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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 |
Desultory Dwimmerlaik
Join Date: Mar 2002
Location: Pickin' flowers with Bill the Cat.....
Posts: 7,779
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The purpose of the story is to:
Escape the North Downs, reach the Blue Mountains, meet with the Lossoth, and make a failed attempt to escape the Ice Bay of Forochel. This means we will know the story is over when: The refugees from Fornost perish in the Bay of Forochel. |
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#2 |
Desultory Dwimmerlaik
Join Date: Mar 2002
Location: Pickin' flowers with Bill the Cat.....
Posts: 7,779
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Starting Location: Fornost
Likely destination: The Northern Blue Mountains -------------------------------------------------------------------------------------------------------- Map: HERE |
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#3 |
Desultory Dwimmerlaik
Join Date: Mar 2002
Location: Pickin' flowers with Bill the Cat.....
Posts: 7,779
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This game takes place in the Third Age: from the late winter of the year 1974 to March of 1975 TA
The storyline itself or plot covers about 56 Days (8 weeks), from 16 January to 11 March - THIS IS THE MAIN PART OF THE ACTION. Time commitment for play: 18 weeks, minimum Last edited by piosenniel; 11-28-2004 at 10:23 AM. |
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#4 |
Desultory Dwimmerlaik
Join Date: Mar 2002
Location: Pickin' flowers with Bill the Cat.....
Posts: 7,779
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Note About First Posts:
All first posts should pertain to the battle that is going on. The setting at the beginning of the game will be in Fornost, while the Witch-King is attacking and has finally broken through into the city. First Posts should contain feelings about the battle, the circumstances, and some manner of action relating to it – For some, these posts should contain fighting against the hordes of Angmar, for others, they should contain preparations for evacuation, searching for family-members or friends, or attempts to escape the incurring orcs, who’ve breached the gates of Fornost; whatever seems most appropriate to the character. Please see Kransha’s Prologue and 2nd Post for the game, also. Last edited by piosenniel; 01-03-2005 at 03:53 PM. |
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#5 |
Desultory Dwimmerlaik
Join Date: Mar 2002
Location: Pickin' flowers with Bill the Cat.....
Posts: 7,779
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Kransha’s character – Dúnedain Captain
NAME: Hírvegil AGE: 76 RACE: Dúnedain GENDER: Male WEAPONS: Hírvegil bears several weapons, most of which were inherited family heirlooms. One is his sword, which was rusted, derelict, and broken when he inherited it, but Hírvegil had it restored. It is a medium-length sword, one handed, with a burnished hilt of silvery steel that bears a reflective sheen, with an oceanic blue gemstone nestled into the doubly tapered cross-guard. To defend himself, he carries a round shield, made of polished oaken wood and rimmed with a ring of tinted metal. Upon the shield is a crest, an image of a setting sun, engraved into the center of the circular buckler. In addition to this, he also carries a pair of twin knives, short, tapered, designed for non-combat, or extremely close-combat purposes. He is not particularly proficient with the knives when fighting, but is deadly with his sword and shield in hand. His style of battle is the same graceful, lithe technique used by many Elves, passed to all men of Númenórean descent. APPEARANCE: Hírvegil has the look of a man older than he is, a trait that he has carried as somewhat of a burden with him for all of his life. He has brown hair, the color of an aged tree’s bark, though his shoulder length hair is flecked with early grey. His skin is rough and somewhat from years of work in the northern cold. He has, upon his face, a short but full beard, and his tired-seeming eyes are forest green in color, though also grayed by passing years. From the look of him, he is an aged, but proud man, even though, for a Dúnadan, he is not yet very old. His face and hands are creased with the first marks of age, but he is physically fit, not imposingly so, but enough to serve as a warrior. He most often wears simple garb, kept from his days in the lower ranks. He wears a green leather vest and tunic of supple chain mail over a simple forest-green surcoat, indistinct garb for an Arthedain soldier, but also heavier plate armor, a breastplate and pauldrons befitting a Captain of the Royal Rearguard. He wears long breeches on his legs and knee-high boots. A cloak of dark brown cloth, thick but light, is worn on his back, held up by a silver chain a small pendant around his neck, which bears a blue gem nestled into its center, similar to the stone inlaid in the guard of his sword. Also, Idruil has, on the middle finger of his right hand, a thin silver band, with a miniaturized version of his family crest etched into it. PERSONALITY: Hírvegil is, in truth, a simple man, in most respects. He is loyal, but not as much to Arvedui as he is to the people he serves. He considers his service a sort of paternal duty to Arthedain, not to his King. In all honesty, his respect for Arvedui is not as great as his respect for Arvedui’s father, Araphant, was. He is merely disillusioned by the turmoil of the land, though, and not lacking in faith. He is firm and steadfast, though not necessarily dauntless. His courage is relative only, and serves to aid his position, not his own whims. He is not selfish, nor is he selfless, and tries to think of the common good as often as he can. He is mildly cynical nowadays, and his future outlook is grim, but he is not a man who cares for longevity. He is grounded easily in the present, and serves as diligently as he thinks he must. He is no master strategist, not as much as he once was, since he combat senses have been dulled by constant battle and flight, but he still retains a working knowledge of tactics and theories of war. HISTORY: Hírvegil was born the son of an eminent military leader among the Dúnedain called Sildathar who served under King Araphant, father of Arvedui. Sildathar was a march-warden for Araphant, who defended the beleaguered borders of Arthedain from encroaching orc raiding parties. Hírvegil himself was a march-warden at first, and served Araphant in the days before Arvedui’s kingship. Hírvegil bore a close relationship with his father, and his company was often set under the command of Sildathar, making the father and son co-captains in a number of situations. Unfortunately, a raid of orcs from Angmar cost Hírvegil the life of his father in 1920, which, at first, sent Hirvegil into a lengthy period of depression, and he nearly quit his post as a march-warden, but Araphant, who was now beleaguered by the forces of Angmar, needed every able-bodied, intelligent officer in his ranks as he could muster, and beseeched Hírvegil to remain. Ever ready to serve, Hirvegil remained, and continued to defend the fringes of Arthedain from goblin raids from Angmar and the Misty Mountains, the numbers of which increased greatly over the next