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Old 08-09-2005, 09:17 AM   #1
Meneltarmacil
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And Menel - the game looks to start on Saturday morning, so you're looking good so far.
Thanks. I'll probably get back early afternoon sometime, so I won't miss much.

And it looks like Nilpaurion Felagund's playing too... THIS could get interesting.

A quick question: What times do Day and Night start in this game?
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Old 08-09-2005, 10:13 AM   #2
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Bear in mind that the Werehamster is just as likely to kill wolves as innocents.. I am right in thinking that the WH's aim is just to be last person alive..... so it is in their interests to get teh wolf numbers down. If the wolves win(S)he dies.....
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Old 08-09-2005, 10:46 AM   #3
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Seeing as my original role wouldn't fit well with the village's setting high in the mountains, I've decided on a new one: Ye Olde Knighte. Ye Knighte hath a rather high opinion of himselfe and boasteth frequently. He also speaketh in Ye Olde Englishe a lot.

This is assuming that such roleplaying is permitted in this village, of course.
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Old 08-09-2005, 12:00 PM   #4
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Hi, Oddwen. I've searched high and low for info on the sherrifs, but can't seem to find any. Do you think you could be so bountifully gracious as to enlighten me?

Oh, and here's a thought- how about setting out the roles so that everyone is perfectly clear about what's happening?
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Last edited by SamwiseGamgee; 08-09-2005 at 12:01 PM. Reason: A flash of inspiration!
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Old 08-09-2005, 12:26 PM   #5
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As far as the cursed gifteds go I'm not overly fond of that idea. I would say that if you do want to curse a gifted that they would simply loose those powers and become a wolf. Though the shirriff has no power and therefore would be privy to information they otherwise wouldn't. If the shirriff's are allowed to reveal themselves that would be awful to have a known innocent become a wolf.

I have a couple of requests. One is that we don't use Real Life problems as an excuse. Last game was a great example with Oromin. I realize that she had true RL problems so I sympathize with that but I got to thinking that it would be easy to make up problems and use that as a strategy. I am against that. Again Oromin did nothing wrong because they are real problems but I don't think we should invent things to hide us innocent or guilty.

Acting suspicous is a very viable strategy that has worked well for both wolves and innocents but it should be just that, a strategy. I realize that we are all trying to have fun but it can be highly counterproductive to the village when your only goal is to be lynched. The problem I see is that it can hurt all involved. If there are merely innocent than we spend one day killing an innocent and not getting any useful information. If they are gifted we automatically loose one from our ranks and if they are a wolf then the wolves will be left with only 2 after the first day. Does anybody else have any feelings on this?
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Old 08-09-2005, 01:19 PM   #6
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One is that we don't use Real Life problems as an excuse.
We should not use RL problems to get lynched, that is for sure. It's generally better to have someone around who is alive but can't vote than to waste a day lynching someone who might be innocent. But, there's no harm in saying "I won't be able to post or vote tomorrow because I'm visiting my great-aunt" or whatever.

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Acting suspicous is a very viable strategy that has worked well for both wolves and innocents but it should be just that, a strategy.
I agree... to "pull a Nilp" is really not helpful...
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Old 08-09-2005, 02:03 PM   #7
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might as wel lsign me back up, i'm kinda over my family troubles so theres nothing better to do...
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Old 08-09-2005, 02:20 PM   #8
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Originally Posted by Enca
But, there's no harm in saying "I won't be able to post or vote tomorrow because I'm visiting my great-aunt" or whatever.
Fine but, as I suggested previously, all such OOC comments should go either in this thread or a separate admin thread. They should not become part of the game discussions because that it what gives rise to the danger that morm mentioned.

I am a big fan of Oddwen's rule to allow only one absence per player in the game (although there will need to be some flexibility in the event of unforeseen circumstances). But:

Quote:
Please post once per day.


I presume that this should be "Please post at least once per day".

Quote:
Originally Posted by morm
Acting suspicous is a very viable strategy that has worked well for both wolves and innocents but it should be just that, a strategy. I realize that we are all trying to have fun but it can be highly counterproductive to the village when your only goal is to be lynched.
I agree. It is up to each player how he or she plays the game. There might be valid reasons why a player suggests that he or she be lynched, so it should not be prohibited outright. But having your goal as to be lynched is unhelpful to your team, whichever team you are on. This is a team game, and everyone should approach it as such and have as their primary aim the victory of their team, whichever it may be.

Any thoughts on perhaps banning players voting for themselves?

Now, for the proposed roles ...

I do think that there is a danger in over-complicating things. If we have new roles or change the existing roles in any way, then we all need to be very clear about how they are going to work and how they might affect the game balance.

I like the idea of the Werehamster, but its introduction means that multiple lynchings must be permitted. Also, we need to be clear on the Werehamster's winning conditions. What happens if, on the final DAY, the Werehamster remains with only one other Villager. Presumably if the other Villager is a Werewolf, the Wolves win. But, if he or she is an innocent Villager, does the Werehamster win? Otherwise, they will vote for each other and both will be lynched meaning no one wins, which would be a rather disappointing result. And how can they both be lynched when there's no one left to lynch them?

What is the rationale for the Werehamster dying if the Seer dreams of them? That seems rather random to me and surely the Werehamster has a difficult enough job as it is without that.

I'm not sure about Gifted Villagers being able to be Cursed. I think that it will give far too much power to the Wolves if a Gifted Villager becomes one of them. I agree with morm that either the Cursed Villager should be a separate role or that a Gifted and Cursed Villager becoming a Wolf simply means that they lose their Gifted Powers. Or how about they become another Werehamster?

Quote:
Originally Posted by Oddwen
'kay, so the roles so far are as follows:

3 Werewolves
2 Sherriffs
1 Werehamster/Beorning
1 Seer
1 Hunter
1 Guardian/Ranger
1 Cursed
This should be OK with 20 or so players. But, if the Shirriffs are able to declare themselves, then there should probably be one more Werewolf. Oddwen, how do you plan dealing with Shirriffs? Can they declare whenever they want, only once one dies, or not at all?

Are we having a Cobbler? I rather liked that role.

Also, when do you plan closing recruitment? On the basis of Firefoot's list (and with Mith's enthusiasm for the addition of the Werehamster role), we have 20 players. But we need confirmation from Azaelia and Oromin whether they will be playing, as the number of players will affect how the roles should operate. I suggest that you set a deadline for them to confirm (and for any new recruits), following which the roles can be finalised.

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The 24 hour DAY/NIGHT period is working well for everyone, right? No issues with that?
No problem. Although I prefer there to be scope for DAYS to end earlier when an unassailable majority has been reached in the voting and for NIGHTS to end earlier when all the choices have been notified.

Which reminds me, Oddwen, are we having retractable or non-retractable votes? I prefer the latter, but I'm not too bothered.

Quote:
Originally Posted by SamwiseGamgee
Oh, and here's a thought- how about setting out the roles so that everyone is perfectly clear about what's happening?
The mod will post the full rules on the first day. Reading the first posts in each of the previous games should help in understanding how they have worked to date.

Edit: 21 players currently, with Gil.
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