle. Also, he implored Abârzadan to only become betrothed to a Númenorean woman, and not to an "Outcast." The man took both these things to heart, and seeks to accomplish both in the same feat. He has waited for several years to fulfill his promise, and now a chance has arrived...

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Himaran's post

Two swords crossed in overlapping fashion, drawing attention to the silver star located at the place of their meeting... The symbol of the House of Batânzâira. Abârzadan turned away from the treasured decoration adorning the wall of his large house. In reality, it was a thing of the past; there was no House Batânzâira... there was only him. The Númenórean man's ascendents were vast, but all had long since died out, persecuted by Sauron and the cult of Melkor. What that evil one so feared about letting it survive? Perhaps its strength, and the many warriors it had bred. Whatever the reason, all that was over. Abârzadan was the last of them, as far as he could tell. No one else remembered. No one understood.

Banishing the disparaging thoughts from his mind, Abârzadan forced himself to look on the positive side of the matter. He was safe, rich and secure; at least for the time being. The sole heir of a large fortune, the man was not stranger to the lavish lifestyle of the elite. But was there such a among the rabble of the Faithful? His father, Abâranâ, had never trusted them since entering their lands to escape the wrath of Sauron. They were outcasts, rebels, unfit to serve the King of Númenór. The old man's sentiments were never known publicly; he lived out his days isolated in his home, without making any aquaintices with the locals. After his father's death, Abârzadan had gradually come to accept the Faithful and did not hold them in a hostile light, but still he held on to the sometimes violent longing to see his true home. And then there was Abâranâ's last request...

No. That can never be accomplished. Never. Deciding that the acute loneliness of the house was becoming oppressive, Abârzadan pulled on a, coat, opened the door and hurried out into the street, allowing the wooden frame to fall shut loudly behind him. The refreshing tinge of cool air met his face, and the sound of the waves lapping at the shore met his ears. Abârzadan's home was near the docks, for he loved to look out at the sea from his bedroom window... somehow, although it was not the way back to the King he still felt loyal to, the water was strangely attracting. Perhaps it was the sense of mystery it held, for doubtlessly there were unexplored regions beyond the simmering edge of the horizon.

Even the sea could not give Abârzadan's mind the rest that it longed for. His thoughts went back to six years before, when his father lay dying from disease. "Hear me, Abârzadan," he had rasped, before breaking into another fit of coughing. "And never forget. Keep the House of Batânzâira clean from the Faithful. Only marry..." the sick man's voice trailed off again. His eyes opened wide, as if he was seeing a vision. Then he had struggled back to reality, and made one last, desperate effort to finish his last statement. "Only marry... a woman of Númenór. I say this to you so that I know that one day, you will indeed go back there, to see the place where our ancestors lie. Never forget, Abârzadan, please..." The man had then gone unconcious, and died during the night, as silently as he had lived.

Enough reminiscing! Abârzadan decided that if he were to get any work done that night, he had better get a drink and clear the disturbing memories from his distraught mind. The man hurried down the street, soon finding a small inn that he rarely visited. Abâranâ had seen the place when they first arrived, and snidely commented on its disrepair. Indeed, it was in rather poor condition, and not the sort of place that a member of the elite would go to dine. However, it was close, and though the ale was poor it still contained the kick that he needed. Besides, the gossip of those at this particular small establishment was far more interesting than that at any fine diner.

As he entered the inn, Abârzadan noticed that it was quite empty, almost deserted. The man ordered a drink and walked over to a table in the corner; slowly easing into the hard wooden chair. His ears immediately sharpened, and he began to pick up snippets of conversation from a booth near him. When he heard "the King's men have been watching your uncle," his ears perked up. The King? Ar-Pharazôn? As he continued to eavesdrop, his suspicions were confirmed. "Your uncle is walking into a trap," one of the men said. Prized horses? And uncle and his daughter? As Abârzadan left the inn later that evening, he promised himself to keep his ears open for any more information regarding the strange tale that he had been exposed to.

Especially if it dealt with Númenór.

Last edited by piosenniel; 02-15-2005 at 11:29 AM.
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Old 01-20-2005, 10:09 PM   #11
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samsmyhero's character

NAME: Adunaic: Azulan (means "from the east") ; Sindarin: Arkrision (horse brother); native language (some dialect of southern Westron): Tiru

AGE: 52 (he's not Numenorean, so these are 52 "regular human" years)

RACE: human, from Middle Earth (south of the River Harnen, in south Gondor near Harad) not Numenorean

GENDER: male

WEAPONS: Tiru carries a general utility knife for work purposes. The handle is wood, old and scratched in many places. The blade is about eight inches long, plain steel, notched in one place close to the haft. It has no sheath; he carries it thrust through his belt. No other weapons belong to him, but he knows how to use a bow, and on the rescue mission he will carry a bow borrowed from the family household.

APPEARANCE: Being originally from the southern regions of Middle Earth, on the coast west of Harad, he is of swarthy complexion. He is of average height for his own race, around 5'9", 5'10" , which appears quite tiny to the Numenoreans. His frame is wirey, rather than bulky, but he's very strong for his size, due to his lifetime of hard labor. He has dark eyes and generally squints, from being outside in the sun almost constantly. He did have thick, curly, dark hair at one time, which has now turned to a salt and pepper mix of black and grey, thinning at the crown, so he's starting to sport almost a monk's tonsure look. What is left grows out long and fairly unkempt, and this he pulls back carelessly into a messy ponytail of ragged curls, down to the middle of his back. He sports a neatly trimmed beard and mustache, mostly grey now, which for some unknown reason he takes great pride in, while he totally ignores the rats' nest on his head. He's missing one top front tooth which he lost brawling at some tavern. He has a mark tattooed on the inside of his right forearm showing him to have been a slave. His clothing is plain but clean, just a simple brown tunic of rough cloth, worn leather breeches, boots, and a black wool cloak and hood for the cold. He keeps his work knife and various other tools from time to time shoved into an old leather belt wrapped around his middle, which is exceedingly long as he inherited it from his master when it was too worn for Abar to want any longer.

