Okay, I must say, as somebody mentioned here before, I would have expected somewhat more posts around here. As in, I know that it's hard to say (Day 1, we all know the usual arguments and problems with it...) still, this looks entirely "uninterested". Except for the few comments by/about Hubbard's daughter, which I originally thought were just joke as well (but some people, including herself, seem to take it seriously? Or am I mistaken?), and Lommy's short evaluation of the Heir, there isn't very much to go with.
Speaking of the Heir, I think that does not have much of a practical use in the beginning, but perhaps if we managed to lynch our Seer or something as lovely as that, it might prove rather useful. It can of course serve the Wolves as well, but for me, the main point of it is a failsafe against random Day 1 Seer-lynch (which is what haunts me the most after my last game).
What else? Where are all the vocal players when we need them? It might be a small village on Day 1, but come on. If first 12 hours of the Day 1 are spent in banter, why not, but I think slowly we should try to move on...
Shall be around...
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories
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