few decades. Hírvegil’s mother died later on, as she was gaining in years and the corruption of the land plagued her. Without family, Hírvegil was steeled to the fate that lay before him, and studied the ways of his forefathers from the sunken land of Númenór, learning of tactics, strategies, and of the ways of war. In the year 1939 of the Third Age, Araphant granted Hírvegil the position of a captain of the rearguard of Fornost, elite Dúnedain troops who served Araphant himself. In 1944, the King of Gondor in the south, Ondoher, and his sons, perished in battle, and the throne of Gondor lay empty. Arvedui, son of Araphant, laid claim to Gondor as its rightful heir, and many of his lords and captains hastened to support him, but Hírvegil did not. Believing that Gondor did not belong to Arvedui, even after he had married the heiress of Ondoher, a maid called Fíriel, Hírvegil was content and satisfied when the crown was granted instead to Eärnil II. His view of politics, like his worldview, did not take into account political subtleties, and Hírvegil had never cared for Arvedui’s thirst for control of both the North and South Kingdoms. Twenty years later, Araphant died, leaving Arvedui the throne. Hírvegil had an already rooted dislike of Arvedui and his policies, but did not question the new king. Arvedui may have resented Hírvegil as well, for not supporting, but, by the wishes of his deceased father, he kept Hírvegil on as a captain of his rearguard. Many of Arvedui’s close counselors also disliked Hírvegil, and bore him hatred, for his views did not comply with those of their King, but they could do nothing but hold resentment in their hearts. The captain, disregarding those who would wish him ill, served Arvedui ever since Araphant’s death, with complete loyalty, even if he was not always in complete agreement with the man whose orders he took. ~*~ Kransha’s carry-along character: Mellonar - Counselor of Arvedui Mellonar is a counselor of Arvedui, the King, and a provincial lord in his own right as well as the administrator of the wardens of Arthedain. He is a sickly, suspicious-looking man, with a weak body and very pale, smooth skin. He has a beardless face and long, greasy black hair, all dank of color but well-groomed. He clothes himself finely, in furs and thick, earth toned robes and cloaks, an assortment of various garments heaped one over the other to make him appear a little more stately and substantial than he is. He has the gait of a vulture, always hunched over and conspiratorial as he flits from place to place rather than walks. He is malicious, but not evil, simply malign because of his political circles, clandestine as they are. He is also suspicious of those around him, just as they are of his, but, surprisingly, he does not abuse his power. He is fiercely loyal to the king, though more in the way that a minion is to a master than a loyal hound to a man. -------------------------------------------------------------------------------------------------------- Prologue ---------- (FIRST POST OF THE GAME - POST 50 ON DT) Malbeth the Seer was always restless, but he was far more restless today than he usually was. His cold, grayed eyes looked across a burnished court floor to the feet of a middle-aged man, clad in the finest garments of Arthedain, who paced anxiously across the length of his hall, the great colonnade that marked the apex of the city of Fornost Erain. Upon the head of the man, capped with a smooth mat of brownish hair, streaked with the white that came from rulership’s stresses, was a silvery fillet bound across his brow with a single glimmering jewel, silver-white, set into it at the front. This was the Elendilmir, the Star of Elendil. The man’s hands wrung in front of him, showing signs of impatience and worry not befitting a King, and his brow was furrowed in worry, bereft of its former nobility. Those clasped hands held a gilt silver rod, a scepter inlaid with many dull jewels, the Sceptre of Annúminas, a signet of the Lords of Andúnië. On the thinning finger of his right hand, which encircled the scepter, was a sturdy ring, a pair of metal serpents encircling the digit to form it and meeting to entwine around an emerald-green stone set into the loop of their tales; the Ring of Barahir, the mightiest heirloom of the House of Elendil. This, as Malbeth knew well, was Araphant, the King of Arthedain, last of the Line of Isildur. Or, he had been that last, until a few minutes ago. Malbeth saw many things, most of which he saw through his eyes, but some, he saw with another sense, and this day he had seen something else. He was not a gifted man, nor was he a mighty prophet, magical in any way, but he could foretell some things, and, in the realm of Arthedain, his reputation had grown, at least enough to grant him a clerical following, no clandestine orders or mystical disciples though. He was renowned for his supposed abilities, and was called “Malbeth the Seer” throughout the land. In a troubled time, a time wrought with military and economic turmoil, people could believe in anything. He was not a falsifier, nor was he a liar and a charlatan. His real predictions were very rare, but there accuracy was held of highest importance. The King and court were not as easily swayed to opinions as were the common-folk of Arthedain, and regarded Malbeth merely as a soothsayer, with some knowledge they did not possess, but not a wealth of it. The seer’s wan face reflected little feeling about the matter. The clipping of feet on marble began to fill Malbeth’s ears, like a chorus of raindrops loudly pelting a traveled road. Noisily, a squawking gaggle of handmaidens paraded down the hall, created a great din to replace the absolute silence. The chief handmaiden, a midwife, perhaps, did not hesitate to pay her respects to the King as she approached, and rushed, flustered, towards him. She bore a carefully tended bundle in her arms, cradled with great tenderness and maternal love. With a face reddened by toil and ecstatic eyes, she neared the King, who looked up on her, his face brightening. With a smile that could have brightened a dark room, the midwife pressed the bundle, swathed in silken blankets, into the unready arms of King Araphant. “Your majesty,” she uttered quickly, “it is a boy! You have a son, King Araphant!” With a clumsy gesture and a tarrying moment, the king handed his scepter beneath the bundle, indicating that the midwife should take it. The maid took the rod with hesitation, and held it aloft with bright reverence, backing away as the King fumbled with the child nestled in his arms. He looked down, his anxious features relaxing and becoming gentle and benevolent as he examined the silent babe, who seemed comatose in his arms. He toyed with it as if it were a parcel, rocking it from side to side, and then turned to Malbeth. The seer did not react in any visible form to the look of respite on the face of the king. “So, seer, shall this one be a good king?” He said, smiling warmly, but Malbeth did not even shake his head as he morosely replied. “I do not know.” The Seer replied, “I have not seen as much.” “Will his reign be profitable, then?” questioned the King, patient, “Will he be loved?” “I do not know, milord.” Malbeth replied again, his voice a somber monotone. At this, the King became more impatient. His smile