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Old 05-10-2006, 01:13 PM   #1
Oddwen
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Then what have we the Herald of Benevolence for? Let the GW decide wether to reveal themselves or not.

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it will simply require more than a read through.
*singing* Don't stop the werewolves when they lynch you, this game is more than just a read-through */singing*
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Old 05-10-2006, 01:21 PM   #2
Kuruharan
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Then what have we the Herald of Benevolence for?
I'm here basically to do all the normal moderating stuff (i.e. Seer dreams, keeping track of Ranger protection and Hunter targets) so that LMP and Boro88 can do all the sorting out of the werewolf decision-making and cursed player stuff (and I don't particularly envy them because I think that job is going to be similar to herding cats...especially since we will operate with 24 hour days and have all that annoying Trans-Atlantic and Pacific communication to iron out).
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Old 05-10-2006, 01:26 PM   #3
Loki
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Edit: Cross-posted with Loki. Yes, the GW scries one villager on Night 1, then gets to choose which gift to bestow upon said villager. Or the GW could choose not to bestow said gift, not that he/she would choose that, but it's a possible choice.
What? That's utter nonsense! How will the Good Wizard have known that werewolves were in his town without them first making their appearance?

"Oh, well, he's the Good Wizard."
Then how does that explain the presence of this evil? An Evil Wizard could have been tampering with his magic. Seriously, that's ludicris. That's assuming that the GW knows all about the werewolves and is preparing for it, or just randomly bestows gifts of hunter or ranger or seer upon his people, and that's infeasible. Else, everyone would have some kind of power to combat this threat. The only explanation is that no one saw it coming, and thus the GW would not be spying on his own people unless he was some kind of pervert. Didn't anyone get the The Saucepan Man joke?

*grumble* *grumble*

I say let the damn players do what they want. If they want to PM each other, fine. if they want to "reveal" their roles to each other, fine. If the GW/EW want to reveal the roles of the wolves or gifted to them, fine. It's their decision, it's their way of playing the game. If they want to screw themselves over by playing badly, it's, quite honestly, their own fault. If we have to suffer for it, it sucks, but that's just called being "fair."

What is up with all of this useless banter?
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Old 05-10-2006, 02:04 PM   #4
Feanor of the Peredhil
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Old 05-10-2006, 02:40 PM   #5
Roa_Aoife
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"Oh, well, he's the Good Wizard." Then how does that explain the presence of this evil? An Evil Wizard could have been tampering with his magic. Seriously, that's ludicris. That's assuming that the GW knows all about the werewolves and is preparing for it, or just randomly bestows gifts of hunter or ranger or seer upon his people, and that's infeasible. Else, everyone would have some kind of power to combat this threat. The only explanation is that no one saw it coming, and thus the GW would not be spying on his own people unless he was some kind of pervert. Didn't anyone get the The Saucepan Man joke?
Loki, you must realize that this is not an actual RP. The back story is there for entertainment purposes only. It's a game, certainly, but not one where we must all be in character constantly. (In fact, too many in character posts could get you lynched.) The narration doesn't have to make sense. The back story doesn't have to make sense. The only thing that matters are the rules and the jobs we are given. If one is the GW, then they should behave as the rules dictate they should behave. If one is the EW, then one should behave as the rules dictate the they should behave. The narration, no matter how wonderfully done, is just dressing and is inherently unimportant as to how the game is played.

And I got the Saucepanman joke.

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I say let the damn players do what they want. If they want to PM each other, fine. if they want to "reveal" their roles to each other, fine. If the GW/EW want to reveal the roles of the wolves or gifted to them, fine. It's their decision, it's their way of playing the game. If they want to screw themselves over by playing badly, it's, quite honestly, their own fault. If we have to suffer for it, it sucks, but that's just called being "fair."
Exactly. The rules as they are now state that the gifted automatically find out who the GW is, which some people are disagreeing with, including myself. The GW should be allowed to do as they wish, which includes choosing to not reveal themselves.

