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#1 | |
Overshadowed Eagle
Join Date: Nov 2017
Location: The north-west of the Old World, east of the Sea
Posts: 3,962
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Speculate ourselves, yes, absolutely - but you seem to be talking about sharing all that speculation. If we all agree that 'the wolves are likely to do X, so we'll be able to spot them', they, uh... won't do X! hS |
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#2 | |
Dead Serious
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What's the point of having thoughts about lupine behaviour going to be if I'm lynched toDay or murdered toNight if I keep them to myself? What's more, the Wolves had to coordinate their Daytime actions at Night. Right now, they CAN'T coordinate. If we cotton on to their prearranged plan, then they have to scramble: either follow the original plan or each make their own in-the-moment decisions. Either could be telling.
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I prefer history, true or feigned.
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#3 | |
Overshadowed Eagle
Join Date: Nov 2017
Location: The north-west of the Old World, east of the Sea
Posts: 3,962
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Quote:
Pushing people into firmly stating their thoughts also means the village has the ability to look back and see whether our actions match the way we claim to be thinking. Maybe not useful on Day One, but the evidence stays visible. hS (Crossed with Nog and Nilp) |
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#4 |
Dead Serious
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Add in some curmudgeonly grumbling about having tonsuffer through it, and you've basically got my Day 1 feelings.
Re: Nilp's NW analysis, I think that overall, the stronger option, as he lays it out, is the second--but what isn't being mentioned in it is whether what Nog just referred to a triple-bluffing element would cancel that out. In other words, the value to zigging when expected to zag. I think the risk/reward value to a Day 1 NW kill is higher than any other permutation for the wolves, so I don't really expect it--but even that could tell us something about the personality of the wolves (once we get deep enough in the game to get a sense of the personalities still standing).
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I prefer history, true or feigned.
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#5 | |
Werewolf Psychic
Join Date: Apr 2007
Location: In fire, water, earth, and air. But mostly water.
Posts: 2,832
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Quote:
__________________
Shasta– ... However, if he's innocent his famous clairvoyant powers must be taking the week off. Meanwhile, the Night-kills have been awfully effective– almost like we're dealing with a psychic wolf... - Nerwen, WW LXXV |
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#6 | |
Flame of the Ainulindalë
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![]() Sadly there's a thing called double-bluffing (and triple, and quadruple etc.) quite familiar to all Werewolf-players. But yes, with not much else to discuss at the moment, I'd be glad to hear people's views on the issue of Wolves willing to unleash the NW as early as possible vs. them willing to keep their numbers at maximum as long as possible. I mean winning clearly is easier the latter way, but the chance to be able to disrupt gifteds must be somewhat alluring. Especially if bussing other wolves would be as succesful it was in the last game. So should we start fex. from a hypothesis that if the NW is lynched early on, the chance of there being other wolves included is higher than "normal"? EDIT: X'd with Form x 2
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#7 | |
Werewolf Psychic
Join Date: Apr 2007
Location: In fire, water, earth, and air. But mostly water.
Posts: 2,832
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Quote:
__________________
Shasta– ... However, if he's innocent his famous clairvoyant powers must be taking the week off. Meanwhile, the Night-kills have been awfully effective– almost like we're dealing with a psychic wolf... - Nerwen, WW LXXV |
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