Nice to see you
Roa!
In the beginning I felt about the same concerning the balance; there sure are a lot of actors there who can prove to be a hindrance to the wolves. But then again many of them can bite the other way too and harm the innocents. Anyway it needs to be thought of...
I'm not sure I'd wish to add any more roles that can actively kill someone. There are so many roles that have at least retaliatory killing capabilities that with bad luck we end up with a carnage. I don't think it's probable that happens but it may happen. Thus adding one more killer would make the risk higher.
So if we think we need to favour the wolves a bit it probably should be either taking out some defences from the innocents or by adding defences to the wolves. Or by some other means...
Quote:
Originally Posted by Roa
Am I correct in thinking that wolf can become Captain if persuasive enough?
|
Yes you are. Anyone can be voted to be a Captain or a Night-Guard; and without a seer around the villagers can never be "absolutely sure" who they are voting for.
Quote:
Also, how could a BG or the Captain be killed if they can't be killed so long as they're all there? And are the BG's known to the village? (that is, does the captain tell the village who he's choosing?)
|
I think I forgot to continue on that later as I promised in the second post...
My idea is that let's say from 21-14 players there would be two BG's chosen by the Captain (and yes I think he should announce them - but if you think it better that their names won't be revealed I'm all ears) - as well as two Night-Guards voted by the players together. During that time those players are safe from Nightly attacks - but they can't perform their Nightly tasks either.
But when 1/3 of the village is down (about 14 players left) they kind of "can't afford" to have so many players out of the game so we'll reduce the number by one eg. there would be one BG and one NG. Those three (the two + the Captain) could be able to discuss during the Night and would be immune to any Nightly activities.
If we get so far that there is only 1/3 of the players left (around 7 players), there wouldn't be no "guards" anymore. Let's say the panic is such a factor that no one trusts someone to go outside or something like that. But the Captaincy should remain to the very end. Heh, think about the guys choosing a wolf for a captain on the last day... or the pressure upon an innocent Captain on that same situation.
Any comments on the balance-issue from you others, and
Roa of course? I'll promise to think about it still...