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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 |
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Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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Good game all! My hunches were usually way off but nothing new there. Congratulations to the victors!
A general point: I found that there were too many chatty posts, and to a slightly lesser degree, too many long posts. It makes participation a bit trying at times, wading through so much.
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Los Ingobernables de Harlond |
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#2 |
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A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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Well, I feel like I should oppose at least the former statement (not sure about the latter, as I am myself known to write long posts - although I also dislike reading overlong posts, yet this time it didn't seem too out of hand to me). Personally I was very pleased with the "level of chattiness" in the game, as I believe it was almost nonexistant. It has been a (bad, in my opinion) habit in some of the latter games I have been playing that the chatty-level was sometimes excessive (and it is indeed annoying to have to read through a page of nothing if you return to the computer half an hour before DL and need to read the whole day and you cannot sort out what is important and what not - that is why I mentioned it also in the rules), but here, with the exception of perhaps the last days (where there haven't been too many posts, anyway), I think it was pretty reasonable.
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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#3 |
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Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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In that case, Legate, some of these last few games may have turned players insane.
I have not played in a while so I wouldn't know.
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Los Ingobernables de Harlond |
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#4 | |
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A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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Quote:
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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#5 |
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Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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I actually still think lynching Lottie made sense. But not combined with all the other mislynches.
![]() And if I may oppose - I don't think the fake Day1 was such a brilliant idea. No, it wasn't bad, but it wasn't brilliant either. It puts the wolves slightly to a disadvantage compared to normal, and also the village is more confused than normal on Day2 due to no kill. And you still don't avoid the feeling of dislike towards Day1s. ![]() And I can't see why the idea can't be used again. Maybe just without the directions for the gifted and wolves. The wolves might have been at slight disadvantage because the powerful ranger-hunter duo, the fake Day&Night1 and the birthday dreamer, but then again, they had quite an advantage in having no seer in the game. It's not only that they can't be revealed, but it's also that their kills are suddenly far more traceless. So I think it was quite a fair set up. Thanks everybody for the game, especially Legate of course- I loved your narrations.
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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