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#1 |
Eidolon of a Took
Join Date: Sep 2002
Location: my own private fantasy world
Posts: 3,460
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My goodness, LMP, you are tireless.
![]() As to what to do with non-participants, I think those who read WWJVIII know my stance... Mod Fire from Heaven, charred remains smoking on the ground, and all that. You can hardly prevent non-participants from signing up (unless you do your recruitment by invitation only) so the only way to deal with it in game is to zap them.
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All shall be rather fond of me and suffer from mild depression. |
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#2 |
Twisted Taleswapper
Join Date: Dec 2005
Location: somewhere between sanity and insanity
Posts: 1,706
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Well since I myself have offered to be a mod for the next game, since others want someone else to do it, LMP could be my co-mod. But I'm afraid my narrations would be fairly weak compared to LMP's so I would rather have someone else write them and I would do the roles and rules stuff. Unless someone else wants to Mod then LMP and I could be the co-mods...
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grand return?........ |
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#3 |
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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I'd be happy to be the evil team sub-mod... *evil grin*
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
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#4 |
Animated Skeleton
Join Date: May 2006
Posts: 31
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"Perhaps a compromise could be made, such as, lynch non-participants"
Bad idea. Then you're taking away from the village's choice of who to lynch. Also, you'd be taking it away from the villagers' chances of finding a wolf. Wolves are rarely non-participants.
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My, that's a rather sharp piece of wit you've got there. Why don't you let me take that away from you before you cut yourself? Always judge a book by it's cover. |
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#5 |
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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Sorry, I should have been clearer. I meant in conjuction with the daily lynch, not in place of it. Like Diamond's Mod-fire from heaven. SMITE BUTTONS!
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
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#6 | |
Dead Serious
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In all previous scenarios in which Mods have removed non-players from games, they have been killed together with those being lynched for the day. It does not supercede the villager's right to choose (to use a potentially loaded term). Ultimately, there is NO way to ensure a completely noisy village. Even the Phantom's "by invitation only" game saw Lhunardawen killed arbitrarily (the same day I was lynched) due to real life circumstances that completely prevented her from being on a computer. The impression that Quiet = Innocent is not always correct, though. Loki is correct in stating that wolves are NORMALLY not quiet, but Alcarillo in Valier's WWJ (J:VII) game proved that 100% wrong. He survived almost to the very end on being quite quiet. He also did it in my very first game, Holbytlass's (WW: XI). Alcarillo probably posted a maximum of twice a day, with maybe two paragraphs, either of those games. It wasn't a lack of time. It was a ploy.
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I prefer history, true or feigned.
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#7 |
Twisted Taleswapper
Join Date: Dec 2005
Location: somewhere between sanity and insanity
Posts: 1,706
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I think perhaps Loki since you seem to have much to say about it why don't you mod your own game with all your own rules and stipulations and see how many people will play. That would give you the chance to do it anyway you want.
![]() I would suggest playing in a few more games and obeying their Mods rules and then try it for yourself. Modding is not always easy especially in a large game with many rules.
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grand return?........ |
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#8 |
Animated Skeleton
Join Date: May 2006
Posts: 31
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"Originally Posted by Loki
"Perhaps a compromise could be made, such as, lynch non-participants" Bad idea. Then you're taking away from the village's choice of who to lynch. Also, you'd be taking it away from the villagers' chances of finding a wolf. Wolves are rarely non-participants." ^ | You didn't take it out of context, but I would like to point out for future posterity that I misunderstood what Roa had said. It's a bad idea because I had thought that she meant IN the villagers' vote, and that would be used to lynch quiet players instead of anything else. Formendacil-- I'm aware. However, two posts per day is not outside of reasonable bounds. That's clever. Unfortunately, 5 posts in two weeks in utter nonsense. I'm looking at you, Eonwe. Naria played the quiet game. Alcarillo played it quietly. I get your point, but I do not change my opinion. There is a difference between five posts and eleven posts. Like 220% a difference. Now quit bringing this topic up, I've said my peace, and you know my opnion. I'm not going to address it again.
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My, that's a rather sharp piece of wit you've got there. Why don't you let me take that away from you before you cut yourself? Always judge a book by it's cover. |
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#9 |
Animated Skeleton
Join Date: May 2006
Posts: 31
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Will do, Valier. We both know how many people will join, though. Look for the thread.
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My, that's a rather sharp piece of wit you've got there. Why don't you let me take that away from you before you cut yourself? Always judge a book by it's cover. |
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#10 | |||
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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I think you're limiting the GW's effectiveness too much by saying that his sole purpose is to find the EW while the villagers try to pick off werewolves. The GW scries one of 3 types of players: 1) the EW; 2) a werewolf; 3) an innocent. If he finds the EW, wizard battle as soon as he likes; IF he finds a werewolf, either uncurse or send the Hunter after him. Why would the GW NOT do this? If the scry finds a werewolf, you deal with the find instead of wishing you'd found the EW instead, or wishing you'd found an innocent to gift. I think it's a huge mistake to limit the potentialities of the Good Wizard, especially if the GW can PM all Night. I still think that the Good team starts out with a disadvantage but can make up ground if it plays right. If the Good team had had Night PMs in this last game, I think at least 2 of the "critical errors" would have been avoided, and maybe 4 of them could have been. |
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#11 | |||
Sword of Spirit
Join Date: Aug 2003
Location: Oh, I'm around.
Posts: 1,401
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But, as to what you do mean. I don't think it's incorrect. For the first night, and Night 1 only, the Evil Wizard has three scries. That plus a wolf kill means 4 chances to locate the Good Wizard for Night 1. After that, providing there are four or more wolves, it goes back down to 3 per Night. Quote:
From my own experience (And, might I add, the only actual Good Wizard experience you have, though bad you may think I was. ![]() Call it whatever you want, but I call it trying to kill the greater of two evils. ![]() Quote:
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I'm on a Mission from God. |
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#12 | ||
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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![]() You're right that it's the seer who will inform of a dreamed werewolf and then the hunter will pick that one to kill, while the GW will always turn a werewolf into a known innocent. That makes sense. I could be wrong, but I think the balance will be there with a game played like this, INCLUDING the additional clause that wizards will not find each other on Night One. That's just plain no fun. blah. |
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#13 | ||
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
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#14 | |
Sword of Spirit
Join Date: Aug 2003
Location: Oh, I'm around.
Posts: 1,401
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I agree with Loki. And also I don't. I definitely think that the mod should make rules, the rules should have consequences, and that those rules and consequences should be adhered to strictly. But, I also think that each moderator has the choice about what rules are in his or her game and what rules are not. So the decision, as always, lies with the opinion of the moderator.
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![]() LMP... I still am wary of your rules. It's up to you, as I just mentioned, but I think a lot of people misunderstand what the Wizards do. Or maybe they do understand, but I want to make my point anyway. The Evil Wizard is there to survive and make wolves. That's all. Roa did a good job on both accounts. By sacrificing some of her wolves, she stayed well hidden, but left wolves that survived for the win. The Good Wizard is there to find and take out the Evil wizard, but to do so when the Good Team has an advantage. The Good Wizard is not there to take out wolves. The village cannot win if he tries to do that. He must find and kill the Evil Wizard as soon as it is possible and convenient. Those being the goals of the two Wizards, to make it so that the Good Wizard has less 'chances' per night to find the Evil does two things. It makes the Good Wizard's goal harder to attain and makes the Evil Wizard's goal easier to attain. Resulting in great unbalance. But maybe the unbalance is wanted... (Who knows?)
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I'm on a Mission from God. |
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