twisting into an annoyed frown, he shoved the sleeping boy in his arms into the unsuspecting grasp of the midwife and wrenched the Sceptre of Annúminas from her grip forcefully. “What do you know, then?” he said, louder and with more anger rampant in his voice, the tenderness of his care for the young son he’d held replaced by need for satiation by the soothsayer, who, as far as he could detect, was playing a trickster’s game with him. “I was told you wished to take counsel with me about my child.” He continued, brandishing the silver rod clutched in his hand, “What have you to say? What do you know?” “His name, milord.” Malbeth’s words were calm and collected, so much that, at first, Araphant’s face flushed with outrage and confusion, but it was confusion that won out. Araphant looked across the courtroom at the seer, his face the picture of a perplexed monarch. After a moment of mental deliberation, he spoke. “You know…his name?” Malbeth nodded, with such great solemnity that one who looked upon him might think he was a man in mourning. His pale face remained deathly white, but his eyes twinkled deftly, giving off a quick flash and an eerie glint that attracted the attention, and piqued the curiosity of the king. But, the strange nature of Malbeth made Araphant darkly nervous, and, to alleviate the air that had settled, he nearly laughed aloud, but stifled the sound and decided, against his better judgement, to entertain this mad theory of the soothsayer’s. “Very well.” He said, gesturing to Malbeth to continue, “What shall I call him?” The seer of Arthedain took nearly a minute before he spoke, digesting each word that was about to come. He knew that the King might find them preposterous and possibly treasonous as well, but he had come to say them all the same, and would not leave this counsel until his message had been delivered. Araphant peered at him, filled with new misgivings, and the numerous handmaidens behind him whispered secretly to each other, gossiping of Malbeth’s ill-portents. He ignored the wayward maids and their talk, concentrating on his prediction, and then the seer reared back, filling himself with a breath of air, and spoke to the King. “Arvedui you shall call him, for he will be the last in Arthedain. Though a choice will come to the Dúnedain, and if they take the one that seems less hopeful, then your son will change his name and become king of a great realm. If not, then much sorrow and many lives of men shall pass, until the Dúnedain arise and are united again.” Some time passed after these words were uttered. Araphant did not speak again, considering the foresight of Malbeth judiciously. The darkness in those words struck a pang of fear into his heart, and daunted him. Malbeth might be casting clever wiles at him, to fright him from the throne, but the prophet’s words were natural in their course, like a flowing stream, and were not disrupted be either thought or wheedling foolishness. So, Araphant said to the seer, “Your foresight is too foreboding for my taste, Malbeth, but your counsel is wise. The child shall be called Arvedui, whether or not he is the last king. Now, if you have no more to tell, farewell.” He waved Malbeth away. “It is a pleasure to serve, milord.” said Malbeth the Seer. This tryst was finished. Without a moment of waiting or a bow of reverence to the king, who stood at hand, Malbeth trod past Araphant and his chatting train, away from the child whose name his prediction had devised. His occupation bore an unhappy promise, in truth, one that gave him no solace, but it was his to perform, as oft as foresight came to him, and now Araphant knew of it, even if he could not fathom what Malbeth had meant about his heir’s fate. His prophecy spoke of a choice. In the year 1975 of the Third Age, that choice would be made in the barren, icy wasteland of Forochel, and the Line of Isildur and the Kings of Arnor would end… Here follows the tale of Arvedui’s choice, the forgotten adventure of his people, and the Fall of the North. -------------------------------------------------------------------------------------------------------- Kransha’s post ---------- FOLLOWS PROLOGUE The battle had raged for days. Cities such as Fornost did not fall easily…but they fell all the same. Hírvegil eyes saw a sight which he had never seen before, nor had most of the people in the city he now had a hand in protecting. Over the course of centuries, hundreds of years, thousands of sunrises and sunsets, foul orcs, the black spawn of darkness, had thrived and proliferated throughout Arnor. Never before, though, had such a terrible number been gathered, swarming beneath such a terrible banner and at the back of such a terrible lord. The forces of Angmar, orcs of Carn Dûm, like insects upon their prey, overwhelmed the gentle field that stretched, helpless and once serene, in front of the high-walled city of Fornost. The plains of Arthedain that sprawled lazily beneath Hírvegil were coated with their first layer of wintry snow, crystalline white that would, under normal conditions, have implanted a sense of tranquility in the man. But, today, the snows were marred with black and fiery red, embodied in the torches and flame-tipped torches that lined the orcish ranks as they crashed, wave after wave, into the weakening walls of Arthedain’s last stronghold. Fornost was a great city, as some thought, though it did not compare to the grandest heights of old Númenór. It had not been built to fend off attacks by such numbers, though, and it was amazing that it had stood firm as long as it did. It was built of stone and marble, once sunny white and shining with the light of new civilization and prosperity. Now, it had been dulled in its color, and the carven features and profuse contours of the high walls, towers, and gates had been weakened by time, withered by the elements, and damaged further by conflict. Just within this mighty wall were the lowest levels of structures in the city, the training fields for the Arnorian military, and the diminutive homes, cluttered about over the brick foundations, densely packed together. Inscribed within that outer wall were two more walls, one around the housing and municipality of Fornost. This wall was narrower, but still bore a parapet from which archers and watchmen could overlook the field and structures before and below. Within this wall were the estates of the wealthier, more prosperous folk of Fornost. The higher-handed houses bore vaulted, extravagant roofs of more and less conservative architecture. Those were the dwellings that were home to the people of Fornost, the elite. The last wall looped gracefully around the central structures of the city, the inner sanctum: which contained the palace of the King and the quarters of his closest officials, counselors, and vassals. Here, the most grandiose of the abodes was, high towers that jutted into the cloudy sky, silvery pinnacles that rose above the many-halled court and the lavish mansions that sprung from it. This was the capital of Arnor, not necessarily at its best, but still a city to rival many others, a city that had been built to stand forever. In Hírvegil’s eyes, it would last no longer than another few hours. The outermost wall, the thickest, was now thin and vulnerable, with countless cracks and splinters running through the stones