PERSONALITY/STRENGTHS/WEAKNESSES: Tiru is generally a very quiet man. Most of the time you would never even know he's around. He learned long ago that horses prefer people who are quiet and calm, and, as he spends most of his time in their company, he has little need to talk at length or in a high volume. He's somewhat somber, a little melancholy at times. He never married and has no children and some say that a good wife and children tumbling around the hearth would have brought him more cheer. But actually, he's happy with his life, as long as he can take care of the Kariborim and Karibi, and be of service to the family. He can be stubborn at times. His size belies his great physical strength, and this has brought him into grief on more than one occasion. It seems bullies and big mouths in taverns can never leave him alone. Although peaceful by nature, when provoked enough he may become consumed by a terrible rage. All the anger at his abuse as a slave and what happened to his family and village will boil to the surface and overflow – woe betide his would-be persecutor then! He is fiercely loyal to Abar's family and any whom he knows to be their trusted friends, but silently hostile to most strangers in these perilous times.

HISTORY: Tiru was born in a small fishing village on the western coast of Middle Earth, somewhat south of the mouth of the River Harnen, a land at this time mostly a colony of Numenor. His family were of course fisherfolk and he lived a peaceful existence until the age of ten, when a Numenorean galleon swept down upon the village and in an instant took every man, woman, and child prisoner, to be taken north to the great fortress at Umbar to be sold as slaves.

He was separated from his parents and three younger siblings in the slave market and has no idea what happened to them. At that time, there was already starting to be a fairly brisk market for slaves to be sacrificed to Melkor, and this was most probably the fate of his younger siblings and possibly his mother. Tiru was taken to Numenor to work in the fields of a prosperous family, loyal to the king, that lived outside Andunie. He was called "Azulan" by his overseers, as were many of his fellow slaves, as it meant simply "from the east". Slaves were treated cruelly in Numenor, and Tiru was beaten, mistreated and starved.

When Tiru was about twelve, Abar happened to be paying a horse-related business visit to Tiru's owner. Abar was invited to accompany the owner on a hunt, and was shocked to discover when they had run their quarry to earth, that it was a young boy (Tiru). Tiru's owner laughed out loud when Abar tried to intercede on the boy's behalf, and was ready to set the dogs on Tiru to rip him to pieces. Abar persuaded the cruel owner otherwise with a purse full of gold pieces, enough to buy ten slaves, and enough to secure Tiru's freedom.

Abar took Tiru in to Andunie to register the formal papers declaring him a freed man at the town's municipal building. He told the boy he was free to go anywhere he chose; but that he was welcome to come back to Abar's farm and work there as a hired hand, which Tiru readily agreed to. Abar at first had him work in the household, where Inzillomi could keep an eye on him. She took him under her wing and they all quickly saw that he was a very bright kid and quick to learn. But Abar discovered that Tiru was fascinated with the horses. The boy had never been close to one and they cast a spell on him with their strength, speed and beauty. Abar asked if he would rather work in the stables than the house and Tiru leapt at the chance. He turned out to be a natural with horses; he understood them and they understood him. They turned out to be the new family to replace the one he had lost. Thus Abar came to call him "Arkision", horse-brother. Although "Azulan" was his official name according to his papers, and this was the name he would give in town or to strangers, the family always called him Tiru, out of respect for his origins.

From the beginning, Tiru had great respect for his master and mistress. He returned their kindness with a fierce loyalty. When their daughter was born, Tiru looked upon her as a cherished princess and she had him wrapped around her little finger from day one. If there were ever any times when Tiru did not obey Abar or Inzillomi, it was when Kathaani wanted his help in some innocent mischief which her parents would have frowned upon. When her father himself wasn't teaching Kathaani about the Kariborim, she could usually be found hovering at Tiru's elbow as he went about his work, asking incessant questions and soaking up knowledge like a little sponge. As she grew up, she naturally came to spend less time in his company, but there was always an unspoken affection between them, like uncle and niece.

Trusted implicitly by the family, he is aware of the pending flight of the Faithful to ME, and has been assured by both Abar and Inzillomi that there will be a place for him on a ship, hopefully the one carrying the Kariborim. Tiru has never had any contact with any Eldar, of course, but Abar has long ago explained and tutored Tiru regarding the Valar and Illuvatar, etc. Tiru in his heart doesn't believe in any gods because of what happened to his family. But outwardly, he pays respect as Abar has instructed him, because he doesn't really care as long as it pleases his master.

There is no question that Tiru would willingly and without hesitation lay down his life for Abar, Inzillomi, Kathaani, or the Kariborim.

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samsmyhero's post

Tiru hummed softly as he came out of the stall. He had changed the old bedding for new and refilled the manger with fresh hay. The water trough outside the stable was full of water pulled from the well. All was taken care of. Not that there was any sense of urgency. His master and the little mistress were not due back for some days. Tiru closed his eyes for a brief moment, silently offering a prayer for the success of their venture. He smiled at his own absurdity; he didn't even believe in the gods, although his master had spent many hours instructing him. Well, he shrugged his shoulders, it couldn't hurt.

So much was riding on their journey, though. The very existence of the Kariborim was at stake. If Abârpânaru was not successful in getting the horses to Rómenna, if they missed the sailing for the east . . . No! Tiru shook his head vigorously. He would not even think such thoughts! Besides, there was still much to do before leaving for the harbor to meet Captain Azarmanô, who was arriving from Rómenna with supplies and news from Elendil. It was being said that the time for the departure for the east was coming upon them quickly.

Tiru stroked his beard thoughtfully. Even if his beloved six came safely to the ships, there were many others who would not be going. Tiru worried about these others, the Karibi. He knew there was no room for them on the ships. It was fortunate enough that his master and mistress had been able to secure a place for him, being only their servant. Still, the thought of leaving the Karibi almost broke his heart. He had already lost one family; and, now, to lose this one . . .

