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Old 08-09-2005, 06:53 AM   #1
Meneltarmacil
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Remember, I might not be able to start playing until Saturday, so I might miss a little if it starts before then.

But as to the Werehamster, I don't think that would really be fair unless the villagers were allowed to lynch more than one person per Day. If you have the wolves killing someone during the night and the Werehamster killing someone else that same Night, it wouldn't be all that fair to the villagers since they would still only lynch one person during the Day.

And what if the Mythomaniac is reintroduced and by some chance becomes a Werehamster? Does that mean three people die each night?

PS: I've got a 20-sided die handy since TGWBS isn't here with his abacus.
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Last edited by Meneltarmacil; 08-09-2005 at 07:03 AM.
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Old 08-09-2005, 09:08 AM   #2
Oddwen
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Grr...

My browser quit, else this post would be longer and less hurried.


Okay, the Werehamster is in -

Quote:
Originally Posted by Ff
if the werehamster is still alive after all the wolves are dead, would the game still continue?
Since the game is called "Werewolf", I would say that the villagers would automatically kill the Hamster after the Wolves are dead. Unless on the last day there's one Villager, one Wolf and the Hamster and the Wolf is lynched, then the Hamster would win.

Since NIGHT will bring about so many deaths, it would be wise to allow multiple lynchings.

The 24 hour DAY/NIGHT period is working well for everyone, right? No issues with that?

And any other thoughts about the Cursed Gifteds?

As to the Sherriffs - I agree with SpM & lmp about the artificiality. Morm's guidelines seem good to me. (I'd link to his post, but my browser's being funky.)

And Menel - the game looks to start on Saturday morning, so you're looking good so far.

'kay, so the roles so far are as follows:

3 Werewolves
2 Sherriffs
1 Werehamster/Beorning
1 Seer
1 Hunter
1 Guardian/Ranger
1 Cursed

And thank you, Fea.
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Old 08-09-2005, 09:17 AM   #3
Meneltarmacil
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Quote:
And Menel - the game looks to start on Saturday morning, so you're looking good so far.
Thanks. I'll probably get back early afternoon sometime, so I won't miss much.

And it looks like Nilpaurion Felagund's playing too... THIS could get interesting.

A quick question: What times do Day and Night start in this game?
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Old 08-09-2005, 10:13 AM   #4
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Bear in mind that the Werehamster is just as likely to kill wolves as innocents.. I am right in thinking that the WH's aim is just to be last person alive..... so it is in their interests to get teh wolf numbers down. If the wolves win(S)he dies.....
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Old 08-09-2005, 10:46 AM   #5
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Seeing as my original role wouldn't fit well with the village's setting high in the mountains, I've decided on a new one: Ye Olde Knighte. Ye Knighte hath a rather high opinion of himselfe and boasteth frequently. He also speaketh in Ye Olde Englishe a lot.

This is assuming that such roleplaying is permitted in this village, of course.
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Old 08-09-2005, 12:00 PM   #6
SamwiseGamgee
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Hi, Oddwen. I've searched high and low for info on the sherrifs, but can't seem to find any. Do you think you could be so bountifully gracious as to enlighten me?

Oh, and here's a thought- how about setting out the roles so that everyone is perfectly clear about what's happening?
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Old 08-09-2005, 12:26 PM   #7
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As far as the cursed gifteds go I'm not overly fond of that idea. I would say that if you do want to curse a gifted that they would simply loose those powers and become a wolf. Though the shirriff has no power and therefore would be privy to information they otherwise wouldn't. If the shirriff's are allowed to reveal themselves that would be awful to have a known innocent become a wolf.

I have a couple of requests. One is that we don't use Real Life problems as an excuse. Last game was a great example with Oromin. I realize that she had true RL problems so I sympathize with that but I got to thinking that it would be easy to make up problems and use that as a strategy. I am against that. Again Oromin did nothing wrong because they are real problems but I don't think we should invent things to hide us innocent or guilty.

Acting suspicous is a very viable strategy that has worked well for both wolves and innocents but it should be just that, a strategy. I realize that we are all trying to have fun but it can be highly counterproductive to the village when your only goal is to be lynched. The problem I see is that it can hurt all involved. If there are merely innocent than we spend one day killing an innocent and not getting any useful information. If they are gifted we automatically loose one from our ranks and if they are a wolf then the wolves will be left with only 2 after the first day. Does anybody else have any feelings on this?
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