and still smoldering scorch marks from the heavy weaponry of the enemy burnt into the topmost parapets. The towers at the main gate had crumbled into so many mounds of dust and useless rubble. Many portions of the wall, and the buildings immediately behind, were reduced to refuse and ashen wreckage. The second wall was almost breached already, now that the orc hordes had surged past the ruin of the main wall and into the city. It was not as doughty as the one before, certainly, but it was now the last meager stretch of stone erected between the hordes of Angmar and the city itself. From the parapet of that wall, archers poured down arrows, stones, and any debris they could hurl upon the orcs as great waves of fire from below kept down the heads of the defenders. The frontal guard of Arvedui, the King of Arthedain, covered the top of the second wall, and filled the streets, crowding around the area behind the gates that led into the secondary sanctum and Fornost itself. On the other side of the wall, tremendous siege implements, gargantuan, cumbrous things, damask and dark, dragged from the shadows of Carn Dûm. Monstrous ballistas, ragged with spikes of steel and iron, shot forth great bolts, as long as a man, tipped and rimmed with tongues of flame that struck the walls and burst in a cloud of dense smog and glittering sparks. Primitive mangonel catapults, too heavy to be hefted past the first wall, lobbed great boulders; set alit with oil and fire, which crashed through all that stood between them and the city within. Rank after rank, wave after wave of orcs, armed with clubs and maces and mattocks of all sorts, bashed through the doors of every house and threw themselves against the main gates, attempting to bring them down despite the defensive implements employed against them. From above, the embattled second wall was slowly losing all those upon it, most to the wanton destruction wrought by the siege weapons. The line of defense for the city was wearing thin. Hírvegil himself watched all this from the inner sanctum. He was a Captain of Arvedui’s rearguard, which would not see battle face-to-face until the last wall was breached. He was not thankful, though, for this reprieve, which many would’ve welcomed. At the behest of his King, who dwelled now in his halls, taking counsel with his seconds, he was not to journey past the reaches of the inner wall with his men. Before him, the people of Fornost were being overwhelmed by the orcs of the Witch-King. The ragged tatters of Dúnedain regiments had been all but crushed by the relentless assaults of the orcs, and now the darkling beasts were free to prey ruthlessly upon the hapless civilians of the city, who now ran rampant, with no place to turn, in the streets and alleys. Many attempted to reach the gates, but they had been barred against the orcs, and naught could be done. All that Hírvegil could do from his perch was hope that the aim of his chief marksmen on the battlements would find the throats of orcs, rather than those of the people being slain amongst them. His lieutenant, Belegorn, stood nearby, peering over the wall’s turreted heights. The man’s eyes looked with a concern and whole sternness at the city below, with familiar yearning in those orbs as well. He turned as the clanking sound of Hírvegil’s overly cumbersome armor attracted his attention. When his face turned to Hírvegil, the Captain of the Rearguard saw more than simple worry in his lieutenant’s eyes, but no fear. He spoke, his voice heavy and serious, made hasty by all the surrounding events. “They will have the gates down within the hour, Hírvegil.” He said, brandishing the blade he held in his hand, clutched firmly beneath very white knuckles, “Our arrows cannot hold them off.” He was not a man who could become concerned at the drop of a hat, though this was no trivial matter. Belegorn was swayed by the struggle, and probably wished to join the fray in the city, rather than stand idly by. “Not at this range, at least.” Hírvegil muttered in reply. “We cannot get closer to them.” Belegorn retorted swiftly, “The only way to fight them directly is if they breach they gates, or we go beyond the gates.” Hírvegil turned; the dying ember of indifferent confusion tempered with biased rage against the goings-on, and began to walk down the length of the wall again, with Belegorn, sword swinging wildly as he hurried beside, close behind his commander. “Then we should go beyond the gates.” Hírvegil proclaimed, with a harsh tone in his voice, and some of the archers on the walls were nearly distracted by the darkness in him as he spoke, “The walls are nearly down as it is. If we stay here, besieged on crumbling walls, we have no more power than a game stag in the woods. Those who are trapped outside the inner gate need aid, and we can give it.” The wall was rocked just then by another great crash from beneath them, and crackling splinters ran across the cobblestones under their booted feet, but they ignored the damage. “The King must order it first.” Belegorn said, obviously unsatisfied. He was no stickler for inaction, but the letter of the law was a law he abided by, and Hírvegil respected this. But, he was not in the mood to entertain matters of law. Arvedui’s codes were far more strict and binding than those of his father, Araphant, a fact which Hirvegil disliked. These matters should not clutter the battlefield, not in the way they did. Rounding on his lieutenant as they reached the fringe of the archers’ ranks, he spoke angrily. “The King has lost his senses if he does not see what we must do.” “Be careful of what you say, Hírvegil, son of Sildathar.” intoned a sickly, creeping voice from behind the two. Belegorn spun first, more readily, as if he hearkened now to the baying call of a foul beast that had surmounted the battlements, but Hírvegil needed no foresight to know who had spoken. He turned slowly, anticipating the cold glare that met him. Behind, perched and hunched over conspiratorially, stood Mellonar, one of Arvedui’s chief counselors, a great minister of Arthedain. The man was frail in form and figure, with features chiseled in a royal fashion, but so sharp as to be immediately unattractive. The neck of the wretched figure was permanently craned, and the arrogant head, beardless and pallid, hung downward beneath a heap of fur-lined mantles and robes. Mellonar was, to put it lightly, a detestable person, and his visage was no better. The counselor bore power over much of the happenings in Fornost, and was administrator of Arvedui’s many wardens and captains, who, in truth, did little more than communicate the Kings orders to his military commanders and then point out their failings. Among the soldiers of Arthedain, Mellonar was considered a very vulture in his countenance, and no man argued with the opinion, for even Mellonar himself acknowledged it with his bearing. Hírvegil, though, had known the King’s minister since his early days a warden of Arthedain’s borders, and had reason to bear him more malice, but he did not. In times of war, there was no use in wasting hatred on allies. “Take command.” Hírvegil said sternly to his lieutenant. Belegorn nodded with quick astuteness and hurried off to the line of discharging archers at the battlement edge. After a circumspect moment of silence, Hírvegil cried after him, saying, “Focus