The horsemaster's thoughts were interrupted by the, as yet, distant sound of thundering hoofs. This sound was one so familiar to him that it was like unto his own heart beat. "The Kariborim!" he gasped. "What . . . how?" Tiru wasted no time, but flew himself, as fast as his legs could carry him, across the stable yard and down the broad path that led to the road. Even as the swirl of dust accompanying them grew larger, he could make out Kâthaanî, the little mistress, and Marsillion, her cousin, with five of the six steeds which had left Andunië eight days ago. But he could tell at a glance that his master, Abârpânaru, and the mare Lômi, were not with them.

Tiru's heart raced and his mind seethed. Disaster! Some sort of catastrophe had befallen his master and now . . . and now, what? He must calm himself and be prepared; the mistress and her daughter would surely need him, and he, at least, was reliable, unlike those so called gods!

Within moments, the two cousins had drawn up to him. Dirt and sweat covered Kâthaanî's face and her hair looked as if she had been in a high wind off the ocean. Marsillion looked shocked and angry. Breathlessly, Kâthaanî leaned over Nitirú's neck and in a rush, told Tiru what had occurred on the unlucky journey to Rómenna. Tiru's face belied little of the anguish that churned in his stomach. Captured by the King's Men! The very worst that could have happened! Poor Lômi! She would be so upset and unhappy if strangers were to take her. And the master too, of course.

"What must we do, little mistress?" Tiru gasped, as Kâthaanî stopped to take a breath.

"This was the day appointed for Azarmanô's arrival was it not?" She rushed on, not waiting for a reply. "You must go to the harbor and meet him there as planned. But tell him of my father's plight. Ask Azarmanô to render what assistance he can – I'm sure we will need every man available to rescue him. Hurry back!" With that she and Marsillion were urging the horses forward once again, racing, Tiru was sure, to her mother, to let her know the grim tidings and alert the other Annanost.

Tiru ran back to the stables and quickly saddled up the grey mare he had waiting, already anticipating the trip to the harbor. Hoping that Azarmanô would be at the harbor, which, with sea voyages, arrivals were always an uncertainty, he went into the field beyond and caught up another mount for the Captain. He saddled her too, and was off down the road, just as Kâthaanî was at her mother's side, relating her sad news. With a brief moment of regret that he could not tend to the needs of the five Kariborim which had returned, Tiru focused on his task and set off for the harbor at a break neck speed.

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Old 01-20-2005, 10:10 PM   #12
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Feanor of the Peredhil's character

NAME: Inzillomí Elendili - Flower of the Night; Mórelóte - Dark Flower

AGE: 103

RACE: Numenorean

GENDER: Female

WEAPONS: Carries no visable weapons, such being labeled highly "inappropriate" for a lady, and knowing that a show of arms tends to complicate matters. However, being in a dangerous position, Inzillomí has taken to wearing a wide sash rather than a belt, in which she has tucked two small throwing knives and a highly visable but not particularly ornamental fan with razor tips. The fan's silk is black with pale lotus blossoms; a gift from her father, Elendil. She is highly competent with a staff, can hit the target nine times of ten with a long bow, although she rarely actually uses them. Moving silently in the shadows, an enemy is most likely to never know she was there until it's too late. However, Inzillomí prefers not to kill anyone, so she tends to leave her enemies unconscious and tied up in the woods somewhere. Due to a small vial of pale blue liquid that she carries in her ever convenient sash, these would be attackers rarely remember they were actually attacked by a woman, putting the experience down to bandits.

APPEARANCE: Much like a panther, Inzillomí is dark and mysterious. She is long-limbed and slender, but muscular from years of riding and secret arms training in preparation of the day she and her kin would have to fight for their beliefs. Her skin is pale, her grey eyes set off by her shock of black hair that falls in soft waves to her waist. Full crimson lips quick to smile. Soft arms quick to pull you into a comforting hug. Being more comfortable in men's clothing, Inzillomí still understands the importance of looking "proper" by other people's standards and compromises by wearing gowns with fitted bodices, but flared skirts for easy riding. Being less than fond of the high-class style of covering ones legs, but showing a large expanse of one's bosum, Inzillomi has her gowns made with a simple but high neck. Inzillomi is ever the proper lady, at least when people are watching.

PERSONALITY/STRENGTHS/WEAKNESSES: Shares her husband's (Abârpânarú Karíbzîr) love for horses. Adores her husband, loves her daughter. Loves Marsillion as a son and Ziraphel as a sister. She's the type of woman that anyone can go to for anything, and she can solve most problems with no honor lost on any side. She is a rather typical "housekeeper" sort, preferring to do household work herself, but when the hired help complains that they'll soon be out of a job, she meekly retreats to the sidelines. Inzillomí is not the type to sit by and watch others do the work, preferring to do anything she is capable of, which is much. Although Inzillomí tends to be right (and stemming from that, strong-minded), if her husband or her father inform her that she's not, she immediately steps down. Her strengths are mostly her people skills and her strategic mind, but her weaknesses are her love for her family, her horses, and anyone under her watch. She refuses to "sacrifice one for the good of the many", believing that the "many" is nothing without each individual "one". Not remarkably fond of ships.

HISTORY: The oft forgotten sister of Isildur and Anárion, Inzillomí had a happy and innocent childhood. Named Flower of the Night for her brilliantly black hair, she was fondly called Mórelóte (Quenya for Dark Flower) by her father Elendil. Growing up in a Faithful household, Inzi knew little else until she was full grown, her father having refrained from informing her. As the only daughter of Elendil, Inzillomí is fluent in Sindarin, with a firm grasp of Quenya. One afternoon while Inzillomí was out riding, a heavy fog rolled in leaving her lost and somewhat nervous. Stumbling, she fell and hurt her ankle. Her horse bolted. Drawn by her cries, Abârpânarú Karíbzîr, riding one of his precious kariborim, came to her aid. Falling in love, they married in 3279. As a young couple, the two lived in a large house just outside of Andunië. Raising the former slave, Tiru, Inzillomí and Abârpânarú taught him their beliefs and came to think of him as part of the family. In 3287, a daughter, Kâthâani, was born.

