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Old 05-06-2006, 11:49 PM   #1
Diamond18
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Quote:
Originally Posted by the phantom
Anyone else having a difficult time waiting for this show to start?
You hear the banging on the table with various metallic kitchen implements? Accompanied by the chant of "Start the game! Start the game! We want werewolf! We want werewolf!"? That's coming from me.
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Old 05-07-2006, 12:43 AM   #2
Lhunardawen
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Quote:
Originally Posted by Eonwe
Wha!?! I never agreed to this! We definitely left that one in the air. You can't just go marrying people behind their backs!

But now that you mention it, it doesn't sound like too bad of an arrangment, if you can get past the arranged part...
Neither did I! I was just wondering if it will work out...but if you've accepted it, then I'm fine with that.


Quote:
Originally Posted by Eomer
And I look forward to gaming with all of you. Now, to assimilate all this new info. What a perfect way to spend a few hours: reading about Werewolf!
So why didn't you join earlier? I could have...uh...committed...uh...


By the way: NOT IN FAVOR.
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Old 05-07-2006, 02:39 AM   #3
Diamond18
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White-Hand Familial announcement

Having procured Lhuna's consent (IM), I'd like to add another daughter to our passel. She will be the eldest daughter -- which makes Eonwe the son-in-law of Nogrod and I. I figured the only thing this village was missing so far was a mother-in-law. Mwah ha ha.

Er, I suppose I should ask Nogrod, do you mind the addition? No, of course you don't, my dear, so that's settled. Good, good. I shall annoy the young couple with pressure for grandchildren, and surely Eonwe will be looking to murder me the first chance he gets.

Oh, and a clarification to the roles/not-roles matter. I suppose it doesn't matter to me so much if an individual person's role upon death is revealed, as much as having the Day and Night tallies of how may wolves there are and how many gifteds of what kind there are. It's less important to know who so-and-so was at the moment of their death as knowing what the overall situation is. So I'm:

SORT OF IN FAVOR OR NOT IN FAVOR DEPENDING ON HOW EXACTLY THINGS ARE DONE.
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Old 05-07-2006, 03:00 AM   #4
Nilpaurion Felagund
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White-Hand I'm in.

I'm supporting selerinya.

++NOT IN FAVOUR
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Old 05-07-2006, 04:19 AM   #5
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I'd prefer to know the role of the killed one, but not the previous roles. That'd cause enough but not too much confusion.

A question to LMP: The rules say that the EW can lie to his/her "subjects". What about the GW?
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Old 05-07-2006, 04:35 AM   #6
Lalaith
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My problem with not knowing roles at time of death, is that it makes it harder for non-Wizard players to participate in the game in a meaningful way.
Non-Wizard players are of course going to be wizarding pawns to some extent, as the wizards have more knowledge and power than the rest of us. The shifting roles of players, the lack of any group behaviour by the wolves, is going to make it hard to make choices, votes etc that are anything but random, and having no identity clues at all after death is going to make that even harder.

Oh and I have another question. If the good wizard already has a full quota of gifteds, s/he could presumably still scry a player at Night, in order to lift a potential werewolf curse. But if the scried player turns out not to be a werewolf, what happens then? Nothing?
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Old 05-07-2006, 04:54 AM   #7
The Saucepan Man
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My suggestion that we not know the roles of those who have died was just that, a suggestion, born of the dynamics that I enjoyed in Diamond's game. I had not really thought through the consequences in detail, as has been done (mainly by TP and Roa) since. Ultimately, I am happy either way, but my vote will remain in favour. I like paranoia and confusion.

Quote:
Originally Posted by Lalaith
My problem with not knowing roles at time of death, is that it makes it harder for non-Wizard players to participate in the game in a meaningful way.
In light of the complex discussions above over the consequences of knowing the tallies but not the final roles, it would certainly give them something to talk about. And by doing so, they would be aiding the Wizard to whom they owed allegiance at that point.

Quote:
Originally Posted by Celuien
I'm willing to bring some children and young eligible maidens into the house. What do you say, SPM?
I'm fine with that. As the childbearer, the choice of offspring is yours.

But these relationships are getting confusing. Any chance of a relationship chart, like a family tree? Perhaps Hookbill's artistic talents could be drawn on ...
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Old 05-07-2006, 07:05 AM   #8
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Quote:
If the good wizard already has a full quota of gifteds, s/he could presumably still scry a player at Night, in order to lift a potential werewolf curse. But if the scried player turns out not to be a werewolf, what happens then? Nothing?
The Good Wizard now knows the name of another innocent for the next DAY (since the werewolf curse comes before the GW scry). That is not entirely "nothing."

