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Old 10-27-2016, 04:28 PM   #1
Kuruharan
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Quote:
Originally Posted by Shastanis Althreduin View Post
Okay, I'm going to go on record here as being the dissenting voice as far as no-lynches go; I've never been a fan, to be honest. Lynching is the only tool we have, mechanically, to win the game; it's always seemed counter-intuitive to me to intentionally disarm ourselves in such a way.

This game is fairly different than a normal werewolf game, though, theoretically, and I haven't dissected the numbers as much as some others have, so if it's the will of the majority that we decide not to lynch today, I'll go with it. I suppose it's a bit late in the day anyway, considering no one's suspected anyone else.

But I don't like it.
I'm not arguing to like it. I don't particularly like it myself. You are correct that ultimately it is our only tool to secure victory.

What I am arguing is that because DAY ONE lynches usually (not always, obviously) are not positive for the village that we take a deliberate step to slow down the pace of the killing.

I would not be arguing this line if we did not have a DAY FIVE/SIX target that has a scenario for a Ward win. Given how little information we will have through the course of the game, I think we need to keep as many options for victory open as possible.

Having this definite end date changes the dynamics of this game, in my estimation.
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Old 10-27-2016, 04:32 PM   #2
Loslote
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Quote:
Originally Posted by Kuruharan View Post
I'm not arguing to like it. I don't particularly like it myself. You are correct that ultimately it is our only tool to secure victory.

What I am arguing is that because DAY ONE lynches usually (not always, obviously) are not positive for the village that we take a deliberate step to slow down the pace of the killing.
I agree - I am usually for lynching Day 1, too. I want to hold our fire toDay partially because we want to keep our numbers up as long as we can, partially because Day 1 lynches can be particularly dangerous for Gifteds, and we desperately need to keep those alive, and partially because we will gain no real information about the person we lynch. We will not learn their alignment, and they probably will not have said enough to tie them back to their fellow wolves even if they did end up being wolves. I think a Day 2 lynch would be much more telling. So, yes, not lynching anyone leaves a bad taste in my mouth, but I do think it would be the best choice to hold off this time, just for toDay.

Edit: Xed with Lommy
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Old 10-27-2016, 04:40 PM   #3
Legate of Amon Lanc
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Quote:
Originally Posted by Shastanis Althreduin View Post
Oh, and for the Finns that have to vote soon - I think I'd prefer Lottie as representative myself, honestly. That's where I'm leaning, anyway.
I agree. That said,

++Lottie

For the reference then, if I *had* to vote for lynch at this point, I would probably go with

++Inzil (but objectively speaking: NO LYNCH TODAY.)

as vaguely outlined in my post above. Vote for him would be a Day 1 vote, so, really based on very little. His style just generally felt different from a classic, innocent Inzil. But that's about that.

Quote:
Originally Posted by Kuruharan View Post
I would not be arguing this line if we did not have a DAY FIVE/SIX target that has a scenario for a Ward win. Given how little information we will have through the course of the game, I think we need to keep as many options for victory open as possible.

Having this definite end date changes the dynamics of this game, in my estimation.
Basically like that. This is, for future reference, the example of the way I like Kuru's thinking to go. But, there we are. We shall see what the situation seems like toMorrow, whether the no-lynch is still a good idea, and whatnot.

Good Night folks, let's hope we're gonna get through this nightmare.

EDIT: x-ed with Lottie and Inzils
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