fire upon those that man the rams below. That will hold them at bay.” With this he turned again to the counselor beside him, who had sidled silently closer to him. He looked, with an icy, glazed-over stare at the man, who stood comparatively shorter than himself, and extended, first, a question. “Why have you come, Mellonar?” he said, not deigning to smile in his reviling, for the battle’s hardships were still foremost in his mind, “I know your heart bears no love of battle.” “I have not come to watch your folly on the field, Captain. I come with news from Arvedui’s Court.” “Tell me, then, how long shall Arvedui take counsel with bombasts while his people die in the streets?” “Do not question your king, Captain Hírvegil.” Mellonar snapped, his irksome voice forced to swell to accommodate the din of the battle that churned noisily in the distance, “His majesty has adjourned the conclave in his chambers.” Hírvegil peered at him angrily, the loosened grip he had on his sword tightening as he continually glanced to the side, his fire-filled eyes straying to the clustered city and the great torrents of smoke and fire that rose from every broken structure. He turned to Mellonar again, stepping forward in a most intimidating manner, and shook his sword angrily, the delicate edge of the Númenórean blade glinting in the noonday sun and reflecting broad rays of light onto Hírvegil’s armored breastplate. “What, then, would he have us do?” he said with dark, fury-wrought tone, half under his breath, “Wait for the doom of Angmar to tear down our walls as we stand upon them and bear us all to ruin and death?” Mellonar did not hesitate to take several minute paces back, out of the range of Hírvegil’s quivering blade. As he moved, it seemed as if the counselor glided across the ruptured cobblestones, his robe flowing gently beneath him, as if he were some carrion-fowl creeping away from its scavenged meal. “Rally your men, Captain,” he commanded, mustering a semblance of dignity, “if you have loyalty enough to do so, and gather what folk you can from the city. The army of Fornost is sundered, and we can no longer defend the city. In his wisdom, the King has concluded that we must make for the North Downs, where forts still lie in the hills, and seek refuge their until we have organized, and may flee west. The ‘doom of Angmar’ will beset us further if we do not make haste.” He snickered silently, but did not smile. Even he knew the dire straits that had befallen Arthedain, and it was still his city, even if he could not appreciate the sacrifices being made so that he would survive. He scowled and slowly turned; arching his half hunched shoulders behind him and wincing each time a deafening crash erupted from the battle behind. “Begone from here!” Hírvegil cried after him in disgust, “We will flee in due time. Let me salvage my troops.” Mellonar turned back, jumping again as a thunderous jolt rattled through the ground beneath him. “Do what you wish, but do not tarry. The king commands that you find those of most importance still in the city. Of utmost importance are the Elves of Lindon and of Rivendell, who still dwell in the inner sanctum. They must live past this day, if an alliance is to be sought with their kindred.” He pointed his bony fingering, which was, as much as he tried to conceal it, obviously trembling with unadulterated fear. “Be swift, Hírvegil.” He whispered to the stray wind, and turned again, hurrying back towards the King’s Halls. “And you may be swift in your flight, as well, lest your cowardice sprouts wings and carries you from here.” Hírvegil’s voice rang coldly. He watched, satisfied, to some degree, as Mellonar winced again. Before the nobleman had reached his beloved, protective halls, Hírvegil had already turned and was moving concordantly towards the wall, where his men where still, pouring every arrow they had into the disorderly ranks of beasts that were crowding forward, gaining little ground, but still gaining, through the city below. Moving as swiftly as he could, he reached the line of men, all leaning precariously over the rail of the battlements. Belegorn was still easily directing the troops to fire, though their aim had not been granted any more precision. Belegorn turned as Hírvegil approached. “What says the king?” he said hastily, obviously just as eager as Hírvegil to hasten to the outer city’s aid. “The King says that we must tend to politics again,” snapped Hírvegil, seeming rueful and spiteful, “but we will do what is needed.” He neared Belegorn, but the other troops nearby heard his words as they gained volume and commanding quality, that quality held by a Captain only, and they knew that whatever Hírvegil was going to say, they would do best to heed his words with great speed. “Command the entire rearguard to enter the city by any means they can find,” he said, directing the sentence at Belegorn, “including the main gate. Do not fight the foes in Fornost, if possible, and tell them to search the ruins for survivors. When all have been brought together, we shall rally at the gates. The city is to be evacuated.” This last phrase sent a minor shocking jolt into the faces nearby. Even though this action had been expected during the battle, no one was really ready for the crippling blow of hearing it said aloud. The city was alight with fire, which loomed and speared up into the highest reaches of the smog-filled sky, so that the pallid faces of frightened men were illuminated, painted blood red by the tongues of flame. Nevertheless, they turned willingly, as Belegorn and Hírvegil rushed through the thickly packed ranks to the front and, issuing orders left and right, lead the rearguard into the city of Fornost, now in ruins. They moved down quickly, in droves, nearly. There were several angular staircases that led down from the battlements. Like its technical sister city in the south, Minas Tirith, Fornost was built, in a sense, on levels, so that going from one sanctum to the next would predispose descending. Each sanctum and protective wall rose above the one that surrounded it, so that the city seemed to be a very grand hill, which terminated in a very geometric stump where the King’s Halls and Towers coalesced. It was not hard, therefore, to get down into the lower levels of the defensive bulwarks and onto the other platforms and levels, but besieging foes might have a harder time reaching the heights of the inner sanctum even if they did break through. Unfortunately, there were so many vile beasts in the dark host that even a splinter in the cracking walls would’ve accommodated a great wealth of them. Already they rose and fell upon the city like black oceanic tides, crashing down on rocks, which were worn away by their constant lapping at the city’s foundations. The Dunedain rearguard, and scattered remnants of the army, surged through the gates and at the orcish hordes. “Into the city!” cried Hírvegil as loudly as his failing voice could afford him, above the mighty thunder and fire, the crashing of steel on steel and stone on earth, “Seek out the Elf-kind and those who have escaped the orcs. Make haste!” Last edited by piosenniel; 12-08-2004 at 03:11 AM. |
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#6 |
Desultory Dwimmerlaik
Join Date: Mar 2002
Location: Pickin' flowers with Bill the Cat.....
