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Old 02-07-2011, 02:51 PM   #11
Shady She-Penguin
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Oh and a few more things regarding the game owners making stricter plans:

this would mean the game owners really need to commit their own games. They should also send their draft week-by-week (or fortnight-by-fortnight if that's better) plan to the moderator of the forum so in an emergency case they really need to give up their game, the mod can PM the plan to the next game owner (who can of course alter it if s/he wants to).

Every game should have a game owner who keeps it in schedule and order. The players feel safer and better when someone is there to navigate the whole thing, and the RPG doesn't fall into pieces so bad if someone clearly takes the charge. In the event of a game owner disappearing, there should always be a new game owner emerging from among the players, anyone who has sufficient time and will to finish the RPG.

I'm sorry if I sound like I'm trying to make RPGing less fun by making them authoritarian, but I'm afraid that unless the players are extra enthusiastic, there really needs to be an auhority to keep stuff going on smoothly. Mods have an important role in the werewolf games and tabletop RPGs and larps collapse without a game master who has the reins. I don't mean that the game owner should be a dictator - discussion with players about the plot developments and going along with the players' ideas are vital - but his/her role should be bigger if we want to have any games finished. Or that's how I see it.

Kind of in nutshell, I'd rather have game masters or game leaders instead of game owners, and I'd require them to commit to their own game. (Maybe people shouldn't be allowed to own games if they haven't proven they can commit to a game for that kind of period of time, whether they are planning a two-week game or a half-a-year game.)
Like the stars chase the sun, over the glowing hill I will conquer
Blood is running deep, some things never sleep
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