I wouldn't worry about this too much. I don't think it will happen often, if at all...unless the werewolves are suffering a rout.
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Old 05-07-2006, 09:17 AM   #9
Celuien
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Quote:
Originally Posted by The Saucepan Man
My suggestion that we not know the roles of those who have died was just that, a suggestion, born of the dynamics that I enjoyed in Diamond's game. I had not really thought through the consequences in detail, as has been done (mainly by TP and Roa) since. Ultimately, I am happy either way, but my vote will remain in favour. I like paranoia and confusion.
That's essentially my opinion as well.
Quote:
Originally Posted by The Saucepan Man
I'm fine with that. As the childbearer, the choice of offspring is yours.
Prepare for our humble cottage to be overrun by children.
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Old 05-07-2006, 05:39 PM   #10
Diamond18
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Quote:
Originally Posted by The Saucepan Man
But these relationships are getting confusing. Any chance of a relationship chart, like a family tree? Perhaps Hookbill's artistic talents could be drawn on ...
I actually have software specifically designed for making family trees and genealogical records. Rad, huh? Of course, I'd rather just let Hookbill do something.

However, I did write up this handy little guide, because I was bored:

Nogrod + Diamond
- Lhuna (+ Eonwe)
- Firefoot
- Azaelia

Sleepy + Roa
- Caran
- Glirdan
- Lommy

Alcarillo + Cailín

Lalaith
- Oddwen, niece

SpM + Celuien (& JennyHallu, Celuien's sister)

Eonwe + Lhuna

Nilp + Spawn

Unattached and parentless so far:

Kath
Valier
Naria
Kitanna
Gurthang
Fea
Eomer (wants to be someone's brother or cousin and an old flame of Lhuna's)

Just plain unattached:

Mormegil
the phantom
Loki

--

Noggie and I will welcome more kids if anyone wants.
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Last edited by Diamond18; 05-07-2006 at 07:54 PM.
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Old 05-07-2006, 02:10 PM   #11
littlemanpoet
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Quote:
Originally Posted by Nilpaurion Felagund
I'm supporting selerinya.

++NOT IN FAVOUR
Does this mean you're playing?

Quote:
Originally Posted by Lommy
The rules say that the EW can lie to his/her "subjects". What about the GW?
The GW can lie too.

Quote:
Originally Posted by Lalaith
If the good wizard already has a full quota of gifteds, s/he could presumably still scry a player at Night, in order to lift a potential werewolf curse. But if the scried player turns out not to be a werewolf, what happens then? Nothing?
The GW has another known innocent. .... and as I've said before, is lucky to be in such a luxurious position of having all gifteds in operation such that s/he can function as a seer.

Quote:
Originally Posted by SPM
Any chance of a relationship chart, like a family tree? Perhaps Hookbill's artistic talents could be drawn on ...
I've PM'd him.

current tally:

Perhaps we could know the current tally but not the final roles of those who have died ...?

(you may change your votes of course)

In favor: 6

SPM
Celuien
Roa Aoife
the phantom
Feanor
Eomer

Not in favor: 8

Lalaith
Nogrod
Diamond
Eonwe
Lhunardawen
Nilpaurion
Thinlomien
Glirdan

Doesn't care: 3

Azaelia of Willowbottom
Diamond
Cailín

17 votes in, 14 not yet in. Yes, that makes 31. That's because I'm counting our 2 maybes and 2 sub-mods.

Okay, I'm going to make a decision in the next few days as to who our two wizards are. We have 27 players, and that's really enough. I'll take up to 30 if you volunteer by the time we begin play.

We will begin Night Phase One on Wednesday at 6 pm EDT (10 GMT).
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Old 05-07-2006, 04:31 PM   #12
Caranlondien
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Well, after much consideration, I find myself totally ambivalent as concerns the tallies/final role issue. I can see the game being interesting either way. So put my ballot in the "Doesn't Care" pile.
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Old 05-07-2006, 04:31 PM   #13
Loki
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Hello there. I'm new to the forums, and was told to check out the Werewolf games. Sign me up.
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Old 05-07-2006, 04:38 PM   #14
Roa_Aoife
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Hello Loki. You picked one hell of a game to start with. Good luck. You need an age group and a profession. This is where the rules for this particular game are listed. Enjoy!
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Old 05-07-2006, 05:22 PM   #15
Nogrod
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Lets just get all of the family together! So welcome Lhuna, my eldest daughter, and my pride! And Eonwe, rest assured of my suspicions from the dAy1 onwards! My daughters are not on sale to any werecreatures!

And as lmp has not voiced any rules concerninig the families, well...
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