Posts: 7,779
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Dedicated Character - Dúnedain Counselor/Lord – CaptainofDespair
Name: Mitharan Age: 67 Race: Dunedain Gender: Male Weapons: As a Dunedain Lord, Mitharan is entitled to both the finest of steels, and the heirlooms of his house. The greatest of these relics, in the blade Arancir, the Noble Cleaver. Besides his aged blade, he wields a small dagger, which he uses both to parry, and to deliver the final blow to the orcs who oppose him. Appearance: Clad in earth tone clothing and cloaks, the Dunedain Lord looks as if he had just crawled forth from ages of wandering in the forests of the North. Beneath these often tattered raiments, is a glittering chainmail hauberk. His hair is dark, almost black, and his eyes match it with the deep darkness that pools in them. His face is weather beaten, and marked with high cheek bones, giving him an aged, lordly look. Only his hands show the signs of someone still youthful. The rest of him looks aged beyond his years, as he has seen many horrors, of which will never escape his mind. Personality/Strengths/Weaknesses: Like most Lords, he is proud, almost too proud. More often than not, he can be seen striding to meet a danger he is ill-equipped to handle. Yet, with his trademark tenacity, he manages to pull through in the end, and achieve his goal. His pride drove him to near death, as he fought in almost complete solitude, hopelessly trying to drive back the hordes of orcs as they rampaged on the outer battlements of Fornost, the greatest stronghold of Arthedain. Yet, his pride, although remaining as his most glaring of weaknesses, is also his greatest strength. Throughout his life, he has been engaged in various conflicts. And though most would have been successful, without his pride, it is the driving force behind his personality. Without it, he may very well be just another Dunedain. But with it, he is totally unique from all those who surround him. From his pride, he derives his tenacity in battle, and life. He is not one to give up, or diminish, just because a few deciding battles have been lost. History: Mitharan was born in 1907 of the Third Age. From birth, he was given almost immediate training in the ways of war, and of the lordship he would inherit. His early childhood was one marked by happiness, as peace was still lurking in the air. He grew up quickly, in mind, faster than most children. He was always considered a firebrand, and quite haughty for one so small. For some time, his life was easy, and he continued to be a carefree youth, often wandering for endless hours in the woods, marveling at the beasts. This pattern continued with him, as he came of age. But, with age, comes wisdom, and he slowly fell into the Lordly ways of his father, Arátohîr. He began studying the world through scrolls and tomes, as well as continuing his ways of wandering, though to a lesser degree. His father often scolded him for following the ‘ranger’ ways of wilderness treks, for he himself was more inclined to follow the path the Gondorian nobles were carving. Eventually, his wandering ceased. Many more years passed, and Mitharan was now well on his way to becoming the wise, aged Lord his father wanted. But, this would be disrupted, for civil war was breaking out, and Cardolan and Rhudaur were in upheaval. Though, even with these two factions of the former kingdom of Arnor bickering over the palantir of Amon Sul, a greater enemy lurked on the horizon. The Witch-King of Angmar had begun his attacks, though small they were at first. Within some years, both Cardolan and Rhudaur were beaten, and Angmar was becoming the true power of the North. Within a few more years, Angmar was encroaching upon Arthedain, and was preparing to destroy its only remaining rival in the region. At this time, the Dunedain remnants mobilized, and prepared to march against the Angmarim power. But, it was in vain. The Witch-King’s forces were too numerous, and eventually, they made their way to Fornost, and laid siege to it.... -------------------------------------------------------------------------------------------------------- CaptainofDespair's post Standing on the last remaining battlements of the city, was the Lord Mitharan. Alone he was, save for his bodyguard who stood at a distance. He slowly surveyed the carnage of his once mighty home of Fornost. Below, the bodies of the dead Dunedain soldiers and civilians were strewn amongst the carcasses of the orcs. Black blood mixed with the red-stained innards of the slain people of Fornost. The stench that arose from the streets and alleys was horrendous, and few could withstand the reek for more then a few moments. But the orcs, the orcs relished the smell, and it gave them new life. They only lived for the destruction of men and elves, and it was their greatest love to see the bodies of these hated enemies being ripped apart and eaten, some of them still alive. This sight disgusted the Dunedain Lord, and he turned from the death and destruction, and strode off the battlements, towards the last of the Great Halls, to hold a council with his remaining lords. The streets were eerily quiet, as he walked the lonely path to the Hall. His mind drowned out the horrific sounds of the screaming, and torturous deaths of the civilian populace, as the Orcs ran rampant through the broken streets, killing and plundering as they went. Rather, he focused on his task at hand. He was forced to take a few back alleys at one point, as the barricades that had been laid up, were still in position, ready to be defended to the last. He was careful to avoid these checkpoints, for they only slowed him down, and he was hurriedly moving about. Yet at last, with a bit of effort, he found himself upon the steps of the Great Hall. Pushing aside the great wooden doors, he entered the slightly damaged building, which had been hit with siege projectiles in the latter parts of the Witch-King’s siege. One section of the wall was even being supported by the wooden struts of nearby houses, which had been destroyed or severely damaged by those same projectiles. Upon entering, he stopped in mid-stride, and gazed at the lords who were now arrayed in the hall, and we already discussing what would be done. The King though, was absent, apparently handling other, more important business, with his chief counselors. Quietly, Mitharan slid himself into a chair, to listen to the rest of the debate. For a few moments, all was silent, as the speaker, having been interrupted, attempted to regain his thoughts. But at last, he composed himself, and began to speak. “We are now at a crossroads. We have only two remaining options. Surrender has been ruled out, as neither side would accept it, and it would only be disastrous for our people. Thus, we must either fight to the death, or flee into the wilds, and hope to evade this enemy for as