Drawing on her own upbringing and her husband's beliefs, the two taught their beloved Cerveth the old values and passed on their love and trust of the Valar. Inzillomí and Abârpânarú made a point to never discuss their prominence amongst the hidden Faithful with their daughter until she became of an age to understand. In the early 3300s the small household relocated to a smaller home further outside the city where they soon became an important contact point for the Faithful still braving the West. Abârpânarú's sister Ziraphel lived with the family and in 3317 her son Marsillion came to stay. As political tensions heated, Inzillomí urged her husband to send those members of the household who would not be missed by the King's Men east. With word from Elendil expected any day, apprehension rose in the house of Karíbzîr.

-----

Feanor of the Peredhil's post

The rain poured from the black clouds like so many thousand tears. Lightening lit the tormented sky as another wave shifted the ground. Inzillomí Elendili moved quietly through the shadows of the awnings, coming in from the stables. From cosseting her black mare, Alya, the mistress of the house had been startled by the sound of pounding hoofbeats. Reaching the house before her unknown guests, Inzillomí went to her sitting room and settled quickly, picking up a piece of embroidery on her way. To a stranger, it would look as though she had been sewing quietly for some time. A fist pounded on the oaken doors, echoing through the large house. She rose gracefully, gliding delicately to the entry way. Meeting a maid in the hallway, she waved her off silently. Opening the heavy doors, she was faced with a full guard of the King's Men. Briefly she wondered where her own guards were, until she saw a flash of silver in the doorway of the stables. One man stepped forward.

"To what do I owe this honor?" Inzillomí asked cautiously. She knew this man; they had been childhood companions. These days, however, it did not pay to trust those you once knew. The uniformed man hesitated as streams of water ran down his cheeks. "Officer, it is raining and my floor is getting wet. Either state your business or come in for a cup of tea, but I will not tolerate the warping of a perfectly good door frame because of carelessness."

The officer nearly laughed, quickly hiding his smile with a well-timed cough. He had been sent to escort the out of favor families to Rómenna but he felt compassion for them. He had known Inzillomí for many years. "Inzi--" he caught himself. Standing up taller, his smile vanished. It was one thing to be compassionate, another to be soft. He had his orders. "Mistress Inzillomí, the King offers you the honor of relocating your family to Rómenna. You will please pack only what you can carry on one horse. You will please be ready in one hour. Your escort will be waiting outside your doors to ensure that you do not lose your way to the front garden."

Hiding her panic, Inzillomí smiled at her childhood friend. Snake! her mind screamed. "No." she replied calmly.

"You must excuse me, Mistress, but I thought I heard you say "no". You are please to be aware that you have no choice."

"I am and I do. I have business today that will not wait, as I am sure you will quite understand. You will have to return tomorrow when my family is all together and prepared. I will not leave without them, and I will not leave my belongings behind. May your day be as peace-filled as my own." With that, Inzillomí politely shut the door in the officers' faces.

Hoping her audacity would not serve to get them all killed, Inzillomí spared a fearful moment wondering at the whereabouts of her family. She peered out the window, seeing the King's Men clustered in a small group. Suddenly the men scattered, mounting up and set off down the road. Short-lived relief filled Inzillomí as the rain slowed. As quickly as the storm had begun, it was over. Within a short time, the sun shone brightly, drying the land. A brisque wind pulled crimson leaves from the trees and Inzillomí, tired and worried, walked alone through her garden admiring the last dark blossoms of the season. Azarmanô was due with tidings from Elendil any hour; Marsillion had gone to meet his cousin; Abârpânarú and Kâthaanî would not be returning. Inzillomí's family was scattered and she was left to lead the remaining Anannost to whatever end. It was her responisibility to get her people safely to the East. Suddenly, heavy hoof beats filled the air once more. Turning quickly on her heel, Inzillomí Elendili ran, skirts billowing in the wind, her hair streaming out behind her, hurrying to meet unexpected visitors for the second time in so many hours.

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CAMEO CHARACTERS

Nilpaurion Felagund's character


Name: Balaknaru Sakîlbel/Cirion Falassil

Age: 153

Race: Númenórean Men

Gender: Male

Weapons: Instead of passing swords to heirs, which is almost useless in the maritime profession, the House of Sakîlbel passed on great bows of standard Númenórean make, used only for hunting during the times before the coming of the Shadow. Balaknaru has one such bow, and a quiver full of ell-long hollow steel arrows.

Appearance: Balaknaru is a ranga and a half tall, with shoulder-length black hair and sea-grey eyes with a fell glint in them. He appears ever gloomy, and indeed his heart is tarnished by his cruel deeds while in the service of the King.

Personality: As a ship captain, he is proud and masterful, ever confident of his skills. He shows respect to his men, and in whatever ship he sent to command, all loved him. But none really knew his innermost thoughts.

When he went over to the Faithful, he saw no more need to hide his thoughts. Thus, of late he is quick to anger, and ever sullen. A shadow is on his heart, secretly wishing that he be taken away from Númenor for ever, so he could forget the evil he had done and start afresh.

History: The House of Falassil, which began when Almiel, the younger sister of the Great Captain Tar-Aldarion, was married to Ciryamo, a mariner and a distant kin of Vëantur, has a proud history. Every generation boasts of great ship captains, and many of them became admirals of the King’s Ships. Ciryatur, admiral of the great fleet Tar-Minastir sent to the aid of Gil-galad, was of the Falassil.

