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Old 12-16-2009, 01:38 PM   #1
Roa_Aoife
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See, that's why I only ever vote for the person I find most suspicious, regardless of their chances of getting lynched.
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Old 12-16-2009, 05:49 PM   #2
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Roa: By that token, shouldn't you have waited a little longer to vote on day 1? Just sayyin...
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Old 12-16-2009, 06:27 PM   #3
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Nope, with the knowledge that Nogrod was lying with his seer hints and knowing for certain that I was a wolf, I was convinced of his guilt, because I couldn't see why an innocent would lie about that. I knew it was most likely that no one else would vote for him, but I voted him anyways.
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Old 12-17-2009, 02:07 PM   #4
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Good game all! My hunches were usually way off but nothing new there. Congratulations to the victors!

A general point: I found that there were too many chatty posts, and to a slightly lesser degree, too many long posts. It makes participation a bit trying at times, wading through so much.
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Old 12-17-2009, 04:14 PM   #5
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A general point: I found that there were too many chatty posts, and to a slightly lesser degree, too many long posts. It makes participation a bit trying at times, wading through so much.
Well, I feel like I should oppose at least the former statement (not sure about the latter, as I am myself known to write long posts - although I also dislike reading overlong posts, yet this time it didn't seem too out of hand to me). Personally I was very pleased with the "level of chattiness" in the game, as I believe it was almost nonexistant. It has been a (bad, in my opinion) habit in some of the latter games I have been playing that the chatty-level was sometimes excessive (and it is indeed annoying to have to read through a page of nothing if you return to the computer half an hour before DL and need to read the whole day and you cannot sort out what is important and what not - that is why I mentioned it also in the rules), but here, with the exception of perhaps the last days (where there haven't been too many posts, anyway), I think it was pretty reasonable.
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Old 12-18-2009, 12:41 AM   #6
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In that case, Legate, some of these last few games may have turned players insane. I have not played in a while so I wouldn't know.
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Old 12-18-2009, 05:40 AM   #7
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In that case, Legate, some of these last few games may have turned players insane. I have not played in a while so I wouldn't know.
To be clear, I have not been playing in all of the latter games either, but still concerning games during the course of the last year or so, sometimes it was like that. You just need to play more, Eomer.
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Old 12-18-2009, 08:21 PM   #8
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Nope, with the knowledge that Nogrod was lying with his seer hints and knowing for certain that I was a wolf, I was convinced of his guilt, because I couldn't see why an innocent would lie about that.
Time for revelations... *tat-ta-dat-taa!*

The PM that Legate sent to us innocents read something like "you will have to get rid of the four wolves". Anyway, it stated clearly the number of wolves = four.

So every innocent knew exactly how many wolves there were as it was so clearly stated in the PM where one learned one's role of being innocent.

Every innocent knew exactly the number of wolves. So no seer hints there but reasons beoynd any reasonable doubt that you Roa were a wolf!

I was more astonished on why you weren't lynched like on votes 20-1.

How was it you missed it?

So what "seer-hints"?
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Old 12-18-2009, 08:24 PM   #9
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Time for revelations... *tat-ta-dat-taa!*

The PM that Legate sent to us innocents read something like "you will have to get rid of the four wolves". Anyway, it stated clearly the number of wolves = four.

So every innocent knew exactly how many wolves there were as it was so clearly stated in the PM where one learned one's role of being innocent.

Every innocent knew exactly the number of wolves. So no seer hints there but reasons beoynd any reasonable doubt that you Roa were a wolf!

So what "seer-hints"?
Ohhh...

I didn't get that pm, either. So I thought that post of yours was really weird. The 'seer-hints' that I saw were where you said that every innocent could see it...and I didn't think of the pm.
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Old 12-19-2009, 04:10 AM   #10
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Ohhh...

I didn't get that pm, either. So I thought that post of yours was really weird. The 'seer-hints' that I saw were where you said that every innocent could see it...and I didn't think of the pm.
Well I worked it out– I hoped we'd be able to pick a gifted or two from their failure to understand what the heck Nogrod was talking about. Unfortunately for us, Shasta, it seems, also guessed correctly!
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Old 12-19-2009, 06:14 AM   #11
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Well I worked it out– I hoped we'd be able to pick a gifted or two from their failure to understand what the heck Nogrod was talking about. Unfortunately for us, Shasta, it seems, also guessed correctly!
Indeed - or did the Ranger and Hunter PMs also specify the number of wolves? Lottie's apparently didn't.
Actually, Nog, I still don't quite get how you could feel so sure about Roa being a wolf based on the PM reasoning. Even assuming she hadn't got the same message as the ordos, she might still have been Gifted - and being an ordo yourself, you had no way of knowing what was in their PMs. As you can see from the protocols of our Nightly conclaves, the matter puzzled us quite a bit.

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they had quite an advantage in having no seer in the game. It's not only that they can't be revealed, but it's also that their kills are suddenly far more traceless.
What do you mean, No seer in the game? What do you mean, We couldn't be revealed? *growl*
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Old 12-19-2009, 02:59 AM   #12
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The PM that Legate sent to us innocents read something like "you will have to get rid of the four wolves". Anyway, it stated clearly the number of wolves = four.
Indeed. After the fuss around it started to happen, I saw that I made a mistake - I should not have sent any PMs like that, I should have probably just sent "you are an innocent" and that's it.

Nevertheless, maybe this is a good time to further discourage people from using meta-game reasoning (including PMs) from their suspicions, as due to this experience I have just realised how serious problem it can become in certain circumstances. You can be wrong with in-game suspicion, but with meta-game stuff it tends to be a lot trickier as you feel a lot more "sure". As one can see, it really does not work that way and the possibilities are endless. (In this case, Roa, as she told me, simply was too busy that she read just the first words and did not pay attention to the rest of the PM, as she learned everything she wanted to know from the "You are an ordinary innocent" first sentence. Also, there was no telling whether I did not send different PMs to some ordos - which actually happened too, in this case, even though quite randomly.)

So I further discourage people from using meta-game reasoning. It can awfully backfire. I have experience with using such reasoning, like, twice or thrice for myself, I saw/read/thought something which seemed to point to some directions, I tried to ignore it, but then, you who have ever been in such a situation probably know that it just can't be totally ignored - so I sort of used it to back my thoughts, and lo, what happened? I was wrong in all cases.

I think the best way to approach such things (at least how I tend to do it) is a) do not use it as grounds for suspicion, b) IF you use it, then use it as support for your already existing suspicion of somebody (e.g. okay, I was suspecting Roa, and now this is one more reason for it, but not starting suspecting her out of the blue because of it) - that's just a sensible approach, c) and mainly, IF you use it, keep it to yourself and do not post it on the thread. It should not be brought into the game itself. Nobody can prevent you from using it as reasoning for yourself, but it's your business and you will also suffer the consequences yourself if you are wrong. But dragging it into the open is not good - and if you have to explain your suspicion of somebody to others, you should have other reasons which you could mention instead of mentioning the meta-game stuff (see b) ). And anyway, of course in general, it is simply not really how WW should be played - the game's about something different.
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