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#1 |
Ghost Prince of Cardolan
Join Date: Jun 2003
Location: The bottom of the ocean, discussing philosophy with a giant squid
Posts: 2,254
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I'm not sure on the idea that Shirriffs shouldn't be allowed to reveal themselves. If they did reveal themselves, the wolves would probably kill one of them the next Night, and the other one the Night after that, etc. but in that case, they would have two Days to influence everybody's voting and might put an end to the wolves rather quickly. The Shirriffs would have even more Days to work with if, as I had suggested, there were more than two. The policy one takes toward the Shirriffs would seem to depend on how long one wants the game to go on.
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I ♣ baby seals. |
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#2 |
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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Tell you what, I'm sitting out the next game to make room.
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#3 |
Shadowed Prince
Join Date: Jan 2003
Location: Thulcandra
Posts: 2,343
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Hmm, I think I'll also sit the next one out, on second thoughts. I've played far too many, and I don't think we should spill over into two games at once.
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#4 |
Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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Agreed. By the way, I thought the cobbler was a very interesting addition to the game (and not just because I so obviously benefited from it!) As for the Shiriffs, even though they cannot reveal themselves, it does give the villagers that slight advantage which I think is a good thing.
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Los Ingobernables de Harlond |
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#5 |
Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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About the Shirriffs... they're intended purpose is to give two villagers who know each other is innocent, not to give the entire village two known innocents (though this does help the villagers tremendously).
If more space is needed, I would sit this one out; I've been involved in every one except II... I'd really like to play, though, since like I said, I probably won't be playing in anymore for a while. (Sorry, I just like lists and I want to know who all has signed up... ![]() Azaelia (She hasn't been online since the 3rd, though... not sure what's going on there.) Menel Nonnacedak Durelin Gurthang Arcticstorm Encai Alcarillo SpM SamwiseGamgee Wilwa Oromin (?) Boromir88 CaptainofDespair Firefoot* Morm* Nilpaurion Dancing Spawn Mithalwen (?) Laitaine *Is willing to sit out That's 20 people. Like SpM, I'd like to know how Oddwen's going to be running her game before choosing a role, etc. |
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#6 | |
Drummer in the Deep
Join Date: Feb 2003
Location: Next Sunday A.D.
Posts: 2,145
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Okay okay okay okay --
First off, I have no objections to a large game. If length is a problem, we could have multiple lynchings or we could try the Werehamster role to speed things along. I think the Werehamster is interesting. He is like a Werewolf, but he is on his own team. He kills one person during the NIGHT. If the Seer dreams of him, he dies. He wins only if he is the only person left at the end of the game. To make it more Middle-earth, we could call it a "Black Beorning". I think there was some fuss about multiple games, that could get *really* confusing. Another thing I'd like to propose concerns the Cursed Villager. Up to now, only an Ord has been able to be cursed - I'd like to see the Gifteds get an equal chance. Quote:
I'm planning on setting up the thread on Friday Morning, and the first NIGHT will occur 24 hours from then. Info on your gravesite...er, village: It's a little town high up in the mountains north of Fornost. It's almost always snowy and cold, but it is a very close-knit community. It used to be on the main road to a granite mine, but the mine failed several years back. The supply trains still make it through twice a year. Its name is Hamlet. As to role playing...Hmm...I shall have to ruminate that and answer in the morning. More tomorrow.
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But all the while I sit and think of times there were before
I listen for returning feet and voices at the door |
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