The House of Sakîlbel, as it was now known, were ever faithful King’s Men, and Balakanû, father of Balaknaru, was no exception. But he was married to Inzilphel of the Karíbzîr, who was one of the Faithful, and she instructed her son in the teachings of the Elf-friends. Thus, Balaknaru grew up to be one of the Elendili, although he kept it secret.

When he was in his twenties, his father brought him to a small ship, and they went sailing around Númenor. Immediately Balaknaru fell in love with the Sea. He forgets all else when he sails far from the shores, captured by the grace of the snow-peaked waves and the gentle swaying of the ship. It was for this love that he took no wife.

He was aghast when the king brought Sauron to Númenor, and even more so when he rose to become the King’s closest counsellor. Being a great captain of ships, he was given command of one sent to kidnap natives for the sacrifice to Melkor. Every man he takes aboard seems another dagger in his heart. Thus his love for the Sea was darkened by the memory of the coasts of Middle-earth.

When he heard of the plans to assault Aman, he left the King’s service, feigning the approach of old age, and went to Romenna to meet Elendil.

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alaklondewen's character

NAME: Monôizindu Igmizadan

AGE: 113

RACE: Númenorian

GENDER: Male

WEAPONS: If Monôizindu is going to only be around his shop, he will carry a long dagger tucked beneath his clothes. Its blade is narrow and has a dulled silver hilt. He does not remember the last time it was used as a weapon, but it does come in handy as an everyday tool. When traveling to the outlying farms, he will carry the bow his father had made for each of his sons. It is of sturdy wood with golden stars engraved along the back.


APPEARANCE: Monôizindu has been a large man in his lifetime. He stands just slightly above the average height of a Númenorian man and still his frame is thick, but muscle that was built around his sturdy bones is now only a hint of its former stature. His face is long and is covered by a well-kept, short beard that shows a slight reddish tint that contrasts with his dark brunet hair. His blue eyes are clear and full of life as they overlook his slightly widened nose. A small scar can be seen across the bridge of his nose. Monôizindu’s face and arms are slightly tanned from the short time he spends out of doors each day, but over the last months his face has a pale appearance, despite the color.

PERSONALITY/STRENGTHS/WEAKNESSES: Monôizindu has a strong sense of morality and a high standard by which he lives. He is outgoing and kind, so that he easily gains trust from others, whether warranted or not. This quality aids in his position of staying hidden among the people in Armenelos and being trusted by those in opposition of the goals and beliefs of the Faithful. His downfall could possibly be how easily he opens his heart to people. He is careful, in that he doesn’t let on who he really is, but he cares for those that he knows will be destroyed if the Valar lash out against Númenor.


HISTORY: The second of five sons that grew up on the family plantation, Monôizindu learned at an early age the value of hard work. Despite the focus on physical labor, Monôizindu’s father, Izindibatân, made a tremendous effort to educate his sons in the rich history of their country and that of the Eldar.

Once he came of the age to do so, Monôizindu attended military school where he learned the importance of discipline in life. Of all the lessons he learned, the clearest was how precious life is and how quickly one can lose it. It was an icy day and the young men were to take a small boat out on the river to perform a maneuver they had done many times. This time, however, something went terribly wrong and Monôizindu was sent over the edge of the boat into the freezing water. When he hit the water, he bashed his head on a large rock and went unconscious. Fortunately, one of the other students, a young man named Abârpânarú, jumped in the water after him and pulled him to safety. In the weeks that followed, Monôizindu became very ill as he had swallowed a lot of water, and Abârpânarú came and sat with him everyday. The two became close, and Monôizindu cherished the friendship into adulthood.

During his early adulthood, Monôizindu moved into Armenelos with his older brother, Adûntârik. The pair bought a run-down shop and, after a bit of remodeling, they shared a small business in the center of the city’s market. To remain among the few hidden Faithful in Armenelos, Monôizindu uses his charisma to befriend the people who readily come through his shop, and from them, he easily obtains information pertinent to the Faithful’s cause.

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Old 01-20-2005, 10:10 PM   #13
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** CAMEO CHARACTERS NEEDED **

1 sailor, Númenorean male - Elendil may be used but must be true to character. Will only appear at end of story while the Faithful attempt to leave the bay.

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Old 01-20-2005, 10:12 PM   #14
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A FEW NEEDED REFERENCES:

It would be extremely helpful to have read the ‘Akallabêth’ in The Silmarillion.

~*~

Names for Númenor:

Used by the Faithful: Númenor, Númenórë, Elenna, Andor, The Land of Gift, Starwards, Westernesse.

Used by the Faithful and/or King’s Men: Anadûnê, Yôzâyan.

Used only by the Exiles: The Downfallen, Akallabêth, Mar-nu-Falmar, Atalantë.

~*~

Profiles of Númenor, Elendil, the Faithful, and Ar-Pharazôn can be found on:

Encyclopedia of Arda
Annals of Arda

~*~

Information on the Adunaic language HERE (it looks very dense, but there’s a wordlist about 2/3 of the way down)

~*~

Map of Numenor HERE - HERE

Numenor in relation to Middle-earth and Valinor: HERE

~*~

Downs based Resources:

How to make special characters (those vowels with accent marks): HERE

-----

About horses: HERE

-----

Sailing and ships: HERE

-----

Rates of travel: HERE

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Old 01-20-2005, 10:13 PM   #15
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SOME EXTRA NOTES FROM SOPHIA:

Story begins in September (Ivanneth in Sindarin), ends late October (Narbeleth in Sindarin)

~*~

Ar-Pharazon landed in Aman 39 days after his departure from Númenor. It would take slightly longer to land in Middle-earth, barring the fierce winds that blew Elendil’s ships to shore. Perhaps it will be a little quicker for them?

NOTE FROM PIO - RELATIVELY SPEAKING IT IS ABOUT 1,000 MILES FROM NUMENOR TO TUNA; ABOUT 1,500 MILES FROM ROMENNA TO THE GULF OF LUNE.

