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#1 | |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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What I am arguing is that because DAY ONE lynches usually (not always, obviously) are not positive for the village that we take a deliberate step to slow down the pace of the killing. I would not be arguing this line if we did not have a DAY FIVE/SIX target that has a scenario for a Ward win. Given how little information we will have through the course of the game, I think we need to keep as many options for victory open as possible. Having this definite end date changes the dynamics of this game, in my estimation.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#2 | |
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
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Quote:
Edit: Xed with Lommy
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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#3 | ||
A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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Quote:
++Lottie For the reference then, if I *had* to vote for lynch at this point, I would probably go with ++Inzil (but objectively speaking: NO LYNCH TODAY.) as vaguely outlined in my post above. Vote for him would be a Day 1 vote, so, really based on very little. His style just generally felt different from a classic, innocent Inzil. But that's about that. Quote:
Good Night folks, let's hope we're gonna get through this nightmare. EDIT: x-ed with Lottie and Inzils
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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