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#11 |
Shade of Carn Dûm
Join Date: Jan 2005
Location: At the abysmal Abyss Mall.
Posts: 276
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Alright, I've been looking at it and I figure there's probably three possible ways the gifted roles are going to end up working.
The First: 3 Wolves 1 Seer 1 Ranger 1 Hunter > where the Ranger and Hunter are allowed to communicate during the day. The Second: 3 Wolves 1 Seer 1 False Seer 1 Ranger 1 Hunter > where the Ranger and Hunter are allowed to communicate during the day The Third: 3 Wolves 1 Seer 1 False Seer 1 Ranger 1 Hunter 2 Sherriffs Feel free to make other suggestions, those just seem like the most likely. Now, as for occupations, I'm not going to limit them but if you could take one from the following list I would appreciate it as it would make writing my narrations somewhat easier. (And yes, I did steal some of this from the list of Midieval Occupations LMP supplied ages ago. It made life easier.) Prince/princess baker inventor noble gentleperson salesperson hermit eccentric bum soldier knight fraudster fishmonger governess manager entertainer jester musician theif priest farmer magistrate flower salesperson chef messanger beekeeper fool Ironmonger Mason Shepherd Coppersmith Money lender Cheese seller Tanner Butcher Tailor Silversmith Carpenter Leatherworker Glover Hatter crazy lady who lives with pet rocks (instead of cats) alchemist stable hand hunch back resident amphibean leper ex-leper foreign dignitary flaming flamingo constitutional peasant banker Thanks.
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