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Originally Posted by Nogrod
I do agree with you that it was the uneven amount of participation that made them so terrible at times.
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Quite a heavy game. If there is thing as lesser stressing time of year, then it would work better played then. Same timezones and available weekdays are quite limiting. I think that if a game like this would ever be played again, it should be during the summer holidays or something. As long as the calendar is free at that day.
Quote:
Originally Posted by Nogrod
The non-revealment of the roles makes the game practically unwinnable (a slight exaggeration) for the villagers as the wolves are the only ones who know where the game stands.
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Hmm... True. Do you think there is some way of revealing the roles that would work?
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But that notwithstanding I'd rather say that your game was kind of "winner takes it all" -type of game where whichever side gained the upper hand in the trials was heading for a triumph... at least if that winning side after the trials were the wolves.
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Yes, probably yes. Hmm... In a way it was my intention to stress stage1, but games with many Gifteds do tend to end early.
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So I'd say the rules generally favoured the wolves (with no roles revealed publicly no one could believe anything anyone said or if someone contested someone else's revealment of a dead person's role - and even if people then chose between contesting claims no one would know whether they had it right or not) but with this particular game there was this luck as well that just played for the one side...
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Ah, indeed! The Wolves know which way they want the daily discussion to go, but the Goodies don't and there will be a situation when different Goodies trust different things, which is when the number of the Wolves plays a critical role. To overcome the Wolves the Goodies have to decide on a common goal, which on its own is hard enough and deciding it is like flipping a coin. If they guess wrong, they lose. If they guess right, the next Day dawns upon them with a similar situation. The more options are around, the more of a toss between them it is.
Yes, now I get the point. Stage2 must be altered to
something (?) to make the game longer.
EDIT: Xd with Lommy.
Oh, and I think that I'll deal with the narration tomorrow.