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#28 |
Byronic Brand
Join Date: Mar 2005
Location: The 1590s
Posts: 2,778
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I had an ingenious idea this afternoon in the bath for a Werewolf role...
The Thief Every night, the Thief prowls the streets looking for suitable houses to burgle or villagers to rob. Each Night, the Thief selects a player. If he selects an Ordinary Villager, he steals some trinket and nothing further happens, except the Thief has a bit more swagger in his step the next day. If he selects a Ranger, Hunter or Seer (or other Gifted), the Gifted player's choice for that night is ignored and the ability-for that night only-devolves to the Thief instead. If he selects a Werewolf or Werebear (or other nasty thing), he is mangled by their bloody revenge at the attempted robbery. His body will be found in the morning. One rule to stop him getting too powerful: the Thief is vowed to keep the secrets of the underworld. He may not reveal his identity as the Thief, even if he risks hanging (it wouldn't save him anyway!) and he may not overtly reveal the roles he has discovered-though he can hint as usual. The Thief is a pretty powerful asset to the village in some ways, but can also screw things up for them. What do you think? Possibly he could be balanced further by making him cancel Gifted abilities for a night, not use them himself.
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Among the friendly dead, being bad at games did not seem to matter -Il Lupo Fenriso |
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