~*~

Pre-Akallabeth signs of the Valar’s wrath, including lightning, earthquakes, hail, “Eagles of Manwe”

-----------------------------------------------------------

Ages of Relevant Persons

Ar-Pharazôn is 201

Amandil is approx. 194

Elendil is 168

Isildur is 110

Kâthaanî (Sophia’s character) is 21

~*~

Numenorean lifespan data:

Erendis was 102 at birth of Ancalimë.

Amandil was approx. 26 at birth of Elendil

Elendil was 58 at birth of Isildur.

~*~

Travel Data:

My crew will be on Elendil’s ships (4) parted almost immediately from Isildur’s (3) and Anarion’s (2) ships. We land in Lindon.

On the ships: Palantiri (7), Fruit of Nimloth (on Isildur’s ship), Narsil, Elendilmir (which for the purposes of these stories we will have to call the “Star of Erendis”), Scepter of Annuminas (Rod of the Lords of Andunië).

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Old 01-21-2005, 03:14 AM   #16
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White Tree

Basic progression of the game:

First post: Brief description of Armenelos, captive (identity will be settled before sending final proposal to pio) captured, short scene between captive and jailer.

~*~

Second post: Rider leaves Armenelos, glossed over journey, arrives at Andunië with message.

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First stage of the game-
consternation of Anannost, gathering rescue party, departure. Main body of Anannost depart for Rómenna, rescue party departs for Armenelos. **2 weeks real-time, less than a day game time.

Second stage of the game-
glossed over journey **4 days game-time, 300 miles. Arrival in Armenelos, rescue of prisoner. Hopefully at least one character will die here. **6 weeks real-time. Approx two weeks spent in Armenelos game-time.

Third stage of the game-
escape from Armenelos (1 week real-time, less than a day game-time), rejoin main body of Anannost outside Rómenna **1 day, 45-50 miles, game time, Arrival at Rómenna next day game-time, escape on ships **3 weeks real time, less than a day game-time.

Epilogue:
Faithful on the ship, approaching Middle Earth.

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Old 01-21-2005, 09:56 AM   #17
Sophia the Thunder Mistress
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I'm here.

Quote:
Sophia - ARE YOU PROVIDING A LIST OF ACCEPTABLE NAMES? I'M UNCLEAR ON THIS.
No, I wasn't. I do have some ideas though, should anyone get stuck. Adûnaic is no piece of cake language.

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The seasons fall like silver swords, the years rush ever onward; and soon I sail, to leave this world, these lands where I have wander'd. O Elbereth! O Queen who dwells beyond the Western Seas, spare me yet a little time 'ere white ships come for me!

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Old 01-21-2005, 10:02 AM   #18
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And it begins...

I'm on board as well, and looking forward to the experience. I shall wait, however, until others have arrived to start discussing.
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Old 01-21-2005, 08:43 PM   #19
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Present and accounted for.
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Old 01-21-2005, 09:15 PM   #20
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Eye

I'm here and already thinking up a background for my character (Yes, I know I said I'd post earlier, sorry about that.)
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Old 01-21-2005, 09:57 PM   #21
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Meneltarmacil-

Thread just opened this morning, so definitely don't worry about lateness. Whenever you get your character in is great, you know, provided it's in the next week or so. We have quite a bit to do on the actual plot before we can start the game. I have a big paper coming up, so it will be at least (read: more than) another week before we can start things off.

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Old 01-22-2005, 08:47 AM   #22
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Tolkien Having too much fun....

Looks like I'm approaching this in the Tolkienian manner - by accident, I assure you! I decided to start with the name, and chose a series of possible English language meanings that appealed to me, then looked up the Adûnaic cognates, and finally the Sindarin, and decided which combination in all three languages most appealed in terms of the character.

Adûnaic to English

abâr "strength, endurance, fidelity" (431). Evidently related to bâr "lord".

pâ "hand" (< *pa3a), pl. pâi (416, 426)

naru "man, male" (434, fully inflected in 437, that also gives an alternative form narû)

*magân *"wright", isolated from Ar-Balkumagân, q.v.

karab "horse" (pl. karîb) (434). Masculine karbû "stallion" (434, 435), feminine karbî "mare" (434).

ZIR "love", desire" (423), cf. -zîr "lover" in Nimruzîr.

zadan "house", fully inflected in 430.

Adûnaic - English - Sindarin

Karíbzîr - Lover of horses - Melethroch

Abârpâ - Strong/True Hand - Mabalar

Zadanmagân - Housewright - Cardhán

My choice

Abârpânaru Karíbzîr - Strong Handed Man Lover of Horses; Mabalar Melethroch

The first name is the character's personal name, the second is the name of his House. Now to build the physical, and find out how the Melethroch family relates to the line of Elros!

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Old 01-22-2005, 09:31 PM   #23
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Please excuse me for dipping into this thread.... Sophia had asked me several days ago if I knew whether daily speech, names etc. would have used Sindarin or Quenyan . I managed to find some information just today, so am going ahead and putting the information here, since I believe her question pertained to this game.

There is a lengthy discussion of this question in the footnotes of UT, pp. 215-216. Tolkien's answer was long and complex, but it basically boiled down to this in terms of Quenyan:

Quote:
Quenyan was not a spoken tongue in Numenor. It was known only to the learned and to the families of high descent, to whom it was taught in their early youth. It was used in official documents intended for preservation, such as the Laws, and the Scroll and Annals of the Kings..., and often in more recondite works of lore. It was also largely used in nomenclature: the official names of all places, regions, and geographical features of the land were of Quenya form (though they usually had local names also, generally of the same meaning, in Sindarin or Adunaic). The personal names, and especially the official and public names, of all members of the royal house, and of the Line of Elros in general, were given in Quenya form.
The last line would obviously apply only to the earlier period when the royal house was sympathetic to the Elves. Kind of sounds like Quenyan was almost like Latin -- reserved for ceremony and the like and even names for high born folk, but not a spoken tonuge.