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What is up with all of this useless banter?
Welcome to my world....
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Old 05-10-2006, 03:19 PM   #6
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Loki, you must realize that this is not an actual RP.
My apologies. That was my mistake. I had not considered that. Still, I feel that it is more conducive to the story if the GW was not allowed to make a scry one the first night, but that's just my opinion. That rule would be up to the mod to decide. I mean, if this were a total democracy, you'd get complete and utter... ah. Well, that explains a lot.
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Old 05-10-2006, 04:37 PM   #7
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Originally Posted by Kuru
The GW basically lives to die (hopefully after getting a full stock of gifteds) while the EW lives to spawn werewolves.
If the GW reveals at the outset and gets killed for his or her troubles with only one Gifted (or none, if there is no Night 1 scry), then I don't hold out much hope for the village. At any particular point in the game, there may be good reason for the GW to reveal to all the Gifteds, there may be good reason to reveal only to some and there may be good reason not to reveal at all. It depends how the game goes. I just think that the GW, like the EW, should be given the option.


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Originally Posted by Loki
Still, I feel that it is more conducive to the story if the GW was not allowed to make a scry one the first night, but that's just my opinion.
Lecherous Wizards notwithstanding, it seems to me that the game would be rather biased in favour of the EW if the start of the Giftification process is deferred to Night 2. The usual rule is that the Seer gets a dream on Night 1, irrespective of the fact that the Werewolves have not yet struck. While this is no usual game, I see no reason why that usual rule should not apply. If you want a "story-based" reason, call it Wizard's intuition.


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Originally Posted by Loki
That rule would be up to the mod to decide.
Agreed. That's why I asked the question.


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Originally Posted by Loki
What is up with all of this useless banter?
I think it's best that the rules are sorted out before the game starts, so that questions such as these do not need to be raised during the game (and thereby, possibly, affect it).

To which end, a further question (or two, strictly speaking).

Do the usual Seer and Ranger rules apply, whereby the Seer can dream of a particular villager only once and the Ranger cannot guard the same person two nights running? If so, then later Seers and Rangers are presumably not bound by the choices made by their predecessors.
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Last edited by The Saucepan Man; 05-10-2006 at 04:40 PM.
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Old 05-10-2006, 09:48 PM   #8
littlemanpoet
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Originally Posted by The Saucepan Man
Do the usual Seer and Ranger rules apply, whereby the Seer can dream of a particular villager only once and the Ranger cannot guard the same person two nights running? If so, then later Seers and Rangers are presumably not bound by the choices made by their predecessors.
Yes and Yes.

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Originally Posted by Loki
After being spoken to by... a friend, I realized that I may have been a bit insulting to LMP. *nod* My apologies, I had meant no disrespect to you...
None taken.

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Originally Posted by Boro
Really I thought lmp was a totally inept turkey.


I find myself convinced that the seer should be able to dream of the same person more than once, for the sake of how this game works. The Ranger, however, may NOT defend the same person two Nights in a row; but may defend the same person every OTHER Night.

I think that's everything for now.
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Old 05-10-2006, 04:40 PM   #9
the phantom
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Originally Posted by Loki
How will the Good Wizard have known that werewolves were in his town without them first making their appearance?
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Originally Posted by Loki
I feel that it is more conducive to the story if the GW was not allowed to make a scry one the first night
First, as Roa already said, this is not RPG, this is a game of Wizard Werewolf.

Second, lmp can solve your objection quite easily. He hasn't started the story yet. Why are you getting worked up about a supposed plot-hole now when the plot has not yet been written?

lmp has a quality brain and can no doubt think of a dozen ways to explain the GW's Night 1 activities without even putting his thinking cap on.
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Old 05-10-2006, 04:42 PM   #10
Kath
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This is a game of Wizard Werewolf.
Never thought you'd be saying that in your life I'll bet! Nice shortening though.
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