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Old 02-15-2006, 12:05 PM   #1
The Saucepan Man
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Quote:
Originally Posted by Aiwendil
But wouldn't wolf vs. innocent on the last day be a wolf victory?
Yes, sorry. I meant a different way of narrating the Wolf win - ie with only one Wolf surviving, rather than two. But I thought in that game that, the way that they had played, both Wolves deserved to survive.

Quote:
Originally Posted by Aiwendil
Not necessarily - when I was the Hunter in Alcarillo's game, I had to hunt every Day and every Night.
That's quite harsh. When I was the Hunter (WWXII, I believe), my decision not to Hunt the Werebear on the final Night played some part in our victory as, had I hunted and got it wrong, it could have spelled disaster. In "game logic" terms, it makes sense to allow the Hunter to take a conscious decision (acting on the basis of his rational assessment) not to hunt, while there are grounds for ruling that the Wolves (acting, arguably, more on cunning and instinct than on logic in their transformed state) should be compelled to kill at night.

I defer to your far greater abilities of mathmatical assessment, Aiwendil.

Quote:
Originally Posted by the guy who be carnivorous
It is really just a fun way of saying "draw." I'd rather play in a game where the Mod ultimately wins than in a draw.
But, if it is just a fun way of saying draw, then it is a draw. Which is a boring outcome imho.

Quote:
Originally Posted by the guy who sprout fur
In any case, if the whole village dies, it's not even a draw. It's a multi-loss.
Precisely. Draw = everyone loses.
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Old 02-15-2006, 02:56 PM   #2
dancing spawn of ungoliant
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Quote:
Originally Posted by Sauce
Yes - WWII, which I modded. The final day found the Hunter (BW) and an innocent (SoN) up against two Wolves (the phantom and dancing spawn). Although the innocent also happened to be the Cursed. One Wolf attacked the Cursed , who began to transform. The Hunter then shot the cursed ( ) and was savaged by the two Wolves. Wolf victory.
That narration was one of the best I've seen (although I may be a bit biased).

The same thing happened also in WWXIII which I modded. There was an innocent (Ang) and Hunter (Lalaith) against two wolves (tar-ancalime & Eonwe, who was originally the Cursed), and because the wolves would have won anyway after the Hunter's kill, I thought it would be nicer to let both wolves stay alive.


Quote:
Originally Posted by The Saucepan Man
That's quite harsh. When I was the Hunter (WWXII, I believe), my decision not to Hunt the Werebear on the final Night played some part in our victory as, had I hunted and got it wrong, it could have spelled disaster. In "game logic" terms, it makes sense to allow the Hunter to take a conscious decision (acting on the basis of his rational assessment) not to hunt, while there are grounds for ruling that the Wolves (acting, arguably, more on cunning and instinct than on logic in their transformed state) should be compelled to kill at night.
Well, if the Hunter has to PM the mod a name every night, can't they just give their own name and kill themselves if they are attacked by wolves?

Anyway, I don't like twisting the rules much. Of course players want to adjust the rules so that it benefits their side, but isn't it part of the fun and excitement of having a certain role that it may have a drastic influence on the outcome of a game?
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Old 02-15-2006, 06:22 PM   #3
Kath
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I would just like to say - oy! I did tell Menel I wouldn't be around one Day and I believe I mentioned it both in here and on the main thread.

I do apologise though for my absence yesterDay which was unavoidable. I should have been back in plenty of time to save myself but the plane was delayed and the car broke down etc.

The dead should tell no tales I know but I thought I should explain myself.
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