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Old 01-19-2006, 12:57 PM   #1
Feanor of the Peredhil
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The Game I Recommend:

Three Wolves: no PMing during the DAY but are allowed to privately plot at NIGHT. One kill per night. We all know this role. Just reiterating that when the wolves were allowed to plot all day, it was a foolish "advantage" as wolves can pick up "hidden" signals in each other's posts far more easily than innocents can, so they don't need extra chat.

Seer: I sleep fitfully at NIGHT and ask Illamatar... I mean... the mod... whether or not a chosen villager is guilty. In the day, I try to stay alive and I try to keep villagers alive and get werewolves lynched.

Villagers: We talk a lot without knowing anything for certain.

This game is the most fun. But since we seem to want "frills" of a sort, I'm perfectly happy to add

Hunter: whenever the Hunter dies, s/he gets to take somebody out with them.

Ranger: Protects somebody each NIGHT and the wolves can't kill the one they're protecting.

Ranger is probably my favorite "extra" role... probably because of that game Thinlo mentioned. Fun time, that.

Cursed is neat too... usually doesn't come into play, but has altered the course of a game once or twice.

Whatever works.

And we're having retractable? I thought that was the one certain thing; your vote is your vote and that's final.
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Old 01-19-2006, 01:00 PM   #2
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Sleepy was planning on non-retractable. I think it might be an interesting experiment leading to more politicking...
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Old 01-19-2006, 01:02 PM   #3
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I second Fea's model. It's the only one I've ever played, but it worked well. Now we are of course having more players than (I think) we had then, so it might affect the situation. And, I'm also willing to try other models as well.
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Old 01-19-2006, 01:08 PM   #4
Feanor of the Peredhil
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From the perspective of a former Moddess, I can say that having too many special roles without enough people causes a lot of PM answering for the mod, a lot of confusion, and by the end of the game, everybody knows who everybody is, so it completely ruins last minute "Omigod, did I make a huge mistake?" paranoia.

WW games really do need a lot of paranoia to be really fun...
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Old 01-19-2006, 01:13 PM   #5
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Well I signed up because of the offer of retractable votes.......
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Old 01-19-2006, 01:23 PM   #6
Feanor of the Peredhil
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I can handle retractable votes. They tend to amuse me and up the paranoia level. "Is she serious, or does she plan to retract her vote at the last minute??!?!"
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Old 01-19-2006, 02:06 PM   #7
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If we keep just the rudimentary roles, retractable votes could spice things up.
wolves, seer, hunter, ranger, cursed...
Retracting a vote raises a lot of suspicion.
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Old 01-19-2006, 02:22 PM   #8
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hmmm I am not so sure I like the idea of retractable votes..but then again I have never played a game that had them.I played the werewolf game that is still currently being played.I got murdered by Werewolves,I might add
But if others think it will make the game more interesting...then I'm up for it.

Oh also if we have the Ranger we must decided how many nights they can protect one person, and how many times can the Seer ask the same dead person ie:Werewolf
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