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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 |
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Estelo dagnir, Melo ring
Join Date: Oct 2002
Posts: 3,063
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I've lost my mind...
My goodness, I'm really having a hard time getting my brain to work properly.
My apologies...the game will not be starting in SA 1693, but rather 1695. Unfortunately, that means that we will not be dealing with the hiding of the rings, but that really cannot be fit in. Rather, the game will begin with the following:
At some point, we will be making a transition where we jump a period of time to get to the battle itself in 1697. We wil assume that the battle occured early in that year, and that we will be starting late in the year of 1695. A little over a year later, the battle will begin, but, of course, we will have to skip some of that. What I propose is this: an almost 'journal' style rush through time. We could begin with December of 1695, and then after a week, with a post from me, I suppose, the game would move to February of 1696, skipping every other month. That could get really confusing, though. So, the simpler way is to simply say that we will spend about a month and a half (RL time) in 1695, and then jump to 1697. That jump would not land us in the battle immediately, but then there would be only a week or two (RL time) until the battle (unless of course we wanted to spend longer on the battle). I hope that made sense.... and a question for all: more battle, or less battle? ![]() Confuzzedly yours, -Durelin P.S. - Sorry for the delay on my post. I'm working on the adjustments, and I think I'm almost done. Thanks. |
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#2 | |
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Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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Quote:
Last edited by Firefoot; 07-05-2005 at 01:40 PM. |
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#3 | |
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Shadow of Starlight
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Firefoot makes a valid point - this would be rather unfortunate. No matter which of Durelin's two methods we use, the baddies are going to have a period of 'dormancy' at the beginning. However, I do much prefer the second idea:
Quote:
As to the answer to the big question, the ultimate question, the question that has indeed been plaguing generations of RPGers since the days of Ye Olde Freestyle Roome: heck, more battle! Yeah, I would say more rather than less battle - but maybe that's just me being trigger happy. Battle is always fun to play, and in this game, spending a larger proportion of time on the battle would mean the baddies were able to play in a larger proportion of the game, meaning no players are left scuffing their toes on the sidelines, so to speak. On the other hand, there are certainly more events happening before the actual battle begins, and as there are some non-fighting characters (*cough*Narisiel!*cough), having less battle is still certainly an option. The events before the battle could allow more character development and give the game more span and variety. So maybe this would be better.Looking at the options, I'm happy either way I suppose - but maybe I would lean a little more towards 'less battle', for the reasons specified above. Thoughts of one and all?
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I am what I was, a harmless little devil |
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