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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 |
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Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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In that case, Legate, some of these last few games may have turned players insane.
I have not played in a while so I wouldn't know.
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Los Ingobernables de Harlond |
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#2 | |
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A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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Quote:
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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#3 |
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Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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I actually still think lynching Lottie made sense. But not combined with all the other mislynches.
![]() And if I may oppose - I don't think the fake Day1 was such a brilliant idea. No, it wasn't bad, but it wasn't brilliant either. It puts the wolves slightly to a disadvantage compared to normal, and also the village is more confused than normal on Day2 due to no kill. And you still don't avoid the feeling of dislike towards Day1s. ![]() And I can't see why the idea can't be used again. Maybe just without the directions for the gifted and wolves. The wolves might have been at slight disadvantage because the powerful ranger-hunter duo, the fake Day&Night1 and the birthday dreamer, but then again, they had quite an advantage in having no seer in the game. It's not only that they can't be revealed, but it's also that their kills are suddenly far more traceless. So I think it was quite a fair set up. Thanks everybody for the game, especially Legate of course- I loved your narrations.
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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