Earlier in the text and also in the appendix of LotR, Tolkien clearly stated that the Elvish spoken in Numenor was Sindarin.

Pio's earlier link to the "Adunaic language" in Ardalambion that appears in her post above also contains a useful discussion on the place of Sindarin and Quenyan in Numenor.

Clear as mud, right? Hope this helps!
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Old 01-22-2005, 09:37 PM   #24
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Very nice indeed. Would Kâthaanî then, as his daughter, be Kâthaanî Karíbzîr? It goes nicely.

Since my character bio isn't quite complete (I'm waiting for Abârpânaru's history), I'll post here for the record that Kâthaanî's name (Kâtha- all, anî- feminine name suffix) is roughly translatable to Sindarin "Adaneth" (one of the people, woman of the people); but she is more frequently called Cerveth (Sindarin "July") a pet name derived from the month of her birth.

"Abârpânaru", wow, what a mouthful.

As for our plotline: the quote above *glances up at "historical information"* mentions that Ar-Gimilzor moved all the Faithful that he could find to Rómenna to be watched. If we want to preserve the West => East journey, it would be possible that we were a group of still underground Faithful located near, or in Andunië.

I'll come back later and post more, but I'm too busy to do it now.

Sophia

In light of my cross-posting with Child, I've looked up possible translations for 'Kâthaanî' in Quenya. Best candidates are probably "Nerwen" or "Nerwendë".
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Old 01-23-2005, 12:32 AM   #25
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I'm here. Hello, Dunedain.
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Old 01-23-2005, 01:13 AM   #26
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Silmaril

Hello all,

Just checking in. Looks like it will be a good game. I am excited to be playing in a game with so many experienced writers.
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Old 01-23-2005, 09:12 AM   #27
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Hello everyone!

Great to be in an RPG again. Currently thinking up a bio/first post...

-- Himaran
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Old 01-23-2005, 05:25 PM   #28
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thoughts on plotline

Earlier:

Quote:
As for our plotline: the quote above *glances up at "historical information"* mentions that Ar-Gimilzor moved all the Faithful that he could find to Rómenna to be watched. If we want to preserve the West => East journey, it would be possible that we were a group of still underground Faithful located near, or in Andunië.
As I now have a lot more time for lengthy posting (rather than flipping frantically back and forth between the downs and homework), I thought I'd elaborate on this a little more. I really like the idea of having the rescue party and some of the Faithful travelling cross country in a desparate hurry to reach Elendil and the ships, if for no other reason than that Numenor is having some spectacularly interesting weather around this time. But that idea has a few downsides, most noticeably that the majority of the Faithful have been rounded up and shipped to Romenna. It's a little difficult to have a somewhat organized group of the Faithful at Andunie or Almaida that has remained unknown. Perhaps Ar-Gimilzor's intelligence network isn't too bright?

Upside to long journey: it gives Abarpanaru (I promise I will use all the accent marks in the actual game) a feasible reason to be in the vicinity of Armenelos at the time of his capture. He could be communicating with Elendil at Romenna and be caught on his way back through... the major road between Andunie and Romenna makes it necessary to at least go near Armenelos. The rider that brings the news of Abarpanaru's capture could have been accompanying him and could also bring the Faithful at Andunie the news that Elendil is prepared to depart...? It also supplies a feasible reason for our particular group to be so late in arriving?

littlemanpoet: since it's your character in question, what you think is the most important .

Everybody else, what you think is important too.

Sophia
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Old 01-23-2005, 06:58 PM   #29
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Quote:
Originally Posted by Sophia the Thunder Mistress
It's a little difficult to have a somewhat organized group of the Faithful at Andunie or Almaida that has remained unknown. Perhaps Ar-Gimilzor's intelligence network isn't too bright?
Or-- maybe they don't know about each other at first. They could learn about each other, either from rescuers (?) or because they are fleeing in the same direction, or by messages from Elendil such as "meet up with so-and-so if you can." Passwords...? The name of Elbereth or any of the valar...
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Old 01-23-2005, 07:49 PM   #30
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A quick question . . . have you decided what sort of character you want to play?

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Old 01-23-2005, 07:54 PM   #31
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Tolkien

Quote:
"Abârpânaru", wow, what a mouthful.- Sophia
Indeed. It seems mouthful names are typical in Adúnaic. As an afterthought I threw in "naru" as a gender indicator, but I'm not sure it's needed. Perhaps Abârpâ is sufficient. What do you think?

Quote:
littlemanpoet - Abârpânaru Karíbzîr/Mabalar Melethroch (the captive) BIO/POST NEEDED - pio
I'm still in research phase. I spent today studying the Akkalabêth and the Line of Elros, and discovered a few things I had forgotten or missed the first time.

Quote:
If we want to preserve the West => East journey, it would be possible that we were a group of still underground Faithful located near, or in Andunië. - Sophia
I like the idea. But in the Sil, Isildur is said to make a singular achievement by going in disguise to the Tree and picking one fruit - even then he is discovered and only remains free after becoming almost mortally wounded. So if we want to go in this direction, there is going to have to be strictly enforced secretiveness among the hidden. Perhaps there is an heirloom (or not) that helps in secretiveness. I noticed the Elendilmir of Silmarien as an heirloom in the house of the Lords of Andúnië. But we don't have to go in that direction either; it would involve receiving a gift from the Eldar. I like the edge-of-the-seat aspect of it, but we would need to prepare the thing carefully in terms of "how". Don't forget, Sauron sits upon his throne in the Black Temple, eager for more victims to sacrifice...

I think they need to know about each other; if not, the premise of this rpg would have to be altered. I do like the password being something in Quenya, or at least Sindarin, though (in consideration of Child's post).
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Old 01-23-2005, 08:13 PM   #32
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lmp and all others

The Players/Characters list I put up is only a housekeeping list I use on Planning and Discussion threads to keep track of one of the areas that needs to be done before I can open a game for play.

