![]() |
![]() |
Visit The *EVEN NEWER* Barrow-Downs Photo Page |
|
![]() |
#1 | |
Ghost Prince of Cardolan
Join Date: Jun 2003
Location: The bottom of the ocean, discussing philosophy with a giant squid
Posts: 2,254
![]() |
![]() Quote:
And it looks like Nilpaurion Felagund's playing too... THIS could get interesting. ![]() A quick question: What times do Day and Night start in this game?
__________________
I ♣ baby seals. |
|
![]() |
![]() |
![]() |
#2 |
Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,460
![]() ![]() ![]() ![]() |
Bear in mind that the Werehamster is just as likely to kill wolves as innocents.. I am right in thinking that the WH's aim is just to be last person alive..... so it is in their interests to get teh wolf numbers down. If the wolves win(S)he dies.....
__________________
“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
![]() |
![]() |
![]() |
#3 |
Ghost Prince of Cardolan
Join Date: Jun 2003
Location: The bottom of the ocean, discussing philosophy with a giant squid
Posts: 2,254
![]() |
![]()
Seeing as my original role wouldn't fit well with the village's setting high in the mountains, I've decided on a new one: Ye Olde Knighte. Ye Knighte hath a rather high opinion of himselfe and boasteth frequently. He also speaketh in Ye Olde Englishe a lot.
This is assuming that such roleplaying is permitted in this village, of course.
__________________
I ♣ baby seals. |
![]() |
![]() |
![]() |
#4 |
Shade of Carn Dûm
Join Date: Sep 2003
Location: In the warm bosom of a Warg
Posts: 378
![]() |
![]()
Hi, Oddwen. I've searched high and low for info on the sherrifs, but can't seem to find any.
![]() Oh, and here's a thought- how about setting out the roles so that everyone is perfectly clear about what's happening?
__________________
-- Well, I'm back. Last edited by SamwiseGamgee; 08-09-2005 at 12:01 PM. Reason: A flash of inspiration! |
![]() |
![]() |
![]() |
#5 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,651
![]() ![]() |
As far as the cursed gifteds go I'm not overly fond of that idea. I would say that if you do want to curse a gifted that they would simply loose those powers and become a wolf. Though the shirriff has no power and therefore would be privy to information they otherwise wouldn't. If the shirriff's are allowed to reveal themselves that would be awful to have a known innocent become a wolf.
I have a couple of requests. One is that we don't use Real Life problems as an excuse. Last game was a great example with Oromin. I realize that she had true RL problems so I sympathize with that but I got to thinking that it would be easy to make up problems and use that as a strategy. I am against that. Again Oromin did nothing wrong because they are real problems but I don't think we should invent things to hide us innocent or guilty. Acting suspicous is a very viable strategy that has worked well for both wolves and innocents but it should be just that, a strategy. I realize that we are all trying to have fun but it can be highly counterproductive to the village when your only goal is to be lynched. The problem I see is that it can hurt all involved. If there are merely innocent than we spend one day killing an innocent and not getting any useful information. If they are gifted we automatically loose one from our ranks and if they are a wolf then the wolves will be left with only 2 after the first day. Does anybody else have any feelings on this?
__________________
“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
![]() |
![]() |
![]() |
#6 | ||
Bittersweet Symphony
Join Date: Jul 2004
Location: On the jolly starship Enterprise
Posts: 1,814
![]() |
Quote:
Quote:
![]() |
||
![]() |
![]() |
![]() |
#7 |
Psyche of Prince Immortal
|
might as wel lsign me back up, i'm kinda over my family troubles so theres nothing better to do...
__________________
Love doesn't blow up and get killed.
|
![]() |
![]() |
![]() |
#8 | ||||||
Corpus Cacophonous
Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,390
![]() |
![]() Quote:
I am a big fan of Oddwen's rule to allow only one absence per player in the game (although there will need to be some flexibility in the event of unforeseen circumstances). But: Quote:
![]() I presume that this should be "Please post at least once per day". Quote:
Any thoughts on perhaps banning players voting for themselves? Now, for the proposed roles ... I do think that there is a danger in over-complicating things. If we have new roles or change the existing roles in any way, then we all need to be very clear about how they are going to work and how they might affect the game balance. I like the idea of the Werehamster, but its introduction means that multiple lynchings must be permitted. Also, we need to be clear on the Werehamster's winning conditions. What happens if, on the final DAY, the Werehamster remains with only one other Villager. Presumably if the other Villager is a Werewolf, the Wolves win. But, if he or she is an innocent Villager, does the Werehamster win? Otherwise, they will vote for each other and both will be lynched meaning no one wins, which would be a rather disappointing result. And how can they both be lynched when there's no one left to lynch them? ![]() What is the rationale for the Werehamster dying if the Seer dreams of them? That seems rather random to me and surely the Werehamster has a difficult enough job as it is without that. I'm not sure about Gifted Villagers being able to be Cursed. I think that it will give far too much power to the Wolves if a Gifted Villager becomes one of them. I agree with morm that either the Cursed Villager should be a separate role or that a Gifted and Cursed Villager becoming a Wolf simply means that they lose their Gifted Powers. Or how about they become another Werehamster? ![]() Quote:
Are we having a Cobbler? I rather liked that role. Also, when do you plan closing recruitment? On the basis of Firefoot's list (and with Mith's enthusiasm for the addition of the Werehamster role), we have 20 players. But we need confirmation from Azaelia and Oromin whether they will be playing, as the number of players will affect how the roles should operate. I suggest that you set a deadline for them to confirm (and for any new recruits), following which the roles can be finalised. Quote:
Which reminds me, Oddwen, are we having retractable or non-retractable votes? I prefer the latter, but I'm not too bothered. Quote:
Edit: 21 players currently, with Gil.
__________________
Do you mind? I'm busy doing the fishstick. It's a very delicate state of mind! |
||||||
![]() |
![]() |
![]() |
|
|
![]() |