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Old 03-29-2006, 04:08 PM   #2562
Nogrod
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Quote:
Originally Posted by The Saucepan Man
I did toy with the idea of Vampires who could convert innocent villagers into their own kind a while back. The game would need to start with just one Vampire, but even then it seemed to me that it would be very difficult for the villagers to win, and impossible without the availability of double-lynchings.
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Although a three way game with Werewolves and a Vampire who could convert others into Vampires might be interesting, if completely confusing, if it could be worked out properly ...
If we had a game big enough (not too big anyhow), and the vampires would be contesting with the wolves?

We might f.ex. have a rule, that only those villains outnumbering the others, are allowed the "night-kill"? In this case the wolves would have the edge in the beginning, but if vampires would pass them in numbers, the wolves would be in a very sticky situation indeed. A kind of seer-wolf could do the trick to balance it somewhat. A seer-wolf would dream as a seer, but be revealed her/his dream-targets vampireness only. One could think of an automatic upgrading here, the W-S having "upgrades" to her/his dreams automatically, if someone s/he has dreamed of, had turned to a vampire later on?

Or the cursed villager, turning only to a wolf, not to a vampire: if the vampires would try to turn that person to a vampire, they would just be informed, that it didn't happen? During the days, both wolves and vampires would anyhow just have to make it with their tongues...

Anyway: the vampires ability to increase their numbers is a strong asset as the game goes forwards and should be balanced in someway...

The villagers, anyhow, seem to be the ones, that will really have the hard times... Maybe something to compensate to them also? The real seer having auotomatic upgrades? A PM'd Seer's discovery of innocence to all innocent villagers, when that comes around? Or maybe even all of the Seer's information passed on to all villagers - in that case no automatic upgrades, I guess = you couldn't believe everything the seer has learned after one or two days?

Or two hunters? Three? (a +15 game would be needed, I suppose) Maybe we could have different kinds of hunters? 1 normal (having to suspect one villain, of the kind that comes to kill her/him), 1 multiple-villain-hunter (able to suspect two or three villains at the same time, but only applying, if the attackers are of the kind - vampire or a wolf - s/he suspects) and 1 "Rambo-class"-hunter (not needing to suspect anyone: just dragging any attacker with her/him to death - the attacker killed could be randomly decided by the Mod)?

It seems fascinating - and very complicated! This, if thought through with care, could be a really challenging game. But the threat of one party or another being too overwhelming lures around...

EDIT: 500 messages!
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