Since this is still a Planning Thread, please take your time constructing bios and posts.

Looking forward to seeing this game played!

~*~ Pio
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Old 01-23-2005, 08:14 PM   #33
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I like the idea of a password as well.

Alaklondewen had an idea that she hasn't been able to post yet which might help the secrecy issue. Her idea was that this particular group has been so isolated that they don't even know about Elendil's planned departure until the rescue party reaches Armenelos. If we're isolated to that degree it would certainly help out your difficulties, LMP. How we would notify the main group after we discover Elendil's plans is another question...

LMP, I thought the reference to Isildur's singular accomplishment just pertained to getting into the palace grounds where the white tree grew? Of course, I suppose a jailbreak would be at least that difficult... or worse. Maybe someone will die! *evil*

I like Abarpanaru better than Abarpa. It has a better sound to it, I think. I do find vowel endings somewhat jarring on masculine names, but that's just a matter of preference.

For anyone that's looking for an Adunaic name, before LMP came on board I was planning an emergency fallback captive character on my own (just in case), and the names in contention for him were: Zabathan and Sapathan, meaning respectively "the Humbled" and "the Wise". I'll put the accents on in the proper places if anyone wants to pick these names up.

Sophia

[edit] Thanks pio for keeping up with us. It makes everyone a lot easier to keep track of when those lists go up.
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Old 01-23-2005, 08:40 PM   #34
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I, also, really like the idea of a password. Using this idea, I think we could possibly pull off an entire "underground" group.

My character (who's name is undetermined at this point) will be an underground Faithful who resides in Armenelos. With a secret system in place they could seek his aid. I was considering maybe a possible link between he and Arbarpa(naru), so that Kathaani would remember him and know to seek him out. (Just an idea on which I may elaborate at a later time.)

Quote:
Alaklondewen had an idea that she hasn't been able to post yet which might help the secrecy issue. Her idea was that this particular group has been so isolated that they don't even know about Elendil's planned departure until the rescue party reaches Armenelos.
Yes, I was thinking that if they did not know yet that Elendil was leaving...it would add a new sense of urgency that might be more intriguing. I had even thought they might find my character packing and preparing to leave for Romenna. He would then tell them of the ships waiting in Romenna.

Quote:
How we would notify the main group after we discover Elendil's plans is another question...
What if another rider had already been sent long before the rescuers' arrival in Armenelos to alert the remaining Faithful in the West? My character could easily inform them of this, especially if they become concerned with the others in Andunië. It is possible the rescuers left just before that rider arrived, or they missed them on the road... Anyway, that would take care of anyone left there.

I feel like I may be forgetting something, but I'll edit or post again if I remember what it is.

~Alak
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Old 01-23-2005, 09:01 PM   #35
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Eye As for my character...

My character (haven't thought of an Adunaic name yet) was going to have been on Ar-Pharazon's ruling council for a while, until he started disagreeing with a number of things and directly challenging the king on many issues, especially that of bringing Sauron to Numenor. As a result of Sauron's corrupting influence, the king fired my character from his position and my character has since joined the Faithful, having adopted the elvish name Thoronmir. (he, by the way, is a distant ancestor of another RPG character of the same name which I have used before)

Would any of this fit in with your plans thus far?
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Old 01-23-2005, 09:04 PM   #36
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Abarpanaru it is.

I'm fine with the idea of the secret group not being in communication with Elendil's party, if it can be made to fit with the premise (I think it can).

I like Alak's ideas.

We could also add a wrinkle that Elendil is uncertain whether to believe the messenger from Aparpanaru's group (which needs its own name). He could wrestle with the possibility that it's a trap crafted by Sauron.
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Old 01-23-2005, 09:09 PM   #37
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Meneltarmacil-

Fired from the council is fine, but I think you should find something else to be fired for, because you'd be extremely high profile if you were fired for that reason and we have to be uber-secret.

I would think as well that whatever you were fired for you ought to be in hiding since Ar-Pharazon wasn't terribly kind to his dissenters, Sauron liked to burn them in the temple at Armenelos.

So your background is iffy... it could work out but it will have to have some tweaking. But I like the idea of someone with political knowledge in our group.

Sophia
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Old 01-23-2005, 10:30 PM   #38
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Hello, TomBrady12 -

Please check your PM's.

Thanks!

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Old 01-24-2005, 10:40 AM   #39
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New writer for the game on board: TomBrady12

Welcome!

--------------------------------------------------------------------------------------------------------

Bringing this forward:

Only these writers may post to this thread at present (all other posts will be removed):
  • piosenniel
  • Child of the 7th Age

  • Sophia the Thunder Mistress – Game proposer

  • alaklondewen
  • Himaran
  • littlemanpoet
  • Meneltarmacil
  • Nilpaurion Felagund
  • Regin Hardhammer
  • TomBrady12

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Old 01-24-2005, 03:19 PM   #40
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Tolkien Karibzir lineage

I see the House of Karibzir/Melethroch ending up as the lords of some bit of Arnor when all is said and done..... Dol Amroth? Pelargir? Tharbad?

As with the House of Elendil, the House of Karibzir comes from Silmarien, therefore of the royal line of Elros. Silmarien is the mother of Valandil, heir to the House of Elendil after Tar-Elendil, 4th King of Numenor. This makes the House of Karibzir (at first called Melethroch) one of the Lords of Andunië. This House takes the name of Karibzir in the reign of Ar-Adunakhor (20th King). So Valandil has a second son who establishes the House of Melethroch. That makes the lineage ancient and loyal while having enough time to have a notoriety of its own ..... being that this one House of the Faithful chooses to remain at Armenelos. What do you think?

I would have made the second son a daughter, but I don't think that daughters had legal right to establish new lines of lineage... if they can, I'd go daughter. Why? It follows after Tolkien's precedent of Silmarien having been wrongly passed over for rulership, who should not have been.
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