long as we must.” The Counselor paused, and scanned the faces of those surrounding the great, round table they were situated around. “Now, we must make a decision that will affect us for generations to come, or will end our people. But final word will come from the King, to where we flee, or where we die.” Many of the other lords sat still, almost like they were frozen. Not a single one of them rose to answer the call of the speaker. Instead, they sat, and pondered their fate, and the fate of the Dunedain. But, Mitharan, in his unconventional ways, rose at long last, and addressed his peers. “Our doom is inescapable! We are a dwindling people, losing number every day. We will not, nor can we, recover from what has occurred. If we flee, we will only be hunted, like rabbits fleeing the dog. The Witch-King will not stop until we are all dead. Our families, our people, will live in fear daily. Why not end that, and put up one last, glorious defense. One worthy of the name Dunedain!” He paused, and as if to ensure his meaning got across to the elder lords of this Council, he spoke again. "We must fight to the death!" Murmurs could now be heard amongst the wizened men. Mitharan still stood, as though he was ready to march out, and confront the Witch-King himself. Finally, at the behest of another, he sat, and awaited the replies. But only dissension could be heard rising up. Some agreed with the young lord, and wanted to face the enemy head on, but the eldest of them, wanted to hide in the wilds, and hope to find a safe haven. Eventually, most agreed with this idea, and the Council began discussing what option they had, should they manage to escape the ruin of Fornost. Some suggest Imladris, others, Ered Luin, and a few suggested Lindon, where Cirdan dwelt. But a final agreement could not be made, other than that those who could flee, should go where they are able. Mitharan stood from the table, upon the conclusion of the debate, and fled the confines of the hall, for the rancid smell of the dying city. Walking out, he heard the sounds of the dying rising up over the last section of defendable walls, and ran towards it. His only thought was to die protecting those who needed him, the civilians. Quickly he went, until at last he can to the final barricade before one who enter the overrun sections of the city. With his bodyguard in tow, he entered. His first sight, was that of some hapless civilian who had been caught in the fighting. Her eyes stared up at him, unblinking. His heart sank, and put his fingers over her eyes, and pulled the lids such, to give peace to the soul. Wandering a bit further into the city, he found more of the same, only in droves they had died, cut down before their time, by a merciless enemy. His bodyguard meanwhile, was becoming all the more worried. They feared the orc numbers, and knew if they were sighted, only the good graces of the Valar would be able to save them. But they didn’t express this fear openly, but Mitharan saw it in their eyes, and he wept to himself, for what had happened. With the gates breached, nothing would stop the hordes from coming. Eventually, the inner defenses would fall, and Fornost would be made into a haven of vile creatures and great evil. The guards at the gate had fallen quickly, and only a swift counter-attack by the remnants of the outer defenses, saved the city from falling in one fell swoop. But those men gave their lives, willingly. But at long last, Mitharan could stand the smell of the Angmarim-guided death, and fled back to the inner sanctum of the city. As he crossed the final barriers, in silence, he caught sight of the Captain, Hírvegil. He seemed rather grim, more so than most men in his situation. But the Lord heeded him not, for now at least, and fled up the final stair cases into the inner sanctum of the city, to await what the final order would be from the King. Last edited by piosenniel; 11-19-2004 at 02:49 AM. |
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#7 |
Desultory Dwimmerlaik
Join Date: Mar 2002
Location: Pickin' flowers with Bill the Cat.....
Posts: 7,779
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Dedicated Character - Dúnedain Lieutenant (to the captain) – Saurreg
NAME: Belegorn AGE: 54 RACE: Dúnedain GENDER: Male WEAPONS (No magical, super-hero, mithril weapons. Just good solid Middle-earth weapons and armor only that is appropriate to the race of the character and the time period.): A 48in long sword, standard issue of the elite rearguard of fornost. The bright shiny steel blade measures 38in long and tapers narrowly towards the end. Blade is made of high quality tempered steel and is well polished and sharpened. Essentially a cut and thrust weapon. Intricate curvings can be found on the ricasso and along the length of the ridge, and the silver quillons of the crossguard are shaped like the outstretched wings of an eagle – the symbolic animal of the regiment. The brass pommel of the sword is curved in the shape of a jewel – the Elessar. The cast iron grip is well banded with black leather strips. Black leather scabbard with a polished steel collar, brass buckles and fittings. A 17in dagger, also of standard military issue. Steel blade measures 11in long with a crossguard with hooked quillons. Wire wrapped grip and an acorn pommel. Sheath for dagger resembles a miniature version of the guard sword scabbard. APPEARANCE: 6’2” tall. Broad shouldered with the built, strength and stamina of middle-aged Dúnedain who engages in frequent exercises. Shoulder length black hair with white tuffs showing at the sideburns. No facial hair except for black and grey stubble around the mouth and all the way to the neck. Grey sharp eyes, bushy black eyebrows and a thin tapering jawline that gives him the appearance of a raptor. Thin lips and a mouth not used to smiling (nature scowl). ATTIRE: Wears a linen shirt under a green quilted doublet, chain hauberk that extends to half the length of the tights, green woolen trews, and chainmail trousers (don’t laugh). ACCESSORIES: Chainmail coif, steel bascinet with a red plume, mail gauntlets with steel vambraces. A forest green surcoat depicting the heraldry of the regiment. Steel greaves and knee-high leather boots with metal soles and toes. PERSONALITY/STRENGTHS/WEAKNESSES: (No half-Elven characters. No mixed-type characters. No super-heroes. No assassins. No one all powerful, martial arts proficient, or having any magical traits. Just regular characters with normal abilities for their races only): Beregorn is courageous and devoted to duty and the law. He is extremely proud of his profession and tries his best to be well-mannered and carry himself in a dignified bearing befitting of his military station. He is a strict disciplinarian who has hung many a wrong-doers in his previous units for all sorts of offenses. While those that served under him can attest to his ability to command and grudgingly respect him, they can never love him because of his harshness. Belegorn devotes his entire life to soldiering and thus can be perceived as being aloof and unapproachable socially. His only weakness other than his rigidity is that he feels insecure and irritated in the company of those whom he perceive as being arrogant and haughty due to their higher social status and better education. Inwardly, Belegorn is worried about the state of the remnants of the Royal Arthedain Army. Although proud to be a commissioned officer in one of the king’s own household regiments, he knows truthfully that whatever potency the army had had vanished and all the regiments with proud histories and traditions are but a shell of their former selves. Nevertheless he continues to serve to the best of his ability and hopes that he can only live up to the illustrious accomplishments and deeds of his predecessors. Belegorn cares not who the King of Gondor is. He is a professional soldier of Arthedain and will not question orders from superiors. HISTORY: The youngest son of an improvished tanner, Belegorn was a product from the dredges of Dúnedain society where class and status dictated the fate of one’s life. Proverty and pressing events denied him the opportunity of a formal education and thus what Belegorn learned in his limited ability to read and write, he learned from a kindly old cleric who also dwelled in the lower part of Fornost. Belegorn is ashamed of this handicap of his and thus becomes insecure and uneasy around other much younger commissioned officers of the same rank who are better educated and of higher social status than him. It is a feeling of inferiority and regret that will never be cast aside easily. In the year 1938 TA Belegorn joined one of the many yeoman militia regiments as a skirmisher. His courage and skill was soon noticed by his superiors and the teenager was drafted to one of the regular line regiments of the army as a man-at-arms as the war continued and manpower became scarce. For the next four decades Belegorn continued to hone his skills in feats of arms as well as in administration and battle tactics. He acquired a reputation for himself within the regiments which he was shuffled to and fro and his deeds were also noted by superior headquarters. But in the face of Arthedain meritocracy, his lowly background and lack of education denied him due recognition and above all a promotion through the ranks. Belegorn took all in stride however, and continued to serve. It was the state before one’s self. In the year 1970 TA, Belegron participated in one of the many vain attempts by the Arthedain Army to turn the tide against Angmar by mounting her own offense campaign. The campaign was a disaster but for Belegorn, it was a bittersweet blessing in disguise. King Arvedui was there in person on the battlefield and chanced upon the veteran soldier. Highly impressed by the exploits of Belegorn, the King remarked aloud nonchalantly that Belegorn was the type of man Arthedain needed in such desperate times. Eager to please the king’s every single whim; his glittering entourage broke into action. Inquiries were made, messengers sent and notes scribbled. Before the King and his staff had even left the battlefield, Belegorn was notified that he was given a field promotion to the rank of first lieutenant and made the deputy commander of a regiment. The captain of the regiment was killed during the chaotic retreat back to Fornost and Belegorn became the regiment’s acting commander for the rest of the withdrawal to the Arthedain capital. There he put all his years of learning and experiences to good use and conducted his regiment very well. In 1972 TA Captain Hírvegil of the King’s Rearguard heard of the Belegorn’s achievements and when the old soldier’s regiment was disbanded, he was invited to join the ranks of the elite. __________________________________ Saurreg's post: The hellish tongues of flames licked the smog-filled sky lustily and illuminated the remaining buildings and standing walls of the lower city with an eerie glow. At the base of the south gate, thousands of Arthedain soldiers charged into glorious combat like an unstoppable torrent bursting from a dam. Their shiny helms shone fiery bright with the reflected light from the fires as did their ready weapons. Onwards they charged, and a host of war cries greeted the darkened sky air, joining in the distinct blare of countless brass, the powerful treble of war drums and the earthshaking reverberation of metallic soled feet thundering across the city ground. Arthedain was on the attack again and the Rearguard was leading. Belegorn let out a roar and lowered his sword onto the head of a hapless orc sprawled at the base of his feet. The sharp blade cleaved through the black iron helm effortlessly and split the vile creature’s head in two. Just as the first lieutenant delivered the coup de grâce to his latest victim, a huge man – an easterling mercenary of Angmar no doubt, charged towards him with both hands grasping a huge bloodstained battleaxe. Bellowing like a feral beast, the fearsome warrior attempted to smite Belegorn with a single blow from his dreadful weapon but the Dúnedain leapt agility aside in the nick of time. The great axe missed and its bit met and penetrated the ground instead, throwing its wielder off balance. Grabbing the greasy locks of his assailant with his powerful left hand, Belegorn yanked forcefully and tilted the man’s head back, exposing his neck. He then pressed the cold blade of his sword on the laryngeal prominence and pulled back swiftly along the blade’s length. A crimson spray emitted almost immediately much to Belegorn’s satisfaction. All around him other soldiers were also in the midst of mortal combat. Archers delivered their steel tipped arrows in volleys with deadly accuracy while halberdiers and pikemen charged shoulder to shoulder and literally overran anything in their way. Tough man-at-arms of the line and skillful skirmishers finished off any enemy that escaped the said unstoppable human fence, just as what Belegorn was doing. The impetus of the sortie had thrown the enemy off balance and Belegorn was eager to exploit the opening created. He lifted the horn of a mountain onyx and blew with his might so that all around him could hear, “ONWARDS CHILDREN! PUSH ON! PUSH ON!” Belegorn saw his regimental flag bearer huddled to the rear and called to him in his mighty voice, “TO ME! AVANT BANNER!” Belegorn and the flag bearer carrying his fluttering green pennon dashed towards the frontlines. Those who saw the advance of the banner let out a cry of triumph and followed suite. The sortie led by the rearguard continued to surge forwards irresistibly overwhelming everything in its path. Last edited by piosenniel; 11-27-2004 at 09:32 AM. |
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